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- cl_bobup "0"
- cl_autohelp "0" // No help
- cl_showhelp "0" // No help
- cc_subtitles "0" // No subs
- c_thirdpersonshoulder "0" // Blocks 3rd person
- cl_ragdoll_limit "0" // Removes ragdolls, makes game more clean
- cl_forcepreload "1" // Pre-load levels entirely into RAM, reduces in-game stuttering
- cl_detail_max_sway "0" // Amplitude of the detail prop sway
- cl_predictweapons "1"
- cl_phys_timescale "1"
- cl_ragdoll_physics "0"
- r_dynamic "0" // Disables dynamic shadows
- r_PhysPropStaticLighting "0" // Faster lighting on phys objects
- r_ambientfraction "0.2" // Fraction of direct lighting used to boost lighting when model requests
- r_cheapwaterend "1" // Worse water rendering
- r_cheapwaterstart "1" // Worse water rendering 2
- r_skyboxfogfactor "0" // Skybox fogs
- r_eyemove "0" // Disables survivors eye movement
- r_eyesize "0" // Disables survivors eye movement
- r_eyeshift_z "0" // Disables survivors eye movement
- r_eyeshift_y "0" // Disables survivors eye movement
- r_eyeshift_x "0" // Disables survivors eye movement
- r_radiosity "4"
- r_shadowdist "200"
- crosshair "1"
- mat_monitorgamma "1.6" // Increases brightness
- mat_monitorgamma_tv_enabled "1.6" // Increases brightness
- mat_bloom_scalefactor_scalar "0" // Disables bloom scaling
- mat_grain_scale_override "0" // Disables the film grain effect
- mat_hdr_level "0"
- mat_queue_mode "2"
- mat_queue_report "0"
- mat_showmiplevels "0"
- snd_legacy_surround "1"
- motd_enabled "0"
- func_break_max_pieces "0" // Reduces debris
- gameinstructor_enable "0" // Disables gameinstructor
- muzzleflash_light "0" // Supposed to remove gunfire
- z_wound_client_disabled "0" //
- props_break_max_pieces "0"
- props_break_max_pieces_perframe "0"
- precache_all_survivors "1"
- cl_crosshair_dynamic "0"
- //# Audio settings
- //# > audioz
- snd_pitchquality "0" //
- voice_enable "1" // Enable mics
- voice_vox "0" //
- voice_threshold "1" //
- voice_scale "1" //
- //# Mouse settings
- m_filter "0" // Removes mouse input lag
- m_filter2 "0" // Removes mouse input lag
- m_customaccel "0" // Remove accel
- m_mouseaccel1 "0" // Remove accel
- m_mouseaccel2 "0" // Remove accel
- m_mousespeed "0" // Force windows mouse accel
- m_customaccel_exponent "0" // Mouse move is raised to this power before being scaled by scale factor
- m_customaccel_max "0" // Max mouse move scale factor, 0 for no limit
- m_customaccel_scale "0" // Custom mouse acceleration value
- m_rawinput "1" // Ignores the Mouse Driver and Windows Settings
- //# Net settings
- rate "10000"
- cl_cmdrate "100"
- cl_updaterate "100"
- cl_interp_ratio "0"
- cl_interp "0.0"
- cl_lagcomp_errorcheck "1"
- cl_lagcompensation "1"
- cl_resend "1.5"
- cl_timeout "10"
- net_maxroutable "1280"
- net_splitrate "1"
- net_splitpacket_maxrate "100000"
- net_graphshowlatency "0"
- budget_show_history "0"
- // Binds
- bind mwheelup +jump
- bind space +jump
- bind o openserverbrowser
- bind p "say_team /pause"
- bind [ "say_team /unpause"
- bind i "clear; status; ping; sm plugins list"
- unbind mwheeldown
- net_graph 1
- alias +movenetgraph "net_graphheight 125"
- alias -movenetgraph "net_graphheight 2000"
- alias +showinfo "+showscores; +movenetgraph"
- alias -showinfo "-showscores; -movenetgraph"
- Bind tab "+showinfo"
- bind f3 "sm_ready"
- bind f4 "sm_unready"
- bind F7 "snd_restart"
- //#Custom glows
- alias GlowItem0;
- alias GlowItem1;
- alias GlowItem2;
- alias GlowItemPart0;
- alias GlowItemPart1;
- alias GlowItemRestart;
- alias GlowItemFar0;
- alias GlowItemFar1;
- alias GlowItemFar2;
- alias GlowItemFarPart0;
- alias GlowItemFarPart1;
- alias GlowItemFarRestart;
- alias survivorHurt;
- alias GlowThirdStrikeItem0;
- alias GlowThirdStrikeItem1;
- alias GlowThirdStrikeItem2;
- alias GlowThirdStrikeItemPart0;
- alias GlowThirdStrikeItemPart1;
- alias GlowThirdStrikeItemRestart;
- alias GlowIncludeBuffer;
- cl_glow_ability_r 0; cl_glow_ability_g 1; cl_glow_ability_b 1
- cl_glow_ghost_infected_r 0; cl_glow_ghost_infected_g 1; cl_glow_ghost_infected_b 0.5
- cl_glow_infected_r 0; cl_glow_infected_g 0; cl_glow_infected_b 1
- cl_glow_infected_vomit_r 0.25; cl_glow_infected_vomit_g 0.75; cl_glow_infected_vomit_b 1
- cl_glow_item_r 1; cl_glow_item_g 0; cl_glow_item_b 1
- cl_glow_item_far_r 0; cl_glow_item_far_g 1; cl_glow_item_far_b 1
- cl_glow_survivor_r 1; cl_glow_survivor_g 0.5; cl_glow_survivor_b 0
- cl_glow_survivor_health_high_r 0; cl_glow_survivor_health_high_g 1; cl_glow_survivor_health_high_b 0
- cl_glow_survivor_health_med_r 1; cl_glow_survivor_health_med_g 1; cl_glow_survivor_health_med_b 0
- cl_glow_survivor_health_low_r 1; cl_glow_survivor_health_low_g 0; cl_glow_survivor_health_low_b 0
- cl_glow_survivor_hurt_r 1; cl_glow_survivor_hurt_g 1; cl_glow_survivor_hurt_b 1
- cl_glow_survivor_vomit_r 0.25; cl_glow_survivor_vomit_g 0.75; cl_glow_survivor_vomit_b 1
- cl_glow_thirdstrike_item_r 1; cl_glow_thirdstrike_item_g 0; cl_glow_thirdstrike_item_b 1
- cl_glow_survivor_health_bleed_pulse_amount 0;cl_glow_survivor_health_bleed_pulse 0
- cl_glow_survivor_health_include_buffer 0
- bind "W" "+mfwd"
- bind "A" "+mleft"
- bind "S" "+mback"
- bind "D" "+mright"
- alias +mfwd "dsp_volume 0;-back;+forward;alias checkfwd +forward"
- alias +mback "dsp_volume 0;-forward;+back;alias checkback +back"
- alias +mleft "dsp_volume 0;-moveright;+moveleft;alias checkleft +moveleft"
- alias +mright "dsp_volume 0;-moveleft;+moveright;alias checkright +moveright"
- alias -mfwd "-forward;checkback;alias checkfwd none"
- alias -mback "-back;checkfwd;alias checkback none"
- alias -mleft "-moveleft;checkright;alias checkleft none"
- alias -mright "-moveright;checkleft;alias checkright none"
- alias checkfwd "none"
- alias checkback "none"
- alias checkleft "none"
- alias checkright "none"
- alias none ""
- dsp_enhance_stereo "0"
- dsp_slow_cpu "1"
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