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Doom 3 Phobos crash

Mar 21st, 2021
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  1. 3093 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
  2. 8144 MB System Memory
  3. -2048 MB Video Memory
  4. Winsock Initialized
  5. Hostname: Milan-PC
  6. IP: 192.168.0.14
  7. doom using MMX & SSE & SSE2 & SSE3 for SIMD processing
  8. enabled Flush-To-Zero mode
  9. enabled Denormals-Are-Zero mode
  10. ------ Initializing File System ------
  11. Current search path:
  12. D:\Games\Doom 3/tfphobos
  13. D:\Games\Doom 3\tfphobos\pak000.pk4 (5025 files)
  14. D:\Games\Doom 3\tfphobos\game00.pk4 (2 files)
  15. D:\Games\Doom 3/base
  16. D:\Games\Doom 3\base\pak004.pk4 (5137 files)
  17. D:\Games\Doom 3\base\pak003.pk4 (4676 files)
  18. D:\Games\Doom 3\base\pak002.pk4 (6120 files)
  19. D:\Games\Doom 3\base\pak001.pk4 (8972 files)
  20. D:\Games\Doom 3\base\pak000.pk4 (2698 files)
  21. D:\Games\Doom 3\base\game00.pk4 (2 files)
  22. game DLL: 0x0 in pak: 0x0
  23. file system initialized.
  24. --------------------------------------
  25. ----- Initializing Decls -----
  26. WARNING: file materials/decals.mtr, line 5653: material 'textures/decals/symbol_spawn_d01a_blood' previously defined at materials/decals.mtr:5623
  27. WARNING: file materials/lights.mtr, line 36: table 'tembrick2doorlighttable' previously defined at materials/fogs.mtr:1
  28. WARNING: file materials/pk01.mtr, line 66: material 'textures/pk01/pk01_floor01b' previously defined at materials/pk01.mtr:42
  29. WARNING: file materials/senetemp.mtr, line 9761: material 'textures/base_wall/lfwall13c_red' previously defined at materials/senetemp.mtr:9669
  30. WARNING: file materials/senetemp.mtr, line 13104: Missing decl name
  31. WARNING: file materials/tf_base_floors.mtr, line 322: material 'textures/team_future/base_floor/256/tf_floor_r3' previously defined at materials/tf_base_floors.mtr:300
  32. WARNING: file materials/tf_object.mtr, line 372: material 'textures/object/ut_foil1' previously defined at materials/andy.mtr:1659
  33. WARNING: file materials/tf_skies.mtr, line 49: Expecting '{' but found '}'
  34. WARNING: file materials/tf_skies.mtr, line 84: Expecting '{' but found '}'
  35. WARNING: file skins/skins.skin, line 2225: skin 'skins/mcitydoor_hangar' previously defined at skins/skins.skin:2212
  36. WARNING: file sound/hell1.sndshd, line 8: sound 'hell_corpsemover' previously defined at sound/hell.sndshd:1
  37. WARNING: file sound/hell1.sndshd, line 14: sound 'gates_land' previously defined at sound/hell.sndshd:8
  38. WARNING: file sound/hell1.sndshd, line 20: sound 'cage_decent' previously defined at sound/hell.sndshd:14
  39. WARNING: file sound/hell1.sndshd, line 30: sound 'hell_guardian_death_music' previously defined at sound/hell.sndshd:20
  40. WARNING: file sound/hell1.sndshd, line 41: sound 'hell_guardian_intro_music' previously defined at sound/hell.sndshd:30
  41. WARNING: file sound/hell1.sndshd, line 51: sound 'hellride_platrot' previously defined at sound/hell.sndshd:41
  42. WARNING: file sound/hell1.sndshd, line 60: sound 'hellride_lower_2s' previously defined at sound/hell.sndshd:51
  43. WARNING: file sound/hell1.sndshd, line 70: sound 'hell_rockride_8s' previously defined at sound/hell.sndshd:60
  44. WARNING: file sound/hell1.sndshd, line 80: sound 'wallmover_01' previously defined at sound/hell.sndshd:70
  45. WARNING: file sound/hell1.sndshd, line 90: sound 'wallmover_02' previously defined at sound/hell.sndshd:80
  46. WARNING: file sound/hell1.sndshd, line 100: sound 'gateimpact_01' previously defined at sound/hell.sndshd:90
  47. WARNING: file sound/hell1.sndshd, line 110: sound 'gateimpact_02' previously defined at sound/hell.sndshd:100
  48. WARNING: file sound/hell1.sndshd, line 120: sound 'gateimpact_03' previously defined at sound/hell.sndshd:110
  49. WARNING: file sound/hell1.sndshd, line 130: sound 'gateimpact_04' previously defined at sound/hell.sndshd:120
  50. WARNING: file sound/hell1.sndshd, line 140: sound 'gateimpact_05' previously defined at sound/hell.sndshd:130
  51. WARNING: file sound/hell1.sndshd, line 148: sound 'hell_gatelower' previously defined at sound/hell.sndshd:140
  52. WARNING: file sound/hell1.sndshd, line 156: sound 'hk_wallbust' previously defined at sound/hell.sndshd:148
  53. WARNING: file sound/hell1.sndshd, line 164: sound 'hk_wallbust2' previously defined at sound/hell.sndshd:156
  54. WARNING: file sound/hell1.sndshd, line 172: sound 'hk_revwallbust' previously defined at sound/hell.sndshd:164
  55. WARNING: file sound/hell1.sndshd, line 182: sound 'hell_revgate' previously defined at sound/hell.sndshd:172
  56. WARNING: file sound/hell1.sndshd, line 196: sound 'thunderclap' previously defined at sound/hell.sndshd:182
  57. WARNING: file sound/hell1.sndshd, line 207: sound 'gargoyle_01' previously defined at sound/hell.sndshd:196
  58. WARNING: file sound/hell1.sndshd, line 218: sound 'gargoyle_02' previously defined at sound/hell.sndshd:207
  59. WARNING: file sound/hell1.sndshd, line 230: sound 'tp_electro' previously defined at sound/hell.sndshd:218
  60. WARNING: file sound/hell1.sndshd, line 241: sound 'helldoor_open' previously defined at sound/hell.sndshd:230
  61. WARNING: file sound/hell1.sndshd, line 252: sound 'helldoor_close' previously defined at sound/hell.sndshd:241
  62. WARNING: file sound/monster_demon_player.sndshd, line 10: sound 'ffssg_fire' previously defined at sound/bot_snds.sndshd:1
  63. WARNING: file sound/monster_demon_player.sndshd, line 19: sound 'ffssg_click' previously defined at sound/bot_snds.sndshd:10
  64. WARNING: file sound/monster_demon_player.sndshd, line 28: sound 'ffssg_clack' previously defined at sound/bot_snds.sndshd:19
  65. WARNING: file sound/monster_demon_player.sndshd, line 40: sound 'ffssg_shell_insert' previously defined at sound/bot_snds.sndshd:28
  66. WARNING: file sound/monster_demon_player.sndshd, line 56: sound 'ff_chaingun_fire' previously defined at sound/bot_snds.sndshd:40
  67. WARNING: file sound/monster_demon_player.sndshd, line 76: sound 'ff_shotgun_fire' previously defined at sound/bot_snds.sndshd:56
  68. WARNING: file sound/monster_demon_player.sndshd, line 84: sound 'ff_shotgun_pump' previously defined at sound/bot_snds.sndshd:76
  69. WARNING: file sound/monster_demon_player.sndshd, line 95: sound 'ff_shotgun_reload_start' previously defined at sound/bot_snds.sndshd:84
  70. WARNING: file sound/monster_demon_player.sndshd, line 108: sound 'ff_shotgun_reload' previously defined at sound/bot_snds.sndshd:95
  71. WARNING: file sound/monster_demon_player.sndshd, line 119: sound 'ff_shotgun_reload_end' previously defined at sound/bot_snds.sndshd:108
  72. WARNING: file sound/monster_demon_player.sndshd, line 135: sound 'ff_fist_whoosh' previously defined at sound/bot_snds.sndshd:119
  73. WARNING: file sound/monster_demon_player.sndshd, line 146: sound 'ff_plasma_reload' previously defined at sound/bot_snds.sndshd:135
  74. WARNING: file sound/monster_demon_player.sndshd, line 156: sound 'ff_plasma_fire' previously defined at sound/bot_snds.sndshd:146
  75. WARNING: file sound/monster_demon_player.sndshd, line 164: sound 'ff_player_grenade_use' previously defined at sound/bot_snds.sndshd:156
  76. WARNING: file sound/monster_demon_player.sndshd, line 174: sound 'ff_player_handgrenade_throw' previously defined at sound/bot_snds.sndshd:164
  77. WARNING: file sound/monster_demon_player.sndshd, line 182: sound 'ff_player_chainsaw_pull_zip' previously defined at sound/bot_snds.sndshd:174
  78. WARNING: file sound/monster_demon_player.sndshd, line 189: sound 'ff_player_chainsaw_pull' previously defined at sound/bot_snds.sndshd:182
  79. WARNING: file sound/monster_demon_player.sndshd, line 196: sound 'ff_player_chainsaw_release' previously defined at sound/bot_snds.sndshd:189
  80. WARNING: file sound/monster_demon_player.sndshd, line 204: sound 'ff_player_chainsaw_attack' previously defined at sound/bot_snds.sndshd:196
  81. WARNING: file sound/monster_demon_player.sndshd, line 211: sound 'ff_player_chainsaw_stopAttack' previously defined at sound/bot_snds.sndshd:204
  82. WARNING: file sound/monster_demon_player.sndshd, line 225: sound 'ff_player_rocketlauncher_fire' previously defined at sound/bot_snds.sndshd:219
  83. WARNING: file sound/monster_demon_player.sndshd, line 237: sound 'ff_player_rocketlauncher_reload' previously defined at sound/bot_snds.sndshd:234
  84. WARNING: file sound/monster_demon_player.sndshd, line 248: sound 'ff_player_pistol_fire' previously defined at sound/bot_snds.sndshd:246
  85. WARNING: file sound/monster_demon_player.sndshd, line 256: sound 'ff_player_pistol_reload' previously defined at sound/bot_snds.sndshd:257
  86. WARNING: file sound/monster_demon_player.sndshd, line 265: sound 'ff_player_bfg_firebegin' previously defined at sound/bot_snds.sndshd:265
  87. WARNING: file sound/monster_demon_player.sndshd, line 274: sound 'ff_player_bfg_fire' previously defined at sound/bot_snds.sndshd:274
  88. WARNING: file sound/monster_demon_player.sndshd, line 284: sound 'ff_player_bfg_reload' previously defined at sound/bot_snds.sndshd:283
  89. WARNING: file sound/monster_demon_player.sndshd, line 291: sound 'ff_player_grabber_mainfire' previously defined at sound/bot_snds.sndshd:293
  90. WARNING: file sound/monster_demon_player.sndshd, line 303: sound 'ff_player_grabber_electro' previously defined at sound/bot_snds.sndshd:300
  91. WARNING: file sound/monster_demon_player.sndshd, line 313: sound 'ff_player_sounds_jump_small' previously defined at sound/bot_snds.sndshd:312
  92. WARNING: file sound/monster_demon_player.sndshd, line 333: sound 'ff_player_sounds_jump' previously defined at sound/bot_snds.sndshd:322
  93. WARNING: file sound/tf_gui.sndshd, line 139: sound 'guisounds_menuingame' previously defined at sound/gui.sndshd:23
  94. ------------------------------
  95. ------- Initializing renderSystem --------
  96. using ARB renderSystem
  97. renderSystem initialized.
  98. --------------------------------------
  99. 5240 strings read from strings/english.lang
  100. Couldn't open journal files
  101. execing editor.cfg
  102. execing default.cfg
  103. execing DoomConfig.cfg
  104. "" " isn't a valid key
  105. couldn't exec autoexec.cfg
  106. 5240 strings read from strings/english.lang
  107. ----- Initializing Sound System ------
  108. sound system initialized.
  109. --------------------------------------
  110. ----- R_InitOpenGL -----
  111. Initializing OpenGL subsystem
  112. ...registered window class
  113. ...registered fake window class
  114. ...initializing QGL
  115. ...calling LoadLibrary( 'opengl32' ): succeeded
  116. ...2560x1440 is unsupported in 32 bit
  117. Shutting down OpenGL subsystem
  118. ...wglMakeCurrent( NULL, NULL ): failed
  119. ...shutting down QGL
  120. ...unloading OpenGL DLL
  121. Initializing OpenGL subsystem
  122. ...initializing QGL
  123. ...calling LoadLibrary( 'opengl32' ): succeeded
  124. ...calling CDS: ok
  125. ...created window @ 0,0 (640x480)
  126. Initializing OpenGL driver
  127. ...getting DC: succeeded
  128. ...attempting to use stereo
  129. ...PIXELFORMAT 11 selected
  130. ...creating GL context: succeeded
  131. ...making context current: succeeded
  132.  
  133. ------- Input Initialization -------
  134. Initializing DirectInput...
  135. mouse: DirectInput initialized.
  136. keyboard: DirectInput initialized.
  137. ------------------------------------
  138. sound: STEREO
  139. ...using GL_ARB_multitexture
  140. ...using GL_ARB_texture_env_combine
  141. ...using GL_ARB_texture_cube_map
  142. ...using GL_ARB_texture_env_dot3
  143. ...using GL_ARB_texture_env_add
  144. ...using GL_ARB_texture_non_power_of_two
  145. ...using GL_ARB_texture_compression
  146. ...using GL_EXT_texture_filter_anisotropic
  147. maxTextureAnisotropy: 16.000000
  148. ...using GL_1.4_texture_lod_bias
  149. X..GL_EXT_shared_texture_palette not found
  150. ...using GL_EXT_texture3D
  151. ...using GL_EXT_stencil_wrap
  152. X..GL_NV_register_combiners not found
  153. X..GL_EXT_stencil_two_side not found
  154. ...using GL_ATI_separate_stencil
  155. ...using GL_ATI_fragment_shader
  156. ...using GL_ARB_vertex_buffer_object
  157. ...using GL_ARB_vertex_program
  158. ...using GL_ARB_fragment_program
  159. ...using EXT_depth_bounds_test
  160. ---------- R_NV20_Init ----------
  161. Not available.
  162. ----- R200_Init -----
  163. GL_NUM_FRAGMENT_REGISTERS_ATI: 6
  164. GL_NUM_FRAGMENT_CONSTANTS_ATI: 8
  165. GL_NUM_PASSES_ATI: 2
  166. GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8
  167. GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16
  168. GL_COLOR_ALPHA_PAIRING_ATI: 1
  169. GL_NUM_LOOPBACK_COMPONENTS_ATI: 3
  170. GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3
  171. FPROG_FAST_PATH
  172. ---------------------
  173. ---------- R_ARB2_Init ----------
  174. Available.
  175. Cg not available.
  176. --------------------------------------------
  177. ---------- R_Exp_Init ----------
  178. PARAM bloom0 = { 0.199501 };
  179. PARAM bloom1 = { 0.176059 };
  180. PARAM bloom2 = { 0.121004 };
  181. PARAM bloom3 = { 0.064769 };
  182. PARAM bloom4 = { 0.027000 };
  183. PARAM bloom5 = { 0.008765 };
  184. PARAM bloom6 = { 0.002216 };
  185. PARAM bloom7 = { 0.000436 };
  186. Available.
  187. --------------------------------------------
  188. ----- R_ReloadARBPrograms -----
  189. glprogs/test.vfp
  190. glprogs/test.vfp
  191. glprogs/interaction.vfp
  192. glprogs/interaction.vfp
  193. glprogs/bumpyEnvironment.vfp
  194. glprogs/bumpyEnvironment.vfp
  195. glprogs/ambientLight.vfp
  196. glprogs/ambientLight.vfp
  197. glprogs/shadow.vp
  198. glprogs/R200_interaction.vp
  199. glprogs/nv20_bumpAndLight.vp
  200. glprogs/nv20_diffuseColor.vp
  201. glprogs/nv20_specularColor.vp
  202. glprogs/nv20_diffuseAndSpecularColor.vp
  203. glprogs/environment.vfp
  204. glprogs/environment.vfp
  205. -------------------------------
  206. using ARB_vertex_buffer_object memory
  207. using ARB2 renderSystem
  208. found DLL in pak file: D:\Games\Doom 3\tfphobos\game00.pk4/gamex86.dll
  209. copy gamex86.dll to D:\Games\Doom 3\tfphobos\gamex86.dll
  210. ********************
  211. ERROR: wrong game DLL API version
  212. ********************
  213. Error during initialization
  214. Shutting down OpenGL subsystem
  215. ...wglMakeCurrent( NULL, NULL ): success
  216. ...deleting GL context: success
  217. ...releasing DC: success
  218. ...destroying window
  219. ...resetting display
  220. ...shutting down QGL
  221. ...unloading OpenGL DLL
  222.  
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