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- I.Sursa Game:
- **deschide Char_Battle.cpp :
- 1.Cauta toate int dam si modifica-le cu :
- long long dam
- **deschide Char.h :
- 1.Cauta toate int dam si modifica-le cu :
- long long dam
- II.Sursa Binary:
- **deschide InstanceBaseEffect.cpp
- 1.Cauta:
- void CInstanceBase::AddDamageEffect(DWORD damage,BYTE flag,BOOL bSelf,BOOL bTarget);
- *Modifica cu:
- void CInstanceBase::AddDamageEffect(long long damage,BYTE flag,BOOL bSelf,BOOL bTarget);
- 2.Cauta:
- if(index > 7)
- *Modifica cu:
- if(index > 19)
- 3.Cauta:
- DWORD index = 0;
- DWORD num = 0;
- *Modifica cu:
- long long index = 0;
- long long num = 0;
- **deschide InstanceBase.h:
- 1.Cauta DWORD damage;
- *Modifica cu:
- long long damage;
- 2.Cauta:
- void AddDamageEffect(DWORD damage,BYTE flag,BOOL bSelf,BOOL bTarget);
- *Modifica cu:
- void AddDamageEffect(long long damage,BYTE flag,BOOL bSelf,BOOL bTarget);
- Pentru HP :
- 1. Deschide tables.h
- *Cauta:
- short hp;
- short sp;
- *Modifica sa arate asa:
- long hp;
- long sp;
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