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- if (enlargeableButtons[i][j].gameObject.activeSelf && enlargeableButtons[i][j].IsHighlighted())
- {
- enlargeableButtons[i][j].gameObject.SetIsHighlighted(true, HoverEffect.EnlargeImage);
- }
- GameObject temp = enlargeableButtons[i][j].gameObject;
- if (temp.activeSelf && temp.IsHighlighted())
- {
- temp.SetIsHighlighted(true, HoverEffect.EnlargeImage);
- }
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