daily pastebin goal
53%
SHARE
TWEET

Untitled

a guest Jan 9th, 2017 78 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1.  - After entering my pilot name, the background updated when I clicked somewhere in the creation dialog (not closing it). Unexpected
  2.  - No thruster / grinding sounds make me sad
  3.  - Going supersanic took me unprepared
  4.  - Missed the ramp, fell into the pit while keeping thrusters at full power the whole time. Upon impact the model sank below the ground, about knee-high. Could move normally though and the height was adjusted back to normal after a few seconds
  5.  - Having the same animation forwards and backwards is confusing
  6.  - Able to clip model into level geometry by standing near walls
  7.  - Jumping feels weird due to lack of momentum. Releasing all directional keys mid-air causes mech to fall at the location it's currently at
  8.  - Boosting off the ramp is not quite enough to reach the end, but overshoots the platform in the middle a lot
  9.  - Super slow health regeneration promotes boring sitting behind cover. It'd be much better to promote combat actions for health regeneration
  10.  - I wanna keep boosting on the ground but the level design and boostmeter won't let me
  11.  - Pressing ESC in the combat mission brings up a window that does not react to my actions. I can not adjust sensitivity, abort the mission, or exit the game this way
  12.  - Garage has mech view stretched in height (playing in windowed mode, highest res available (16(...))) as well as stretched text inside the selectors
  13.  - Strafing is sluggish as fuck but I can do 360s all day long through aiming
  14.  - Dodging is possible while boosting through the air. Not sure if intentional
  15.  - Health regen suuuper slow
  16.  - Camera clips into walls when standing next to one and looking away from it. Not sure if physics-bound camera would be better though
  17.  - I can cheese enemies by shooting them from far away. They don't shoot back and just die. This is boring and should be discouraged
  18.  - In the combat mission the wall opposite of the player exhibits flickering during mech movement
  19.  - Inconsistent reaction: While moving diagonally forward, the game will occasionally let me jump, dodge, or just strafe. Pressing W + A/D and hammering Space
  20.  - Could really use some aim-assist so I can more effectively boost-strafe around enemies. I feel the game longing to be fast. Unleash it
  21.  - Only allowing side-way dodging might not be a good idea sometimes
  22.  - Enemies are dumb and can be circled by regular strafing. Regular strafing is slow. Regular strafing is not fun
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top