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a guest Jun 19th, 2017 54 Never
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  1. ctp: 1 heaven, 2 boost ct, 1 jumpspotwater->bank, 1 peek a
  2. r2 antiecoCT- 2 wheel chair, 1 heaven, 2 boost
  3. LOST vs a fountain(4) connector(1) to a rush
  4. r3 force buy CT - one dildo, 1 pit, 1 bathroom, 2 boosted truck (faked early aggression a thou)
  5. 4th round gun round: 2 boosted ct, 1 graffiti, 1 wheelchair, 1 bathroom by smokespot (lost to monster walkout)
  6. eco: bathroom +connector STACK - connector guys took water control and flanked a
  7. antieco: 1 ct 1 grafiti, 1 by garbage can outisde a , 1 gay spot, 1 sign on a
  8. round 7 gun round is bugged... nothing loads / shows? :(
  9. r8 anti eco: 1 aggro peek with awp fountain, 1 wheel chair, 1 graffiti, 2 prenade monster
  10. r8 anti eco still: 2 wheel chair, 1 graffiti, 1 right side monster, 1 dildo
  11. **THEY SMOKE MONSTER AND FLASH PUSHED IT A 1:10**
  12. r9: FULL GUN ROUND: 2 long a (aggro peek with awp), 2 connector (one was watching party/fountain), 1 graffiti
  13. r10:antieco vs forcebuy:2 connector, 2 prenade monste from barrels, 1 bridge, fought from there (monster rush)
  14. r11: gun round: aggro peek fountain with awp, 1 wheel chair,pre molly + flash monster, 1 pit 1 bridge 1 barrels,
  15. r11 still: FLASH pushed monster smoke - 2 rifles go thru. 2 still wheel chair 1 in bathroom with rifle 1 peeking party with awp
  16. dying breed fucking sucks lmfao
  17. r12 gun round: awp aggro peeks connector, 1 bathroom, 1 grafiti, 1 barrels, 1 peeking monster with awp. awp stayed conn after pick
  18. r13 gun round: peek fountain w/ awp, 1 connector, 1 graffiti, 1 barrel, 1 pit -> looked like they tried to get close to aggro b but got flashed back
  19. r13: they lost to monster rush (waited for molly to fade monster then went)
  20. r14 gun round: wheel chair and site w/ awp, 2 barrels and 1 pit vs monster rush (won), lots of mollies at monster
  21. r15 vs force: awp on planter watching connector, 1 close party in bathrooms, 1 graffiti, 1 awp peeking monster, 1 pit.
  22. lost force to connector to a rush
  23.  
  24.  
  25. T PISTOL: 4 connector, 1 flashed fountain, ran up towards a, 5 rushed short a/bathroom.c9 will rape em if they dont change
  26. adaptation force buy: 3 connector, 1 solo water, 1 solo fountain.2 w/ bomb rush b, one comes out late monster, 1 lurks connector 1 is in spawn...
  27. adaptation vs eco: smoke bridge, smoke site, flash short, 2 rush monster 2 rush short a 1 lurk connector
  28. adaptation vs eco: smoke bridge, smoke site, molly short, flashes short, 3 rush monster 2 rush short
  29. full gun round1: smoke bridge, smoke site, molly short, flashes water, flash site, smoke heaven, 1 connector, 2 rush monster 2 rush short
  30. full gun round2: smoke site, smoke bridge, molly short, flashes water, flashes b, 3 rush monster 2 rush short, molly ct, smoke heaven (these two nades come as rushing0
  31. full gun round3: 3 connector, 1 monster, 1 outside spawn, smokes bathroom from spawn, 2 go fountain, 3 take water control
  32. still full gun round3: 1 lurks a bathroom, both fountain+bathroom go to connector then all 5 water. boost and kill CT.
  33. still full gun round3: 3 monster, 2 short. ct molly, 1 flash.
  34. ADAPTATION DECO: 4 fountain, 1 solo water. 2 peek long, fall back. 1 walks up long solo with bomb, 3 walk up bathroom 1 solo walks monster
  35. FULL GUN ROUND 4: 2 connector, 1 fountain early 1 connectorlate, 1 water. connector guys take water with water guy.pee a guy joins them in water
  36. STILL GUN ROUND 4: smoke heaven, smoke bridge, smoke ct, 3 out monster 2 out short, 1 flash middle of site.
  37. ADAPTATION GUNS VS FORCE: obo solo INSIDE of water tunnel, 3 connector, 1 playground. take water control with obo+connector guys
  38. dying breed fough them water and lost, gg.
  39.  
  40. notes:raz almost always starts a, obo always b. promagic throws bathroom smoke from spawn.
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