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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.IO;
- public class LoadAssetbundle : MonoBehaviour {
- void Start () {
- Sprite sprite;
- using (FileStream reader = new FileStream (Application.streamingAssetsPath + "/data", FileMode.Open)) {
- var ab = AssetBundle.LoadFromStream (reader);
- sprite = ab.LoadAsset<Sprite> ("CratePinkGridSprite");
- ab.Unload (false);
- }
- GetComponent<SpriteRenderer> ().sprite = sprite;
- }
- }
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