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- -- lua/autorun/server/fixmap_luts_scape03.lua
- local function fixmap_luts_scape03()
- if game.GetMap() == "scape03" then
- local door = ents.FindByName("weapon_equip_ensure")[1]
- door:Input("AddOutput", door, nil, "OnOpen wake_prisonguard,Trigger,,0,1")
- end
- end
- hook.Add("InitPostEntity", "FixMap_LUTS_scape03", fixmap_luts_scape03)
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