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  1. // Sorceress config file
  2.  
  3. /* Brief instructions:
  4. * Notepad++ is HIGHLY recommended to use for editing these files. Visit http://notepad-plus-plus.org/
  5. * To comment out something, put // in front of that line
  6. * !!!Never comment out something you're not sure about, set it to false or disable as noted in description if you don't want to use it.
  7. * true and false are case sensitive. Good: Config.SomeVar = true; Bad: Config.SomeVar = True;
  8. */
  9.  
  10. function LoadConfig() {
  11. /* Sequence config
  12. * Set to true if you want to run it, set to false if not.
  13. * If you want to change the order of the scripts, just change the order of their lines by using cut and paste.
  14. */
  15.  
  16. // User addon script. Read the description in libs/bots/UserAddon.js
  17. Scripts.UserAddon = false; // !!!YOU MUST SET THIS TO FALSE IF YOU WANT TO RUN BOSS/AREA SCRIPTS!!!
  18.  
  19. // Battle orders script - Use this for 2+ characters (for example BO barb + sorc)
  20. Scripts.BattleOrders = false;
  21. Config.BattleOrders.Mode = 0; // 0 = give BO, 1 = get BO
  22. Config.BattleOrders.Wait = false; // Idle until the player that received BO leaves.
  23. Config.BattleOrders.Getters = []; // List of players to wait for before casting Battle Orders (mode 0). All players must be in the same area as the BOer.
  24.  
  25. // Team MF system
  26. Config.MFLeader = false; // Set to true if you have one or more MFHelpers. Opens TP and gives commands when doing normal MF runs.
  27.  
  28. // Boss/area scripts
  29.  
  30. //Scripts.IPHunter = true;
  31. //Config.IPHunter.IPList = [160]; // List of IPs to look for. example: [165, 201, 64]
  32. //Config.IPHunter.GameLength = 1; // Number of minutes to stay in game if ip wasn't foun
  33.  
  34. // *** act 1 ***
  35. Scripts.Corpsefire = false;
  36. Config.Corpsefire.ClearDen = false;
  37. //Scripts.Mausoleum = true;
  38. Config.Mausoleum.KillBloodRaven = false;
  39. Config.Mausoleum.ClearCrypt = true;
  40. //Scripts.Rakanishu = true;
  41. Config.Rakanishu.KillGriswold = false;
  42. Scripts.UndergroundPassage = false;
  43. Scripts.Coldcrow = false;
  44. Scripts.Tristram = false;
  45. Config.Tristram.PortalLeech = false; // Set to true to open a portal for leechers.
  46. Scripts.Pit = false;
  47. Config.Pit.ClearPit1 = true;
  48. Scripts.Treehead = false;
  49. Scripts.Smith = false;
  50. Scripts.BoneAsh = false;
  51. Scripts.Countess = false;
  52. Config.Countess.KillGhosts = false;
  53. //Scripts.Andariel = true;
  54. Scripts.Cows = false;
  55.  
  56. // *** act 2 ***
  57. Scripts.Radament = false;
  58. Scripts.Coldworm = false;
  59. Config.Coldworm.KillBeetleburst = false;
  60. Config.Coldworm.ClearMaggotLair = false; // Clear all 3 levels
  61. //Scripts.AncientTunnels = true;
  62. Config.AncientTunnels.OpenChest = false; // Open special chest in Lost City
  63. Config.AncientTunnels.KillDarkElder = false;
  64. //Scripts.Summoner = true;
  65. Config.Summoner.FireEye = false;
  66. Scripts.Tombs = false;
  67. //Scripts.Duriel = true;
  68.  
  69. // *** act 3 ***
  70. Scripts.Stormtree = false;
  71. Scripts.KurastTemples = false;
  72. Scripts.Icehawk = false;
  73. Scripts.Endugu = false;
  74. //Scripts.Travincal = true;
  75. Config.Travincal.PortalLeech = false; // Set to true to open a portal for leechers.
  76. Scripts.Mephisto = true;
  77. Config.Mephisto.MoatTrick = false;
  78. Config.Mephisto.KillCouncil = false;
  79. Config.Mephisto.TakeRedPortal = false;
  80. Scripts.ChestMania = true; // Open chests in configured areas. See sdk/areas.txt
  81. //Config.ChestMania.Act1 = [13, 14, 15, 16, 18, 19]; // List of act 1 areas to open chests in
  82. //Config.ChestMania.Act2 = [55, 59, 65, 66, 67, 68, 69, 70, 71, 72]; // List of act 2 areas to open chests in
  83. Config.ChestMania.Act3 = [79]; // List of act 3 areas to open chests in
  84. //Config.ChestMania.Act4 = []; // List of act 4 areas to open chests in
  85. //Config.ChestMania.Act5 = [115, 116, 119, 125, 126, 127]; // List of act 5 areas to open chests in
  86.  
  87. // *** act 4 ***
  88. Scripts.OuterSteppes = false;
  89. Scripts.Izual = false;
  90. Scripts.Hephasto = false;
  91. Scripts.Vizier = false; // Intended for classic sorc, kills Vizier only.
  92. Scripts.FastDiablo = false;
  93. Scripts.Diablo = false;
  94. Config.Diablo.Entrance = true; // Start from entrance
  95. Config.Diablo.SealWarning = "Leave the seals alone!";
  96. Config.Diablo.EntranceTP = "Entrance TP up";
  97. Config.Diablo.StarTP = "Star TP up";
  98. Config.Diablo.DiabloMsg = "Diablo";
  99. Scripts.SealLeader = false; // Clear a safe spot around seals and invite leechers in. Leechers should run SealLeecher script. Don't run with Diablo or FastDiablo.
  100.  
  101. // *** act 5 ***
  102. //Scripts.Pindleskin = true;
  103. Config.Pindleskin.UseWaypoint = false;
  104. Config.Pindleskin.KillNihlathak = false;
  105. Config.Pindleskin.ViperQuit = false; // End script if Tomb Vipers are found.
  106. Scripts.Nihlathak = false;
  107. Config.Nihlathak.ViperQuit = false; // End script if Tomb Vipers are found.
  108. Scripts.Eldritch = false;
  109. Config.Eldritch.OpenChest = true;
  110. Config.Eldritch.KillShenk = true;
  111. Config.Eldritch.KillDacFarren = true;
  112. Scripts.Eyeback = false;
  113. Scripts.SharpTooth = false;
  114. Scripts.ThreshSocket = false;
  115. Scripts.Abaddon = false;
  116. Scripts.Frozenstein = false;
  117. Config.Frozenstein.ClearFrozenRiver = true;
  118. Scripts.Bonesaw = false;
  119. Config.Bonesaw.ClearDrifterCavern = false;
  120. Scripts.Snapchip = false;
  121. Config.Snapchip.ClearIcyCellar = true;
  122. Scripts.Worldstone = false;
  123. Scripts.Baal = false;
  124. Config.Baal.HotTPMessage = "Hot TP!";
  125. Config.Baal.SafeTPMessage = "Safe TP!";
  126. Config.Baal.BaalMessage = "Baal!";
  127. Config.Baal.SoulQuit = false; // End script if Souls (Undead Soul Killers) are found.
  128. Config.Baal.DollQuit = false; // End script if Dolls (Undead Stigyan Dolls) are found.
  129. Config.Baal.KillBaal = true; // Kill Baal. Leaves game after wave 5 if false.
  130.  
  131. /* ### leeching section ###
  132. * Unless stated otherwise, leader's character name isn't needed on order to run.
  133. * Don't use more scripts of the same type! (Run AutoBaal OR BaalHelper, not both)
  134. */
  135.  
  136. Config.Leader = "StormySwallows"; // Leader's ingame character name. Leave blank to try auto-detection (works in AutoBaal, Wakka, MFHelper)
  137. Config.QuitList = ["StormySwallows"]; // List of character names to quit with. Example: Config.QuitList = ["MySorc", "MyDin"];
  138. Config.QuitListMode = 0; // 0 = use character names; 1 = use profile names (all profiles must run on the same computer).
  139.  
  140. Scripts.TristramLeech = false; // Enters Tristram, attempts to stay close to the leader and will try and help kill.
  141. Scripts.TravincalLeech = false; // Enters portal at back of Travincal.
  142. Config.TravincalLeech.Helper = true; // If set to true the character will teleport to the stairs and help attack.
  143. Scripts.MFHelper = false; // Run the same MF run as the MFLeader. Leader must have Config.MFLeader = true
  144. Scripts.Wakka = false; // Walking chaos leecher with auto leader assignment, stays at safe distance from the leader
  145. Scripts.SealLeecher = false; // Enter safe portals to Chaos. Leader should run SealLeader.
  146. Scripts.DiabloHelper = true; // Chaos helper, kills monsters and doesn't open seals on its own.
  147. Config.DiabloHelper.Wait = 180; // Seconds to wait for a runner to be in Chaos. If Config.Leader is set, it will wait only for the leader.
  148. Config.DiabloHelper.Entrance = true; // Start from entrance. Set to false to start from star.
  149. Config.DiabloHelper.SkipTP = false; // Don't wait for town portal and directly head to chaos. It will clear monsters around chaos entrance and wait for the runner.
  150. Config.DiabloHelper.SkipIfBaal = true; // End script if there are party members in a Baal run.
  151. Scripts.AutoBaal = false; // Baal leecher with auto leader assignment
  152. Config.AutoBaal.FindShrine = false; // false = disabled, 1 = search after hot tp message, 2 = search as soon as leader is found
  153. Config.AutoBaal.LeechSpot = [15115, 5050]; // X, Y coords of Throne Room leech spot
  154. Config.AutoBaal.LongRangeSupport = false; // Cast long distance skills from a safe spot
  155. Scripts.BaalHelper = true;
  156. Config.BaalHelper.Wait = 180; // Seconds to wait for a runner to be in Throne
  157. Config.BaalHelper.KillNihlathak = false; // Kill Nihlathak before going to Throne
  158. Config.BaalHelper.FastChaos = false; // Kill Diablo before going to Throne
  159. Config.BaalHelper.DollQuit = false; // End script if Dolls (Undead Soul Killers) are found.
  160. Config.BaalHelper.KillBaal = true; // Kill Baal. If set to false, you must configure Config.QuitList or the bot will wait indefinitely.
  161. Config.BaalHelper.SkipTP = false; // Don't wait for a TP, go to WSK3 and wait for someone to go to throne. Anti PK measure.
  162. Scripts.Follower = false; // Script that follows a manually played leader around like a merc. For a list of commands, see Follower.js
  163.  
  164. // *** special scripts ***
  165. Scripts.WPGetter = false; // Get missing waypoints
  166. Scripts.GetKeys = false; // Hunt for T/H/D keys
  167. Scripts.OrgTorch = false;
  168. Config.OrgTorch.MakeTorch = true; // Convert organ sets to torches
  169. Config.OrgTorch.WaitForKeys = true; // Enable Torch System to get keys from other profiles. See libs/TorchSystem.js for more info
  170. Config.OrgTorch.WaitTimeout = 15; // Time in minutes to wait for keys before moving on
  171. Config.OrgTorch.UseSalvation = true; // Use Salvation aura on Mephisto (if possible)
  172. Config.OrgTorch.GetFade = false; // Get fade by standing in a fire. You MUST have Last Wish or Treachery on your character being worn.
  173. Scripts.Rusher = false; // Rush bot. For a list of commands, see Rusher.js
  174. Config.Rusher.WaitPlayerCount = 0; // Wait until game has a certain number of players (0 - don't wait, 8 - wait for full game).
  175. Config.Rusher.Radament = false; // Do Radament quest.
  176. Config.Rusher.LamEsen = false; // Do Lam Esen quest.
  177. Config.Rusher.Izual = false; // Do Izual quest.
  178. Config.Rusher.Shenk = false; // Do Shenk quest.
  179. Config.Rusher.Anya = false; // Do Anya quest.
  180. Config.Rusher.LastRun = ""; // End rush after this run. List of runs: http://pastebin.com/Uez3nZ6g
  181. Scripts.Rushee = false; // Automatic rushee, works with Rusher. Set Rusher's character name as Config.Leader
  182. Config.Rushee.Quester = false; // Enter portals and get quest items.
  183. Config.Rushee.Bumper = false; // Do Ancients and Baal. Minimum levels: 20 - norm, 40 - nightmare
  184. Scripts.CrushTele = false; // classic rush teleporter. go to area of interest and press "-" numpad key
  185. Scripts.Questing = false; // solves missing quests (skill/stat+shenk)
  186. Scripts.Gamble = false; // Gambling system, other characters will mule gold into your game so you can gamble infinitely. See Gambling.js
  187. Scripts.Crafting = false; // Crafting system, other characters will mule crafting ingredients. See CraftingSystem.js
  188. //Scripts.GhostBusters = true; // Kill ghosts in most areas that contain them
  189. Scripts.Enchant = false;
  190. Config.Enchant.Triggers = ["chant", "cows", "wps"]; // Chat commands for enchant, cow level and waypoint giving
  191. Config.Enchant.GetLeg = false; // Get Wirt's Leg from Tristram. If set to false, it will check for the leg in town.
  192. Config.Enchant.AutoChant = false; // Automatically enchant nearby players and their minions
  193. Config.Enchant.GameLength = 20; // Game length in minutes
  194. //Scripts.IPHunter = true;
  195. //Config.IPHunter.IPList = [160]; // List of IPs to look for. example: [165, 201, 64]
  196. //Config.IPHunter.GameLength = 1; // Number of minutes to stay in game if ip wasn't found
  197. Scripts.KillDclone = false; // Kill Diablo Clone by using Arcane Sanctuary waypoint. Diablo needs to walk the Earth in the game.
  198. Scripts.ShopBot = false; // Shopbot script. Automatically uses shopbot.nip and ignores other pickits.
  199. // Supported NPCs: Akara, Charsi, Gheed, Elzix, Fara, Drognan, Ormus, Asheara, Hratli, Jamella, Halbu, Anya. Multiple NPCs are also supported, example: ["Elzix", "Fara"]
  200. // Use common sense when combining NPCs. Shopping in different acts will probably lead to bugs.
  201. Config.ShopBot.ShopNPC = "Anya";
  202. // Put item classid numbers or names to scan (remember to put quotes around names). Leave blank to scan ALL items. See libs/config/templates/ShopBot.txt
  203. Config.ShopBot.ScanIDs = [];
  204. Config.ShopBot.CycleDelay = 0; // Delay between shopping cycles in milliseconds, might help with crashes.
  205. Config.ShopBot.QuitOnMatch = false; // Leave game as soon as an item is shopped.
  206. Scripts.ChestMania = true; // Open chests in configured areas. See sdk/areas.txt
  207. //Config.ChestMania.Act1 = [13, 14, 15, 16, 18, 19]; // List of act 1 areas to open chests in
  208. //Config.ChestMania.Act2 = [55, 59, 65, 66, 67, 68, 69, 70, 71, 72]; // List of act 2 areas to open chests in
  209. //Config.ChestMania.Act3 = [79]; // List of act 3 areas to open chests in
  210. //Config.ChestMania.Act4 = []; // List of act 4 areas to open chests in
  211. //Config.ChestMania.Act5 = [115, 116, 119, 125, 126, 127]; // List of act 5 areas to open chests in
  212. Scripts.ClearAnyArea = false; // Clear any area. Uses Config.ClearType to determine which type of monsters to kill.
  213. Config.ClearAnyArea.AreaList = []; // List of area ids to clear. See sdk/areas.txt
  214.  
  215. // *** Guest scripts ***
  216.  
  217. // Baal Assistant by YourGreatestMember
  218. Scripts.BaalAssistant = false; // Used to leech or help in baal runs.
  219. Config.BaalAssistant.Wait = 120; // Seconds to wait for a runner to be in the throne / portal wait / safe TP wait / hot TP wait...
  220. Config.BaalAssistant.KillNihlathak = false; // Kill Nihlathak before going to Throne
  221. Config.BaalAssistant.FastChaos = false; // Kill Diablo before going to Throne
  222. Config.BaalAssistant.Helper = true; // Set to true to help attack, set false to to leech.
  223. Config.BaalAssistant.GetShrine = false; // Set to true to get a experience shrine at the start of the run.
  224. Config.BaalAssistant.GetShrineWaitForHotTP = false; // Set to true to get a experience shrine after leader shouts the hot tp message as defined in Config.BaalAssistant.HotTPMessage
  225. Config.BaalAssistant.SkipTP = false; // Set to true to enable the helper to skip the TP and teleport down to the throne room.
  226. Config.BaalAssistant.WaitForSafeTP = false; // Set to true to wait for a safe TP message (defined in SafeTPMessage)
  227. Config.BaalAssistant.DollQuit = false; // Quit on dolls. (Hardcore players?)
  228. Config.BaalAssistant.SoulQuit = false; // Quit on Souls. (Hardcore players?)
  229. Config.BaalAssistant.KillBaal = true; // Set to true to kill baal, if you set to false you MUST configure Config.QuitList or Config.BaalAssistant.NextGameMessage or the bot will wait indefinitely.
  230. Config.BaalAssistant.HotTPMessage = ["Hot"]; // Configure safe TP messages.
  231. Config.BaalAssistant.SafeTPMessage = ["Safe", "Clear"]; // Configure safe TP messages.
  232. Config.BaalAssistant.BaalMessage = ["Baal"]; // Configure baal messages, this is a precautionary measure.
  233. Config.BaalAssistant.NextGameMessage = ["Next Game", "Next", "New Game"]; // Next Game message, this is a precautionary quit command, Reccomended setting up: Config.QuitList
  234.  
  235. // Town settings
  236. Config.HealHP = 80; // Go to a healer if under designated percent of life.
  237. Config.HealMP = 0; // Go to a healer if under designated percent of mana.
  238. Config.HealStatus = true; // Go to a healer if poisoned or cursed
  239. Config.UseMerc = true; // Use merc. This is ignored and always false in d2classic.
  240. Config.MercWatch = true; // Instant merc revive during battle.
  241.  
  242. // Potion settings
  243. Config.UseHP = 75; // Drink a healing potion if life is under designated percent.
  244. Config.UseRejuvHP = 50; // Drink a rejuvenation potion if life is under designated percent.
  245. Config.UseMP = 30; // Drink a mana potion if mana is under designated percent.
  246. Config.UseRejuvMP = 1; // Drink a rejuvenation potion if mana is under designated percent.
  247. Config.UseMercHP = 75; // Give a healing potion to your merc if his/her life is under designated percent.
  248. Config.UseMercRejuv = 15; // Give a rejuvenation potion to your merc if his/her life is under designated percent.
  249. Config.HPBuffer = 0; // Number of healing potions to keep in inventory.
  250. Config.MPBuffer = 0; // Number of mana potions to keep in inventory.
  251. Config.RejuvBuffer = 3; // Number of rejuvenation potions to keep in inventory.
  252.  
  253. // Chicken settings
  254. Config.LifeChicken = 20; // Exit game if life is less or equal to designated percent.
  255. Config.ManaChicken = 0; // Exit game if mana is less or equal to designated percent.
  256. Config.MercChicken = 0; // Exit game if merc's life is less or equal to designated percent.
  257. Config.TownHP = 0; // Go to town if life is under designated percent.
  258. Config.TownMP = 0; // Go to town if mana is under designated percent.
  259.  
  260. /* Inventory lock configuration. !!!READ CAREFULLY!!!
  261. * 0 = item is locked and won't be moved. If item occupies more than one slot, ALL of those slots must be set to 0 to lock it in place.
  262. * Put 0s where your torch, annihilus and everything else you want to KEEP is.
  263. * 1 = item is unlocked and will be dropped, stashed or sold.
  264. * If you don't change the default values, the bot won't stash items.
  265. */
  266. Config.Inventory[0] = [1,1,1,1,1,1,0,0,0,0];
  267. Config.Inventory[1] = [1,1,1,1,1,1,0,0,0,0];
  268. Config.Inventory[2] = [1,1,1,1,1,1,0,0,0,0];
  269. Config.Inventory[3] = [1,1,1,1,1,1,0,0,0,0];
  270.  
  271. Config.StashGold = 100000; // Minimum amount of gold to stash.
  272.  
  273. /* Potion types for belt columns from left to right.
  274. * Rejuvenation potions must always be rightmost.
  275. * Supported potions - Healing ("hp"), Mana ("mp") and Rejuvenation ("rv")
  276. */
  277. Config.BeltColumn[0] = "hp";
  278. Config.BeltColumn[1] = "mp";
  279. Config.BeltColumn[2] = "rv";
  280. Config.BeltColumn[3] = "rv";
  281.  
  282. /* Minimum amount of potions. If we have less, go to vendor to purchase more.
  283. * Set rejuvenation columns to 0, because they can't be bought.
  284. */
  285. Config.MinColumn[0] = 3;
  286. Config.MinColumn[1] = 3;
  287. Config.MinColumn[2] = 0;
  288. Config.MinColumn[3] = 0;
  289.  
  290. // Pickit config. Default folder is kolbot/pickit.
  291. Config.PickitFiles.push("Charms.nip");
  292. //Config.PickitFiles.push("LLD.nip");
  293. Config.PickitFiles.push("Crafted.nip");
  294. Config.PickitFiles.push("FAST.nip");
  295. //Config.PickitFiles.push("gold.nip");
  296. Config.PickitFiles.push("Gold Potions Runes Gems Essences Keys Organs.nip");
  297. Config.PickitFiles.push("Rare.nip");
  298. Config.PickitFiles.push("Set.nip");
  299. Config.PickitFiles.push("Unid.nip");
  300. Config.PickitFiles.push("Unique.nip");
  301. Config.PickitFiles.push("Magic.nip");
  302. Config.PickitFiles.push("White.nip");
  303. Config.PickRange = 40; // Pick radius
  304. Config.FastPick = true; // Check and pick items between attacks
  305.  
  306. // Additional item info log settings. All info goes to \logs\ItemLog.txt
  307. Config.ItemInfo = false; // Log stashed, skipped (due to no space) or sold items.
  308. Config.ItemInfoQuality = []; // The quality of sold items to log. See NTItemAlias.dbl for values. Example: Config.ItemInfoQuality = [6, 7, 8];
  309.  
  310. // Item identification settings
  311. Config.CainID.Enable = false; // Identify items at Cain
  312. Config.CainID.MinGold = 2500000; // Minimum gold (stash + character) to have in order to use Cain.
  313. Config.CainID.MinUnids = 3; // Minimum number of unid items in order to use Cain.
  314. Config.FieldID = true; // Identify items in the field instead of going to town.
  315. Config.DroppedItemsAnnounce.Enable = false; // Announce Dropped Items to in-game newbs
  316. Config.DroppedItemsAnnounce.Quality = []; // Quality of item to announce. See NTItemAlias.dbl for values. Example: Config.DroppedItemsAnnounce.Quality = [6, 7, 8];
  317.  
  318. // Manager Item Log Screen
  319. Config.ShowLowRunes = false; // show/hide low runes (El ÷ Dol) on the item log screen
  320. Config.ShowMiddleRunes = true; // show/hide middle runes (Hel ÷ Mal) on the item log screen
  321. Config.ShowHighRunes = true; // show/hide high runes (Ist ÷ Zod) on the item log screen
  322. Config.ShowLowGems = false; // show/hide low gems (chipped, flawed, normal) on the item log screen
  323. Config.ShowHighGems = false; // show/hide high gems (flawless, perfect) on the item log screen
  324. Config.ShowCubingInfo = true; // show/hide the cubing messages on console and item log screen
  325.  
  326. // Repair settings
  327. Config.CubeRepair = false; // Repair weapons with Ort and armor with Ral rune. Don't use it if you don't understand the risk of losing items.
  328. Config.RepairPercent = 40; // Durability percent of any equipped item that will trigger repairs.
  329.  
  330. // Gambling config
  331. Config.Gamble = true;
  332. Config.GambleGoldStart = 2500000;
  333. Config.GambleGoldStop = 1500000;
  334.  
  335. // List of item names or classids for gambling. Check libs/NTItemAlias.dbl file for other item classids.
  336. Config.GambleItems.push("Amulet");
  337. Config.GambleItems.push("Ring");
  338. Config.GambleItems.push("Circlet");
  339. Config.GambleItems.push("Coronet");
  340.  
  341. /* Cubing config. All recipe names are available in Templates/Cubing.txt. For item names/classids check NTItemAlias.dbl
  342. * The format is Config.Recipes.push([recipe_name, item_name_or_classid, etherealness]). Etherealness is optional and only applies to some recipes.
  343. */
  344. Config.Cubing = true; // Set to true to enable cubing.
  345.  
  346. // Ingredients for the following recipes will be auto-picked, for classids check libs/NTItemAlias.dbl
  347.  
  348. Config.Recipes.push([Recipe.Gem, "Flawless Amethyst"]); // Make Perfect Amethyst
  349. //Config.Recipes.push([Recipe.Gem, "Flawless Topaz"]); // Make Perfect Topaz
  350. Config.Recipes.push([Recipe.Gem, "Flawless Sapphire"]); // Make Perfect Sapphire
  351. //Config.Recipes.push([Recipe.Gem, "Flawless Emerald"]); // Make Perfect Emerald
  352. Config.Recipes.push([Recipe.Gem, "Flawless Ruby"]); // Make Perfect Ruby
  353. //Config.Recipes.push([Recipe.Gem, "Flawless Diamond"]); // Make Perfect Diamond
  354. //Config.Recipes.push([Recipe.Gem, "Flawless Skull"]); // Make Perfect Skull
  355.  
  356. //Config.Recipes.push([Recipe.Token]); // Make Token of Absolution
  357.  
  358. //Config.Recipes.push([Recipe.Rune, "Pul Rune"]); // Upgrade Pul to Um
  359. //Config.Recipes.push([Recipe.Rune, "Um Rune"]); // Upgrade Um to Mal
  360. //Config.Recipes.push([Recipe.Rune, "Mal Rune"]); // Upgrade Mal to Ist
  361. //Config.Recipes.push([Recipe.Rune, "Ist Rune"]); // Upgrade Ist to Gul
  362. //Config.Recipes.push([Recipe.Rune, "Gul Rune"]); // Upgrade Gul to Vex
  363.  
  364. Config.Recipes.push([Recipe.Caster.Amulet]); // Craft Caster Amulet
  365. Config.Recipes.push([Recipe.Blood.Ring]); // Craft Blood Ring
  366. //Config.Recipes.push([Recipe.Blood.Helm, "Armet"]); // Craft Blood Armet
  367. Config.Recipes.push([Recipe.HitPower.Gloves, "Vambraces"]); // Craft Hit Power Vambraces
  368.  
  369. // The gems not used by other recipes will be used for magic item rerolling.
  370.  
  371. Config.Recipes.push([Recipe.Reroll.Magic, "Diadem"]); // Reroll magic Diadem
  372. //Config.Recipes.push([Recipe.Reroll.Magic, "Grand Charm"]); // Reroll magic Grand Charm (ilvl 91+)
  373.  
  374. //Config.Recipes.push([Recipe.Reroll.Rare, "Diadem"]); // Reroll rare Diadem
  375.  
  376. /* Base item for the following recipes must be in pickit. The rest of the ingredients will be auto-picked.
  377. * Use Roll.Eth, Roll.NonEth or Roll.All to determine what kind of base item to roll - ethereal, non-ethereal or all.
  378. */
  379. //Config.Recipes.push([Recipe.Socket.Weapon, "Thresher", Roll.Eth]); // Socket ethereal Thresher
  380. //Config.Recipes.push([Recipe.Socket.Weapon, "Cryptic Axe", Roll.Eth]); // Socket ethereal Cryptic Axe
  381. //Config.Recipes.push([Recipe.Socket.Armor, "Sacred Armor", Roll.Eth]); // Socket ethereal Sacred Armor
  382. //Config.Recipes.push([Recipe.Socket.Armor, "Archon Plate", Roll.Eth]); // Socket ethereal Archon Plate
  383.  
  384. //Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, "Heavy Gloves", Roll.NonEth]); // Upgrade Bloodfist to Exceptional
  385. //Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, "Light Gauntlets", Roll.NonEth]); // Upgrade Magefist to Exceptional
  386. //Config.Recipes.push([Recipe.Unique.Armor.ToElite, "Sharkskin Gloves", Roll.NonEth]); // Upgrade Bloodfist or Grave Palm to Elite
  387. //Config.Recipes.push([Recipe.Unique.Armor.ToElite, "Battle Gauntlets", Roll.NonEth]); // Upgrade Magefist or Lavagout to Elite
  388. //Config.Recipes.push([Recipe.Unique.Armor.ToElite, "War Boots", Roll.NonEth]); // Upgrade Gore Rider to Elite
  389.  
  390. /* Runeword config. All recipes are available in Templates/Runewords.txt
  391. * Keep lines follow pickit format and any given runeword is tested vs ALL lines so you don't need to repeat them
  392. */
  393. Config.MakeRunewords = false; // Set to true to enable runeword making/rerolling
  394.  
  395. //Config.Runewords.push([Runeword.Insight, "Thresher"]); // Make Insight Thresher
  396. //Config.Runewords.push([Runeword.Insight, "Cryptic Axe"]); // Make Insight Cryptic Axe
  397.  
  398. //Config.KeepRunewords.push("[type] == polearm # [meditationaura] == 17");
  399.  
  400. //Config.Runewords.push([Runeword.Spirit, "Monarch"]); // Make Spirit Monarch
  401. //Config.Runewords.push([Runeword.Spirit, "Sacred Targe"]); // Make Spirit Sacred Targe
  402.  
  403. //Config.KeepRunewords.push("[type] == shield || [type] == auricshields # [fcr] == 35");
  404.  
  405. // Public game options
  406.  
  407. // If Config.Leader is set, the bot will only accept invites from leader. If Config.PublicMode is not 0, Baal and Diablo script will open Town Portals.
  408. Config.PublicMode = 2; // 1 = invite and accept, 2 = accept only, 3 = invite only, 0 = disable
  409. // Party message settings. Each setting represents an array of messages that will be randomly chosen.
  410. // $name, $level, $class and $killer are replaced by the player's name, level, class and killer
  411. Config.Greetings = []; // Example: ["Hello, $name (level $level $class)"]
  412. Config.DeathMessages = []; // Example: ["Watch out for that $killer, $name!"]
  413. Config.Congratulations = []; // Example: ["Congrats on level $level, $name!"]
  414. Config.ShitList = false; // Blacklist hostile players so they don't get invited to party.
  415. Config.UnpartyShitlisted = false; // Leave party if someone invited a blacklisted player.
  416.  
  417. // General config
  418. Config.AutoMap = false; // Set to true to open automap at the beginning of the game.
  419. Config.LastMessage = ""; // Message or array of messages to say at the end of the run. Use $nextgame to say next game - "Next game: $nextgame" (works with lead entry point)
  420. Config.MinGameTime = 60; // Min game time in seconds. Bot will TP to town and stay in game if the run is completed before.
  421. Config.MaxGameTime = 1200; // Maximum game time in seconds. Quit game when limit is reached.
  422. Config.TeleSwitch = false; // Switch to slot II when teleporting more than 1 node.
  423. Config.OpenChests = false; // Open chests. Controls key buying.
  424. Config.MiniShopBot = true; // Scan items in NPC shops.
  425. Config.PacketShopping = false; // Use packets to shop. Improves shopping speed.
  426. Config.TownCheck = true; // Go to town if out of potions
  427. Config.LogExperience = false; // Print experience statistics in the manager.
  428. Config.PingQuit = [{Ping: 0, Duration: 0}]; // Quit if ping is over the given value for over the given time period in seconds.
  429.  
  430. // Shrine Scanner - scan for shrines while moving.
  431. // Put the shrine types in order of priority (from highest to lowest). For a list of types, see sdk/shrines.txt
  432. Config.ScanShrines = [];
  433.  
  434. // MF Switch
  435. Config.MFSwitchPercent = 0; // Boss life % to switch weapons at. Set to 0 to disable.
  436. Config.MFSwitch = 1; // MF weapon slot: 0 = slot I, 1 = slot II
  437.  
  438. // Speedup config. Full packet casting is not recommended for melee skills.
  439. Config.FCR = 0; // 0 - disable, 1 to 255 - set value of Faster Cast Rate.
  440. Config.FHR = 0; // 0 - disable, 1 to 255 - set value of Faster Hit Recovery.
  441. Config.FBR = 0; // 0 - disable, 1 to 255 - set value of Faster Block Recovery.
  442. Config.IAS = 0; // 0 - disable, 1 to 255 - set value of Increased Attack Speed.
  443. Config.PacketCasting = 0; // 0 = disable, 1 = packet teleport, 2 = full packet casting.
  444. Config.WaypointMenu = true;
  445.  
  446. // Anti-hostile config
  447. Config.AntiHostile = false; // Enable anti-hostile.
  448. Config.HostileAction = 0; // 0 - quit immediately, 1 - quit when hostile player is sighted, 2 - attack hostile.
  449. Config.TownOnHostile = false; // Go to town instead of quitting when HostileAction is 0 or 1.
  450. Config.RandomPrecast = false; // Anti-PK measure, only supported in Baal and BaalHelper and BaalAssisstant at the moment.
  451. Config.ViperCheck = false; // Quit if revived Tomb Vipers are sighted.
  452.  
  453. // DClone config
  454. Config.StopOnDClone = true; // Go to town and idle as soon as Diablo walks the Earth
  455. Config.SoJWaitTime = 10; // Time in minutes to wait for another SoJ sale before leaving game. 0 = disabled
  456. Config.KillDclone = false; // Go to Palace Cellar 3 and try to kill Diablo Clone. Pointless if you already have Annihilus.
  457. Config.DCloneQuit = false; // 1 = quit when Diablo walks, 2 = quit on soj sales, 0 = disabled
  458.  
  459. // Monster skip config
  460. // Skip immune monsters. Possible options: "fire", "cold", "lightning", "poison", "physical", "magic".
  461. // You can combine multiple resists with "and", for example - "fire and cold", "physical and cold and poison"
  462. Config.SkipImmune = ["cold"];
  463. // Skip enchanted monsters. Possible options: "extra strong", "extra fast", "cursed", "magic resistant", "fire enchanted", "lightning enchanted", "cold enchanted", "mana burn", "teleportation", "spectral hit", "stone skin", "multiple shots".
  464. // You can combine multiple enchantments with "and", for example - "cursed and extra fast", "mana burn and extra strong and lightning enchanted"
  465. Config.SkipEnchant = ["cursed and extra fast"];
  466. // Skip monsters with auras. Possible options: "fanaticism", "might", "holy fire", "blessed aim", "holy freeze", "holy shock". Conviction is bugged, don't use it.
  467. Config.SkipAura = ["conviction"];
  468. // Uncomment the following line to always attempt to kill these bosses despite immunities and mods
  469. //Config.SkipException = [getLocaleString(2851), getLocaleString(2852), getLocaleString(2853)]; // vizier, de seis, infector
  470.  
  471. /* Attack config
  472. * To disable an attack, set it to -1
  473. * Skills MUST be POSITIVE numbers. For reference see http://pastebin.com/baShRwWM
  474. */
  475. Config.AttackSkill[0] = 59; // Preattack skill. Not implemented yet.
  476. Config.AttackSkill[1] = 59; // Primary skill to bosses.
  477. Config.AttackSkill[2] = 45; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
  478. Config.AttackSkill[3] = 59; // Primary skill to others.
  479. Config.AttackSkill[4] = 45; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
  480. Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
  481. Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.
  482.  
  483. // Low mana skills - these will be used if main skills can't be cast.
  484. Config.LowManaSkill[0] = -1; // Timed low mana skill.
  485. Config.LowManaSkill[1] = -1; // Untimed low mana skill.
  486.  
  487. /* Advanced Attack config. Allows custom skills to be used on custom monsters.
  488. * Format: "Monster Name": [timed skill id, untimed skill id]
  489. * Example: "Baal": [38, -1] to use charged bolt on Baal
  490. * Multiple entries are separated by commas
  491. */
  492. Config.CustomAttack = {
  493. //"Monster Name": [-1, -1]
  494. };
  495.  
  496. Config.Dodge = true; // Move away from monsters that get too close. Don't use with short-ranged attacks like Poison Dagger.
  497. Config.DodgeRange = 9; // Distance to keep from monsters.
  498. Config.DodgeHP = 80; // Dodge only if HP percent is less than or equal to Config.DodgeHP. 100 = always dodge.
  499. Config.BossPriority = true; // Set to true to attack Unique/SuperUnique monsters first when clearing
  500. Config.ClearType = 0xF; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all
  501. Config.TeleStomp = false; // Use merc to attack bosses if they're immune to attacks, but not to physical damage
  502.  
  503. // Wereform setup. Make sure you read Templates/Attacks.txt for attack skill format.
  504. Config.Wereform = false; // 0 / false - don't shapeshift, 1 / "Werewolf" - change to werewolf, 2 / "Werebear" - change to werebear
  505.  
  506. // Class specific config
  507. Config.CastStatic = 60; // Cast static until the target is at designated life percent. 100 = disabled.
  508. Config.StaticList = [242, 243, 544, 211, 365]; // List of monster NAMES or CLASSIDS to static. Example: Config.StaticList = ["Andariel", 243];
  509.  
  510.  
  511. // AutoBuild System ( See /d2bs/kolbot/libs/config/Builds/README.txt for instructions )
  512. Config.AutoBuild.Enabled = false; // This will enable or disable the AutoBuild system
  513.  
  514. Config.AutoBuild.Template = "BuildName"; // The name of the build associated with an existing
  515. // template filename located in libs/config/Builds/
  516.  
  517. Config.AutoBuild.Verbose = true; // Allows script to print messages in console
  518. Config.AutoBuild.DebugMode = true; // Debug mode prints a little more information to console and
  519. // logs activity to /logs/AutoBuild.CharacterName._MM_DD_YYYY.log
  520. // It automatically enables Config.AutoBuild.Verbose
  521. }
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