YTTGN

Jay [Travis]

Oct 15th, 2016
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  1. CHARACTER OVERVIEW
  2.  
  3. Name: Travis "Scared" Silva
  4. Age: 27
  5. Date of Birth: 9th October
  6.  
  7. STATISTICS: base stats
  8. Level: 5 Lvl: 200
  9. HP/Aura: 10.000 HP: 409.000
  10. Physical Strength (weapon damage): 10 Physical Strength: 409
  11. Magical Strength (spell damage/potency): 0 Magical Strength: 200
  12. Physical Defense (HP, how well you take a melee/weapon attack): 10 Physical Defense: 409
  13. Magical Defense (how many spells you can take): 6 Magical Defense: 205
  14. Mana Power: 4500 Mana Power: 4500
  15. Wisdom (How well you are with plans and weapon-wielding): 6 Wisdom: 205
  16. Stamina (How long you can battle without tiring): 10 Stamina: 406
  17. Movement Speed (How fast are you and your reflexes): 5 Movement Speed: 204
  18. Stealth (How good you are when you need to get around without being noticed): 0 Stealth: 200
  19.  
  20. Strengths: Tanking, close combat
  21. Weaknesses: magical users
  22.  
  23. Hobbies: Drinking, listening to music, enjoying the silence
  24. Professions: soldier, anti-tank unit
  25. Likes: silence
  26. Dislikes: explosions
  27.  
  28. Personality: Travis is a quiet guy with a drinking problem. He is usually calm and shy. In battle he will keep violence at a minimum, unless one manages to anger him, whether by attacking his allies or doing explosions.
  29.  
  30. Close Friends: Seris
  31.  
  32. Possible Relationships: none
  33.  
  34. Physical Appearance: Travis is a giant, towering at 2,05m (6,7 feet for all your retards). His body is muscular beyond compare. He wears a bomb suit vest with no sleeves, bomb suit trousers and steel sabatons. His arms are covered in scars and burns. The most striking detail about Travis are his bulky gauntlets, called "Dreadnought". They are bulky and seem to be attached to Travis´ arms.
  35. The gauntlets are painted jet black, but the paint withered away a long time ago, giving the gauntlets a rough surface. His face is covered by a helmet with an opening for the mouth. His lower jaw seems to be made from metal. His hair is black and peeking out on the backside of his helmet, indicating long hair.
  36.  
  37.  
  38. MAGIC: Gauntlet + Walking Tank
  39.  
  40. PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
  41.  
  42. Passive- Overheat
  43. E(Effect): Each hit this unit takes will give it one stack of "Overheat". Each stack increases the damage by 10%. Each stack increases the risk of the gauntlets overheating and exploding, doing crucial damage to the wielder.
  44.  
  45.  
  46. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  47.  
  48. Basic Spell One- Slumber
  49. E(Effect): This unit receives 50% less damage but can´t attack. Also, all status conditions are cured.
  50. D(Damage): none
  51. C(Cost): 100
  52. R(Recoil/Drawback): Cant move during this time.
  53.  
  54. Basic Spell Two- Hammerfall
  55. E(Effect): This unit lets his giant gauntlets fall to the ground, emitting a shockwave that knock foes away.
  56. D(Damage): mid
  57. C(Cost): 150
  58. R(Recoil/Drawback): It takes the unit 10 seconds to stand back up.
  59.  
  60. Basic Spell Three- Charge
  61. E(Effect): The unit starts to run, the more it accelerates the higher the damage. If the traget is pinned and thrwon into a wall, its stunned.
  62. D(Damage): high
  63. C(Cost): 300
  64. R(Recoil/Drawback): Easily evadable.
  65.  
  66. Basic Spell Four- Switch
  67. E(Effect): The unit changes the element of its gauntlets to get different benefits from it.
  68. Fire: Engulfs the gauntlets in fire. Increases the damage done by 200%, but each attack gives a overheat counter. Increases the risk of
  69. the gauntlets malfunctioning.
  70. Ice: Forms blades from ice on the gauntlets. Attacks pierce armor and defense, but do overall 20% less damage. Does not work if the
  71. unit has more than 10 "Overheat"-Stacks.
  72. Earth: The gauntlets get heavier. Increases damage done by 150% and lowers physical damage taken by 50%, but almost completly
  73. immobilizes the unit.
  74. Wind: The gauntlets are emitting wind around them. Increases speed by 50%, but resets all "Overheat"- Stacks.
  75. Light: The gauntlets begin to shine brightly. Lowers damage taken by magic to 50%, but lowers the attack to 80%.
  76. Dark: The gauntlets form claws from pure darkness. Every hit the unit does now will inflict a beelding effect, doing 5% of the foes Max
  77. HP as damage for 10 seconds. this does not apply to armored units.
  78. D(Damage): none
  79. C(Cost): 50
  80. R(Recoil/Drawback): Included in description.
  81.  
  82. Basic Spell Five (Only w/o weapon)-
  83. E(Effect):
  84. D(Damage):
  85. C(Cost):
  86. R(Recoil/Drawback):
  87.  
  88. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  89.  
  90. Secret Art One “Launch”
  91. E(Effect): The unit jumps really high into the air and then comes crashing down, doing massive damage.
  92. D(Damage): extreme
  93. C(Cost): 600
  94. R(Recoil/Draw: The unit takes one half of the dmg done, adds 5 "Overheat"-Stacks. Direct hit easily evadable.
  95.  
  96. Secret Art Two- “Powerhield”
  97. E(Effect): The unit, depending on the charged element, will create a barrier.
  98. Light: Hardlight Shield - Any incoming physical attack is bounced back.
  99. Dark: Void Shield - all Projectiles are absorbed and heal the unit by half the damage he´d have taken.
  100. D(Damage): none
  101. C(Cost): 500
  102. R(Recoil/Drawback): Recharge of 10 Minutes.
  103.  
  104. Secret Art Three- “Resurge"
  105. E(Effect): Absorbs electricity and recovers mana up to 25%.
  106. D(Damage): none
  107. C(Cost): 10% of the units health
  108. R(Recoil/Drawback): Can overload the gauntlets and will add 2 "Overheat"-Stacks.
  109.  
  110. Secret Art Four (Only w/o weapon)- “[name here]”
  111. E(Effect):
  112. D(Damage):
  113. C(Cost):
  114. R(Recoil/Drawback):
  115.  
  116. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  117.  
  118. Forbidden Art One- “Powermove”
  119. Depending on the element the gauntlets are charged with, the Powermove will assume one of the following attacks:
  120. Fire: "Overheat-Strike"
  121. E: The unit launches a vicious combo of attacks. Locks the target in a combo of 10 attacks, each inflicting a burn effect, draining 35% of the foes attack power and doing 10% of the foes attack as damage.
  122. D: High + low (burn)
  123. R: Adds 4 "Overheat"-Stacks.
  124. Ice: "Frostbite"
  125. E: The unit grabs the traget and starts to lower its body temperature, essentally lowering its physical defense to 20% for 10 Minutes.
  126. D: mid
  127. R: Does not work with 10 or more "Overheat"-Stacks. Any fire move will lower the timer by 1 Minute
  128. Earth: "Buster Uppercut"
  129. E: The unit digs underground and then after some time shoots out and uppercuts. Unevadable, unless you have incredible hearing.
  130. D: high
  131. R: Earthquake- and Tremor-based attacks do double damage.
  132. Wind: "Squall Smash"
  133. E: The unit uses the wind around his gauntlets to send the foe flying. Stops any atttack in execution.
  134. D: high
  135. R: Ranged attackers can put good use to it. Hurts you by 10% of the damage dealt.
  136. C(Cost): 900
  137.  
  138. Forbidden Art Two- “Stains of Time”
  139. E(Effect): The unit gets enraged and swaps its defense for speed.
  140. D(Damage): none
  141. C(Cost): 600
  142. R(Recoil/Drawback): Hurts the user by 20% of his Max HP.
  143.  
  144. Forbidden Art Three- “Power-Territory”
  145. E(Effect): Depending on the gauntlets element, a effect will appear, boosting the units and the units´ allies stats for 25 minutes.
  146. Fire: +35% Physical Attack
  147. Ice: +35% Magical Defense
  148. Earth: +35% Physical Defense
  149. Wind: + 35% Speed
  150. Light: +35% Magical Attack
  151. Dark: All stats +10%
  152. D(Damage): none
  153. C(Cost): 400
  154. R(Recoil/Drawback): The Territory is bound by the same restrictions as the "Switch"-Options.
  155.  
  156. Forbidden Art Four- “[name here]”
  157. E(Effect):
  158. D(Damage):
  159. C(Cost):
  160. R(Recoil/Drawback):
  161.  
  162.  
  163. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  164. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  165.  
  166. Ultimate Move- “Beatdown”
  167. E(Effect): The unit completly loses it and whacks the target till every single one of its bones is broken.
  168. D(Damage): KO...forever
  169. C(Cost): all mana left
  170. R(Recoil/Drawback): After this, the unit is basically down.
  171.  
  172. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  173.  
  174. Takeover- “Titan”
  175. E(Effect): The unit hardens his skin to a point of not even a bullet being able to pierce it. Physical Damage taken by this unit is lowered by 75%. Physical damage done by this unit is increased by 200%.
  176. D(Damage): none
  177. C(Cost): 400
  178. R(Recoil/Drawback): This units speed is lowered to 25% and the magical resistance goes down to 75%.
  179.  
  180. Overdrive - “Ubercharge”
  181. E: The unit removes the Overheat-Inhibitor, allowing and endless ammount of "Overheat"-Stacks and boosting the damage up to 600%.
  182. R: The gauntlets will malfunction after a certain time (45 Minutes)
  183.  
  184. Overdrive Art - “E.P.M”
  185. E: The unit unleashes raw physical power, its damage, speed and stamina go up to 300%. The unit heals back up to half and gains immunity to the drawbacks of "Overheat".
  186. D: none
  187. R: After the battle the gauntlets will overheat. The unit will be unable to fight for 2 days.
  188. C: half mana left
  189.  
  190. Weapon: Dreadnought
  191. E: Massive gauntlets, made from titanium. Infused with 6 mysterious crystals, each holding a specific element. Allows terrifying close combat attacks. +25% physical damage, - 10% movement speed.
  192. Power-ups: Overheat-Inhibitor (restricts the stacks of "Overheat" to 15)
  193.  
  194. UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
  195.  
  196. Upgrades:
  197. E:
  198. Power-Ups:
  199.  
  200. Equipment: They can be related to your character or just what they pick up over time.
  201.  
  202. Equipment:
  203. E:
  204. Power-Ups:
  205.  
  206. Extra Spells(Optional)
  207. ~~~~~~~~~~~~~~~~~~~~~~
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