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Jul 22nd, 2018
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  1. function lerp(weld,beglerp,endlerp,speed)
  2. weld.C0 = beglerp:lerp(endlerp,speed)
  3. return weld.C0
  4. end
  5.  
  6. local speed = 0.15
  7. local angle = 0
  8. local anglespeed = 1.5
  9. local armspeed = 0.15
  10. local armangle = 0
  11. local armanglespeed = 1.5
  12. local legspeed = 0.15
  13. local legangle = 0
  14. local leganglespeed = 1.5
  15. ignore = {}
  16. on = true
  17. damen = true
  18. enabled = true
  19. combo = 1
  20. Player = game.Players.LocalPlayer
  21. mouse = Player:GetMouse()
  22. Char = Player.Character
  23. if Char["Body Colors"] ~= nil then
  24. Char["Body Colors"]:Destroy()
  25. end
  26. wait(0.1)
  27. if Char:FindFirstChild("Animate") ~= nil then Char.Animate:Destroy() end
  28. for i,v in pairs(Char:GetChildren()) do
  29. if v.ClassName == "Hat" then
  30. v:Destroy()
  31. end
  32. if v.ClassName == "Shirt" then
  33. v:Destroy()
  34. end
  35. if v.ClassName == "Pants" then
  36. v:Destroy()
  37. end
  38. if v.ClassName == "ShirtGraphic" then
  39. v:Destroy()
  40. end
  41. if v.ClassName == "CharacterMesh" then
  42. v:Destroy()
  43. end
  44. if v.Name == "Torso" or v.Name == "Left Arm" or v.Name == "Right Arm" or v.Name == "Left Leg" or v.Name == "Right Leg" then
  45. v.BrickColor = BrickColor.new("Institutional white")
  46. m = Instance.new("SpecialMesh",v)
  47. end
  48. end
  49. Char.Torso.Mesh.Scale = Vector3.new(1.4,1.25,2.5)
  50. Char.Torso.Mesh.Offset = Vector3.new(0,0,-0.5)
  51. Char.Torso.Mesh.MeshType = "Sphere"
  52. Human = Char.Humanoid
  53. if Human:FindFirstChild("Animator") ~= nil then Human.Animator:Destroy() end
  54. Sounds = {"0","0"}
  55. Head = Char.Head
  56. Head.Transparency = 1
  57. Head.face:Destroy()
  58. p = Instance.new("Part",Char)
  59. p.CanCollide = false
  60. p.TopSurface = 0
  61. p.BottomSurface = 0
  62. p.Transparency = 0.5
  63. p.Size = Head.Size
  64. p.BrickColor = BrickColor.new("Pink")
  65. w = Instance.new("Weld",p)
  66. w.Part0 = Head
  67. w.Part1 = p
  68. m = Instance.new("SpecialMesh",p)
  69. m.Scale = Vector3.new(1.15,1,1.15)
  70. m.MeshId = "rbxassetid://539723444"
  71. Instance.new("Decal",Head).Texture = "rbxassetid://434049954"
  72. LA = Char:findFirstChild("Left Arm")
  73. RA = Char:findFirstChild("Right Arm")
  74. LL = Char:findFirstChild("Left Leg")
  75. RL = Char:findFirstChild("Right Leg")
  76. T = Char:findFirstChild("Torso")
  77. LS = T:findFirstChild("Left Shoulder")
  78. RS = T:findFirstChild("Right Shoulder")
  79. LH = T:findFirstChild("Left Hip")
  80. RH = T:findFirstChild("Right Hip")
  81. Neck = T:findFirstChild("Neck")
  82. HM = Char:findFirstChild("HumanoidRootPart")
  83. RJ = Char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  84. WLS = Instance.new("Weld", T)
  85. WLS.C0 = CFrame.new(-1.5, 0.5, 0)
  86. WLS.C1 = CFrame.new(0, 0.5, 0)
  87. WLS.Part0 = T
  88. WLS.Part1 = LA
  89. WRS = Instance.new("Weld", T)
  90. WRS.Part0 = T
  91. WRS.Part1 = RA
  92. WRS.C0 = CFrame.new(1.5, 0.5, 0)
  93. WRS.C1 = CFrame.new(0, 0.5, 0)
  94. WLH = LH
  95. WRH = RH
  96. LSC0 = WLS.C0
  97. RSC0 = WRS.C0
  98. LHC0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  99. LHC1 = CFrame.new(-0.5, 1 ,0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  100. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  101. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  102. WRJ = RJ
  103. RJC0 = WRJ.C0
  104. RJC1 = WRJ.C1
  105. NC0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  106. Run = game:GetService("RunService")
  107. Human.MaxHealth = 1000000
  108. wait(0.1)
  109. Human.Health = Human.MaxHealth
  110.  
  111. Meshes={
  112. Blast="20329976",
  113. Crown="1323306",
  114. Ring="3270017",
  115. Claw="10681506",
  116. Crystal="9756362",
  117. Coil="9753878",
  118. Cloud="1095708",
  119. Skull="4770583",
  120. }
  121.  
  122. function nooutlines(part)
  123. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  124. end
  125.  
  126. function getmesh(mesh)
  127. return "rbxassetid://"..mesh
  128. end
  129.  
  130. function effect(part,brickcolor,size,cframe,trans,transincrement,scaleby,loopwait,meshid,meshtype)
  131. local p = Instance.new("Part", part or workspace)
  132. p.Anchored = true
  133. p.CanCollide = false
  134. p.FormFactor = Enum.FormFactor.Custom
  135. p.Material = "SmoothPlastic"
  136. p.CFrame = cframe
  137. p.BrickColor = brickcolor
  138. p.Size = Vector3.new(1,1,1)
  139. p.Transparency = trans
  140. nooutlines(p)
  141. local m = Instance.new("SpecialMesh",p)
  142. if meshtype ~= nil and meshid == nil then
  143. m.MeshType = meshtype
  144. end
  145. if meshtype == nil and meshid ~= nil then
  146. m.MeshId = getmesh(meshid)
  147. end
  148. m.Scale = size
  149. coroutine.wrap(function()
  150. for i = 0,loopwait,0.1 do
  151. p.CFrame = p.CFrame
  152. p.Transparency = p.Transparency +transincrement
  153. m.Scale = m.Scale + scaleby
  154. wait(1/60)
  155. end
  156. p:Destroy()
  157. end)()
  158. return p
  159. end
  160.  
  161. PlaySound = function(part,volume,pitch,id,looped)
  162. local Sound = Instance.new("Sound", part)
  163. Sound.SoundId = id
  164. Sound.Pitch = pitch
  165. Sound.Volume = volume
  166. coroutine.wrap(function()
  167. wait()
  168. Sound:Play()
  169. if looped == nil and Sound.SoundId ~= Sounds[2] then
  170. game.Debris:AddItem(Sound,10)
  171. end
  172. end)()
  173. if looped == true then
  174. Sound.Looped = true
  175. ThisSound = Sound
  176. end
  177. end
  178. PlaySound(Head,0.5,1,Sounds[1],true)
  179.  
  180. function GetDistance(Obj,Mag)
  181. for _,v in pairs(workspace:GetChildren()) do
  182. if v:FindFirstChild('Humanoid') and v:FindFirstChild('Torso') and v ~= Char then
  183. local Mag2 = (v.Torso.Position - Obj.Position).magnitude
  184. if Mag2 < Mag then
  185. return v
  186. end
  187. end
  188. end
  189. end
  190.  
  191. function Die(touched)
  192. if touched.Parent ~= nil and touched.Parent ~= Char and touched.Parent:FindFirstChild("Head") ~= nil and touched.Parent:FindFirstChild("Humanoid") ~= nil then
  193. PlaySound(touched.Parent.Head,0.1,0.9,Sounds[2],true)
  194. touched:Destroy()
  195. end
  196. end
  197.  
  198. function Rwait(long)
  199. if long == 0 or long == nil then
  200. Run.RenderStepped:wait()
  201. else
  202. for i = 0,long do
  203. Run.RenderStepped:wait()
  204. end
  205. end
  206. end
  207.  
  208. keys = mouse.KeyDown:connect(function(key)
  209. if key == "q" then
  210. game:GetService("Chat"):Chat(Char,"who wants to gnaw on human bones")
  211. end
  212. if key == "e" then
  213. game:GetService("Chat"):Chat(Char,"can i gnaw your human bones")
  214. end
  215. if key == "r" then
  216. game:GetService("Chat"):Chat(Char,"hello")
  217. end
  218. if key == "t" then
  219. game:GetService("Chat"):Chat(Char,"would you like to gnaw some human bones sir/madam")
  220. end
  221. if key == "y" then
  222. game:GetService("Chat"):Chat(Char,"walking in the fields over here")
  223. end
  224. if key == "u" then
  225. game:GetService("Chat"):Chat(Char,"im hungry",2)
  226. end
  227. if key == "p" then
  228. game:GetService("Chat"):Chat(Char,"nom",2)
  229. end
  230. if key == "z" then
  231. game:GetService("Chat"):Chat(Char,"no")
  232. end
  233. if key == "x" then
  234. game:GetService("Chat"):Chat(Char,"yes")
  235. end
  236. if key == "c" then
  237. game:GetService("Chat"):Chat(Char,"https://www.youtube.com/watch?v=jdRCNM2k42o")
  238. end
  239. if key == "f" and enabled == true then
  240. enabled = false
  241. game:GetService("Chat"):Chat(Char,"gnaw time",2)
  242. Head.Decal.Texture = "rbxassetid://449278124"
  243. Human.WalkSpeed = 50
  244. po = Head.Touched:connect(Die)
  245. legspeed = 1
  246. for i = 1,80 do
  247. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,0),armspeed)
  248. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,0),armspeed)
  249. lerp(WLH,WLH.C0,LHC0,legspeed)
  250. lerp(WRH,WRH.C0,RHC0,legspeed)
  251. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-HM.RotVelocity.Y/20),speed)
  252. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,HM.RotVelocity.Y/12),speed)
  253. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  254. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)*2),legspeed)
  255. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)*2),legspeed)
  256. end
  257. Rwait()
  258. end
  259. legspeed = 0.15
  260. Human.WalkSpeed = 16
  261. Head.Decal.Texture = "rbxassetid://434049954"
  262. po:disconnect()
  263. enabled = true
  264. end
  265. end)
  266.  
  267. function Cast(Pos,Dir,Amp,IgnoreList)
  268. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit*Amp), IgnoreList)
  269. end
  270.  
  271. while true do
  272. surface = Cast(HM.Position,(CFrame.new(HM.Position,HM.Position - Vector3.new(0,1,0))).lookVector,4,Char)
  273. if on == true then
  274. angle = (angle % 100) +anglespeed/10
  275. armangle = (armangle % 100) +armanglespeed/10
  276. legangle = (legangle % 100) +leganglespeed/10
  277. if action == "Idle" and enabled == true and surface ~= nil then
  278. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/8),armspeed)
  279. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/8),armspeed)
  280. lerp(WLH,WLH.C0,LHC0,legspeed)
  281. lerp(WRH,WRH.C0,RHC0,legspeed)
  282. lerp(WRJ,WRJ.C0,RJC0,speed)
  283. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.sin(angle*0.25/2)*0.25/5,0,0),speed)
  284. end
  285. if action == "Walk" and enabled == true and surface ~= nil then
  286. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.sin(armangle)*2,0,0),armspeed)
  287. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.sin(armangle)*2,0,0),armspeed)
  288. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)*2),legspeed)
  289. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)*2),legspeed)
  290. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-HM.RotVelocity.Y/20),speed)
  291. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,HM.RotVelocity.Y/12),speed)
  292. end
  293. if HM.Velocity.Y >= 5 and enabled == true and surface == nil then
  294. action = "Jump"
  295. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/1.5,0,0),armspeed)
  296. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/1.5,0,0),armspeed)
  297. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed)
  298. lerp(WRH,WRH.C0,RHC0 *CFrame.new(1,0.5,0) *CFrame.Angles(0,0,-math.pi/8),legspeed)
  299. lerp(WRJ,WRJ.C0,RJC0,speed)
  300. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/8,0,0),speed)
  301. Rwait()
  302. end
  303. if HM.Velocity.Y <= -5 and enabled == true and surface == nil then
  304. action = "Fall"
  305. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/3,0,0),armspeed)
  306. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/3,0,0),armspeed)
  307. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/10),legspeed)
  308. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/4),legspeed)
  309. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/8,0,0),speed)
  310. lerp(Neck,Neck.C0,NC0,speed)
  311. Rwait()
  312. end
  313. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude <= 2 then
  314. action = "Idle"
  315. elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  316. action = "Walk"
  317. end
  318. end
  319. Rwait()
  320. end
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