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The Return: Party Inventory

Shay2014 Dec 22nd, 2017 (edited) 467 Never
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  1. Party Inventory
  2. ---------------
  3. Current worth: 798 bits
  4.     Other: Norv: 20, Violet: 820, Aurora: 0
  5.  
  6. ------------------
  7. PROWLER HEART (x3)
  8. ------------------
  9. The misshapen crystal at the core of every Prowler. Shadowy tendrils can be seen writhing within, pulsing with dark magic of the sort only practiced in the Necropolis Litharge.
  10.  
  11. Currently held by: Zunden (x1), Silver Song (x2)
  12.  
  13. ------------
  14. REGIONAL MAP
  15. ------------
  16. A map of the surrounding landscape of a certain corner of the Echoes. Shows the lands south of the Shifting Sands all the way to the coast.
  17.  
  18. https://mlpg.co/q/src/1514728193836.jpg
  19.  
  20. Currently held by: Norvegicus
  21.  
  22. -------------------
  23. SWORD OF BANISHMENT
  24. -------------------
  25. >Single, deals +2 hits vs. Prowlers
  26. An ornate silver sword, often used in Banishment rituals. Despite its ceremonial purpose, it is quite effective as a weapon, especially when facing the magical fiends that plague the Echoes.
  27.  
  28. Currently held by: Aurora
  29.  
  30. ----------------
  31. ADVENTURING PACK
  32. ----------------
  33. A large leather backpack containing a variety of important items for traveling in the wilderness. It includes two full waterskins, several packets of rations, a compass, a good length of rope, pots and pans, a blank journal, a quill and ink, a hatchet, and some flint and tinder.
  34.  
  35. Currently held by: Norvegicus
  36.  
  37. --------------------
  38. SCROLL: HOMING MAGIC
  39. --------------------
  40. A scroll of parchment with a magical enchantment. When used, it triggers a unique spell, and disintegrates after use.
  41.  
  42. Currently held by: Rabi
  43.  
  44. ----------------------
  45. CAMPING EQUIPMENT (x2)
  46. ----------------------
  47. Standard camping equipment commonly used by travelers. It includes a simple cloth tent and some mattresses, as well as tent pegs. Tents can fit two normal sized ponies.
  48.  
  49. Currently held by: Rabi, Silver
  50.  
  51. -------------
  52. HUNTING KNIFE
  53. -------------
  54. A simple knife with a wooden handle, used for a variety of purposes while on the move. Can be an effective weapon, in the right hands.
  55.  
  56. Currently held by: Silver
  57.  
  58. ----------------------
  59. FIRE STARTING KIT (x2)
  60. ----------------------
  61. A simple flint and tinder setup, guaranteed to get a merry blaze going in no time. An invaluable asset for would-be campers.
  62.  
  63. Currently held by: Rabi, Silver
  64.  
  65. -----------
  66. OIL LANTERN
  67. -----------
  68. A simple metal and glass lantern that can provide a significant amount of light. Unfortunately, it only lasts so long before it runs out of fuel.
  69.  
  70. Currently held by: Silver
  71.  
  72. --------
  73. SPYGLASS
  74. --------
  75. An ingenious invention allowing one to see distant objects up close. Its utility depends greatly on the user's imagination.
  76.  
  77. Currently held by: Rabi
  78.  
  79. -------------------
  80. SLEEPER FRUIT (x7)
  81. -------------------
  82. Huge, golden fruits harvested from a Sleeper Orchard, right from under the nose of its Keeper. Although they look, smell and taste delicious, their flesh and juice will put just about anything to sleep, and as thus make for a valuable poison.
  83.  
  84. Currently held by: Silver (x2), Norvegicus (x1), Violet (x4)
  85.  
  86. -------------
  87. ANTIVENOM (x13)
  88. -------------
  89. Runny green potion vials of an unknown composition. Effective for cleansing the body of all sorts of poisons.
  90.  
  91. Currently held by: All (x2 except for Zunden - x1)
  92.  
  93. --------------------
  94. PROTECTIVE MASK (x5)
  95. --------------------
  96. A strip of silky cloth made to cover the nose and mouth, protecting from harmful gases. One size fits most, save for those who are unusually large or small.
  97.  
  98. Currently held by: All
  99.  
  100. --------------------
  101. SLEEPER POISON (x12)
  102. --------------------
  103. A poison that can be applied to weapons. Once affected, the target falls into a deep slumber after one round for 12 hours, or until the end of combat. They cannot be woken during this time, save by taking enough damage that would render them helpless. Non-living beings are immune to this poison, as are Orchard Keepers.
  104.  
  105. Currently held by: Norvegicus
  106.  
  107. ------------------
  108. SPLINTERWOOD ARROW
  109. ------------------
  110. >ranged; Fire a unique arrow that bounces from target to target. On a hit, roll an additional 1d10 to strike another target nearby. This effect can be used up to 5 times in succession, but is canceled by a failure. Splinterwood Arrow cannot be used again until you take a turn to retrieve it.
  111.  
  112. A unique arrow with a broad head of shining green metal. Possessing a magical enchantment, it can be controlled by its user to bounce from target to target, possessing infallible accuracy.
  113.  
  114. Currently held by: Rabi
  115.  
  116. ---------------
  117. PROWLER'S SNARE
  118. ---------------
  119. >spell, recharge 3; Conjure shadowy tentacles to bind a target in place, rendering them immobile for 1d6 turns. On a crit, this roll also gets a +1 bonus, but the effect cannot last more than 6 rounds. A Snared target may roll to break free of the spell. Larger targets, as well as those tainted with dark magic, may be more resistant or outright immune to Snare.
  120.  
  121. A copper bracelet encrusted with fragments of a Prowler's heart. Pulsates with the dark energy associated with the terrible monsters that lurk in the Echoes.
  122.  
  123. Currently held by: Zunden
  124.  
  125. ----------
  126. DREAMWATER
  127. ----------
  128. >uses remaining: 4
  129.  
  130. A bottle of crystal pure water from the Dreaming Spring. Whoever the user thinks of while drinking this water, they will be able to see in their dreams. However, the user remains on the astral plane while visiting the target, and cannot be detected or interacted with, nor can they affect the world itself in this state.
  131.  
  132. Currently held by: Hermodur
  133.  
  134. -----------------
  135. RIPE CERIMAN (x3)
  136. -----------------
  137. Long, cucumber-like fruit with hard exteriors like a pineapple. Their flesh is slightly sour and stringy, but not unpleasant. Found growing in certain bushes in tropical regions of the Echoes.
  138.  
  139. Currently held by: Rabi
  140.  
  141. ------------------------
  142. LUNAR KINSHIP TOKEN (x5)
  143. ------------------------
  144. >automatic; Teleport from your current location to the Moonlight Monastery, and back again. Only works on one person at a time. One time use only.
  145.  
  146. A large, flat lapis lazuli carved from the legendary Eye of Luna. Sharing a bond with the stone they were spawned from, they will transport their user to the Eye upon being invoked, and then back again. They are extremely fragile, however, and will break upon being expended.
  147.  
  148. Currently held by: Hermodur, Rabi, Silver Song, Zunden, Norvegicus
  149.  
  150. --------------
  151. BAG OF HOLDING
  152. --------------
  153. A small, silky, silver pouch. Possesses a magical enchantment that allows it to store a nearly infinite number of items inside it. A highly valued item for any adventurer.
  154.  
  155. Currently held by: Zunden
  156.  
  157. -------------
  158. DESERT OUTFIT
  159. -------------
  160. Clothes acquired from the traveling saurian merchants. Provide minimal defence, but excellent protection against desert environments.
  161.  
  162. Currently held by: Hermodur, Norvegicus, Silver, Zunden
  163.  
  164. -------------
  165. ANIMAL TREATS
  166. -------------
  167. Paper bags full of small pellets enjoyed by animals of all shapes and sizes. A favorite of many pet owners throughout the Echoes. Also useful as bait for some creatures.
  168.  
  169. Currently held by: Norvegicus
  170.  
  171. ---------------
  172. TRAPPER'S TOOLS
  173. ---------------
  174. A portable box containing tools suitable for arming all manner of traps. Includes a selection of caltrops as well as a bear trap, along with a foldable shovel, metal spikes for a pitfall, a spool of rope as well as one of string (15 feet each), a jar of dirt, and a variety of components: pegs, springs, tripwire triggers, wedges, wooden planks and the like. Some enemies may be easily able to escape certain traps. In addition, it comes with various delicate tools useful for disarming said traps.
  175.  
  176. Currently held by: Norvegicus
  177.  
  178. ----------
  179. TRICK COIN
  180. ----------
  181. A seemingly ordinary one bit coin; however, for reasons unknown, it will always land heads when flipped, no matter what. It has both its sides, but it has never been witnessed landing tails.
  182.  
  183. Currently held by: Norvegicus
  184.  
  185. -------
  186. BLISTER
  187. -------
  188. >ranged, causes Blind effect on a natural crit
  189.  
  190. A leather sling that comes with a pouch containing fragile metal pods. A weaponized version of the fungus harvested for Miasma Pods in some parts of the Echoes, this refined strain of the poison within the pods is volatile and acidic in nature, having the potential to cause severe harm.
  191.  
  192. Currently held by: Silver
  193.  
  194. --------
  195. BESTIARY
  196. --------
  197. A thick leatherbound tome containing information on the various flora and fauna of the Echoes, including their behavior, territory, diet and elemental strengths and weaknesses. Curiously, many of its pages are blank, with more entries appearing according to the owner of the book's experiences.
  198.  
  199. Currently held by: Zunden
  200.  
  201. ------------
  202. WATER EATERS
  203. ------------
  204. A nondescript tin containing a dozen small pink crystals. They grow to remarkable size when doused in water, creating bubbles of air to allow one to traverse even the most turbulent bodies of water.
  205.  
  206. Currently held by: Rabi
  207.  
  208. ----------------------
  209. HARBINGER: EBONY RAVEN
  210. ----------------------
  211. A magical wooden figurine of a raven. When activated (an automatic action), it turns into an actual raven that will obey any of the wielder or their allies' commands. This raven persists for up to 24 hours or until recalled, and possesses the unique ability to replicate its owner's voice, effectively allowing it to relay messages to whoever the owner chooses. The raven only needs a description of the message's recipient in order to find and deliver the message. If slain, it reverts back into a figurine.
  212.  
  213. Currently held by: Rabi
  214.  
  215. ---------------
  216. COMPASS OF WANT
  217. ---------------
  218. An ornate wooden compass with a gold trim. Possesses a rare magical enchantment; it does not point north like any other compass, but instead towards whatever the user wills it to, no matter the distance.
  219.  
  220. Currently held by: Zunden
  221.  
  222. -------
  223. CUBELET
  224. -------
  225. A tiny gelatinous cube that makes up the much larger colonial organism. While it does not do much, it can be useful for disposing of organic rubbish. It is stored in a glass bottle.
  226.  
  227. Currently held by: Zunden
  228.  
  229. -------------
  230. DECK OF CARDS
  231. -------------
  232. A simple deck of cards. Useful for playing games or performing magic tricks.
  233.  
  234. Currently held by: Norvegicus
  235.  
  236. ---------------
  237. BRONTIDE AMULET
  238. ---------------
  239. >passive; -1 hit taken from lightning magic attacks
  240.  
  241. A plain bronze amulet with an emerald pendant common among spellswords. It contains a simple warding enchantment designed to fend off lightning attacks.
  242.  
  243. Currently held by: Norvegicus
  244.  
  245. ----------------------
  246. SILVERMANE KITE SHIELD
  247. ----------------------
  248. >Bulwark: automatic instant, recharge 4; You negate all incoming physical damage. If the source is a ranged attack, you can reflect the projectile back at your attacker, dealing 1 less hit of damage than the original attack, minimum 1.
  249.  
  250. An enchanted kite shield often used by the famed Silvermane Knights of Andraxis. When timed properly, it can provide even greater protection than a normal shield, shrugging off all but the most powerful of blows with ease.
  251.  
  252. Currently held by: Hermodur
  253.  
  254. --------------------
  255. ROYAL BATTLE RAIMENT
  256. --------------------
  257. >passive; -1 hit taken from Dark magic attacks
  258.  
  259. An armored dress made for a long-forgotten duchess of Canterlot who had a notorious taste for battle and a distate for warlocks. Offers significant protection against dark magic.
  260.  
  261. Currently held by: Silver
  262.  
  263. ----------------
  264. CHANNELER'S RING
  265. ----------------
  266. >Flash: spell, recharge 3; Emit a burst of magical energy, attuned to an element of your choice. Affects enemies all around you, but does not deal damage unless on crit, instead debuffing them with the effects of your chosen element.
  267.  
  268. A ring with a curious design across its surface, almost like interwoven leaves. A faint green light shines from within it. Designed for magical warriors to focus in combat, the ring allows the user to concentrate their energy into erratic bursts.
  269.  
  270. Currently held by: Zunden
  271.  
  272. -------------
  273. SCROLL: HASTE
  274. -------------
  275. A scroll of parchment with a magical enchantment. When used, it triggers a unique spell, and disintegrates after use.
  276.  
  277. Currently held by: Hermodur
  278.  
  279. --------------
  280. GHILLIE MANTLE
  281. --------------
  282. >passive; +2 to Stealth or Hide rolls when in areas ripe with plantlife
  283.  
  284. A hooded cloak patterned to resemble undergrowth, allowing for extremely effective stealth in woodland and forest areas.
  285.  
  286. Currently held by: Silver
  287.  
  288. ------------
  289. BOTTLED SHIP
  290. ------------
  291. A model ship contained in a glass bottle. Unknown to the naked eye, the ship is quite real, and will expand into a fully fledged galleon should the bottle ever be broken. Handle with care.
  292.  
  293. Currently held by: Zunden
  294.  
  295. --------------------
  296. OSTVENGR SIGNET RING
  297. --------------------
  298. An old, heavy ring with the crest of House Ostvengr, erstwhile lords of the Weeping City. The crest is prominent, and seems to be designed to fit into something as a key.
  299.  
  300. Currently held by: Zunden
  301.  
  302. ----------------
  303. LUTE OF THE MOON
  304. ----------------
  305. >catalyst
  306. >passive; Spells cast from the Lute of the Moon gain bonuses or maluses depending on the phase of the moon; +2 when it is full, +1 when waxing, -1 when waning, -2 when new.
  307.  
  308. An old wooden lute painted white, bearing a striking lunar motif on its surface. Enchanted to serve as a catalyst for spellcasters, in the hands of an accomplished instrumentalist. Appears to be part of a set of 2.
  309.  
  310. Currently held by: Zunden
  311.  
  312. ------------
  313. DREAMCATCHER
  314. ------------
  315. >Passive; grants passive immunity to psychic attacks when sleeping, and a +1 to resisting their effects otherwise.
  316.  
  317. An odd circular item with a pattern much like a net, with several adornments such as beads, feathers and gems. Sometimes used by certain reclusive tribes.
  318.  
  319. Currently held by: Rabi
  320.  
  321. -------------
  322. BATTLE FINERY
  323. -------------
  324. A fancy maroon three-piece suit. While it outwardly resembles ordinary clothes, the inner padding consists of special hardened leather, making it rather effective both in social situations and as lightweight armor should the need arise.
  325.  
  326. Currently held by: Hermodur
  327.  
  328. -------------------
  329. FULCRUM - LADY LUCK
  330. -------------------
  331. A magical artifact known as a Fulcrum, the object that controls the Sanctuary to which it is bound. This Fulcrum is bound to the flying ship known as the Lady Luck, and takes the form of a silver pendant.
  332.  
  333. Beware; the experience of using a Fulcrum takes a heavy toll on one's mind and soul. Even the prepared will find themselves overwhelmed by the power contained within.
  334.  
  335. Using the Fulcrum grants access to the unique skills Dominion and Call Servitor.
  336.  
  337. >Dominion: spell; You reach out to the Sanctuary and attempt to manipulate it however you wish, essentially attempting to gain control over the construct. Failure to do so may have catastrophic consequences, and can result in pain or seizure for the user.
  338.  
  339. >Call Servitor: spell; You summon one of the phantasms dwelling inside a Sanctuary, calling it to your side. These entities  may only communicate their thoughts to you, and cannot speak directly. Servitors count as taking up a minion slot. On a critfail, control of the Fulcrum is broken, and the Servitor turns hostile if they are not accustomed to your presence. Call Servitor is automatic if not in combat and having already cast Dominion.
  340.  
  341. Currently held by: Zunden
  342.  
  343. ----------
  344. TIGER COIN
  345. ----------
  346. An odd looking coin, black on one side and orange on the other, with a snarling fanged maw embossed on both.
  347.  
  348. Of little monetary worth, these tokens are used as a special form of currency within the nefarious Tiger Clan of Braildorn. One of them is equal to one favor from the Clan, no strings attached. Use with caution.
  349.  
  350. Currently held by: Hermodur
  351.  
  352. -------------
  353. DREAM FEATHER
  354. -------------
  355. >unidentified
  356.  
  357. A strange black feather, taken from a world of dreams.
  358.  
  359. Currently held by: Norvegicus
  360.  
  361. --------------
  362. ASHBRANDY (x3)
  363. --------------
  364. >automatic: the next two attacks that would send you helpless leave you at 1 hit remaining instead
  365.  
  366. One of the great potionsmith Carnifex's concoctions. An opaque reddish orange tonic that fizzes idly.
  367.  
  368. Currently held by: Norvegicus, Zunden (x2)
  369.  
  370. ---------
  371. DOOMSHINE
  372. ---------
  373. >automatic: take 4 hits on use, but gain autocrits on all rolls for 2 rounds
  374.  
  375. One of the great potionsmith Carnifex's concoctions. A violent watery black liquid that constantly churns and roils.
  376.  
  377. Currently held by: Norvegicus
  378.  
  379. ------------------
  380. MAGUS' GIMLET (x2)
  381. ------------------
  382. >automatic: user gains access to any spell skill they wish, but may only cast it once as an automatic action
  383.  
  384. One of the great potionsmith Carnifex's concoctions. A wondrous brew that shimmers with colors hitherto unknown.
  385.  
  386. Currently held by: Zunden, Aurora
  387.  
  388. ---------------
  389. GOOD LUCK CHARM
  390. ---------------
  391. A copper coin-shaped charm with a four-leaved clover on one side and a rabbit's foot on the other. It seems to possess a magical enchantment of some sort.
  392.  
  393. Currently held by: Norvegicus
  394.  
  395. ----------------------
  396. MASTER CHEF'S UTENSILS
  397. ----------------------
  398. A large set of cooking utensils. Any meal prepared with these tools will almost invariably be delicious; however, if the user performs poorly, they will hear the voice of the tools' previous owner berating them with colorful insults, pressuring them to do better.
  399.  
  400. Currently held by: Norvegicus
  401.  
  402. -----------------------
  403. SKULL OF THE MAD ORACLE
  404. -----------------------
  405. A gleaming silver pony skull with green gems in the eye sockets. When asked a question, it has a 1 in 10 chance of relaying a cryptic answer from beyond, but will usually either cast aspersions on the wielder or tell a low-caliber joke.
  406.  
  407. The Mad Oracle, as it turns out, is the severed head of a noble called Purdue, who has a split personality in the form of the jester Mercutio. Normally the jester is in control, but on occasion the noble will emerge and be of some use.
  408.  
  409. Currently held by: Norvegicus
  410.  
  411. -------------
  412. WAND: BOLSTER
  413. -------------
  414. >uses remaining: 2
  415.  
  416. A magical wand that allows even those unattuned to the arcane arts to cast spells. This one is enchanted with the Bolster spell.
  417.  
  418. Currently held by: Norvegicus
  419.  
  420. -----------
  421. WAND: HASTE
  422. -----------
  423. >uses remaining: 1
  424.  
  425. A magical wand that allows even those unattuned to the arcane arts to cast spells. This one is enchanted with the Haste spell.
  426.  
  427. Currently held by: Norvegicus
  428.  
  429. -----------
  430. SWANKY SUIT
  431. -----------
  432. A fancy red and white suit. Provides minimal protection in combat, but at least the wearer will look good.
  433.  
  434. Currently held by: Norvegicus
  435.  
  436. ----------------
  437. BOTTLED PHANTASM
  438. ----------------
  439. A bottle containing the trapped spirit of Kairon Irse, erstwhile Queen of Equestria, forgotten to history. She is desperate to find a way home.
  440.  
  441. Currently held by: Norvegicus
  442.  
  443. ---------------
  444. SEWING KIT (x2)
  445. ---------------
  446. A simple sewing kit with all the necessary tools and materials: spools of thread, needles, scissors, etcetera.
  447.  
  448. Currently held by: Silver, Zunden
  449.  
  450. ----------------
  451. MOONLIGHT SONATA
  452. ----------------
  453. >unidentified
  454.  
  455. A mysterious piece of sheet music, several pages long, which resonates with profound magical power. When read under moonlight, the viewer will find themselves able to read the music and play it on any instruments that may be at hand. Curiously, attempts to read this piece during the daytime are futile, as to those who can normally read music, the notes and notations will appear nonsensical and/or downright impossible to perform on any existing instrument. It appears to have other anomalous magical properties, to be revealed under closer examination and/or experimentation.
  456.  
  457. Currently held by: Zunden
  458.  
  459. -----
  460. KUKRI
  461. -----
  462. A large broad knife with a leaf-like blade. Often used for chopping away undergrowth during expeditions, this weapon is intended for slashing and hacking, not so much stabbing.
  463.  
  464. Currently held by: Violet
  465.  
  466. ---------------
  467. BLACKJAW TROPHY
  468. ---------------
  469. The severed claw of one of the Beasts of Braildorn, a remarkably large Blackjaw balaur. An impressive trophy for an impressive hunt.
  470.  
  471. Currently held by: Norvegicus
  472.  
  473. --------------------
  474. PRISONERS' RAGS (x7)
  475. --------------------
  476. Sets of tattered, hooded rags. Useful for concealing one's face and frame.
  477.  
  478. Currently held by: Norv, Hermodur, Zunden, Rabi, Silver, Violet, Aurora
  479.  
  480. -------
  481. SPRAYER
  482. -------
  483. >ranged, single
  484.  
  485. An extermination device designed by the master craftsman Hadrian. It consists of the main body of the device, a backpack and a bandolier. The latter comes with eight small cylinders for loading into the backpack, which are in turn connected to the Sprayer's body. The Sprayer is subtly enchanted, being extremely durable, able to hold almost any liquid or gaseous substance without corroding. This makes the Sprayer an extremely versatile tool, and could potentially be a deadly weapon with some creativity.
  486.  
  487. Currently held by: Norvegicus
  488.  
  489. ----------------
  490. COPPERHEAD RIFLE
  491. ----------------
  492. >ranged, catalyst, crits on 9+
  493.  
  494. A bolt action rifle with a magical enchantment, bearing a snake motif in its decorations. Once the property of the notorious bush ranger Müler, the weapon can only boast limited ammo, but packs a powerful punch, enchanting its shots with arcane energy.
  495.  
  496. The Copperhead can only be fired 4 times before needing to be reloaded, an automatic action. While using the Copperhead, you have access to the skill Surge Shot.
  497. >Surge Shot: spell, ranged, recharge 2; You overload the Copperhead with magical energies, firing off a wildly unpredictable shot. Autocrits, but critfails on a 4-.
  498.  
  499. -----------------
  500. POCKET VENOM (x6)
  501. -----------------
  502. Small glass vials of deadly venom. Intended as coating for an assassin's blade, this venom, whose origins are unknown, will help ensure a slow and painful kill on even the largest of foes. Beware; the venom does not last long, and will wear off after prolonged use.
  503.  
  504. When an envenomed weapon strikes a living target, they take 1 hit/round for 3 rounds or until helpless. The damage amount can stack with itself. The venom wears off after 5 successful attacks, or once combat is over.
  505.  
  506. Currently held by: Silver
  507.  
  508. ------------------
  509. EASTERNER'S JAMBIYA
  510. ------------------
  511. >passive; +1 to Backstab and Rupture while wielding this weapon
  512.  
  513. A small dagger with a curved blade. A popular option for Eastern assassins, the deadly jambiya is easily concealable, and made for piercing vital organs.
  514.  
  515. Currently held by: Silver
  516.  
  517. -----------
  518. EBONY TONFA
  519. -----------
  520. >dual, single
  521.  
  522. A pair of pitch black clubs with perpendicular handles. Used in a specific style of martial arts, these paired weapons can be used either in the intended format, as an exotic weapon with reversible stances via the side handles, or simply as an unorthodox club.
  523.  
  524. Currently held by: Norvegicus
  525.  
  526. ---------------------
  527. WANTED POSTER: ZUNDEN
  528. ---------------------
  529. A poster advertising the 3000 bit bounty on the party's heads. This one is for Zunden the Reader. As with all the other posters, the artistic rendition of her is extremely poor. She is not named on the poster; the caption simply reads "HAVE YOU SEEN THIS WOMAN?" with contact details for the Braildorn guard.
  530.  
  531. Currently held by: Zunden
  532.  
  533. ---------------
  534. VII THE CHARIOT
  535. ---------------
  536. >automatic instant, once per session; When invoked, this card fills you with determination from beyond. Your next roll, or that of one of your allies, counts as a critical success, no matter what the result. Further attempts to invoke the power of the Chariot will result in your next roll counting as a critical fail instead.
  537.  
  538. One of a lost deck of tarot cards, scattered across the Echoes. Their design appears to be themed around the Faith of the Alicorn Empress, although they bear a mysterious triple goddess motif on the reverse side. Each card resonates with immense magical power, though they are not to be invoked lightly.
  539.  
  540. Seventh of the Major Arcana, the Chariot depicts Saint Shining, patron saint of warriors, riding into battle atop a gleaming golden chariot, toting a burning lance.
  541.  
  542. Currently held by: Zunden
  543.  
  544. --------------------
  545. HARRIDAN'S ARCHSTAFF
  546. --------------------
  547. >great, catalyst, +1 to basic attack rolls
  548.  
  549. A sturdy wooden staff with both tips banded in steel. Can be used as a spellcasting catalyst, but also doubles as a hefty quarterstaff for use in combat. Useful for any spell slinging warrior.
  550.  
  551. Currently held by: Zunden
  552.  
  553. ---------------
  554. MOURNWING CLOAK
  555. ---------------
  556. >passive; +2 to Stealth rolls, -1 crit range on Backstab
  557.  
  558. A dark blue hooded cloak of a shimmering, velvety material, with a pattern somewhat like raven feathers along the back. Imbued with a magical enchantment that blends its wearer in with their environment near effortlessly.
  559.  
  560. Currently held by: Aegis
  561.  
  562. --------------------
  563. DRAGON HUNTER'S YUMI
  564. --------------------
  565. >ranged, great, targets are rendered helpless for 1 turn on crit; passive -2 to dodge rolls and stealth rolls while equipped
  566.  
  567. A truly monstrous wooden bow with equally monstrous arrows. Requires great strength and finesse to use. This mighty weapon packs a considerable punch, sending its targets flying, resembling more of a portable siege weapon than a normal bow; however, such a thing is cumbersome, and the user's movements will be slowed by this gigantic weapon.
  568.  
  569. Currently held by: Rabi
  570.  
  571. --------------
  572. RAPTOR'S GUISE
  573. --------------
  574. >passive; +1 to Perception checks and grants access to either Marksman Shot or Rupture. The skill granted is decided at the start of combat.
  575.  
  576. A visored helmet made out of the skull of some fierce bird. When worn, the wearer's senses are enhanced, allowing them to strike with the speed and accuracy of an eagle.
  577.  
  578. Currently held by: Norvegicus
  579.  
  580. --------------------
  581. NORTHERNER'S GARMENT
  582. --------------------
  583. An elaborate set of protective clothing designed for surviving in cold conditions. Consists of a white fur cloak, a brown, elaborately embroidered padded shirt, and a long, flowing green and yellow skirt.
  584.  
  585. Currently held by: Zunden
  586.  
  587. -------------------
  588. BLACK LEATHER ARMOR
  589. -------------------
  590. >passive; +1 hits
  591.  
  592. A set of dark, padded leather armor. Lightweight and malleable, it offers a moderate amount of protection while still allowing for a good range of flexible movement.
  593.  
  594. Currently held by: Silver
  595.  
  596. ----------------
  597. REGIONAL MAP (2)
  598. ----------------
  599. An overview of a northern region of the Echoes, with several landmarks highlighted.
  600.  
  601. Currently held by: Aegis
  602.  
  603. ----------------------
  604. BAILEY'S BUSINESS CARD
  605. ----------------------
  606. A small grubby business card titled "Old Bailey's Birds and Information". It bears a specific address in Braildorn, in the Downs district.
  607.  
  608. Currently held by: Aegis
  609.  
  610. -----------
  611. TINY MAIDEN
  612. -----------
  613. >unidentified
  614.  
  615. An iron maiden of disproportionately small size. Its purpose is unknown, but it exudes a sinister aura.
  616.  
  617. Currently held by: Aegis
  618.  
  619. --------------
  620. LIBER ANIMARUM
  621. --------------
  622. An ancient grimoire detailing a variety of occult subjects, primarily dealing in the summoning of demons, and what may be gained from doing so. The book is difficult to read for the uninitiated, and has weathered much abuse over the years from attempts to destroy it. Use with caution.
  623.  
  624. Currently held by: Aegis
  625.  
  626. --------------------
  627. HARBINGER: EBONY CAT
  628. --------------------
  629. A magical wooden figurine of a cat. When activated (an automatic action), it turns into an actual cat that will obey any of the wielder or their allies' commands. This cat persists for up to 24 hours or until recalled, and possesses the unique ability to replicate its owner's voice, effectively allowing it to relay messages to whoever the owner chooses. The cat only needs a description of the message's recipient in order to find and deliver the message. If slain, it reverts back into a figurine.
  630.  
  631. Currently held by: Aegis
  632.  
  633. --------------
  634. UNENDING SINEW
  635. --------------
  636. A ball of string made of flesh of some unidentified creature. While unsettling to look at and to touch, it can be useful with some imagination, as it never finishes unraveling.
  637.  
  638. Currently held by: Aegis
  639.  
  640. -----------------
  641. STAFF: DREAM WINE
  642. -----------------
  643. >catalyst
  644. An elaborate staff imbued with a magical enchantment. Holds 5 charges before losing its enchantment, though it remains useful as a spellcasting catalyst afterwards.
  645.  
  646. Uses remaining: 5
  647.  
  648. Currently held by: Aegis
  649.  
  650. --------------------
  651. TRUE READING GLASSES
  652. --------------------
  653. An ingenious invention of Fumblemore the enchanter. When worn, the user gains the innate ability to understand almost any written tongue, and attempt to decipher the meaning of runes without prior knowledge of such.
  654.  
  655. Currently held by: Aegis
  656.  
  657. --------------------
  658. PIQUANT OMAMORI (x2)
  659. --------------------
  660. A small rectangular charm with decorations and Japonese letterings suggesting endemic cuisine. Merely having this charm appears to make all food taste just a little better. In addition, invoking the power of this charm will provide the user with a free meal of delicious udon miso. Valid for 5 uses only. The passive enchantment persists even after the charges are spent.
  661.  
  662. Uses remaining: 5
  663.  
  664. Currently held by: Aegis, Aurora
  665.  
  666. --------------
  667. SCARLET KIMONO
  668. --------------
  669. A beautiful bright red silken kimono. Boasts very faint but quite beautiful patterns, and doubles as a decent form of protection due to the thin but sturdy leather reinforcements woven into the attire. It also bosts several extra pockets for holding a variety of loot.
  670.  
  671. Currently held by: Aegis
  672.  
  673. ----------------
  674. REVELATION CHIME
  675. ----------------
  676. A tiny silver bell. When rung, the shrill tone will reveal anything concealed by magical means in the area.
  677.  
  678. Currently held by: Aegis
  679.  
  680. ---------------------
  681. EVERLASTING ICE CUBES
  682. ---------------------
  683. A set of five ordinary looking ice cubes. Will never melt due to their unique enchantment, allowing them to be repeatedly used for cool drinks.
  684.  
  685. Currently held by: Aegis
  686.  
  687. -------------------------
  688. SPELLBOOK: EARTHEN STRIKE
  689. -------------------------
  690. A tome with detailed instructions on casting a specific spell. Rather dense and difficult to read, but with practice, the spell this tome teaches may be learned, if one has a grasp of magical theory.
  691.  
  692. Currently held by: Aegis
  693.  
  694. ---------------------
  695. SCENTED CARE PRODUCTS
  696. ---------------------
  697. A kit containing soaps, shampoos, and other such particulars for self care. They have a magical enchantment giving the user a nice refreshing scent after use. This particular kit is mint scented.
  698.  
  699. Currently held by: Aegis
  700.  
  701. -------------
  702. HOOF CARE KIT
  703. -------------
  704. A self care kit containing self care products. For hooved folk.
  705.  
  706. Currently held by: Aegis
  707.  
  708. ----------------
  709. TUB OF SCALE WAX
  710. ----------------
  711. A small tub of polishing wax. For scaled folk.
  712.  
  713. Currently held by: Aegis
  714.  
  715. -------------
  716. CLAW CLIPPERS
  717. -------------
  718. A small claw clipper. For long nailed folk.
  719.  
  720. Currently held by: Aegis
  721.  
  722. ---------
  723. HAIRBRUSH
  724. ---------
  725. It's just a hairbrush.
  726.  
  727. Currently held by: Aegis
  728.  
  729. ----------
  730. TOOTHBRUSH
  731. ----------
  732. Toothbrush.
  733.  
  734. Currently held by: Aegis
  735.  
  736. ------------------
  737. BUTCHER'S BALISONG
  738. ------------------
  739. >single
  740. A sinister looking butterfly knife. The blade has tiny black streaks running across it, which slowly writhe and shift around the knife's surface like worms. Injuries inflicted by this knife will never be mended by magical means, and must be left to be healed by natural methods.
  741.  
  742. Currently held by: Aurora
  743.  
  744. ------------
  745. STAFF: INURE
  746. ------------
  747. >catalyst
  748. An elaborate staff imbued with a magical enchantment. Holds 5 charges before losing its enchantment, though it remains useful as a spellcasting catalyst afterwards.
  749.  
  750. Currently held by: Aurora
  751.  
  752. --------
  753. DREADRUM
  754. --------
  755. >automatic; -2 crit range until the end of combat
  756.  
  757. One of the great potionsmith Carnifex's concoctions. A pungent rust orange concoction that seems to defy gravity.
  758.  
  759. Currently held by: Aurora
  760.  
  761. --------------------
  762. REINFORCED SCHIAVONA
  763. --------------------
  764. >single, crits on 9+, only 4 hits taken on critfail
  765.  
  766. A slender bladed sword with an ornate basket hilt. Commonly used by duelists and fencers. Not to be mistaken for the smaller, lighter rapier, the schiavona is designed for slashing as well as thrusting.
  767.  
  768. Currently held by: Aurora
  769.  
  770. ----------------
  771. DUELIST'S OUTFIT
  772. ----------------
  773. A padded, elegant outfit consisting of a black leather cuirass and pauldrons over a white shirt, maroon leggings and a smart blue sash. Provides decent defence, while also looking quite striking.
  774.  
  775. Currently held by: Aurora
  776.  
  777. ------------
  778. HIDDEN PARMA
  779. ------------
  780. >passive; when worn, your entire left forearm counts as a shield, granting +1 hit and the ability to block weaker attacks. DC to do so is equal to the attacking roll-1.
  781.  
  782. A simple maroon glove made to be worn over the left hand. Has a certain symbol embroidered in white on the palm and on the back of the hand. Boasts a powerful defensive enchantment, making it a common tool used by certain spooks and assassins.
  783.  
  784. Currently held by: Zunden
  785.  
  786. --------------------
  787. "BUCCANEERS' VOYAGE"
  788. --------------------
  789. A hefty, dense fantasy novel. It details the adventures of a seafaring band of pirates. Quite thrilling.
  790.  
  791. Currently held by: Aurora
  792.  
  793. -----------------
  794. BASKET O' GOODIES
  795. -----------------
  796. A large hamper of assorted baked goods, such as loaves of bread, sandwiches, pastries, donuts, pies, and bagels. Most of them are sweets.
  797.  
  798. Currently held by: Aurora
  799.  
  800. -----------------
  801. FLATLANDER'S DIRK
  802. -----------------
  803. >single, crits on 9+
  804. A well-balanced thrusting dagger typical of the Capricon Flatlanders of the north eastern Dominion. Intended as a side arm in combat, this weapon is simple but quite effective. This one has been modified by a master blacksmith to be mounted onto the muzzle of a firearm as a detachable bayonet.
  805.  
  806. Currently held by: Rabi
  807.  
  808. ------------------
  809. STAFF: ENHANCEMENT
  810. ------------------
  811. >catalyst
  812. An elaborate staff imbued with a magical enchantment. Holds 5 charges before losing its enchantment, though it remains useful as a spellcasting catalyst afterwards.
  813.  
  814. Currently held by: Rabi
  815.  
  816. ------------
  817. STAFF: HASTE
  818. ------------
  819. >catalyst
  820. An elaborate staff imbued with a magical enchantment. Holds 5 charges before losing its enchantment, though it remains useful as a spellcasting catalyst afterwards.
  821.  
  822. Currently held by: Rabi
  823.  
  824. ----------------------
  825. STAFF: CLIMATE CONTROL
  826. ----------------------
  827. >catalyst
  828. An elaborate staff imbued with a magical enchantment. Holds 5 charges before losing its enchantment, though it remains useful as a spellcasting catalyst afterwards.
  829.  
  830. Currently held by: Rabi
  831.  
  832. ---------------
  833. FLOATING CARPET
  834. ---------------
  835. A large red and gold carpet with a magical enchantment. It has a mind of its own, but is willing to take basic commands from its owner. Can carry heavy weights with ease, and serve as a nice decoration.
  836.  
  837. Currently held by: Rabi
  838.  
  839. --------------------
  840. EXORCIST'S WHETSTONE
  841. --------------------
  842. >automatic, once per battle; allows melee weapons to attack incorporeal enemies. If used on the Exorcist's Tanto, gains a +1 to attack rolls instead
  843.  
  844. The shell of a certain magical insect, used as a tool by wraith hunters in an Eastern land. Imbues weapons with the ability to interact with the spirit world.
  845.  
  846. Currently held by: Rabi
  847.  
  848. ----------------
  849. EXORCIST'S TANTO
  850. ----------------
  851. >single, +1 to attack rolls. +2 hits dealt vs incorporeal enemies
  852.  
  853. >The former weapon of choice of Wraith Hunter Taro. Possesses a unique enchantment allowing it to put all sorts of spirits to rest. A deadly weapon in its own right; deadlier still when used against the incorporeal.
  854.  
  855. Currently held by: Rabi
  856.  
  857. ----------------
  858. DRIFTER'S ATTIRE
  859. ----------------
  860. >passive; +2 max hits and +1 to dodge rolls while this is equipped
  861.  
  862. An outfit typically worn by wayfaring rangers in the Dominion. A large black hooded cape covers strapped leather armor, shrouding the wearer in darkness and offering excellent protection without sacrificing mobility. The left foreleg boasts light metal armor up to the shoulder, allowing for even greater defence.
  863.  
  864. Currently held by: Rabi
  865.  
  866. ------------------
  867. RAT-SPEAKER'S MASK
  868. ------------------
  869. A long, menacing black mask with large glass covered eye holes. The pointed snout vaguely resembles that of a rat. Serves no practical purpose, other than instilling vague unease in some.
  870.  
  871. Currently held by: Norv
  872.  
  873. ------------------
  874. RAT-SPEAKER'S COAT
  875. ------------------
  876. A creamy brown long sleeved coat, with a large built in belt and several rows of large black buttons. It reaches down to knee length, and boasts many pockets. The collar is high, and can be raised to protect slightly from inclement weather.
  877.  
  878. Currently held by: Norv
  879.  
  880. ---------------------
  881. SECOND HAND SAXOPHONE
  882. ---------------------
  883. An old, dinged up saxophone. It's seen better days, but is still playable.
  884.  
  885. Currently held by: Norv
  886.  
  887. ------------------------
  888. SAXOPHONE MANUAL + REEDS
  889. ------------------------
  890. An old manual teaching the reader how to play the saxophone, along with a pack of spare reeds should they be needed. Essential for any first time musician.
  891.  
  892. Currently held by: Norv
  893.  
  894. ---------------------
  895. BILEBLOOD VENOM (x10)
  896. ---------------------
  897. >automatic, +2 hits dealt until the end of combat when applied to a weapon
  898.  
  899. A venomous dissolution of the ichorous blood of a balaur. Stings and burns painfully when brought in contact with skin.
  900.  
  901. Currently held by: Norv
  902.  
  903. ---------------
  904. SWAMP GREEN DYE
  905. ---------------
  906. A small flask of queasy greenish-yellow dye.
  907.  
  908. Currently held by: Norv
  909.  
  910. ----------------
  911. VERMILLION DRESS
  912. ----------------
  913. A brilliant red dress with subtle embroidery. Slim, form-fitting, and elegant. For formal occasions only.
  914.  
  915. Currently held by: Silver
  916.  
  917. ------------------------
  918. ASPIRING ALCHEMIST'S KIT
  919. ------------------------
  920. A large assortment of potion brewing materials such as burners, vials, alembics and mortars, as well as a long list of notes on the different flora and fauna of the Echoes, their applications to potion-brewing, and how to brew certain potions.
  921.  
  922. Currently held by: Silver
  923.  
  924. -----------
  925. BLACK DRESS
  926. -----------
  927. A humble black dress with form-fitting sleeves. Quite nice.
  928.  
  929. Currently held by: Violet
  930.  
  931. -------------
  932. VAGRANT ARMOR
  933. -------------
  934. >+2 max hits
  935.  
  936. A sturdy metal cuirass over coarse maroon cloth, with a cloak to match and decorative epaulettes. Boasts a metal gauntlet on the left arm for defence. Practical and stalwart.
  937.  
  938. Currently held by: Violet
  939.  
  940. ------------------
  941. VIOLET'S TWINBLADE
  942. ------------------
  943. >single, dual, crits on 8+
  944.  
  945. A weapon forged by the great blacksmith Hadrian. A pair of patterned steel straight swords with extended handles, which can join together to form a single double ended glaive. A difficult weapon to master, but incredibly versatile.
  946.  
  947. Currently held by: Violet
  948.  
  949. --------------
  950. RAPTOR'S GUISE
  951. --------------
  952. >passive; +1 to Perception checks and grants access to either Marksman Shot or Rupture. The skill granted is decided at the start of combat.
  953.  
  954. A visored helmet made of wood, fashioned in the semblance of an eagle's skull. Possesses an enchantment that enhances the wearer's hunting abilities.
  955.  
  956. Currently held by: Violet
  957.  
  958. -------------
  959. READER'S GARB
  960. -------------
  961. Attire consisting of a blue-grey tunic and an earthen red hooded poncho with a white block pattern. An ordinary and unassuming raiment.
  962.  
  963. Currently held by: Zunden
  964.  
  965. -----------------
  966. SKY-TOUCHED SCARF
  967. -----------------
  968. >catalyst
  969.  
  970. A beautiful silken scarf of a deep purple, with streaks of green and white rippling through it. The ever shifting patterns evoke a certain light phenomenon in the remote parts of the world. This scarf has a minor enchantment allowing it to channel spells.
  971.  
  972. Currently held by: Aurora
  973.  
  974. ------------------
  975. SPARE LUTE STRINGS
  976. ------------------
  977. Sets of strings made for a lute, just in case.
  978.  
  979. Currently held by: Zunden
  980.  
  981. ---------
  982. SEVERANCE
  983. ---------
  984. A four pointed rune drawn on a scrap of paper. Merely holding this repels the strange entity known as the Oneiromancer. This rune is currently kept in a tarnished bronze locket.
  985.  
  986. Currently held by: Zunden
  987.  
  988. -----------
  989. RIVERBREATH
  990. -----------
  991. >unidentified
  992.  
  993. A cedar medallion depicting a leaping trout. The words "breathe as the fish do" are engraved on it. It seems to have a water breathing enchantment of some sort.
  994.  
  995. Currently held by: Zunden
  996.  
  997. ----------------------
  998. SPELLBOOK: ENHANCEMENT
  999. ----------------------
  1000. A tome with detailed instructions on casting a specific spell. Rather dense and difficult to read, but with practice, the spell this tome teaches may be learned, if one has a grasp of magical theory.
  1001.  
  1002. Currently held by: Zunden
  1003.  
  1004. ---------------------
  1005. HUNDRED FLAVOR STICKS
  1006. ---------------------
  1007. A jar of colorful candy sticks. Come in 100 different flavors, ranging from the mundane to the fantastical and the outright vile. The color is no indication of the flavor.
  1008.  
  1009. Currently held by: Zunden
  1010.  
  1011. ------------
  1012. SCENTED SOAP
  1013. ------------
  1014. Currently unscented soap bar in a small tin. The bar has a greenish tinge with black and gold speckles. A note inside the tin explains that per use a person may change the scent of the soap to anything. The word “anything” is underlined a few times.
  1015.  
  1016. Uses remaining: 50
  1017.  
  1018. Currently held by: Zunden
  1019.  
  1020. -----------------
  1021. REFRACTED PENDANT
  1022. -----------------
  1023. >passive; allows access to Refraction
  1024. >Refraction: automatic instant, recharge 3 after charge expended; when hit by a successful spell, you may invoke the power of this pendant to store the energy of the attack; however, this will not protect you from the attack itself. When the energy is stored, you may release the charged pendant as an automatic attack, dealing damage equal to the blow you took.
  1025.  
  1026. A pendant marked with the rune of Balance. It has a simple but effective enchantment which allows it to store magical energy, allowing for potential retribution against attackers.
  1027.  
  1028. Currently held by: Zunden
  1029.  
  1030. ------------------
  1031. ORNATE GOLDEN RING
  1032. ------------------
  1033. >catalyst
  1034.  
  1035. A single golden ring with faint traces of magic lingering in it due to its previous, powerful enchantment.
  1036.  
  1037. Currently held by: Zunden
  1038.  
  1039. --------------
  1040. WRATHFUL SKULL
  1041. --------------
  1042. >catalyst, passive +1 to spellcasting when used, access to Commune
  1043.  
  1044. The skull of a vengeful wraith. When one dies in the throes of powerful emotions, a wraith may be formed, echoing their last thoughts and emotions towards any that may cross their path. Only by carrying out their final wishes may these spirits be truly laid to rest.
  1045.  
  1046. Currently held by: Zunden
  1047.  
  1048. -----------
  1049. ROC FEATHER
  1050. -----------
  1051. An enormous brown feather belonging to a creature known as a roc. Possesses no special qualities, but may be used as an ingredient in potion brewing.
  1052.  
  1053. Currently held by: Aegis
  1054.  
  1055. ----------------
  1056. BALAUR EGG SHELL
  1057. ----------------
  1058. The hatched egg of a balaur. Quite a large specimen, brown with speckled black and white spots. When crushed, may be used as an ingredient in potion brewing.
  1059.  
  1060. Currently held by: Zunden
  1061.  
  1062. ---------------
  1063. CASK: WHALE ALE
  1064. ---------------
  1065. A cask of a wondrous brew, resembling ale in color, flavor and texture. When imbibed, it gives the user incredible strength and resilience, if only momentarily.
  1066.  
  1067. Uses remaining: 49
  1068.  
  1069. Currently held by: Zunden
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