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Super_Nagga

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Apr 29th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. SIZE = 1
  28.  
  29. IT = Instance.new
  30. CF = CFrame.new
  31. VT = Vector3.new
  32. RAD = math.rad
  33. C3 = Color3.new
  34. UD2 = UDim2.new
  35. BRICKC = BrickColor.new
  36. ANGLES = CFrame.Angles
  37. EULER = CFrame.fromEulerAnglesXYZ
  38. COS = math.cos
  39. ACOS = math.acos
  40. SIN = math.sin
  41. ASIN = math.asin
  42. ABS = math.abs
  43. MRANDOM = math.random
  44. FLOOR = math.floor
  45.  
  46. local top = Instance.new("Shirt")
  47. top.ShirtTemplate = "rbxassetid://674992765"
  48. top.Parent = Character
  49. top.Name = "Cloth"
  50. local bottom = Instance.new("Pants")
  51. bottom.PantsTemplate = "rbxassetid://1093929807"
  52. bottom.Parent = Character
  53. bottom.Name = "Cloth"
  54.  
  55. --//=================================\\
  56. --|| USEFUL VALUES
  57. --\\=================================//
  58.  
  59. Animation_Speed = 3
  60. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  61. local Speed = 10
  62. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  63. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  64. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  65. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  66. local DAMAGEMULTIPLIER = 1
  67. local ANIM = "Idle"
  68. local ATTACK = false
  69. local EQUIPPED = false
  70. local HOLD = false
  71. local COMBO = 1
  72. local Rooted = false
  73. local SINE = 0
  74. local KEYHOLD = false
  75. local CHANGE = 2 / Animation_Speed
  76. local WALKINGANIM = false
  77. local VALUE1 = false
  78. local VALUE2 = false
  79. local ROBLOXIDLEANIMATION = IT("Animation")
  80. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  81. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  82. --ROBLOXIDLEANIMATION.Parent = Humanoid
  83. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  84. WEAPONGUI.Name = "Weapon GUI"
  85. local ANIMATOR = Humanoid.Animator
  86. local ANIMATE = Character.Animate
  87. local UNANCHOR = true
  88. local GHOSTS = {}
  89. ANIMATE:remove()
  90. Character.Archivable = true
  91. script.Parent = WEAPONGUI
  92. local GHOSTBASE = Character:Clone()
  93. GHOSTBASE.Parent = nil
  94. GHOSTBASE.Name = "Ghost"
  95. for _, c in pairs(GHOSTBASE:GetChildren()) do
  96. if c.ClassName == "Part" and c.Transparency < 1 then
  97. c.Color = C3(0,0,0)
  98. if c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
  99. c:remove()
  100. end
  101. end
  102. end
  103. local sick = Instance.new("Sound",Torso)
  104. sick.SoundId = "rbxassetid://303490532"
  105. sick.Looped = true
  106. sick.Pitch = 0.7
  107. sick.Volume = 3
  108. sick:Play()
  109. local Effects = IT("Folder", Character)
  110. Effects.Name = "Effects"
  111. Character.Archivable = false
  112.  
  113. --//=================================\\
  114. --\\=================================//
  115.  
  116.  
  117. --//=================================\\
  118. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  119. --\\=================================//
  120.  
  121. ArtificialHB = Instance.new("BindableEvent", script)
  122. ArtificialHB.Name = "ArtificialHB"
  123.  
  124. script:WaitForChild("ArtificialHB")
  125.  
  126. frame = Frame_Speed
  127. tf = 0
  128. allowframeloss = false
  129. tossremainder = false
  130. lastframe = tick()
  131. script.ArtificialHB:Fire()
  132.  
  133. game:GetService("RunService").Heartbeat:connect(function(s, p)
  134. tf = tf + s
  135. if tf >= frame then
  136. if allowframeloss then
  137. script.ArtificialHB:Fire()
  138. lastframe = tick()
  139. else
  140. for i = 1, math.floor(tf / frame) do
  141. script.ArtificialHB:Fire()
  142. end
  143. lastframe = tick()
  144. end
  145. if tossremainder then
  146. tf = 0
  147. else
  148. tf = tf - frame * math.floor(tf / frame)
  149. end
  150. end
  151. end)
  152.  
  153. --//=================================\\
  154. --\\=================================//
  155.  
  156. --//=================================\\
  157. --|| SOME FUNCTIONS
  158. --\\=================================//
  159.  
  160. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  161. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  162. end
  163.  
  164. function PositiveAngle(NUMBER)
  165. if NUMBER >= 0 then
  166. NUMBER = 0
  167. end
  168. return NUMBER
  169. end
  170.  
  171. function NegativeAngle(NUMBER)
  172. if NUMBER <= 0 then
  173. NUMBER = 0
  174. end
  175. return NUMBER
  176. end
  177.  
  178. function Swait(NUMBER)
  179. if NUMBER == 0 or NUMBER == nil then
  180. ArtificialHB.Event:wait()
  181. else
  182. for i = 1, NUMBER do
  183. ArtificialHB.Event:wait()
  184. end
  185. end
  186. end
  187.  
  188. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  189. local NEWMESH = IT(MESH)
  190. if MESH == "SpecialMesh" then
  191. NEWMESH.MeshType = MESHTYPE
  192. if MESHID ~= "nil" and MESHID ~= "" then
  193. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  194. end
  195. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  196. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  197. end
  198. end
  199. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  200. NEWMESH.Scale = SCALE
  201. NEWMESH.Parent = PARENT
  202. return NEWMESH
  203. end
  204.  
  205. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  206. local NEWPART = IT("Part")
  207. NEWPART.formFactor = FORMFACTOR
  208. NEWPART.Reflectance = REFLECTANCE
  209. NEWPART.Transparency = TRANSPARENCY
  210. NEWPART.CanCollide = false
  211. NEWPART.Locked = true
  212. NEWPART.Anchored = true
  213. if ANCHOR == false then
  214. NEWPART.Anchored = false
  215. end
  216. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  217. NEWPART.Name = NAME
  218. NEWPART.Size = SIZE
  219. NEWPART.Position = Torso.Position
  220. NEWPART.Material = MATERIAL
  221. NEWPART:BreakJoints()
  222. NEWPART.Parent = PARENT
  223. return NEWPART
  224. end
  225.  
  226. local function weldBetween(a, b)
  227. local weldd = Instance.new("ManualWeld")
  228. weldd.Part0 = a
  229. weldd.Part1 = b
  230. weldd.C0 = CFrame.new()
  231. weldd.C1 = b.CFrame:inverse() * a.CFrame
  232. weldd.Parent = a
  233. return weldd
  234. end
  235.  
  236.  
  237. function QuaternionFromCFrame(cf)
  238. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  239. local trace = m00 + m11 + m22
  240. if trace > 0 then
  241. local s = math.sqrt(1 + trace)
  242. local recip = 0.5 / s
  243. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  244. else
  245. local i = 0
  246. if m11 > m00 then
  247. i = 1
  248. end
  249. if m22 > (i == 0 and m00 or m11) then
  250. i = 2
  251. end
  252. if i == 0 then
  253. local s = math.sqrt(m00 - m11 - m22 + 1)
  254. local recip = 0.5 / s
  255. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  256. elseif i == 1 then
  257. local s = math.sqrt(m11 - m22 - m00 + 1)
  258. local recip = 0.5 / s
  259. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  260. elseif i == 2 then
  261. local s = math.sqrt(m22 - m00 - m11 + 1)
  262. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  263. end
  264. end
  265. end
  266.  
  267. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  268. local xs, ys, zs = x + x, y + y, z + z
  269. local wx, wy, wz = w * xs, w * ys, w * zs
  270. local xx = x * xs
  271. local xy = x * ys
  272. local xz = x * zs
  273. local yy = y * ys
  274. local yz = y * zs
  275. local zz = z * zs
  276. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  277. end
  278.  
  279. function QuaternionSlerp(a, b, t)
  280. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  281. local startInterp, finishInterp;
  282. if cosTheta >= 0.0001 then
  283. if (1 - cosTheta) > 0.0001 then
  284. local theta = ACOS(cosTheta)
  285. local invSinTheta = 1 / SIN(theta)
  286. startInterp = SIN((1 - t) * theta) * invSinTheta
  287. finishInterp = SIN(t * theta) * invSinTheta
  288. else
  289. startInterp = 1 - t
  290. finishInterp = t
  291. end
  292. else
  293. if (1 + cosTheta) > 0.0001 then
  294. local theta = ACOS(-cosTheta)
  295. local invSinTheta = 1 / SIN(theta)
  296. startInterp = SIN((t - 1) * theta) * invSinTheta
  297. finishInterp = SIN(t * theta) * invSinTheta
  298. else
  299. startInterp = t - 1
  300. finishInterp = t
  301. end
  302. end
  303. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  304. end
  305.  
  306. function Clerp(a, b, t)
  307. local qa = {QuaternionFromCFrame(a)}
  308. local qb = {QuaternionFromCFrame(b)}
  309. local ax, ay, az = a.x, a.y, a.z
  310. local bx, by, bz = b.x, b.y, b.z
  311. local _t = 1 - t
  312. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  313. end
  314.  
  315. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  316. local frame = IT("Frame")
  317. frame.BackgroundTransparency = TRANSPARENCY
  318. frame.BorderSizePixel = BORDERSIZEPIXEL
  319. frame.Position = POSITION
  320. frame.Size = SIZE
  321. frame.BackgroundColor3 = COLOR
  322. frame.BorderColor3 = BORDERCOLOR
  323. frame.Name = NAME
  324. frame.Parent = PARENT
  325. return frame
  326. end
  327.  
  328. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  329. local label = IT("TextLabel")
  330. label.BackgroundTransparency = 1
  331. label.Size = UD2(1, 0, 1, 0)
  332. label.Position = UD2(0, 0, 0, 0)
  333. label.TextColor3 = TEXTCOLOR
  334. label.TextStrokeTransparency = STROKETRANSPARENCY
  335. label.TextTransparency = TRANSPARENCY
  336. label.FontSize = TEXTFONTSIZE
  337. label.Font = TEXTFONT
  338. label.BorderSizePixel = BORDERSIZEPIXEL
  339. label.TextScaled = false
  340. label.Text = TEXT
  341. label.Name = NAME
  342. label.Parent = PARENT
  343. return label
  344. end
  345.  
  346. function NoOutlines(PART)
  347. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  348. end
  349.  
  350. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  351. local NEWWELD = IT(TYPE)
  352. NEWWELD.Part0 = PART0
  353. NEWWELD.Part1 = PART1
  354. NEWWELD.C0 = C0
  355. NEWWELD.C1 = C1
  356. NEWWELD.Parent = PARENT
  357. return NEWWELD
  358. end
  359.  
  360. local S = IT("Sound")
  361. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  362. local NEWSOUND = nil
  363. coroutine.resume(coroutine.create(function()
  364. NEWSOUND = S:Clone()
  365. NEWSOUND.Parent = PARENT
  366. NEWSOUND.Volume = VOLUME
  367. NEWSOUND.Pitch = PITCH
  368. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  369. NEWSOUND:play()
  370. if DOESLOOP == true then
  371. NEWSOUND.Looped = true
  372. else
  373. repeat wait(1) until NEWSOUND.Playing == false
  374. NEWSOUND:remove()
  375. end
  376. end))
  377. return NEWSOUND
  378. end
  379.  
  380. function CFrameFromTopBack(at, top, back)
  381. local right = top:Cross(back)
  382. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  383. end
  384.  
  385. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  386. function WACKYEFFECT(Table)
  387. local TYPE = (Table.EffectType or "Sphere")
  388. local SIZE = (Table.Size or VT(1,1,1))
  389. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  390. local TRANSPARENCY = (Table.Transparency or 0)
  391. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  392. local CFRAME = (Table.CFrame or Torso.CFrame)
  393. local MOVEDIRECTION = (Table.MoveToPos or nil)
  394. local ROTATION1 = (Table.RotationX or 0)
  395. local ROTATION2 = (Table.RotationY or 0)
  396. local ROTATION3 = (Table.RotationZ or 0)
  397. local MATERIAL = (Table.Material or "Neon")
  398. local COLOR = (Table.Color or C3(1,1,1))
  399. local TIME = (Table.Time or 45)
  400. local SOUNDID = (Table.SoundID or nil)
  401. local SOUNDPITCH = (Table.SoundPitch or nil)
  402. local SOUNDVOLUME = (Table.SoundVolume or nil)
  403. coroutine.resume(coroutine.create(function()
  404. local PLAYSSOUND = false
  405. local SOUND = nil
  406. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  407. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  408. PLAYSSOUND = true
  409. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  410. end
  411. EFFECT.Color = COLOR
  412. local MSH = nil
  413. if TYPE == "Sphere" then
  414. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  415. elseif TYPE == "Block" then
  416. MSH = IT("BlockMesh",EFFECT)
  417. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  418. elseif TYPE == "Wave" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  420. elseif TYPE == "Ring" then
  421. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  422. elseif TYPE == "Slash" then
  423. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  424. elseif TYPE == "Round Slash" then
  425. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  426. elseif TYPE == "Swirl" then
  427. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  428. elseif TYPE == "Skull" then
  429. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  430. elseif TYPE == "Crystal" then
  431. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  432. end
  433. if MSH ~= nil then
  434. local MOVESPEED = nil
  435. if MOVEDIRECTION ~= nil then
  436. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  437. end
  438. local GROWTH = SIZE - ENDSIZE
  439. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  440. if TYPE == "Block" then
  441. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  442. else
  443. EFFECT.CFrame = CFRAME
  444. end
  445. for LOOP = 1, TIME+1 do
  446. Swait()
  447. MSH.Scale = MSH.Scale - GROWTH/TIME
  448. if TYPE == "Wave" then
  449. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  450. end
  451. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  452. if TYPE == "Block" then
  453. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  454. else
  455. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  456. end
  457. if MOVEDIRECTION ~= nil then
  458. local ORI = EFFECT.Orientation
  459. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  460. EFFECT.Orientation = ORI
  461. end
  462. end
  463. if PLAYSSOUND == false then
  464. EFFECT:remove()
  465. else
  466. SOUND.Stopped:Connect(function()
  467. EFFECT:remove()
  468. end)
  469. end
  470. else
  471. if PLAYSSOUND == false then
  472. EFFECT:remove()
  473. else
  474. repeat Swait() until SOUND.Playing == false
  475. EFFECT:remove()
  476. end
  477. end
  478. end))
  479. end
  480.  
  481. function MakeForm(PART,TYPE)
  482. if TYPE == "Cyl" then
  483. local MSH = IT("CylinderMesh",PART)
  484. elseif TYPE == "Ball" then
  485. local MSH = IT("SpecialMesh",PART)
  486. MSH.MeshType = "Sphere"
  487. elseif TYPE == "Wedge" then
  488. local MSH = IT("SpecialMesh",PART)
  489. MSH.MeshType = "Wedge"
  490. end
  491. end
  492.  
  493. Debris = game:GetService("Debris")
  494.  
  495. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  496. local DIRECTION = CF(StartPos,EndPos).lookVector
  497. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  498. end
  499.  
  500. function turnto(position)
  501. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  502. end
  503.  
  504. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  505. if FLOOR ~= nil then
  506. coroutine.resume(coroutine.create(function()
  507. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  508. PART.CFrame = CF(POSITION)
  509. for i = 1, 45 do
  510. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  511. RingPiece.Material = FLOOR.Material
  512. RingPiece.Color = FLOOR.Color
  513. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  514. Debris:AddItem(RingPiece,SWAIT)
  515. end
  516. PART:remove()
  517. end))
  518. end
  519. end
  520.  
  521. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360)
  522. if FLOOR ~= nil then
  523. for i = 1, AMOUNT do
  524. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false)
  525. DEBREE.Material = FLOOR.Material
  526. DEBREE.Color = FLOOR.Color
  527. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  528. if DOES360 == true then
  529. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  530. else
  531. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  532. end
  533. coroutine.resume(coroutine.create(function()
  534. Swait(15)
  535. DEBREE.Parent = workspace
  536. DEBREE.CanCollide = true
  537. Debris:AddItem(DEBREE,SWAIT)
  538. end))
  539. end
  540. end
  541. end
  542.  
  543. function SpawnTrail(FROM,TO)
  544. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  545. MakeForm(TRAIL,"Cyl")
  546. local DIST = (FROM - TO).Magnitude
  547. TRAIL.Size = VT(0.1,DIST,0.1)
  548. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  549. coroutine.resume(coroutine.create(function()
  550. for i = 1, 5 do
  551. Swait()
  552. TRAIL.Transparency = TRAIL.Transparency + 0.1
  553. end
  554. TRAIL:remove()
  555. end))
  556. end
  557.  
  558. local Decal = IT("Decal")
  559. function SpawnBulletHole(POSITION)
  560. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Lily White", "Bullet hole", VT(0.2,0,0.2))
  561. local decal = Decal:Clone()
  562. decal.Parent = O1
  563. decal.Face = "Top"
  564. decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  565. local decal2 = Decal:Clone()
  566. decal2.Parent = O1
  567. decal2.Face = "Bottom"
  568. decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  569. O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  570. Debris:AddItem(O1,5)
  571. end
  572.  
  573. local asd = Instance.new("ParticleEmitter")
  574. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  575. asd.LightEmission = .1
  576. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  577. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)})
  578. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  579. asd.Transparency = bbb
  580. asd.Size = aaa
  581. asd.ZOffset = .9
  582. asd.Acceleration = Vector3.new(0, -15, 0)
  583. asd.LockedToPart = false
  584. asd.EmissionDirection = "Back"
  585. asd.Lifetime = NumberRange.new(1, 2)
  586. asd.Rotation = NumberRange.new(-100, 100)
  587. asd.RotSpeed = NumberRange.new(-100, 100)
  588. asd.Speed = NumberRange.new(10)
  589. asd.Enabled = false
  590. asd.VelocitySpread = 999
  591.  
  592. function getbloody(victim,amount)
  593. local PART = IT("Part",Effects)
  594. PART.Transparency = 1
  595. PART.Size = victim.Size
  596. PART.Anchored = true
  597. PART.CanCollide = false
  598. PART.CFrame = CF(victim.Position)
  599. local HITPLAYERSOUNDS = {"356551938","264486467"}
  600. Debris:AddItem(PART,5)
  601. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  602. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  603. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  604. local prtcl = asd:Clone()
  605. prtcl.Parent = PART
  606. prtcl:Emit(amount*10)
  607. end
  608.  
  609. function BulletDetection(FROM,TO)
  610. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  611. coroutine.resume(coroutine.create(function()
  612. if AIMHIT ~= nil then
  613. if AIMHIT.Parent ~= Character then
  614. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  615. if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
  616. ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  617. elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  618. if AIMHIT.Parent.ClassName == "Accessory" then
  619. if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  620. AIMHIT.Parent.Parent:BreakJoints()
  621. if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  622. getbloody(AIMHIT.Parent.Parent.Head,15)
  623. AIMHIT.Parent.Parent.Head:remove()
  624. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  625. end
  626. else
  627. ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(25,65),AIMHIT)
  628. end
  629. elseif AIMHIT.Name == "Head" then
  630. getbloody(AIMHIT,15)
  631. AIMHIT.Parent:BreakJoints()
  632. AIMHIT:remove()
  633. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  634. end
  635. end
  636. else
  637. CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true)
  638. SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  639. end
  640. end
  641. end
  642. end))
  643. return AIMHIT,AIMPOS,NORMAL
  644. end
  645.  
  646. --//=================================\\
  647. --|| WEAPON CREATION
  648. --\\=================================//
  649.  
  650. for i = 1, 35 do
  651. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  652. FACE.Color = C3(0,0,0)
  653. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  654. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  655. end
  656.  
  657. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  658. local Gun = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gun", VT(0, 0, 0),false)
  659. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "468351345", "468351348", VT(0.06,0.06,0.06), VT(0,0, 0))
  660. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  661.  
  662. local BODY = {}
  663.  
  664. for _, c in pairs(Character:GetDescendants()) do
  665. if c:IsA("BasePart") and c.Name ~= "Handle" then
  666. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  667. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  668. end
  669. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  670. elseif c:IsA("JointInstance") then
  671. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  672. end
  673. end
  674.  
  675. for e = 1, #BODY do
  676. if BODY[e] ~= nil then
  677. local STUFF = BODY[e]
  678. local PART = STUFF[1]
  679. local PARENT = STUFF[2]
  680. local MATERIAL = STUFF[3]
  681. local COLOR = STUFF[4]
  682. local TRANSPARENCY = STUFF[5]
  683. if PART.ClassName == "Part" and PART ~= RootPart then
  684. PART.Material = MATERIAL
  685. PART.Color = COLOR
  686. PART.Transparency = TRANSPARENCY
  687. end
  688. PART.AncestryChanged:Connect(function()
  689. PART.Parent = PARENT
  690. end)
  691. end
  692. end
  693.  
  694. function refit()
  695. Character.Parent = workspace
  696. for e = 1, #BODY do
  697. if BODY[e] ~= nil then
  698. local STUFF = BODY[e]
  699. local PART = STUFF[1]
  700. local PARENT = STUFF[2]
  701. local MATERIAL = STUFF[3]
  702. local COLOR = STUFF[4]
  703. local TRANSPARENCY = STUFF[5]
  704. if PART.ClassName == "Part" and PART ~= RootPart then
  705. PART.Material = MATERIAL
  706. PART.Color = COLOR
  707. PART.Transparency = TRANSPARENCY
  708. end
  709. if PART.Parent ~= PARENT then
  710. Humanoid:remove()
  711. PART.Parent = PARENT
  712. Humanoid = IT("Humanoid",Character)
  713. end
  714. end
  715. end
  716. end
  717.  
  718. local SKILLTEXTCOLOR = C3(0,0,0)
  719. local SKILLFONT = "SciFi"
  720. local SKILLTEXTSIZE = 7
  721.  
  722. Humanoid.Died:connect(function()
  723. refit()
  724. end)
  725.  
  726. function Blink()
  727. coroutine.resume(coroutine.create(function()
  728. if EYE ~= nil then
  729. for i = 1, 5 do
  730. Swait()
  731. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  732. EYE2.Mesh.Scale = EYE.Mesh.Scale
  733. end
  734. for i = 1, 7 do
  735. Swait()
  736. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  737. EYE2.Mesh.Scale = EYE.Mesh.Scale
  738. end
  739. EYE.Mesh.Scale = VT(1,1,1)
  740. EYE2.Mesh.Scale = EYE.Mesh.Scale
  741. end
  742. end))
  743. end
  744.  
  745. local AMMO1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 1 Frame")
  746. local AMMO2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 2 Frame")
  747. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  748. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  749.  
  750. local SKILL3TEXT = CreateLabel(SKILL1FRAME, "[Z] Shell", C3(0,0,0), 7, SKILLFONT, 0, 2, 1, "Text 3")
  751. local SKILL4TEXT = CreateLabel(SKILL2FRAME, "[X] Sinful Shell", C3(1,0,0), 8, "Antique", 0, 2, 1, "Text 4")
  752.  
  753. local AMMOIMAGE1 = IT("ImageLabel",AMMO1FRAME)
  754. AMMOIMAGE1.Size = UD2(1,0,1,0)
  755. AMMOIMAGE1.BackgroundTransparency = 1
  756. AMMOIMAGE1.BorderSizePixel = 0
  757. AMMOIMAGE1.Image = "http://www.roblox.com/asset/?id=1493961907"
  758. local AMMOIMAGE2 = IT("ImageLabel",AMMO2FRAME)
  759. AMMOIMAGE2.Size = UD2(1,0,1,0)
  760. AMMOIMAGE2.BackgroundTransparency = 1
  761. AMMOIMAGE2.BorderSizePixel = 0
  762. AMMOIMAGE2.Image = "http://www.roblox.com/asset/?id=1493962162"
  763.  
  764. --//=================================\\
  765. --|| DAMAGE FUNCTIONS
  766. --\\=================================//
  767.  
  768. function StatLabel(CFRAME, TEXT, COLOR)
  769. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  770. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  771. local BODYGYRO = IT("BodyGyro", STATPART)
  772. game:GetService("Debris"):AddItem(STATPART ,5)
  773. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  774. BILLBOARDGUI.Adornee = STATPART
  775. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  776. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  777. BILLBOARDGUI.AlwaysOnTop = false
  778. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  779. TEXTLABEL.BackgroundTransparency = 1
  780. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  781. TEXTLABEL.Text = TEXT
  782. TEXTLABEL.Font = SKILLFONT
  783. TEXTLABEL.FontSize="Size42"
  784. TEXTLABEL.TextColor3 = COLOR
  785. TEXTLABEL.TextStrokeTransparency = 0
  786. TEXTLABEL.TextScaled = true
  787. TEXTLABEL.TextWrapped = true
  788. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  789. for i = 1, 10 do
  790. Swait()
  791. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  792. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  793. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  794. end
  795. THEPART.Parent = nil
  796. end),STATPART, TEXTLABEL)
  797. end
  798.  
  799. --//=================================\\
  800. --|| DAMAGING
  801. --\\=================================//
  802.  
  803. function ApplyDamage(Humanoid,Damage,TorsoPart)
  804. local defence = Instance.new("BoolValue",Humanoid.Parent)
  805. defence.Name = ("HitBy"..Player.Name)
  806. game:GetService("Debris"):AddItem(defence, 0.001)
  807. Damage = Damage * DAMAGEMULTIPLIER
  808. if Humanoid.Health ~= 0 then
  809. local CritChance = MRANDOM(1,100)
  810. if Damage > Humanoid.Health then
  811. Damage = math.ceil(Humanoid.Health)
  812. if Damage == 0 then
  813. Damage = 0.1
  814. end
  815. end
  816. Humanoid.Health = Humanoid.Health - Damage
  817. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  818. end
  819. end
  820.  
  821. function Ghostify(POSITION,RANGE)
  822. local CHILDREN = workspace:GetDescendants()
  823. for index, CHILD in pairs(CHILDREN) do
  824. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  825. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  826. if HUM then
  827. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  828. if TORSO then
  829. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  830. local GHOST = GHOSTBASE:Clone()
  831. GHOST.Parent = Effects
  832. GHOST.Torso.CFrame = TORSO.CFrame
  833. table.insert(GHOSTS,GHOST)
  834. CHILD:remove()
  835. end
  836. end
  837. end
  838. end
  839. end
  840. end
  841.  
  842. --//=================================\\
  843. --|| ATTACK FUNCTIONS AND STUFF
  844. --\\=================================//
  845.  
  846. function Shell()
  847. ATTACK = true
  848. Rooted = false
  849. local GYRO = IT("BodyGyro",RootPart)
  850. GYRO.D = 750
  851. GYRO.P = 20000
  852. GYRO.MaxTorque = VT(0,40000000,0)
  853. for i=0, 1, 0.1 / Animation_Speed do
  854. Swait()
  855. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  856. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  857. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
  858. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  859. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  860. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  861. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
  862. end
  863. GYRO:remove()
  864. CreateSound(696483710, Gun, 5, 1, false)
  865. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p)
  866. SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS)
  867. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  868. for i=0, 0.3, 0.1 / Animation_Speed do
  869. Swait()
  870. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  871. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
  872. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  873. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  874. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  875. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
  876. end
  877. ATTACK = false
  878. Rooted = false
  879. end
  880.  
  881. function Taunt()
  882. ATTACK = true
  883. local LAUGH = nil
  884. coroutine.resume(coroutine.create(function()
  885. repeat
  886. Swait()
  887. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  888. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  889. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  890. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  891. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  892. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  893. until LAUGH ~= nil
  894. repeat
  895. Swait()
  896. LAUGH.Parent = Head
  897. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  898. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  899. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  900. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  901. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  902. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  903. until LAUGH.Playing == false
  904. ATTACK = false
  905. end))
  906. wait(0.1)
  907. sick:Stop()
  908. LAUGH = CreateSound(184605339, Head, 10, 1, false)
  909. sick:Resume()
  910. end
  911.  
  912. function SinfulShell()
  913. ATTACK = true
  914. Rooted = false
  915. local GYRO = IT("BodyGyro",RootPart)
  916. GYRO.D = 750
  917. GYRO.P = 20000
  918. GYRO.MaxTorque = VT(0,40000000,0)
  919. for i=0, 1, 0.1 / Animation_Speed do
  920. Swait()
  921. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  922. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  923. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
  924. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  926. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
  928. end
  929. GYRO:remove()
  930. CreateSound(696483710, Gun, 5, 1, false)
  931. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  932. coroutine.resume(coroutine.create(function()
  933. local Bullet = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Lily White", "Sinful bullet", VT(0,0,0))
  934. CreateMesh("SpecialMesh", Bullet, "FileMesh", "94295100", "", VT(6, 6, 7), VT(0,0, 0))
  935. Bullet.CFrame = Gun.CFrame*CF(1.5,0.5,0)
  936. local AIMPOINT = Mouse.Hit.p
  937. local STARTPOS = Gun.CFrame*CF(1.5,0.5,0).p
  938. local VECTOR = CF(STARTPOS,AIMPOINT)
  939. local IMPACTED = false
  940. CreateSound(1393698948, Bullet, 10, 1, true)
  941. for E = 1, 50 do
  942. if IMPACTED == true then
  943. break
  944. end
  945. local TARGETPOINT = VECTOR*CF(0,0,-E*5)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,1,0).p
  946. Bullet.CFrame = CF(Bullet.Position,TARGETPOINT)
  947. for i = 1, 5 do
  948. Swait()
  949. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(1,1,1), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i+E, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  950. Bullet.CFrame = Bullet.CFrame*CF(0,0,-1)
  951. local AIMHIT,AIMPOS,NORMAL = Raycast(Bullet.Position,Bullet.CFrame.lookVector,1.3,Character)
  952. if AIMHIT ~= nil then
  953. IMPACTED = true
  954. break
  955. end
  956. end
  957. end
  958. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(9,9,9), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 182765513, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
  959. for i = 1, 7 do
  960. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,15,1), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  961. end
  962. Ghostify(Bullet.Position,10)
  963. Bullet:remove()
  964. end))
  965. for i=0, 0.3, 0.1 / Animation_Speed do
  966. Swait()
  967. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  968. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
  969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  970. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  971. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  972. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
  973. end
  974. ATTACK = false
  975. Rooted = false
  976. end
  977.  
  978. --//=================================\\
  979. --|| ASSIGN THINGS TO KEYS
  980. --\\=================================//
  981.  
  982. function MouseDown(Mouse)
  983. if ATTACK == false then
  984. end
  985. end
  986.  
  987. function MouseUp(Mouse)
  988. HOLD = false
  989. end
  990.  
  991. function KeyDown(Key)
  992. KEYHOLD = true
  993. if Key == "z" and ATTACK == false then
  994. Shell()
  995. end
  996.  
  997. if Key == "t" and ATTACK == false then
  998. Taunt()
  999. end
  1000.  
  1001. if Key == "x" and ATTACK == false then
  1002. SinfulShell()
  1003. end
  1004. end
  1005.  
  1006. function KeyUp(Key)
  1007. KEYHOLD = false
  1008. end
  1009.  
  1010. Mouse.Button1Down:connect(function(NEWKEY)
  1011. MouseDown(NEWKEY)
  1012. end)
  1013. Mouse.Button1Up:connect(function(NEWKEY)
  1014. MouseUp(NEWKEY)
  1015. end)
  1016. Mouse.KeyDown:connect(function(NEWKEY)
  1017. KeyDown(NEWKEY)
  1018. end)
  1019. Mouse.KeyUp:connect(function(NEWKEY)
  1020. KeyUp(NEWKEY)
  1021. end)
  1022.  
  1023. --//=================================\\
  1024. --\\=================================//
  1025.  
  1026.  
  1027. function unanchor()
  1028. if UNANCHOR == true then
  1029. g = Character:GetChildren()
  1030. for i = 1, #g do
  1031. if g[i].ClassName == "Part" then
  1032. g[i].Anchored = false
  1033. end
  1034. end
  1035. end
  1036. end
  1037.  
  1038.  
  1039. --//=================================\\
  1040. --|| WRAP THE WHOLE SCRIPT UP
  1041. --\\=================================//
  1042.  
  1043. Humanoid.Changed:connect(function(Jump)
  1044. if Jump == "Jump" and (Disable_Jump == true) then
  1045. Humanoid.Jump = false
  1046. end
  1047. end)
  1048.  
  1049. local BLINKLOOP = 0
  1050.  
  1051. while true do
  1052. Swait()
  1053. script.Parent = WEAPONGUI
  1054. ANIMATE.Parent = nil
  1055. Humanoid.Parent = Character
  1056. if Humanoid then
  1057. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1058. IDLEANIMATION:Play()
  1059. end
  1060. SINE = SINE + CHANGE
  1061. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1062. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1063. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1064. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1065. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1066. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1067. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1068. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1069. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1070. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1071. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1072. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1073. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1074. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1075. end
  1076. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1077. ANIM = "Jump"
  1078. if ATTACK == false then
  1079. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1083. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1085. end
  1086. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1087. ANIM = "Fall"
  1088. if ATTACK == false then
  1089. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1093. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1095. end
  1096. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1097. ANIM = "Idle"
  1098. if ATTACK == false then
  1099. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1101. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1102. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1103. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1104. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1105. end
  1106. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1107. ANIM = "Walk"
  1108. if ATTACK == false then
  1109. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1110. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 3 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1111. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(30), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1112. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1113. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1114. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1115. end
  1116. end
  1117. unanchor()
  1118. Humanoid.MaxHealth = "inf"
  1119. Humanoid.Health = "inf"
  1120. if Rooted == false then
  1121. Disable_Jump = false
  1122. Humanoid.WalkSpeed = Speed
  1123. elseif Rooted == true then
  1124. Disable_Jump = true
  1125. Humanoid.WalkSpeed = 0
  1126. end
  1127. sick.SoundId = "rbxassetid://303490532"
  1128. sick.Looped = true
  1129. sick.Pitch = 0.7
  1130. sick.Volume = 3
  1131. sick.Playing = true
  1132. sick.Parent = Torso
  1133. if Head:FindFirstChild("face") then
  1134. Head.face.Texture = "rbxassetid://0"
  1135. end
  1136. BLINKLOOP = BLINKLOOP + 1
  1137. if BLINKLOOP >=650 then
  1138. BLINKLOOP = 0
  1139. Blink()
  1140. end
  1141. if #GHOSTS>0 then
  1142. for e=1,#GHOSTS do
  1143. if GHOSTS[e]~=nil then
  1144. local Thing=GHOSTS[e]
  1145. if Thing~=nil then
  1146. if Thing:FindFirstChild("Head") then
  1147. if Thing:FindFirstChild("Head"):FindFirstChild("face") then
  1148. Thing:FindFirstChild("Head").face.Texture = "rbxassetid://479674570"
  1149. end
  1150. if Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound") then
  1151. Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound"):remove()
  1152. end
  1153. end
  1154. local TORSO = Thing:FindFirstChild("Torso")
  1155. if TORSO then
  1156. TORSO.Anchored = false
  1157. local ROOT = Thing.HumanoidRootPart
  1158. local RootJoint1 = ROOT:FindFirstChild("RootJoint")
  1159. local Neck1 = TORSO:FindFirstChild("Neck")
  1160. local RightShoulder1 = TORSO:FindFirstChild("Right Shoulder")
  1161. local LeftShoulder1 = TORSO:FindFirstChild("Left Shoulder")
  1162. local RightHip1 = TORSO:FindFirstChild("Right Hip")
  1163. local LeftHip1 = TORSO:FindFirstChild("Left Hip")
  1164. if ROOT and RootJoint1 then
  1165. local VELOCITY = (ROOT.Velocity * VT(1, 0, 1)).magnitude
  1166. if VELOCITY < 1 then
  1167. RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  1168. Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  1169. RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  1170. LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  1171. RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1172. LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1173. elseif VELOCITY > 1 then
  1174. RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  1175. Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  1176. RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  1177. LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  1178. RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1179. LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1180. end
  1181. end
  1182. local Human = Thing.Humanoid
  1183. if Human then
  1184. Human.HipHeight = 0.3
  1185. for _, c in pairs(Thing:GetChildren()) do
  1186. if c.ClassName == "Part" and c.Transparency < 1 then
  1187. c.Color = C3(0,0,0)
  1188. c.Transparency = 0.65 + 0.15 * COS(SINE / 25)
  1189. elseif c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
  1190. c:remove()
  1191. end
  1192. end
  1193. if Human then
  1194. local IDLEANIMATION = Human:LoadAnimation(ROBLOXIDLEANIMATION)
  1195. IDLEANIMATION:Play()
  1196. end
  1197. local list = game.Workspace:children()
  1198. local torso = nil
  1199. local dist = 50
  1200. local temp = nil
  1201. local human = nil
  1202. local temp2 = nil
  1203. local OwnerInDanger = false
  1204. for x = 1, #list do
  1205. temp2 = list[x]
  1206. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
  1207. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1208. human = temp2:findFirstChildOfClass("Humanoid")
  1209. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1210. if (temp.Position - Torso.Position).magnitude < 15 then
  1211. OwnerInDanger = true
  1212. newdist = (temp.Position - TORSO.Position).magnitude
  1213. dist = (Torso.Position - temp.Position).magnitude
  1214. Human:MoveTo(temp.Position)
  1215. torso = temp
  1216. if newdist < 7 then
  1217. torso.CFrame = CF(torso.Position,TORSO.Position)*CF(0,0,5)
  1218. CreateSound(814168787, temp, 1, 2, false)
  1219. ApplyDamage(human,MRANDOM(15,35),temp)
  1220. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1221. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = torso.CFrame*CF(0,-4*torso.Size.Y/2,0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1222. end
  1223. end
  1224. end
  1225. end
  1226. end
  1227. if OwnerInDanger == false then
  1228. for x = 1, #list do
  1229. temp2 = list[x]
  1230. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
  1231. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1232. human = temp2:findFirstChildOfClass("Humanoid")
  1233. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1234. if (temp.Position - Torso.Position).magnitude < dist then
  1235. newdist = (temp.Position - TORSO.Position).magnitude
  1236. Human:MoveTo(temp.Position)
  1237. torso = temp
  1238. if newdist < 15 then
  1239. if MRANDOM(1,35) == 1 then
  1240. CreateSound(438665935, temp, 1, 3, false)
  1241. ApplyDamage(human,MRANDOM(2,20),temp)
  1242. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1243. end
  1244. end
  1245. end
  1246. end
  1247. end
  1248. end
  1249. end
  1250. if torso == nil then
  1251. Human.WalkSpeed = Speed -0.2
  1252. if (Torso.Position - TORSO.Position).magnitude < 12 and (Torso.Position - TORSO.Position).magnitude >= 11 then
  1253. Human:MoveTo(TORSO.Position)
  1254. elseif (Torso.Position - TORSO.Position).magnitude > 15 then
  1255. Human:MoveTo(Torso.Position)
  1256. elseif (Torso.Position - TORSO.Position).magnitude < 11 then
  1257. Human:MoveTo(CF(Torso.Position,TORSO.Position)*CF(0,0,-5).p)
  1258. end
  1259. else
  1260. if OwnerInDanger == false then
  1261. Human.WalkSpeed = Speed*1.2
  1262. else
  1263. Human.WalkSpeed = Speed*5
  1264. end
  1265. end
  1266. if Human.Health == 0 then
  1267. Thing:remove()
  1268. table.remove(GHOSTS,e)
  1269. else
  1270. Human.Health = Human.Health + 0.5
  1271. end
  1272. else
  1273. Thing:remove()
  1274. table.remove(GHOSTS,e)
  1275. end
  1276. else
  1277. Thing:remove()
  1278. table.remove(GHOSTS,e)
  1279. end
  1280. end
  1281. end
  1282. end
  1283. end
  1284. refit()
  1285. end
  1286.  
  1287. --//=================================\\
  1288. --\\=================================//
  1289.  
  1290.  
  1291.  
  1292.  
  1293.  
  1294. --//====================================================\\--
  1295. --|| END OF SCRIPT
  1296. --\\====================================================//--
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