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  1. Failed running C:\Program Files\Unity\Hub\Editor\2019.1.0f2\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="D:\My Folder\Programming\UNITY projects BY me\Crazy Johnny\Crazy Johnny\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="D:\My Folder\Programming\UNITY projects BY me\Crazy Johnny\Crazy Johnny\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:\Program Files\Unity\Hub\Editor\2019.1.0f2\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:\Program Files\Unity\Hub\Editor\2019.1.0f2\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2019.1.0f2/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.1.0f2/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="D:/My Folder/Programming/UNITY projects BY me/Crazy Johnny/Crazy Johnny/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="D:/My Folder/Programming/UNITY projects BY me/Crazy Johnny/Crazy Johnny/Temp/StagingArea/Il2Cpp/il2cppOutput"
  2.  
  3. stdout:
  4.  
  5. il2cpp.exe didn't catch exception: System.Exception: Android NDK r13b or newer not detected at 'C:\Program Files\Unity\Hub\Editor\2019.1.0f2\Editor\Data\PlaybackEngines\AndroidPlayer\NDK'.
  6.  
  7. at Unity.IL2CPP.Building.ToolChains.Android.AndroidNDKUtilities..ctor(NPath ndkRootPath, Architecture architecture, Boolean useDependenciesToolChain)
  8.  
  9. at Unity.IL2CPP.Building.ToolChains.AndroidToolChain..ctor(Architecture architecture, BuildConfiguration buildConfiguration, Boolean treatWarningsAsErrors, Boolean assemblyOutput, Boolean useDependenciesToolChain, NPath toolchainPath)
  10.  
  11. at Unity.IL2CPP.Building.Platforms.AndroidPlatformSupport.MakeCppToolChain(BuildingOptions buildingOptions)
  12.  
  13. at il2cpp.Program.DoRun(String[] args)
  14.  
  15. at il2cpp.Program.Run(String[] args)
  16.  
  17. at il2cpp.Program.Main(String[] args)
  18.  
  19. stderr:
  20.  
  21.  
  22.  
  23. Unhandled Exception: System.Exception: Android NDK r13b or newer not detected at 'C:\Program Files\Unity\Hub\Editor\2019.1.0f2\Editor\Data\PlaybackEngines\AndroidPlayer\NDK'.
  24.  
  25. at Unity.IL2CPP.Building.ToolChains.Android.AndroidNDKUtilities..ctor(NPath ndkRootPath, Architecture architecture, Boolean useDependenciesToolChain)
  26.  
  27. at Unity.IL2CPP.Building.ToolChains.AndroidToolChain..ctor(Architecture architecture, BuildConfiguration buildConfiguration, Boolean treatWarningsAsErrors, Boolean assemblyOutput, Boolean useDependenciesToolChain, NPath toolchainPath)
  28.  
  29. at Unity.IL2CPP.Building.Platforms.AndroidPlatformSupport.MakeCppToolChain(BuildingOptions buildingOptions)
  30.  
  31. at il2cpp.Program.DoRun(String[] args)
  32.  
  33. at il2cpp.Program.Run(String[] args)
  34.  
  35. at il2cpp.Program.Main(String[] args)
  36.  
  37.  
  38. UnityEngine.Debug:LogError(Object)
  39. UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
  40. UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
  41. UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:496)
  42. UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:477)
  43. UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334)
  44. UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
  45. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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