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- 3093 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
- 8144 MB System Memory
- -2048 MB Video Memory
- Winsock Initialized
- Hostname: Milan-PC
- IP: 192.168.0.14
- doom using MMX & SSE & SSE2 & SSE3 for SIMD processing
- enabled Flush-To-Zero mode
- enabled Denormals-Are-Zero mode
- ------ Initializing File System ------
- Current search path:
- D:\Games\Doom 3/tfphobos
- D:\Games\Doom 3\tfphobos\pak000.pk4 (5025 files)
- D:\Games\Doom 3\tfphobos\game00.pk4 (2 files)
- D:\Games\Doom 3/base
- D:\Games\Doom 3\base\pak004.pk4 (5137 files)
- D:\Games\Doom 3\base\pak003.pk4 (4676 files)
- D:\Games\Doom 3\base\pak002.pk4 (6120 files)
- D:\Games\Doom 3\base\pak001.pk4 (8972 files)
- D:\Games\Doom 3\base\pak000.pk4 (2698 files)
- D:\Games\Doom 3\base\game00.pk4 (2 files)
- game DLL: 0x0 in pak: 0x0
- file system initialized.
- --------------------------------------
- ----- Initializing Decls -----
- WARNING: file materials/decals.mtr, line 5653: material 'textures/decals/symbol_spawn_d01a_blood' previously defined at materials/decals.mtr:5623
- WARNING: file materials/lights.mtr, line 36: table 'tembrick2doorlighttable' previously defined at materials/fogs.mtr:1
- WARNING: file materials/pk01.mtr, line 66: material 'textures/pk01/pk01_floor01b' previously defined at materials/pk01.mtr:42
- WARNING: file materials/senetemp.mtr, line 9761: material 'textures/base_wall/lfwall13c_red' previously defined at materials/senetemp.mtr:9669
- WARNING: file materials/senetemp.mtr, line 13104: Missing decl name
- WARNING: file materials/tf_base_floors.mtr, line 322: material 'textures/team_future/base_floor/256/tf_floor_r3' previously defined at materials/tf_base_floors.mtr:300
- WARNING: file materials/tf_object.mtr, line 372: material 'textures/object/ut_foil1' previously defined at materials/andy.mtr:1659
- WARNING: file materials/tf_skies.mtr, line 49: Expecting '{' but found '}'
- WARNING: file materials/tf_skies.mtr, line 84: Expecting '{' but found '}'
- WARNING: file skins/skins.skin, line 2225: skin 'skins/mcitydoor_hangar' previously defined at skins/skins.skin:2212
- WARNING: file sound/hell1.sndshd, line 8: sound 'hell_corpsemover' previously defined at sound/hell.sndshd:1
- WARNING: file sound/hell1.sndshd, line 14: sound 'gates_land' previously defined at sound/hell.sndshd:8
- WARNING: file sound/hell1.sndshd, line 20: sound 'cage_decent' previously defined at sound/hell.sndshd:14
- WARNING: file sound/hell1.sndshd, line 30: sound 'hell_guardian_death_music' previously defined at sound/hell.sndshd:20
- WARNING: file sound/hell1.sndshd, line 41: sound 'hell_guardian_intro_music' previously defined at sound/hell.sndshd:30
- WARNING: file sound/hell1.sndshd, line 51: sound 'hellride_platrot' previously defined at sound/hell.sndshd:41
- WARNING: file sound/hell1.sndshd, line 60: sound 'hellride_lower_2s' previously defined at sound/hell.sndshd:51
- WARNING: file sound/hell1.sndshd, line 70: sound 'hell_rockride_8s' previously defined at sound/hell.sndshd:60
- WARNING: file sound/hell1.sndshd, line 80: sound 'wallmover_01' previously defined at sound/hell.sndshd:70
- WARNING: file sound/hell1.sndshd, line 90: sound 'wallmover_02' previously defined at sound/hell.sndshd:80
- WARNING: file sound/hell1.sndshd, line 100: sound 'gateimpact_01' previously defined at sound/hell.sndshd:90
- WARNING: file sound/hell1.sndshd, line 110: sound 'gateimpact_02' previously defined at sound/hell.sndshd:100
- WARNING: file sound/hell1.sndshd, line 120: sound 'gateimpact_03' previously defined at sound/hell.sndshd:110
- WARNING: file sound/hell1.sndshd, line 130: sound 'gateimpact_04' previously defined at sound/hell.sndshd:120
- WARNING: file sound/hell1.sndshd, line 140: sound 'gateimpact_05' previously defined at sound/hell.sndshd:130
- WARNING: file sound/hell1.sndshd, line 148: sound 'hell_gatelower' previously defined at sound/hell.sndshd:140
- WARNING: file sound/hell1.sndshd, line 156: sound 'hk_wallbust' previously defined at sound/hell.sndshd:148
- WARNING: file sound/hell1.sndshd, line 164: sound 'hk_wallbust2' previously defined at sound/hell.sndshd:156
- WARNING: file sound/hell1.sndshd, line 172: sound 'hk_revwallbust' previously defined at sound/hell.sndshd:164
- WARNING: file sound/hell1.sndshd, line 182: sound 'hell_revgate' previously defined at sound/hell.sndshd:172
- WARNING: file sound/hell1.sndshd, line 196: sound 'thunderclap' previously defined at sound/hell.sndshd:182
- WARNING: file sound/hell1.sndshd, line 207: sound 'gargoyle_01' previously defined at sound/hell.sndshd:196
- WARNING: file sound/hell1.sndshd, line 218: sound 'gargoyle_02' previously defined at sound/hell.sndshd:207
- WARNING: file sound/hell1.sndshd, line 230: sound 'tp_electro' previously defined at sound/hell.sndshd:218
- WARNING: file sound/hell1.sndshd, line 241: sound 'helldoor_open' previously defined at sound/hell.sndshd:230
- WARNING: file sound/hell1.sndshd, line 252: sound 'helldoor_close' previously defined at sound/hell.sndshd:241
- WARNING: file sound/monster_demon_player.sndshd, line 10: sound 'ffssg_fire' previously defined at sound/bot_snds.sndshd:1
- WARNING: file sound/monster_demon_player.sndshd, line 19: sound 'ffssg_click' previously defined at sound/bot_snds.sndshd:10
- WARNING: file sound/monster_demon_player.sndshd, line 28: sound 'ffssg_clack' previously defined at sound/bot_snds.sndshd:19
- WARNING: file sound/monster_demon_player.sndshd, line 40: sound 'ffssg_shell_insert' previously defined at sound/bot_snds.sndshd:28
- WARNING: file sound/monster_demon_player.sndshd, line 56: sound 'ff_chaingun_fire' previously defined at sound/bot_snds.sndshd:40
- WARNING: file sound/monster_demon_player.sndshd, line 76: sound 'ff_shotgun_fire' previously defined at sound/bot_snds.sndshd:56
- WARNING: file sound/monster_demon_player.sndshd, line 84: sound 'ff_shotgun_pump' previously defined at sound/bot_snds.sndshd:76
- WARNING: file sound/monster_demon_player.sndshd, line 95: sound 'ff_shotgun_reload_start' previously defined at sound/bot_snds.sndshd:84
- WARNING: file sound/monster_demon_player.sndshd, line 108: sound 'ff_shotgun_reload' previously defined at sound/bot_snds.sndshd:95
- WARNING: file sound/monster_demon_player.sndshd, line 119: sound 'ff_shotgun_reload_end' previously defined at sound/bot_snds.sndshd:108
- WARNING: file sound/monster_demon_player.sndshd, line 135: sound 'ff_fist_whoosh' previously defined at sound/bot_snds.sndshd:119
- WARNING: file sound/monster_demon_player.sndshd, line 146: sound 'ff_plasma_reload' previously defined at sound/bot_snds.sndshd:135
- WARNING: file sound/monster_demon_player.sndshd, line 156: sound 'ff_plasma_fire' previously defined at sound/bot_snds.sndshd:146
- WARNING: file sound/monster_demon_player.sndshd, line 164: sound 'ff_player_grenade_use' previously defined at sound/bot_snds.sndshd:156
- WARNING: file sound/monster_demon_player.sndshd, line 174: sound 'ff_player_handgrenade_throw' previously defined at sound/bot_snds.sndshd:164
- WARNING: file sound/monster_demon_player.sndshd, line 182: sound 'ff_player_chainsaw_pull_zip' previously defined at sound/bot_snds.sndshd:174
- WARNING: file sound/monster_demon_player.sndshd, line 189: sound 'ff_player_chainsaw_pull' previously defined at sound/bot_snds.sndshd:182
- WARNING: file sound/monster_demon_player.sndshd, line 196: sound 'ff_player_chainsaw_release' previously defined at sound/bot_snds.sndshd:189
- WARNING: file sound/monster_demon_player.sndshd, line 204: sound 'ff_player_chainsaw_attack' previously defined at sound/bot_snds.sndshd:196
- WARNING: file sound/monster_demon_player.sndshd, line 211: sound 'ff_player_chainsaw_stopAttack' previously defined at sound/bot_snds.sndshd:204
- WARNING: file sound/monster_demon_player.sndshd, line 225: sound 'ff_player_rocketlauncher_fire' previously defined at sound/bot_snds.sndshd:219
- WARNING: file sound/monster_demon_player.sndshd, line 237: sound 'ff_player_rocketlauncher_reload' previously defined at sound/bot_snds.sndshd:234
- WARNING: file sound/monster_demon_player.sndshd, line 248: sound 'ff_player_pistol_fire' previously defined at sound/bot_snds.sndshd:246
- WARNING: file sound/monster_demon_player.sndshd, line 256: sound 'ff_player_pistol_reload' previously defined at sound/bot_snds.sndshd:257
- WARNING: file sound/monster_demon_player.sndshd, line 265: sound 'ff_player_bfg_firebegin' previously defined at sound/bot_snds.sndshd:265
- WARNING: file sound/monster_demon_player.sndshd, line 274: sound 'ff_player_bfg_fire' previously defined at sound/bot_snds.sndshd:274
- WARNING: file sound/monster_demon_player.sndshd, line 284: sound 'ff_player_bfg_reload' previously defined at sound/bot_snds.sndshd:283
- WARNING: file sound/monster_demon_player.sndshd, line 291: sound 'ff_player_grabber_mainfire' previously defined at sound/bot_snds.sndshd:293
- WARNING: file sound/monster_demon_player.sndshd, line 303: sound 'ff_player_grabber_electro' previously defined at sound/bot_snds.sndshd:300
- WARNING: file sound/monster_demon_player.sndshd, line 313: sound 'ff_player_sounds_jump_small' previously defined at sound/bot_snds.sndshd:312
- WARNING: file sound/monster_demon_player.sndshd, line 333: sound 'ff_player_sounds_jump' previously defined at sound/bot_snds.sndshd:322
- WARNING: file sound/tf_gui.sndshd, line 139: sound 'guisounds_menuingame' previously defined at sound/gui.sndshd:23
- ------------------------------
- ------- Initializing renderSystem --------
- using ARB renderSystem
- renderSystem initialized.
- --------------------------------------
- 5240 strings read from strings/english.lang
- Couldn't open journal files
- execing editor.cfg
- execing default.cfg
- execing DoomConfig.cfg
- "" " isn't a valid key
- couldn't exec autoexec.cfg
- 5240 strings read from strings/english.lang
- ----- Initializing Sound System ------
- sound system initialized.
- --------------------------------------
- ----- R_InitOpenGL -----
- Initializing OpenGL subsystem
- ...registered window class
- ...registered fake window class
- ...initializing QGL
- ...calling LoadLibrary( 'opengl32' ): succeeded
- ...2560x1440 is unsupported in 32 bit
- Shutting down OpenGL subsystem
- ...wglMakeCurrent( NULL, NULL ): failed
- ...shutting down QGL
- ...unloading OpenGL DLL
- Initializing OpenGL subsystem
- ...initializing QGL
- ...calling LoadLibrary( 'opengl32' ): succeeded
- ...calling CDS: ok
- ...created window @ 0,0 (640x480)
- Initializing OpenGL driver
- ...getting DC: succeeded
- ...attempting to use stereo
- ...PIXELFORMAT 11 selected
- ...creating GL context: succeeded
- ...making context current: succeeded
- ------- Input Initialization -------
- Initializing DirectInput...
- mouse: DirectInput initialized.
- keyboard: DirectInput initialized.
- ------------------------------------
- sound: STEREO
- ...using GL_ARB_multitexture
- ...using GL_ARB_texture_env_combine
- ...using GL_ARB_texture_cube_map
- ...using GL_ARB_texture_env_dot3
- ...using GL_ARB_texture_env_add
- ...using GL_ARB_texture_non_power_of_two
- ...using GL_ARB_texture_compression
- ...using GL_EXT_texture_filter_anisotropic
- maxTextureAnisotropy: 16.000000
- ...using GL_1.4_texture_lod_bias
- X..GL_EXT_shared_texture_palette not found
- ...using GL_EXT_texture3D
- ...using GL_EXT_stencil_wrap
- X..GL_NV_register_combiners not found
- X..GL_EXT_stencil_two_side not found
- ...using GL_ATI_separate_stencil
- ...using GL_ATI_fragment_shader
- ...using GL_ARB_vertex_buffer_object
- ...using GL_ARB_vertex_program
- ...using GL_ARB_fragment_program
- ...using EXT_depth_bounds_test
- ---------- R_NV20_Init ----------
- Not available.
- ----- R200_Init -----
- GL_NUM_FRAGMENT_REGISTERS_ATI: 6
- GL_NUM_FRAGMENT_CONSTANTS_ATI: 8
- GL_NUM_PASSES_ATI: 2
- GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8
- GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16
- GL_COLOR_ALPHA_PAIRING_ATI: 1
- GL_NUM_LOOPBACK_COMPONENTS_ATI: 3
- GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3
- FPROG_FAST_PATH
- ---------------------
- ---------- R_ARB2_Init ----------
- Available.
- Cg not available.
- --------------------------------------------
- ---------- R_Exp_Init ----------
- PARAM bloom0 = { 0.199501 };
- PARAM bloom1 = { 0.176059 };
- PARAM bloom2 = { 0.121004 };
- PARAM bloom3 = { 0.064769 };
- PARAM bloom4 = { 0.027000 };
- PARAM bloom5 = { 0.008765 };
- PARAM bloom6 = { 0.002216 };
- PARAM bloom7 = { 0.000436 };
- Available.
- --------------------------------------------
- ----- R_ReloadARBPrograms -----
- glprogs/test.vfp
- glprogs/test.vfp
- glprogs/interaction.vfp
- glprogs/interaction.vfp
- glprogs/bumpyEnvironment.vfp
- glprogs/bumpyEnvironment.vfp
- glprogs/ambientLight.vfp
- glprogs/ambientLight.vfp
- glprogs/shadow.vp
- glprogs/R200_interaction.vp
- glprogs/nv20_bumpAndLight.vp
- glprogs/nv20_diffuseColor.vp
- glprogs/nv20_specularColor.vp
- glprogs/nv20_diffuseAndSpecularColor.vp
- glprogs/environment.vfp
- glprogs/environment.vfp
- -------------------------------
- using ARB_vertex_buffer_object memory
- using ARB2 renderSystem
- found DLL in pak file: D:\Games\Doom 3\tfphobos\game00.pk4/gamex86.dll
- copy gamex86.dll to D:\Games\Doom 3\tfphobos\gamex86.dll
- ********************
- ERROR: wrong game DLL API version
- ********************
- Error during initialization
- Shutting down OpenGL subsystem
- ...wglMakeCurrent( NULL, NULL ): success
- ...deleting GL context: success
- ...releasing DC: success
- ...destroying window
- ...resetting display
- ...shutting down QGL
- ...unloading OpenGL DLL
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