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- ctp: 1 heaven, 2 boost ct, 1 jumpspotwater->bank, 1 peek a
- r2 antiecoCT- 2 wheel chair, 1 heaven, 2 boost
- LOST vs a fountain(4) connector(1) to a rush
- r3 force buy CT - one dildo, 1 pit, 1 bathroom, 2 boosted truck (faked early aggression a thou)
- 4th round gun round: 2 boosted ct, 1 graffiti, 1 wheelchair, 1 bathroom by smokespot (lost to monster walkout)
- eco: bathroom +connector STACK - connector guys took water control and flanked a
- antieco: 1 ct 1 grafiti, 1 by garbage can outisde a , 1 gay spot, 1 sign on a
- round 7 gun round is bugged... nothing loads / shows? :(
- r8 anti eco: 1 aggro peek with awp fountain, 1 wheel chair, 1 graffiti, 2 prenade monster
- r8 anti eco still: 2 wheel chair, 1 graffiti, 1 right side monster, 1 dildo
- **THEY SMOKE MONSTER AND FLASH PUSHED IT A 1:10**
- r9: FULL GUN ROUND: 2 long a (aggro peek with awp), 2 connector (one was watching party/fountain), 1 graffiti
- r10:antieco vs forcebuy:2 connector, 2 prenade monste from barrels, 1 bridge, fought from there (monster rush)
- r11: gun round: aggro peek fountain with awp, 1 wheel chair,pre molly + flash monster, 1 pit 1 bridge 1 barrels,
- r11 still: FLASH pushed monster smoke - 2 rifles go thru. 2 still wheel chair 1 in bathroom with rifle 1 peeking party with awp
- dying breed fucking sucks lmfao
- r12 gun round: awp aggro peeks connector, 1 bathroom, 1 grafiti, 1 barrels, 1 peeking monster with awp. awp stayed conn after pick
- r13 gun round: peek fountain w/ awp, 1 connector, 1 graffiti, 1 barrel, 1 pit -> looked like they tried to get close to aggro b but got flashed back
- r13: they lost to monster rush (waited for molly to fade monster then went)
- r14 gun round: wheel chair and site w/ awp, 2 barrels and 1 pit vs monster rush (won), lots of mollies at monster
- r15 vs force: awp on planter watching connector, 1 close party in bathrooms, 1 graffiti, 1 awp peeking monster, 1 pit.
- lost force to connector to a rush
- T PISTOL: 4 connector, 1 flashed fountain, ran up towards a, 5 rushed short a/bathroom.c9 will rape em if they dont change
- adaptation force buy: 3 connector, 1 solo water, 1 solo fountain.2 w/ bomb rush b, one comes out late monster, 1 lurks connector 1 is in spawn...
- adaptation vs eco: smoke bridge, smoke site, flash short, 2 rush monster 2 rush short a 1 lurk connector
- adaptation vs eco: smoke bridge, smoke site, molly short, flashes short, 3 rush monster 2 rush short
- full gun round1: smoke bridge, smoke site, molly short, flashes water, flash site, smoke heaven, 1 connector, 2 rush monster 2 rush short
- full gun round2: smoke site, smoke bridge, molly short, flashes water, flashes b, 3 rush monster 2 rush short, molly ct, smoke heaven (these two nades come as rushing0
- full gun round3: 3 connector, 1 monster, 1 outside spawn, smokes bathroom from spawn, 2 go fountain, 3 take water control
- still full gun round3: 1 lurks a bathroom, both fountain+bathroom go to connector then all 5 water. boost and kill CT.
- still full gun round3: 3 monster, 2 short. ct molly, 1 flash.
- ADAPTATION DECO: 4 fountain, 1 solo water. 2 peek long, fall back. 1 walks up long solo with bomb, 3 walk up bathroom 1 solo walks monster
- FULL GUN ROUND 4: 2 connector, 1 fountain early 1 connectorlate, 1 water. connector guys take water with water guy.pee a guy joins them in water
- STILL GUN ROUND 4: smoke heaven, smoke bridge, smoke ct, 3 out monster 2 out short, 1 flash middle of site.
- ADAPTATION GUNS VS FORCE: obo solo INSIDE of water tunnel, 3 connector, 1 playground. take water control with obo+connector guys
- dying breed fough them water and lost, gg.
- notes:raz almost always starts a, obo always b. promagic throws bathroom smoke from spawn.
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