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- # Engine Fixes 7.0 for SSE 1.5.97/1.6.1170
- [General]
- bVerboseLogging = false # enable extra log levels
- bCleanSKSECoSaves = false # delete SKSE cosaves with no matching saves
- # contains bug fixes
- [Fixes]
- bArcheryDownwardAiming = true # fixes a bug where arrows don't fire properly if you're aiming downward while crouching on a ridge
- bAnimationLoadSignedCrash = true # fixes a misplaced used of a signed value in animation loading
- bBethesdaNetCrash = true # fixes the game crashing on startup if you live somewhere with special characters in the name
- bBGSKeywordFormLoadCrash = true # fixes a crash when malformed BGSKeywordForms are loaded by the game
- bBSLightingAmbientSpecular = true # fixes bug where light template Directional Ambient Specular & Fresnel Power are sent to BSLightingShader incorrectly
- bBSLightingShaderForceAlphaTest = true # fixes object LOD reflections by forcing alpha test flag on when NiAlphaProperty/AlphaTest is true
- bBSLightingShaderParallaxBug = true # fixes a bug causing the parallax technique to break if specular is not also set
- bBSLightingShaderPropertyShadowMap = true # fixes re-use of render passes when a light has multiple shadow map passes
- bBSTempEffectNiRTTI = true # fixes a bug where the NiRTTI for this object is not set properly
- bCalendarSkipping = true # fixes a bug where the game calendar effectively skips a year if you fast travel too far between 20:00 and 23:99 in-game
- bCellInit = true # fixes a rare crash where a form field does not get converted from an id to a pointer
- bClimateLoad = true # fixes a bug where the game fails to properly apply sunrise and sunset data from Climate records if you load a saved game in an interior
- bConjurationEnchantAbsorbs = true # fixes a bug where spell absorption triggers on enchanted items using conjuration summons
- bCreateArmorNodeNullPtrCrash = true # fixes typo that may cause a crash somewhere in CreateArmorNode
- bDoublePerkApply = true # fixes NPC perks applying twice when you load a game
- bESLCELLLoadBug = true # fixes issues with interior cells created in ESL files
- bEquipShoutEventSpam = true # fixes a bug where the "equip shout" procedure will send a "shout equipped" event even if the shout fails to equip
- bFaceGenMorphDataHeadNullPtrCrash = true # fixes a crash in face morphing, possibly related to decapitations
- bGetKeywordItemCount = true # fixes the condition function "GetKeywordItemCount", which returns broken results sometimes
- bGHeapLeakDetectionCrash = true # fixes a crash where scaleform attempts to report a memory leak but the code doesn't exist in Skyrim's build
- bGlobalTime = true # fixes game systems that are affected by game time instead of real time, including old slow time camera movement fix
- bInitializeHitDataNullPtrCrash = true # fixes a crash on melee hit that unequipped the weapon at the same time
- bLipSync = true # fixes a bug causing lip sync to desync
- bMemoryAccessErrors = true # fixes miscellaneous errors that are obscured by Skyrim's default allocator
- bMO5STypo = true # fixes a typo preventing the game from loading MO5S entries in ARMA forms
- bMusicOverlap = true # fixes a bug where multiple music tracks are playing at the same time
- bNiControllerNoTarget = true # fixes a crash if a malformed nif with a time controller that has no target is loaded, and logs a warning for the malformed nif
- bNullProcessCrash = true # fixes a couple cases where the game can crash when checking the equipped weapons of an actor without an AI process
- bPerkFragmentIsRunning = true # fixes a crash if the IsRunning function of a perk fragment is called on a non-actor form
- bPrecomputedPaths = true # fixes a crash when NAVI precomputed paths aren't accurate for your load order and logs a warning
- bRemovedSpellBook = true # fixes a crash where learning a spell from a book that is later removed in another plugin causes a crash in the inventory
- bSaveScreenshots = true # fixes save screenshots being blank under certain configurations
- bSavedHavokDataLoadInit = true # fixes motion vectors for objects with saved havok data that differs significantly from their base state
- bShadowSceneNodeNullPtrCrash = true # fixes a crash in shadowscenenode
- bTextureLoadCrash = true # fixes a crash in 1.5.97 when a texture load fails (D6DDDA), this behavior is built-in to 1.6.1170; also logs texture load errors
- bTorchLandscape = true # fixes a bug where torches sometimes don't light the landscape
- bTreeReflections = true # fixes tree LOD reflection alpha
- bVerticalLookSensitivity = true # fixes vertical look sensitivity being tied to framerate
- bWeaponBlockScaling = true # fixes weapon blocking so it correctly scales off of the blocking actor's weapon
- # contains optional game patches
- [Patches]
- bDisableChargenPrecache = false # disables pre-caching of chargen, unnecessary with RaceMenu installed
- bDisableSnowFlag = false # forcably removes snow flags from loaded LTEX and MATO forms
- bEnableAchievementsWithMods = true # enables achievements with mods active
- bFormCaching = true # attempts to speedup form lookups
- bINISettingCollection = true # slightly speeds up startup time for lists with a large number of plugins
- bMaxStdIO = true # sets the maximum number of open file handles to the maximum available on your system (8192 in most cases, 2048 for older versions of windows)
- bRegularQuicksaves = false # makes quicksaves into regular saves
- bSafeExit = true # prevent the game from hanging when shutting down
- bSaveAddedSoundCategories = true # save the volume of sound categories added by mods
- iSaveGameMaxSize = 128 # expands the maximum uncompressed size of a save game from 64 MB to a configurable size (MB), game default = 64 MB, only go as high as you need!
- bScrollingDoesntSwitchPOV = false # disables swapping between 1st/3rd person when using mousewheel scroll to zoom
- fSleepWaitTimeModifier = 1.0 # modifies your sleep/wait time, 1.0 = default, smaller = faster, larger = slower
- bTreeLodReferenceCaching = true # requires form caching to be enabled. speeds up a tree LOD function that slows down proportionate to the number of plugins loaded
- bWaterflowAnimation = true # decouple waterflow speed from in-game timescale
- fWaterflowSpeed = 20.0 # 20.0 = default, smaller = slower, larger = faster
- # patches to replace Skyrim's allocators with tbbmalloc
- [MemoryManager]
- bOverrideMemoryManager = true # overrides Skyrim's memory manager with direct malloc/free calls
- bOverrideScrapHeap = true # overrides Skyrim's scrap heap with direct malloc/free calls
- bOverrideScaleformAllocator = true # overrides Skyrim's scaleform allocator with calls to the global memory manager
- bOverrideRenderPassCache = true # overrides Skyrim's render pass cache with direct malloc/free calls
- bOverrideHavokMemorySystem = true # overrides Havok's memory manager with direct malloc/free calls
- bReplaceImports = true # replace imported CRT memory functions with selected allocator
- [Warnings]
- bTextureLoadFailed = true # On exit, pops up a message box telling you one or more textures failed to load and have been logged
- bPrecomputedPathHasErrors = false # On exit, pops up a message box telling you a precomputed path had an error
- bRefHandleLimit = true # Warns when you are close to the reference handle limit at main menu and after loading a save
- uRefrMainMenuLimit = 800000 # Handle count to warn at on main menu
- uRefrLoadedGameLimit = 1000000 # Handle count to warn at after loading a save game
- [Debug]
- bPrintDetailedPrecomputedPathInfo = false # disables the precomputed path crash fix and prints detailed information about broken paths
- bDisableTBB = false # use CRT allocator instead of tbb - this can and will cause crashes with broken plugins
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