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Nov 14th, 2021
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  1. class CfgPatches
  2. {
  3. class movieanims
  4. {
  5. requiredVersion = 0.100000;
  6. requiredAddons[]= {"A3_Functions_F","A3_Anims_F"};
  7. units[]= {};
  8. weapons[]= {};
  9. };
  10. };
  11.  
  12. class CfgMovesBasic;
  13. class CfgMovesMaleSdr: CfgMovesBasic
  14. {
  15. class States
  16. {
  17. class AmovPercMstpSnonWnonDnon;
  18.  
  19. class movie001 : AmovPercMstpSnonWnonDnon
  20. {
  21. file = "Movie_Based_Animations\rtm\movie001.rtm";
  22. speed = -1e+10;
  23. looped = "true";
  24. connectFrom[] = {};
  25. connectTo[] = {};
  26. interpolateFrom[] = {};
  27. interpolateTo[] = {};
  28. canPullTrigger = 0;
  29. disableWeapons = 0;
  30. disableWeaponsLong = 0;
  31. weaponLowered = 0;
  32. weaponIK = 0;
  33. rightHandIKCurve[] = {0};
  34. leftHandIKCurve[] = {0};
  35. canReload = 1;
  36. showHandgun = 1;
  37. };
  38. class movie001_trig : AmovPercMstpSnonWnonDnon
  39. {
  40. file = "Movie_Based_Animations\rtm\movie001_trig.rtm";
  41. speed = -1e+10;
  42. looped = "true";
  43. connectFrom[] = {};
  44. connectTo[] = {};
  45. interpolateFrom[] = {};
  46. interpolateTo[] = {};
  47. canPullTrigger = 1;
  48. disableWeapons = 0;
  49. disableWeaponsLong = 0;
  50. weaponLowered = 0;
  51. weaponIK = 0;
  52. rightHandIKCurve[] = {0};
  53. leftHandIKCurve[] = {0};
  54. canReload = 1;
  55. showHandgun = 1;
  56. };
  57. class movie002 : AmovPercMstpSnonWnonDnon
  58. {
  59. file = "Movie_Based_Animations\rtm\movie002.rtm";
  60. speed = -1e+10;
  61. looped = "true";
  62. connectFrom[] = {};
  63. connectTo[] = {};
  64. interpolateFrom[] = {};
  65. interpolateTo[] = {};
  66. canPullTrigger = 0;
  67. disableWeapons = 0;
  68. disableWeaponsLong = 0;
  69. weaponLowered = 0;
  70. weaponIK = 1;
  71. rightHandIKCurve[] = {1};
  72. leftHandIKCurve[] = {1};
  73. canReload = 1;
  74.  
  75. };
  76. class movie003 : AmovPercMstpSnonWnonDnon
  77. {
  78. file = "Movie_Based_Animations\rtm\movie003.rtm";
  79. speed = -1e+10;
  80. looped = "true";
  81. connectFrom[] = {};
  82. connectTo[] = {};
  83. interpolateFrom[] = {};
  84. interpolateTo[] = {};
  85. canPullTrigger = 1;
  86. disableWeapons = 0;
  87. disableWeaponsLong = 0;
  88. weaponLowered = 0;
  89. weaponIK = 1;
  90. rightHandIKCurve[] = {1};
  91. leftHandIKCurve[] = {1};
  92. canReload = 1;
  93.  
  94. };
  95. class movie004 : AmovPercMstpSnonWnonDnon
  96. {
  97. file = "Movie_Based_Animations\rtm\movie004.rtm";
  98. speed = -1e+10;
  99. looped = "true";
  100. connectFrom[] = {};
  101. connectTo[] = {};
  102. interpolateFrom[] = {};
  103. interpolateTo[] = {};
  104. canPullTrigger = 0;
  105. disableWeapons = 0;
  106. disableWeaponsLong = 0;
  107. weaponLowered = 0;
  108. weaponIK = 1;
  109. rightHandIKCurve[] = {0};
  110. leftHandIKCurve[] = {1};
  111. canReload = 1;
  112.  
  113. };
  114. class movie005 : AmovPercMstpSnonWnonDnon
  115. {
  116. file = "Movie_Based_Animations\rtm\movie005.rtm";
  117. speed = -1e+10;
  118. looped = "true";
  119. connectFrom[] = {};
  120. connectTo[] = {};
  121. interpolateFrom[] = {};
  122. interpolateTo[] = {};
  123. canPullTrigger = 1;
  124. disableWeapons = 0;
  125. disableWeaponsLong = 0;
  126. weaponLowered = 0;
  127. weaponIK = 1;
  128. rightHandIKCurve[] = {1};
  129. leftHandIKCurve[] = {1};
  130. canReload = 1;
  131.  
  132. };
  133. class movie006 : AmovPercMstpSnonWnonDnon
  134. {
  135. file = "Movie_Based_Animations\rtm\movie006.rtm";
  136. speed = -1e+10;
  137. looped = "true";
  138. connectFrom[] = {};
  139. connectTo[] = {};
  140. interpolateFrom[] = {};
  141. interpolateTo[] = {};
  142. canPullTrigger = 0;
  143. disableWeapons = 0;
  144. disableWeaponsLong = 0;
  145. weaponLowered = 0;
  146. weaponIK = 1;
  147. rightHandIKCurve[] = {1};
  148. leftHandIKCurve[] = {0};
  149. canReload = 1;
  150.  
  151. };
  152. class movie007 : AmovPercMstpSnonWnonDnon
  153. {
  154. file = "Movie_Based_Animations\rtm\movie007.rtm";
  155. speed = -1e+10;
  156. looped = "true";
  157. connectFrom[] = {};
  158. connectTo[] = {};
  159. interpolateFrom[] = {};
  160. interpolateTo[] = {};
  161. canPullTrigger = 0;
  162. disableWeapons = 0;
  163. disableWeaponsLong = 0;
  164. weaponLowered = 0;
  165. weaponIK = 1;
  166. rightHandIKCurve[] = {1};
  167. leftHandIKCurve[] = {0};
  168. canReload = 1;
  169.  
  170. };
  171. class movie008 : AmovPercMstpSnonWnonDnon
  172. {
  173. file = "Movie_Based_Animations\rtm\movie008.rtm";
  174. speed = -1e+10;
  175. looped = "true";
  176. connectFrom[] = {};
  177. connectTo[] = {};
  178. interpolateFrom[] = {};
  179. interpolateTo[] = {};
  180. canPullTrigger = 1;
  181. disableWeapons = 0;
  182. disableWeaponsLong = 0;
  183. weaponLowered = 0;
  184. weaponIK = 1;
  185. rightHandIKCurve[] = {1};
  186. leftHandIKCurve[] = {1};
  187. canReload = 1;
  188.  
  189. };
  190. class movie009 : AmovPercMstpSnonWnonDnon
  191. {
  192. file = "Movie_Based_Animations\rtm\movie009.rtm";
  193. speed = -1e+10;
  194. looped = "true";
  195. connectFrom[] = {};
  196. connectTo[] = {};
  197. interpolateFrom[] = {};
  198. interpolateTo[] = {};
  199. canPullTrigger = 1;
  200. disableWeapons = 0;
  201. disableWeaponsLong = 0;
  202. weaponLowered = 0;
  203. weaponIK = 0;
  204. rightHandIKCurve[] = {0};
  205. leftHandIKCurve[] = {0};
  206. canReload = 1;
  207. showHandgun = 1;
  208. };
  209. class movie010 : AmovPercMstpSnonWnonDnon
  210. {
  211. file = "Movie_Based_Animations\rtm\movie010.rtm";
  212. speed = -1e+10;
  213. looped = "true";
  214. connectFrom[] = {};
  215. connectTo[] = {};
  216. interpolateFrom[] = {};
  217. interpolateTo[] = {};
  218. canPullTrigger = 1;
  219. disableWeapons = 0;
  220. disableWeaponsLong = 0;
  221. weaponLowered = 0;
  222. weaponIK = 1;
  223. rightHandIKCurve[] = {1};
  224. leftHandIKCurve[] = {0};
  225. canReload = 1;
  226.  
  227. };
  228. class movie011 : AmovPercMstpSnonWnonDnon
  229. {
  230. file = "Movie_Based_Animations\rtm\movie011.rtm";
  231. speed = -1e+10;
  232. looped = "true";
  233. connectFrom[] = {};
  234. connectTo[] = {};
  235. interpolateFrom[] = {};
  236. interpolateTo[] = {};
  237. canPullTrigger = 0;
  238. disableWeapons = 0;
  239. disableWeaponsLong = 0;
  240. weaponLowered = 0;
  241. weaponIK = 0;
  242. rightHandIKCurve[] = {0};
  243. leftHandIKCurve[] = {0};
  244. canReload = 1;
  245.  
  246. };
  247. class movie012 : AmovPercMstpSnonWnonDnon
  248. {
  249. file = "Movie_Based_Animations\rtm\movie012.rtm";
  250. speed = -1e+10;
  251. looped = "true";
  252. connectFrom[] = {};
  253. connectTo[] = {};
  254. interpolateFrom[] = {};
  255. interpolateTo[] = {};
  256. canPullTrigger = 1;
  257. disableWeapons = 0;
  258. disableWeaponsLong = 0;
  259. weaponLowered = 0;
  260. weaponIK = 0;
  261. rightHandIKCurve[] = {0};
  262. leftHandIKCurve[] = {0};
  263. canReload = 1;
  264. showHandgun = 1;
  265. };
  266. class movie013 : AmovPercMstpSnonWnonDnon
  267. {
  268. file = "Movie_Based_Animations\rtm\movie013.rtm";
  269. speed = -1e+10;
  270. looped = "true";
  271. connectFrom[] = {};
  272. connectTo[] = {};
  273. interpolateFrom[] = {};
  274. interpolateTo[] = {};
  275. canPullTrigger = 0;
  276. disableWeapons = 0;
  277. disableWeaponsLong = 0;
  278. weaponLowered = 0;
  279. weaponIK = 0;
  280. rightHandIKCurve[] = {0};
  281. leftHandIKCurve[] = {0};
  282. canReload = 1;
  283. showHandgun = 1;
  284. };
  285. class movie014 : AmovPercMstpSnonWnonDnon
  286. {
  287. file = "Movie_Based_Animations\rtm\movie014.rtm";
  288. speed = -1e+10;
  289. looped = "true";
  290. connectFrom[] = {};
  291. connectTo[] = {};
  292. interpolateFrom[] = {};
  293. interpolateTo[] = {};
  294. canPullTrigger = 1;
  295. disableWeapons = 0;
  296. disableWeaponsLong = 0;
  297. weaponLowered = 0;
  298. weaponIK = 1;
  299. rightHandIKCurve[] = {1};
  300. leftHandIKCurve[] = {1};
  301. canReload = 1;
  302.  
  303. };
  304. class movie015 : AmovPercMstpSnonWnonDnon
  305. {
  306. file = "Movie_Based_Animations\rtm\movie015.rtm";
  307. speed = -1e+10;
  308. looped = "true";
  309. connectFrom[] = {};
  310. connectTo[] = {};
  311. interpolateFrom[] = {};
  312. interpolateTo[] = {};
  313. canPullTrigger = 0;
  314. disableWeapons = 0;
  315. disableWeaponsLong = 0;
  316. weaponLowered = 0;
  317. weaponIK = 1;
  318. rightHandIKCurve[] = {1};
  319. leftHandIKCurve[] = {0};
  320. canReload = 1;
  321.  
  322. };
  323. class movie016 : AmovPercMstpSnonWnonDnon
  324. {
  325. file = "Movie_Based_Animations\rtm\movie016.rtm";
  326. speed = -1e+10;
  327. looped = "true";
  328. connectFrom[] = {};
  329. connectTo[] = {};
  330. interpolateFrom[] = {};
  331. interpolateTo[] = {};
  332. canPullTrigger = 0;
  333. disableWeapons = 0;
  334. disableWeaponsLong = 0;
  335. weaponLowered = 0;
  336. weaponIK = 1;
  337. rightHandIKCurve[] = {1};
  338. leftHandIKCurve[] = {1};
  339. canReload = 1;
  340.  
  341. };
  342. class movie017 : AmovPercMstpSnonWnonDnon
  343. {
  344. file = "Movie_Based_Animations\rtm\movie017.rtm";
  345. speed = -1e+10;
  346. looped = "true";
  347. connectFrom[] = {};
  348. connectTo[] = {};
  349. interpolateFrom[] = {};
  350. interpolateTo[] = {};
  351. canPullTrigger = 0;
  352. disableWeapons = 0;
  353. disableWeaponsLong = 0;
  354. weaponLowered = 0;
  355. weaponIK = 1;
  356. rightHandIKCurve[] = {1};
  357. leftHandIKCurve[] = {1};
  358. canReload = 1;
  359.  
  360. };
  361. class movie_death001 : AmovPercMstpSnonWnonDnon
  362. {
  363. file = "Movie_Based_Animations\rtm\movie_death001.rtm";
  364. speed = -1e+10;
  365. looped = "true";
  366. connectFrom[] = {};
  367. connectTo[] = {};
  368. interpolateFrom[] = {};
  369. interpolateTo[] = {};
  370. canPullTrigger = 0;
  371. disableWeapons = 0;
  372. disableWeaponsLong = 0;
  373. weaponLowered = 0;
  374. weaponIK = 0;
  375. rightHandIKCurve[] = {0};
  376. leftHandIKCurve[] = {0};
  377. canReload = 1;
  378.  
  379. };
  380. class movie_death002 : AmovPercMstpSnonWnonDnon
  381. {
  382. file = "Movie_Based_Animations\rtm\movie_death002.rtm";
  383. speed = -1e+10;
  384. looped = "true";
  385. connectFrom[] = {};
  386. connectTo[] = {};
  387. interpolateFrom[] = {};
  388. interpolateTo[] = {};
  389. canPullTrigger = 0;
  390. disableWeapons = 0;
  391. disableWeaponsLong = 0;
  392. weaponLowered = 0;
  393. weaponIK = 0;
  394. rightHandIKCurve[] = {0};
  395. leftHandIKCurve[] = {0};
  396. canReload = 1;
  397.  
  398. };
  399. class movie_death003 : AmovPercMstpSnonWnonDnon
  400. {
  401. file = "Movie_Based_Animations\rtm\movie_death003.rtm";
  402. speed = -1e+10;
  403. looped = "true";
  404. connectFrom[] = {};
  405. connectTo[] = {};
  406. interpolateFrom[] = {};
  407. interpolateTo[] = {};
  408. canPullTrigger = 1;
  409. disableWeapons = 0;
  410. disableWeaponsLong = 0;
  411. weaponLowered = 0;
  412. weaponIK = 1;
  413. rightHandIKCurve[] = {1};
  414. leftHandIKCurve[] = {0};
  415. canReload = 1;
  416.  
  417. };
  418. class movie_death004 : AmovPercMstpSnonWnonDnon
  419. {
  420. file = "Movie_Based_Animations\rtm\movie_death004.rtm";
  421. speed = -1e+10;
  422. looped = "true";
  423. connectFrom[] = {};
  424. connectTo[] = {};
  425. interpolateFrom[] = {};
  426. interpolateTo[] = {};
  427. canPullTrigger = 1;
  428. disableWeapons = 0;
  429. disableWeaponsLong = 0;
  430. weaponLowered = 0;
  431. weaponIK = 1;
  432. rightHandIKCurve[] = {1};
  433. leftHandIKCurve[] = {0};
  434. canReload = 1;
  435.  
  436. };
  437. class shooting_behindcover_r : AmovPercMstpSnonWnonDnon
  438. {
  439. file = "Movie_Based_Animations\rtm\shooting_behindcover_r.rtm";
  440. speed = -1e+10;
  441. looped = "true";
  442. connectFrom[] = {};
  443. connectTo[] = {};
  444. interpolateFrom[] = {};
  445. interpolateTo[] = {};
  446. canPullTrigger = 0;
  447. disableWeapons = 0;
  448. disableWeaponsLong = 0;
  449. weaponLowered = 0;
  450. weaponIK = 0;
  451. rightHandIKCurve[] = {0};
  452. leftHandIKCurve[] = {0};
  453. canReload = 1;
  454. showHandgun = 1;
  455. };
  456. };
  457. };
  458.  
  459.  
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