drakesnake09

Americana Girl FASERIP

Feb 10th, 2021
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  1. Fighting = 10 (Good)
  2. Agility = 30 (Remarkable)
  3. Strength = 30 (Remarkable)
  4. Endurance = 40 (Incredible)
  5. Reason = 6 (Typical)
  6. Intuition = 20 (Excellent)
  7. Psyche = 6 (Typical)
  8.  
  9. Health = 110 (Unearthly)
  10. Karma = 100 (Currently)
  11.  
  12. Popularity = 6 (Typical)
  13. Resources = 4 (Poor)
  14.  
  15. Real Name: Kendra Ortiz
  16. Alias: Americana Girl
  17. Class: Hero
  18. Identity: Secret
  19.  
  20. Age: 18
  21. Gender: Female
  22. Height: 5'2"
  23. Weight: 113
  24.  
  25. Hair: Blonde
  26. Eyes: Green
  27. Physical Form: Aphrodite II
  28. Race: Latina
  29.  
  30. Marital Status: Single
  31. Citizenship: Complicated
  32. Place of Birth: Delta City
  33. Base of Operations: Delta City
  34.  
  35. Education:
  36. Occupation: Heroine
  37. Origin of Powers/Tech: Aphrodite Gem
  38. Group Affiliations: Heroine Alliance
  39.  
  40. [u][b]Powers[/b][/u]
  41.  
  42. Rapid Healing: Nighthawk's nanite infused blood allows her to recover from injury and heal faster than ordinary humans. She heals Typical (6) points if no damage is received for a full round.
  43.  
  44. Hyper Running: AG has Poor (4) rank Hyper-Running, allowing him to run at up to 30 miles per hour (2 areas per turn) without tiring.
  45.  
  46. [u][b]Weaknesses[/b][/u]
  47.  
  48. Gem removal: If the collar/pink gem is removed Americana Girl's remaining powers are endurance and healing, leaving her extremely vulnerable to defeat. Her powers fade so it is not instant but doesn't take more than a few moments in some cases.
  49.  
  50. Heightened arousal: Americana Girl is a horny, horny girl. Some things turn her on that really shouldn't, so this makes wearing her Americana Girl uniform something that is embarrassing but arousing, as her need to show off and be on display is exhilarating. Additionally she feels that familiar rush from being captured, peril, bondage predicaments and even the scent of dominant or alpha males. All of which makes it hard to be a heroine.
  51.  
  52. Bound by Oath: If she swears to something, gives her word, makes a promise or bet, etc. she is bound to it. However, she cannot make oaths that endanger anyone or corrupt her.
  53.  
  54. De-powered: by raw Angelite or Milkanite, gem removal as well as extreme sexual arousal and orgasms.
  55.  
  56. Conditioning, Mind Control and Hypnosis: While normally strong willed Americana Girl is weak to all of these methods and might have lingering conditioning from past experiences with villains and criminals that use those methods.
  57.  
  58. Other: some attacks still prove effective, despite the Aphrodite gene; knockouts, electrocution, drugs, gasses, aphrodisiacs, chloroform, strangulation, etc.
  59.  
  60. [u][b]Talents[/b][/u]
  61. Martial Arts B (+1 Column Shift when engaged in Unarmed Hand-to-Hand)
  62. Wrestling (+2CS additional to grappling attack rolls)
  63. Thrown Objects (+1 Column Shift for Throwing attacks, Edged/Blunt)
  64. Acrobatics (+1 Column Shift for Dodging/Evading)
  65. Tumbling (Roll Agility to avoid Fall Damage)
  66.  
  67. [u]Professional Skills[/u]
  68. Mechanic (+1 Column Shift for all actions involving repair/maintenance of motor vehicles)
  69. Business/Finance (+1 Column Shift for FEAT rolls involving money/business transactions)
  70.  
  71. [u][b]Equipment[/b][/u]
  72. Americana Bike: A sleek fast vehicle that Amgericana Girl uses on her patrols. Possesses GPS, defensive capabilities and direct link to the Heroine Alliance.
  73. -Control = Remarkable (30)
  74. -Speed = Remarkable (30)
  75. -Body = Typical (6)
  76. -Protection = Typical (6)
  77.  
  78. [u][b]Contacts[/b][/u]
  79. Hero: Has many contacts within the hero community. +1 Column Shift for securing resources needed for heroic expeditions.
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