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- >Chad
- >1d12 Hit die
- >Gains 1d12 (or 7) + CON on level up in HP
- >Multiclassing requires 13 in all stats
- >Proficient in all melee weapons, not ranged because ranged is for pussies
- >No armor proficiency for reasons you'll see soon
- >Tools: Brewer's tools
- >Saving throw proficiency: Strength and Charisma
- >Skills: Choose 3 from Athletics, Acrobatics, Survival, Persuasion, Intimidation, Performance, or animal handling
- >Starting equipment: any 2 melee martial weapons of your choice, any weapon and a shield or any 2 simple weapons of your choice, Dungeoneer's pack or Explorer's pack
- >5d4x10 rolled gold
- >Level 1: fighting style, unarmored defense of STR + CHA + 10
- >Level 2: Expertise, Chad Aura: everyone within 15 foot radius of you ignores nonmagical bludgeoning/piercing/slashing damage equal to your Charisma modifer. Becomes resistance and doubles in radius at level 14
- >level 3/7/10/15/18: subclass
- >Level 4/8/12/16/19: Feat
- >Level 5: Extra Attack
- >Level 9: Gigachad Strike: you can choose to make an attack hit if it would miss. Limited to once per Long Rest.
- >level 11: Extra Attack 2
- >Level 13: Gigachad Strike can now be used twice per Long Rest.
- >level 17: Yes - Advantage on CHarisma skill checks and saving throws, immune to magical effects.
- >level 20: Omegachad: Maximum for STR and CHA become 24 instead of 20, and both are boosted by +4. Immunity to one type of damage of your choice other than non-magical Bludgeoning, Piercing, or slashing and Force, can change at the end of a Long Rest.
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