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- on rightclick with 351:1:
- name of held item contains "Heal"
- if player's food level > 2:
- if {heal.%player%} is not set:
- set {heal.%player%} to 0
- {heal.%player%} is 0
- add 3 to the player's health
- remove 3 from player's food level
- command "/execute %player% ~ ~ ~ playsound entity.witch.drink master %player% ~ ~ ~ 1 1.2"
- command "/execute %player% ~ ~ ~ particle heart ~ ~ ~ 2 2 2 1 50"
- message "&a&l[skill発動]&bHeal&6(10)"
- set {heal.%player%} to 10
- while {heal.%player%} is not 0:
- wait 1 second
- subtract 1 from {heal.%player%}
- message "&a&l[skill再使用可能]&bHeal"
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