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Jul 24th, 2017
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.IO;
  5.  
  6. public class LoadAssetbundle : MonoBehaviour {
  7.  
  8. void Start () {
  9. Sprite sprite;
  10. using (FileStream reader = new FileStream (Application.streamingAssetsPath + "/data", FileMode.Open)) {
  11.  
  12. var ab = AssetBundle.LoadFromStream (reader);
  13. sprite = ab.LoadAsset<Sprite> ("CratePinkGridSprite");
  14.  
  15. ab.Unload (false);
  16. }
  17.  
  18. GetComponent<SpriteRenderer> ().sprite = sprite;
  19. }
  20. }
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