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- Okay, so I want to make the equipment system a little more in-depth than PTU core. What would you guys like to see? My ideas so far:
- The usual alchemy system detailed in Game of Throhs. First used in Dox's Poketrian Odyssey, I think, so some of you should be familiar with this. Combine up to three items into a new item.
- Smaller upgrades purchased for individual weapons. In the Suikoden games, you could often sharpen your characters' singular weapons for a small upgrade each time, for an ever-increasing fee, with the cap limited by the blacksmith's skill. I'm not entirely sure how to put this into PTU mechanics without breaking something, though. Like, what would I do, add +1 attack/special attack per ugprade level? That could get out of hand...
- Modular weapon upgrades: A slightly different alchemy system where parts have set effects. This would be similar (though not identical) to an equipment system Aori invented for his pirates game. An example would be if you had something like Mamoswine Fur, which would add Fire and Ice DR to a defensive equipment.
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