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- =======================================
- LITV2-1.16.5 1.2 --> LITV2-1.16.5 1.21a
- =======================================
- Added:
- - Ambient Environment
- - Brazier (Forge)
- - Stoneholm, Underground Villages (Forge)
- Updated:
- Abnormals Delight (Abnormals Delight 1.16.5 - 1.0.1 --> Abnormals Delight 1.16.5 - 1.1.0):
- Abnormals Delight 1.16.5 - 1.1.0:
- * Added Escargot for Autumnity compat
- * Added Perch slices for Upgrade Aquatic compat
- * Added cooking pot recipe for Autumnity's Foul Soup
- * Updated compat recipes to work with Farmer's Delight 0.4.0
- * Updated some tags
- Architectury API (Forge) ([Forge 1.16.4/5] v1.8.131 --> [Forge 1.16.4/5] v1.10.139):
- Backpacked (Backpacked 1.8.0 --> Backpacked 1.9.0):
- Backpacked 1.9.0:
- + Added support for Controllable to open backpack
- Backpacked 1.8.1:
- * Fixed crash when loading mod on dedicated server
- Backpacker (Backpacker 1.2.0 --> Backpacker 1.2.3):
- Backpacker 1.2.3:
- * Fixed backpack model flickering randomly
- Backpacker 1.2.2:
- No changelog available.
- Backpacker 1.2.1:
- No changelog available.
- BlockCarpentry (BlockCarpentry 1.16 (0.3.5a) --> BlockCarpentry 1.16 (0.3.5b)):
- BlockCarpentry 1.16 (0.3.5b):
- 0.3.5b - Bug fixes and additional language files
- + Added russian and swedish language files - thanks to pgkrol and torrtoise
- * Fixed automatic extracting/inserting from/into frame and illusion chests causing crashes - you can now connect them via hoppers or cables without crashes (fixes #21, #32 and #33)
- * Fixed frame and illusion walls: they are now more similar to vanilla walls
- Bookshelf (Bookshelf-1.16.5-10.0.1.jar --> Bookshelf-1.16.5-10.0.7.jar):
- Bookshelf-1.16.5-10.0.7.jar:
- * Fix main build artifact not being deployed to maven.
- * Migrated from ForgeGradle 3.1.x to 4.1.x.
- * Modernized Maven pom.xml generation.
- Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Bookshelf)
- * Diablo Crasher
- * BigAl607
- * arcanearchivesmod
- * Pongo Sapiens
- * Darkosto
- Bookshelf-1.16.5-10.0.6.jar:
- * Modified maven publishing. - Tyler Hancock
- Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Bookshelf)
- * Diablo Crasher
- * BigAl607
- * arcanearchivesmod
- * Pongo Sapiens
- * Darkosto
- Bookshelf-1.16.5-10.0.4.jar:
- * Reimplemented src, javadocs, deobf, and forgelib - Tyler Hancock
- Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Bookshelf)
- * Diablo Crasher
- * BigAl607
- * arcanearchivesmod
- * Pongo Sapiens
- * Darkosto
- Bookshelf-1.16.5-10.0.3.jar:
- * Switched to simplified maven temporarily. - Tyler Hancock
- Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Bookshelf)
- * Diablo Crasher
- * BigAl607
- * arcanearchivesmod
- * Pongo Sapiens
- * Darkosto
- Cloth Config API (Forge) ([Forge 1.16.4/5] v4.11.15 --> [Forge 1.16.4/5] v4.11.19):
- [Forge 1.16.4/5] v4.11.19:
- No changelog available.
- [Forge 1.16.4/5] v4.11.18:
- No changelog available.
- [Forge 1.16.4/5] v4.11.17:
- No changelog available.
- Clumps (Clumps-6.0.0.17.jar --> Clumps-6.0.0.18.jar):
- Clumps-6.0.0.18.jar:
- Current version: 6.0.0.18
- * [Fix mending Calculation. Thanks @TheNormMan! Fixes #60](https://github.com/jaredlll08/Clumps/commit/bbecec20f9fbc37511f050d02e05443c48b94de7) - Jared - Sat Apr 10 19:04:30 2021
- * [Migrate to deferred register, safeRunWhenOn, add localization (#54)](https://github.com/jaredlll08/Clumps/commit/38896602c4081a862d25d2cbe0b648fd1d14f079) - Chloe Dawn - Tue Feb 16 04:37:37 2021
- * [update to 1.16.5](https://github.com/jaredlll08/Clumps/commit/13bfd39f1be7670a5a72e53377e9c8923556df09) - Jared - Sun Feb 14 20:31:57 2021
- * [Mark MCMT as incompatible](https://github.com/jaredlll08/Clumps/commit/902b3a49672c883eb1d5859ee7e7a0065b1ccba8) - Jared - Mon Feb 8 04:21:14 2021
- * [Fixed Clumps and Mending close $49](https://github.com/jaredlll08/Clumps/commit/d3c3fb10543e12f15a7e6ae8c257a3971f6e6c06) - Jared - Wed Feb 3 22:02:56 2021
- * [proper port to 1.16.4](https://github.com/jaredlll08/Clumps/commit/bd5b5c4cd7e0de5141e8f64fa8b39a2e7bc24faf) - Jared - Sun Dec 13 01:25:18 2020
- * [Cleanup and Efficiency (#42)](https://github.com/jaredlll08/Clumps/commit/321e4bd8458ea144990daa4f1f460901cee9ff44) - ChampionAsh5357 - Sun Nov 1 23:40:27 2020
- * [Implement XP orb events (#41)](https://github.com/jaredlll08/Clumps/commit/129d87d18a24972051fbb036b421e918dce700c3) - FalseHonesty - Sat Oct 3 22:25:05 2020
- * [port to 1.16.3](https://github.com/jaredlll08/Clumps/commit/810f040c82d4ee818bd2cbae92a1caafbc2290a5) - Jared - Wed Sep 16 23:15:08 2020
- * [1.16.2 3rd times the charm](https://github.com/jaredlll08/Clumps/commit/49fd7690a8d32d1134009670a0df750a88c37446) - Jared - Tue Aug 25 17:55:44 2020
- * [fix mapping issue](https://github.com/jaredlll08/Clumps/commit/0fd50c1855ad7c20126d0382f3d32ff032825489) - Jared - Tue Aug 25 17:24:46 2020
- * [Fixed xp not dropping in dims (1.16.1) Close #192](https://github.com/jaredlll08/Clumps/commit/8fc3d38208a9b9aa1f36e96b5dc95fce2e61a954) - Jared - Tue Aug 25 17:16:30 2020
- * [orb improvements](https://github.com/jaredlll08/Clumps/commit/75899ddf5dcb03398bd491266e6c325b7d8e78c6) - Jared - Thu Aug 20 20:21:10 2020
- * [re-fix clumps causing crashes close #35](https://github.com/jaredlll08/Clumps/commit/234a169d959f1aefb65151a4328f04e70d1c7cc4) - Jared - Sun Jul 19 21:03:52 2020
- * [update version](https://github.com/jaredlll08/Clumps/commit/91b94baf80891a34d0ad95fc90f8ce05deb4cf3c) - Jared - Sat Jul 18 01:58:06 2020
- * [update commit](https://github.com/jaredlll08/Clumps/commit/1228c2b85508b66799487f0b16600a35f4e34d25) - Jared - Sat Jul 18 01:54:03 2020
- Collective (collective-1.16.5-2.20.jar --> collective-1.16.5-2.25.jar):
- collective-1.16.5-2.25.jar:
- []()Changelog:
- Improved backend code.
- =========
- The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/]().
- [Patreon](https://www.patreon.com/ricksouth); thank you very much to my patrons for supporting this mod's development:
- Adara Christine | Alister | cappleapple | Kreezcraft.com | Tyler Hadley
- collective-1.16.5-2.24.jar:
- []()Changelog:
- Skipped a few subversions during local development.
- Backported Spawn A Mob functions from 1.14+ to 1.12. Preparation for the Spawn Mob mods release for 1.12.2.
- Fixed mob spawn event not canceling correctly. Improved backend code.
- =========
- The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/]().
- [Patreon](https://www.patreon.com/ricksouth); thank you very much to my patrons for supporting this mod's development:
- Adara Christine | Alister | Kreezcraft.com | Tyler Hadley
- collective-1.16.5-2.23.jar:
- []()Changelog:
- Skipped a few subversions during local development.
- Updated Spawn A Mob backend code.
- =========
- The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/]().
- [Patreon](https://www.patreon.com/ricksouth); thank you very much to my patrons for supporting this mod's development:
- Adara Christine | Alister | Kreezcraft.com | Tyler Hadley
- Cooking for Blockheads (CookingForBlockheads 1.16.x 9.2.2 --> CookingForBlockheads_1.16.5-9.3.1.jar):
- CookingForBlockheads_1.16.5-9.3.1.jar:
- Fixed crash on server startup
- Added ability to name all container blocks in an anvil, similar to how chests can be named
- Added dispenser support for picking up milk from the milk jar with buckets
- Added support for Compressed Cows from Ex Compressum, which can be turned into a Compressed Cow in a Jar
- Added custom names for Cow in a Jar - will now use the name of the cow if the cow was named with a name tag
- Added support for MrCrayfish's Furniture Mod kitchen blocks ([by Myares](https://github.com/blay09/CookingForBlockheads/pull/501))
- Re-added the ability to place the Cutting Board from Pam's in the world
- Re-added Waila support
- Re-added The One Probe support
- Re-added support for milk to be pulled or pushed into the milk jar through pipes
- Updated Pam's Harvestcraft support to include some new ingredient items
- Updated VanillaFoodPantry support to include some new tools
- Fixed water in the sink not syncing ("sinking" haha) if sinkRequiresWater is enabled
- Fixed water being infinite if sinkRequiresWater is enabled and exactly one bucket was present
- Fixed crash on load if invalid recipes are present - now logs an error instead
- Fixed lava buckets in the oven disappearing instead of emptying when used
- Fixed CraftTweaker recipes no longer showing up in Cooking for Blockheads
- Fixed recipe reloads not updating in Cooking for Blockheads until restart
- Fixed #NoFilterEdition not being considered a book by Inspirations and other mods
- Fixed arrows no longer showing up on the "previous" / "next" recipe buttons
- Fixed some compatibility issues with mods interacting with the sink ([by Darkere](https://github.com/blay09/CookingForBlockheads/pull/509))
- Fixed #NoFilter book popping off the cooking table if the cooking table is rotated
- Fixed duplicate cutting board drops if cutting board is rotated
- Fixed recipe of #NoFilterEdition - it should cost a recipe book, not a crafting book
- Fixed max stack size of Preservation Chamber
- Added new events "OvenCookedEvent" and "OvenItemSmeltedEvent" to allow for mod compatiblity
- Added Spanish Translation ([by FrannDzs](https://github.com/blay09/CookingForBlockheads/pull/503))
- Updated Korean Translation ([by yoko57822](https://github.com/blay09/CookingForBlockheads/pull/504))
- CookingForBlockheads_1.16.5-9.3.0.jar:
- Added ability to name all container blocks in an anvil, similar to how chests can be named
- Added dispenser support for picking up milk from the milk jar with buckets
- Added support for Compressed Cows from Ex Compressum, which can be turned into a Compressed Cow in a Jar
- Added custom names for Cow in a Jar - will now use the name of the cow if the cow was named with a name tag
- Added support for MrCrayfish's Furniture Mod kitchen blocks ([by Myares](https://github.com/blay09/CookingForBlockheads/pull/501))
- Re-added the ability to place the Cutting Board from Pam's in the world
- Re-added Waila support
- Re-added The One Probe support
- Re-added support for milk to be pulled or pushed into the milk jar through pipes
- Updated Pam's Harvestcraft support to include some new ingredient items
- Updated VanillaFoodPantry support to include some new tools
- Fixed water in the sink not syncing ("sinking" haha) if sinkRequiresWater is enabled
- Fixed water being infinite if sinkRequiresWater is enabled and exactly one bucket was present
- Fixed crash on load if invalid recipes are present - now logs an error instead
- Fixed lava buckets in the oven disappearing instead of emptying when used
- Fixed CraftTweaker recipes no longer showing up in Cooking for Blockheads
- Fixed recipe reloads not updating in Cooking for Blockheads until restart
- Fixed #NoFilterEdition not being considered a book by Inspirations and other mods
- Fixed arrows no longer showing up on the "previous" / "next" recipe buttons
- Fixed some compatibility issues with mods interacting with the sink ([by Darkere](https://github.com/blay09/CookingForBlockheads/pull/509))
- Fixed #NoFilter book popping off the cooking table if the cooking table is rotated
- Fixed duplicate cutting board drops if cutting board is rotated
- Fixed recipe of #NoFilterEdition - it should cost a recipe book, not a crafting book
- Fixed max stack size of Preservation Chamber
- Added new events "OvenCookedEvent" and "OvenItemSmeltedEvent" to allow for mod compatiblity
- Added Spanish Translation ([by FrannDzs](https://github.com/blay09/CookingForBlockheads/pull/503))
- Updated Korean Translation ([by yoko57822](https://github.com/blay09/CookingForBlockheads/pull/504))
- Cucumber Library (Cucumber-1.16.4-4.1.8.jar --> Cucumber-1.16.4-4.1.9.jar):
- Cucumber-1.16.4-4.1.9.jar:
- Release 4.1.9 for MC 1.16.4+
- Changes:
- * Made changes to allow for blocks to have proper harvest tools set
- Cuneiform (cuneiform-1.16.3-1.2.2.jar --> cuneiform-1.16.3-1.2.4.jar):
- cuneiform-1.16.3-1.2.4.jar:
- Added default mod proxy interface and dummy
- cuneiform-1.16.3-1.2.3.1.jar:
- Fixed loading crash
- cuneiform-1.16.3-1.2.3.jar:
- Added weighted list and TriFunction functional interface
- Fixed NullPointerException log spam when loading mods
- Doggy Talents (DoggyTalents-1.16.4-2.0.1.3.jar --> DoggyTalents-1.16.5-2.0.1.4.jar):
- DoggyTalents-1.16.5-2.0.1.4.jar:
- Some people report that there dogs are going missing, this update should avoid that instead warn in the debug log if something goes wrong while loading a dog. So if you notice things missing from your dog check the logs and please report them so I can find the cause. But please not I don't work often on the mod so anyone wish to help me out then please do review the code and add your improvements/suggestions
- Current release 2.0.1.4
- * [Bump version](https://github.com/percivalalb/DoggyTalents/commit/939b8096f5c43f60a6e3459c05c9c9a22ea61288) - Alex Barter
- * [Surround all NBT loading in try/catch blocks to avoid dog disappearing](https://github.com/percivalalb/DoggyTalents/commit/c00ba58c25d85927f9a6a37f31e8da27cd212bb6) - Alex Barter
- * [Replace tabs with 4 spaces](https://github.com/percivalalb/DoggyTalents/commit/7f3619852bccb5ef9d6bb30907dfa943e46888fc) - Alex Barter
- * [Use correct replacement gradle property](https://github.com/percivalalb/DoggyTalents/commit/1f8f6c6ce476619f6038f5aa5204546c3f175662) - Alex Barter
- * [Correct gitlab ci file extension yaml -> yml](https://github.com/percivalalb/DoggyTalents/commit/a637566a4a5d80ef8659b6f6ed3fa80bb93cd650) - Alex Barter
- * [Swap deprecated gradle variables for replacements](https://github.com/percivalalb/DoggyTalents/commit/f40531b69981c2301661b1843fe664844c63aa07) - Alex Barter
- * [Update Forge workspace to 1.16.5](https://github.com/percivalalb/DoggyTalents/commit/ed8f2ce72da29fd56f97422aa6652827e64739e8) - Alex Barter
- * Add gitlab CI and automatic publishing to curseforge
- * [Use live not cached dog name](https://github.com/percivalalb/DoggyTalents/commit/c44edd2e6a579717b66b6c9f6d4a71344bc5a743) - Alex Barter
- * [Fix using wrong sitting method](https://github.com/percivalalb/DoggyTalents/commit/b252321e7980222a4f0524370af3cd23cc0ac944) - Alex Barter
- * [Bump version](https://github.com/percivalalb/DoggyTalents/commit/767cbf639b17366980e56d125e26fc5645b69900) - Alex Barter
- * [Fix dog bed item not saving dog UUID](https://github.com/percivalalb/DoggyTalents/commit/211a463e1d59b286cfe817ac8bc4ae1a9bb253c1) - Alex Barter
- * [Add missing casing translations](https://github.com/percivalalb/DoggyTalents/commit/baeab7403596bd7816ade68dc66569ab6905baaa) - Alex Barter
- * [Fix dog shading when wet](https://github.com/percivalalb/DoggyTalents/commit/d265f2500275e8eb4c51017670e322e6213ff67f) - Alex Barter
- * [Update Forge and JEI](https://github.com/percivalalb/DoggyTalents/commit/692c30d50eed6aba4903ed6014c83fa83015435a) - Alex Barter
- * [Bump year on licenses](https://github.com/percivalalb/DoggyTalents/commit/d97232e46036a21fc5a357084658c0cc47fff5ac) - percivalalb
- * [Change dog inventory thumbnail to a dog not wolf](https://github.com/percivalalb/DoggyTalents/commit/fc715368a1ce9fc3232f9c0ae069e28a56e3ddc9) - Alex Barter
- * [Remove unnecessary debug logging](https://github.com/percivalalb/DoggyTalents/commit/e40d2821241e7a5eebbc03bcc920d225e87864fe) - Alex Barter
- * [Fix crash caused by mods that fetch caps from certain forge events](https://github.com/percivalalb/DoggyTalents/commit/41b16d79658332d3e7ed5cf31e6a91ff972d3c10) - Alex Barter
- * [Move caps invalidation logic to correct method](https://github.com/percivalalb/DoggyTalents/commit/188b20ff74b478eac5f60f87f753c991a4faa340) - Alex Barter
- * [Call setPosition thus recalculating bounding box](https://github.com/percivalalb/DoggyTalents/commit/24088c26582c36db09cec083c70cbaa86bbab0f0) - Alex Barter
- * [Nudge version](https://github.com/percivalalb/DoggyTalents/commit/10dd25c04a5ab673bc5651f63de4b75a99e1c26a) - Alex Barter
- * [Fix items that can be dog food under certain conditions not being able to be put into food bowls (#274)](https://github.com/percivalalb/DoggyTalents/commit/174a6e3a3ad94b77a1bbbeb578b922fee7dc40e0) - Alex Barter
- * [Fix pack puppy duplicating contents on death (#275)](https://github.com/percivalalb/DoggyTalents/commit/938f8dd893a8a33894683633e65d413ace12e54b) - Alex Barter
- * [Fix friendly fire flag still allowing dogs to take indirect damage (#271)](https://github.com/percivalalb/DoggyTalents/commit/ff7a55f031fb9a449ce9380cf682eb6f2f377244) - Alex Barter
- * [Periodically check if the dog's food bowl still exists (#270)](https://github.com/percivalalb/DoggyTalents/commit/007850c9d615b35f6f4e7021753d155b22939a48) - Alex Barter
- * [Remove call to client only method Entity#isRidingOrBeingRiddenBy](https://github.com/percivalalb/DoggyTalents/commit/5ba7b28fb1c5e5786c46f8d6b0fc43bbe27286ef) - Alex Barter
- * This was being called server side causing crash,
- * replaced with Entity#isRidingSameEntity
- * Closes #277
- * [Add crimson and warped plank bed casing variants](https://github.com/percivalalb/DoggyTalents/commit/8d5a5a026c8f61923c1190584358909edb9ff37a) - Alex Barter
- * The blocks were added in vanilla 1.16
- * [Update to RB of Forge 1.16.4](https://github.com/percivalalb/DoggyTalents/commit/0657897908af5ba99332d2a0306cbb16bfece3f3) - Alex Barter
- * [Nudge version](https://github.com/percivalalb/DoggyTalents/commit/2a8820e4ff7b55bd4b297dfc2eb709635d766411) - Alex Barter
- * Update archives name to 1.16.4
- * Remove older versions from version.json
- * [Fix wrong shoot function being called due to change in forge 1.16](https://github.com/percivalalb/DoggyTalents/commit/0614fb70d8b0c3078038b93413ed16fbed57d372) - johnsonlee
- * [Update workspace to Forge 1.16.4](https://github.com/percivalalb/DoggyTalents/commit/b8d37f5fa5b1cfbb54c76bb4b97d3b87c7ac4a33) - Alex Barter
- * [Bump version](https://github.com/percivalalb/DoggyTalents/commit/3df55e16f48b557d32b77a360c9f2db82e725245) - Alex Barter
- * [Fix error](https://github.com/percivalalb/DoggyTalents/commit/b0f1cc2f1b24c75bbaffc7eab990490ef5bbe495) - Alex Barter
- * [Clean up logic](https://github.com/percivalalb/DoggyTalents/commit/37803dc550cc86463a45f2ffa736513c049c9940) - Alex Barter
- * [Add supplier helper methods](https://github.com/percivalalb/DoggyTalents/commit/dcb676214d5021cf62b0de0295e86fbd8ecbf0ab) - Alex Barter
- * [Remove legacy config values & re-enable relevant ones](https://github.com/percivalalb/DoggyTalents/commit/0eab9fa5ce16f18eb87bf0e19e5232a02fea0524) - Alex Barter
- * [Use diamond syntax instead of helper method](https://github.com/percivalalb/DoggyTalents/commit/0d25874bb12cab1509a83a08ee71c599eb2fb8f5) - Alex Barter
- * [Improve interaction code - add handlers](https://github.com/percivalalb/DoggyTalents/commit/0f82a597d39d425ed82d22d0478e569c693d8785) - Alex Barter
- * [Remove legacy code](https://github.com/percivalalb/DoggyTalents/commit/fdf512c42cff4f9a9efe69cb2e83f4391ff4429a) - Alex Barter
- * [Fix DoggyTorch replacing blocks it shouldn't (#260)](https://github.com/percivalalb/DoggyTalents/commit/a780b3fecbda40b77456f47e1160696f69124d0e) - Alex Barter
- * [Clean up](https://github.com/percivalalb/DoggyTalents/commit/025fa2d549423f083c67539f3ede829f8bbfb67d) - Alex Barter
- * [Remove advancements while they are worked on](https://github.com/percivalalb/DoggyTalents/commit/de1c7b198613f9572a7281038ba616662869461c) - Alex Barter
- * [Fix possible NPE #265](https://github.com/percivalalb/DoggyTalents/commit/43a59926ed0ace887f00743733093f020d086ca8) - Alex Barter
- * [Fix isSitting mapping issue](https://github.com/percivalalb/DoggyTalents/commit/aa12f86d5896d2d520a2de949aa3a35aece136f2) - Alex Barter
- * The incorrect mapping changed again in the lastest mappings, however it is still wrong.
- * Related to 7011137c
- * [Change how talents are added and handled (via talent instances)](https://github.com/percivalalb/DoggyTalents/commit/fa66fe420b05df42dadafe6bee8715f4e56ba585) - Alex Barter
- * [Update Forge, mappings & JEI](https://github.com/percivalalb/DoggyTalents/commit/b4ad24b031c4941c4693ff6d48679ff47b702a85) - Alex Barter
- * [Support talents with food handlers](https://github.com/percivalalb/DoggyTalents/commit/5f3dffa57c2dc984dcf93eb6a0341ea050e2284a) - Alex Barter
- * [Use RegistryDelegate as keys in maps](https://github.com/percivalalb/DoggyTalents/commit/876f0f27cf735df81901675e3deba839da6598b5) - Alex Barter
- * [Adjust leash position vector used](https://github.com/percivalalb/DoggyTalents/commit/01b9e95ce4b290102a6cc1128846e12b82fb80a4) - Alex Barter
- * Matches wolves in 1.16
- * [Update client when shaking dogs get wet](https://github.com/percivalalb/DoggyTalents/commit/267b09008098da3470b46590b75f1832942e4de9) - Alex Barter
- * [Fix dogs not breeding when in love](https://github.com/percivalalb/DoggyTalents/commit/74a7846a6d649fd8fbefa2ac951646c68e5435a5) - Alex Barter
- * The vanilla BreedGoal entity predicate doesn't call `setSkipAttackChecks`, so it was checking if a dog can "attack" another dog, which it can't
- * [Fix Botania dog beds missing texture (#261)](https://github.com/percivalalb/DoggyTalents/commit/4b3817a2fd9a01359b632acfbc232de1278ec9f6) - Alex Barter
- * [Nudge version](https://github.com/percivalalb/DoggyTalents/commit/a1d9e5ba3f64f294677f0e954f7f89759b19f0db) - Alex Barter
- * [Fix PacketBuffer decode errors (#258)](https://github.com/percivalalb/DoggyTalents/commit/597d51254ad5d020a4c47dd2052e33e10d50b60b) - Alex Barter
- * [Nudge version](https://github.com/percivalalb/DoggyTalents/commit/7d15d2fbb891804544fbf14c42a5604cc23e7620) - Alex Barter
- * [Fix load order of DataParameters (#258)](https://github.com/percivalalb/DoggyTalents/commit/bc2548998579d3517b7f75ec377c7dbcb24eaf8c) - Alex Barter
- * [Fix Pillow Paw making dogs fly (#259)](https://github.com/percivalalb/DoggyTalents/commit/0470a865254cbf4c923caf46986ac92e6d0c912d) - Alex Barter
- * [Fix happy eater not working at all (#259)](https://github.com/percivalalb/DoggyTalents/commit/332d746277659cc8f7e502a8b92e3fae5c3d9c6d) - Alex Barter
- * getLevel required the exact registered object to get the level correctly
- * [Nudge version](https://github.com/percivalalb/DoggyTalents/commit/a41dfcf126c3435ac74f567c61b680e620154682) - Alex Barter
- * [Update JEI version](https://github.com/percivalalb/DoggyTalents/commit/e00335c4644041e183dcd896fe7d6eaeafcc2d04) - Alex Barter
- * [Data fix UUIDs and attribute registry names](https://github.com/percivalalb/DoggyTalents/commit/aa23f90bc2811819ce6e350340080ee443fc2f30) - Alex Barter
- * First attempt in a969ff46 was unsuccesful
- * [Add netherite helment to dog accessories](https://github.com/percivalalb/DoggyTalents/commit/bd014de17e0f961b305d0f18a5a819602f222b16) - Alex Barter
- * [Nudge version](https://github.com/percivalalb/DoggyTalents/commit/f0fc4a45c4b77b7c97abbc33443ff6f2e85ff703) - Alex Barter
- * [Run data to generate recipes (#256)](https://github.com/percivalalb/DoggyTalents/commit/160529deb8467e0e3e57afe6f43d899fc11d849f) - Alex Barter
- * [Add missing translations to to en_us file (#256)](https://github.com/percivalalb/DoggyTalents/commit/c48a683f84e687e12b8300ccef8c17c6632e754d) - Alex Barter
- * [Fix NPE when destroying bowl and entity is (#257)](https://github.com/percivalalb/DoggyTalents/commit/294afe3198ee7510adf451a459109ef3003f091f) - Alex Barter
- * The function func_196262_a/onEntityCollision is called by vanilla somewhere between the tileentity being destroyed and the block being removed so was causing a NPE as the util function didn't check. This bug made the problem apparent, null check should have been there regardless.
- * Also optimises the logic in onEntityCollision
- * [Fix conflict betwen AT and Mixin when using Performant (#255)](https://github.com/percivalalb/DoggyTalents/commit/9bc4858248fb357dcd230fd06101c82321be5ae9) - Alex Barter
- * DT makes func_209511_p public but then Performant tries to replace the function with a private function which mixin doesn't allow.
- * The logic here assumes that isWet is the disjunction of isInWater & isInRain, since water takes priority over rain when determining the wet source we can deduce the valie of isInRain when isInWater is false.
- * [Fix dogs forgetting owner when upgrading from 1.15](https://github.com/percivalalb/DoggyTalents/commit/531d810136c24e6fa2132036e2372c62d358663c) - Alex Barter
- * [Fix compile issues](https://github.com/percivalalb/DoggyTalents/commit/cff284db2f6259baec4831634b6361d90073a071) - Alex Barter
- * [Update supported versions](https://github.com/percivalalb/DoggyTalents/commit/d6a1480846c0452aca5c456b59791edf51f72165) - Alex Barter
- * [Log when failed to load accesory](https://github.com/percivalalb/DoggyTalents/commit/ad8c06c60efaf75fbb14c1b8146792ce509c7724) - Alex Barter
- * [Register commands and argument types in the correct places](https://github.com/percivalalb/DoggyTalents/commit/09f3e0579bf34d69947f11bde1879b611292e968) - Alex Barter
- * [Update to 1.16.3](https://github.com/percivalalb/DoggyTalents/commit/d18103b513781d5e8d9182adaeb24f67519bdaa9) - Alex Barter
- * [Fix UUIDs being lost when loading from previous version](https://github.com/percivalalb/DoggyTalents/commit/a969ff4660b1fd00b888037f7d6625cafca7d6ff) - Alex Barter
- * Mojang change the way UUIDs are stored from 1.15 to 1.16. They used datafixers, we can't.
- * [Improve setting dog bed owner](https://github.com/percivalalb/DoggyTalents/commit/bcd4a1394358412eeaab4c84f168b02a85eabe70) - Alex Barter
- * [Clean up dog inventory code and block opening if none nearby](https://github.com/percivalalb/DoggyTalents/commit/a28b5010b217f2240fc905a2136ad3354c9f93c9) - Alex Barter
- * [Fix using wrong junit libraries](https://github.com/percivalalb/DoggyTalents/commit/b4b03b8bfadf50014f1d7a0ac1f7c7ba5b996c65) - Alex Barter
- * [Add note about ftb gui dependence](https://github.com/percivalalb/DoggyTalents/commit/dcc7c35d48b5395984b4e0a779fcdf0aae2a350f) - Alex Barter
- * [Fix calling incorrectly named method for sitting](https://github.com/percivalalb/DoggyTalents/commit/7011137c51f746adf6bdf495b0b6f1124e6f4906) - Alex Barter
- * [Enable JUnit tests](https://github.com/percivalalb/DoggyTalents/commit/2102767c51b12da55574d4f38c6033a9774affb7) - Alex Barter
- * [Clean up](https://github.com/percivalalb/DoggyTalents/commit/a34d480f3e08be8dd7d53ea2e8c1329eff1a9570) - Alex Barter
- * [Change getDog to return a subclass (more specific)](https://github.com/percivalalb/DoggyTalents/commit/8d6ae92ea9857ea946c13faf18c1cd8ca51a43ce) - Alex Barter
- * [Add talent level getter convenience method](https://github.com/percivalalb/DoggyTalents/commit/90abcd97ddf8ee2686e208c340947cb6fc776831) - Alex Barter
- * [Clean up build.gradle](https://github.com/percivalalb/DoggyTalents/commit/2d4e6e7d259fc2fa7a74d5ed6ba2cf79f9e4529f) - Alex Barter
- * [Initial update to 1.16.2](https://github.com/percivalalb/DoggyTalents/commit/e672746f25ee6a07940f31b71e2c740a61f25188) - Alex Barter
- * [Fix code formatting - add additional spaces](https://github.com/percivalalb/DoggyTalents/commit/e1f2afb8e67abb92d4cfc364ef30fc450ac7d691) - Alex Barter
- * [Add new mode, guard mode (#198)](https://github.com/percivalalb/DoggyTalents/commit/343eb52f11181af2fa933fb1cddb5a113e4f8d55) - Alex Barter
- * Dogs follow closely and attack any monsters that come close.
- * [Add doggy torch translation entries](https://github.com/percivalalb/DoggyTalents/commit/97ead798edca79eba4c7557a8ee0fb49fba3bf41) - Alex Barter
- * [Complete commented out puppy eyes rewards](https://github.com/percivalalb/DoggyTalents/commit/90b03366ca9ddcba2409ae0994b44901200ebb91) - Alex Barter
- * [Fix dogs only targeting in docile mode (check inverted)](https://github.com/percivalalb/DoggyTalents/commit/c20689a917c5a39f3d85c31fc45c00b9d6af0a2c) - Alex Barter
- * [Fix doggy torch talent placing torches wrong](https://github.com/percivalalb/DoggyTalents/commit/b792c98a5445381c147239f642d901ce51f1c0c5) - Alex Barter
- * [Re-implement wandering mode](https://github.com/percivalalb/DoggyTalents/commit/6254008ed4e23b848407ae87b314460e842211f6) - Alex Barter
- * Update dog bowl textures (#198)
- * [Fix skins not showing up in list](https://github.com/percivalalb/DoggyTalents/commit/16b0650e1a79fad96fcacd91fcb5a96a0638e1f8) - Alex Barter
- * [Add nbt migration from previous version](https://github.com/percivalalb/DoggyTalents/commit/30c586022a6d18d4f033088b16a433c1030293ee) - Alex Barter
- * [Correct ear placement on texture 4](https://github.com/percivalalb/DoggyTalents/commit/3df3744db82249dffc86f41536891124535ee41d) - Alex Barter
- * [Update Forge and mappings](https://github.com/percivalalb/DoggyTalents/commit/45424e87a65a1ec369c9d0911f1cd10014d8c0fb) - Alex Barter
- * [Remove ability to access dog inventory by right clicking](https://github.com/percivalalb/DoggyTalents/commit/bd354084827b27bd9f078865276450ee8dfbd1b3) - Alex Barter
- * Add migration message
- * [Add missing class file](https://github.com/percivalalb/DoggyTalents/commit/a51b3d9ef62dca0fbc338b2418cf6135dcfbb5ca) - Alex Barter
- * [Check inventory is available when looking for torches](https://github.com/percivalalb/DoggyTalents/commit/9b94005dc741d387f7686fbc7b9c3f69e2636d14) - Alex Barter
- * [Change to click instead of shift to get dog off head](https://github.com/percivalalb/DoggyTalents/commit/778c2b86cd9b8db8163abf5106f15e2bd4252822) - Alex Barter
- * [Add doggy torch talent (#198)](https://github.com/percivalalb/DoggyTalents/commit/7157d197b21ec4010175dbb63d4a93b37f8395b2) - Alex Barter
- * [Small optimisations](https://github.com/percivalalb/DoggyTalents/commit/b1db4d6b7125dff320b8fd3bc6331bf356ea7303) - Alex Barter
- * [Add code for lying render (#198)](https://github.com/percivalalb/DoggyTalents/commit/0c94d9f799601c22348329c51b749877e74defcc) - Alex Barter
- * [Add rescue dog box render (#198)](https://github.com/percivalalb/DoggyTalents/commit/25da55bcb4f8170fe50f5131b6abbd6191fb85fb) - Alex Barter
- * [Add all recipes back](https://github.com/percivalalb/DoggyTalents/commit/2dfb58317b48b3e5e3c680c1af5192e07a999a2c) - Alex Barter
- * [Fix crash with data gen run](https://github.com/percivalalb/DoggyTalents/commit/0bc029517c62676edb851e16a1a554fa1012c9b6) - Alex Barter
- * [Small number adjustments](https://github.com/percivalalb/DoggyTalents/commit/8ffa0074c4ffb1cd59724be36cc80a0b452a4cdf) - Alex Barter
- * [Fix incorrect tooltip hovered checked](https://github.com/percivalalb/DoggyTalents/commit/0af17b9ae96b6b18e59765d34419d2a395741ecf) - Alex Barter
- * [Set texture index when opening info screen](https://github.com/percivalalb/DoggyTalents/commit/f4fe0c9c8bf569925089d3448eaf5d30b898957c) - Alex Barter
- * [Add 6 new dog skins & bigger tail model (#198)](https://github.com/percivalalb/DoggyTalents/commit/a33c537cb4c2e93b2047bd3aa60409e36c8157f9) - Alex Barter
- * [Add guard suit clothing item (#198)](https://github.com/percivalalb/DoggyTalents/commit/1fad8517f249a94693c53730ba71d21d4d719bd4) - Alex Barter
- * [Clean up](https://github.com/percivalalb/DoggyTalents/commit/fd7b195727ca3cb243281c6dc200a0e71d718501) - Alex Barter
- * [Update Forge and mappings](https://github.com/percivalalb/DoggyTalents/commit/09538ad3d78b25c9ab9546f78fa7d60cb12ffc40) - Alex Barter
- * [Fix infinite recursion](https://github.com/percivalalb/DoggyTalents/commit/77cd7882e646097af0dfd968bc3c1daae342a219) - Alex Barter
- * [Improve method of adding/removing modifiers & add crit attributes](https://github.com/percivalalb/DoggyTalents/commit/0e1ee22b11402d4bb86d6510de5ff41ac0d2802b) - Alex Barter
- * [Add dog fall hook for talents](https://github.com/percivalalb/DoggyTalents/commit/96414c8b210dfef84b4a3ee07bd4f18802a1e192) - Alex Barter
- * [Cache rgb colour float array for rendering](https://github.com/percivalalb/DoggyTalents/commit/99f95748319d7ad65b5598f99ca83e937a82cd50) - Alex Barter
- * [Small clean up](https://github.com/percivalalb/DoggyTalents/commit/a5f643c2848abd132a74f914376aa82f65a6204c) - Alex Barter
- * [Create Autumnity mod addon](https://github.com/percivalalb/DoggyTalents/commit/5632e21a9bf67ba05d92c661c349c345a45a0e89) - Alex Barter
- * Allows maple planks to be used as dog bed casing
- * [Work on bed finder talent](https://github.com/percivalalb/DoggyTalents/commit/52d43adfc9d3daea6b7f9674a5b48d65845dfa9f) - Alex Barter
- * [Fix crash](https://github.com/percivalalb/DoggyTalents/commit/98734582b3280dc281a25e56dacae16233c635f9) - Alex Barter
- * [Register serilizers once instead of on server start up](https://github.com/percivalalb/DoggyTalents/commit/c2fffbae1cd18d1b2dcb6b754f17f13326656ef1) - Alex Barter
- * [Finish creeper sweeper talent](https://github.com/percivalalb/DoggyTalents/commit/0fdfb88454c4d693f9f8f42f565e3a2533851808) - Alex Barter
- * [Small formatting changes to README.md](https://github.com/percivalalb/DoggyTalents/commit/cb02584d14bdc7d6cb8fd4c7e32a24b37b26c2e2) - Alex Barter
- * [Update Forge, mappings & JEI](https://github.com/percivalalb/DoggyTalents/commit/371219b312231ca3c6ceef173b1444155118a62b) - Alex Barter
- * [Add locate function to /dog command](https://github.com/percivalalb/DoggyTalents/commit/a65b412cb7532302994578f0411fa5a586f5bfe6) - Alex Barter
- * [Clean up](https://github.com/percivalalb/DoggyTalents/commit/6fb7faf372c770d8261ab50085f7c9eed6bcef12) - Alex Barter
- * [Make texture manager object based](https://github.com/percivalalb/DoggyTalents/commit/64713220211c8996e5f1bd20c0d2947543322bb6) - Alex Barter
- * [Register fetch items](https://github.com/percivalalb/DoggyTalents/commit/4a91dcfd60772ccdfd027995c3f465f3e1f58d0b) - Alex Barter
- * [Update README.md](https://github.com/percivalalb/DoggyTalents/commit/21f16a855d3970e5b55dd5d0425ac1c32980dd8c) - Alex Barter
- * [Delete download.txt](https://github.com/percivalalb/DoggyTalents/commit/8c0c699febcc202782767f84e3692b20a07a6ecd) - Alex Barter
- * [Update README.md](https://github.com/percivalalb/DoggyTalents/commit/0c41dc6c7c94cfb14ac8d2edfae17918721bf52b) - Alex Barter
- * [Work on dog respawn commands](https://github.com/percivalalb/DoggyTalents/commit/61f2755d37eb8eb502276a9ca6a8d8b89ee0d852) - Alex Barter
- * [Update Forge and mappings](https://github.com/percivalalb/DoggyTalents/commit/963fe876f05225bccf968fb614164cd82e54aea7) - Alex Barter
- * [Fix whistle and doggy beam](https://github.com/percivalalb/DoggyTalents/commit/16c9cd9e095e3856061bee089f113838bb6b001f) - Alex Barter
- * [Clean up AI goals](https://github.com/percivalalb/DoggyTalents/commit/a0bb8eec27aec0b3c6cdcfe88b5c0ae2aded3b43) - Alex Barter
- * [Add local texture loading system](https://github.com/percivalalb/DoggyTalents/commit/248d572ca1affb74781ea2012d189a46471812d0) - Alex Barter
- * [Skip dogs without pack puppy](https://github.com/percivalalb/DoggyTalents/commit/c6b64bbecee76ab8205f1c73237c78dfd5734440) - Alex Barter
- * [Use DeferredRegister for the customer registries](https://github.com/percivalalb/DoggyTalents/commit/6dc0a766aaf109389b4e8bacbbc55c60703dd9d1) - Alex Barter
- * [Always init addons and and fix botania casing textures](https://github.com/percivalalb/DoggyTalents/commit/a1cdc34724714e3e80acf877011381424e4edc18) - Alex Barter
- * [Add missing override annotations](https://github.com/percivalalb/DoggyTalents/commit/91d3f2c145a9a6862a3db23219147bf657bf8fc8) - Alex Barter
- * [Fix compile errors due to api referencing main files](https://github.com/percivalalb/DoggyTalents/commit/a79e0da9244c0b487562e0767f916d7ad24b455d) - Alex Barter
- * Fix bone render
- * [Add missing addon registration code](https://github.com/percivalalb/DoggyTalents/commit/6d65896aa7af9a7efe24511141391fcd6408a571) - Alex Barter
- * [Fix method siginartures being too similar](https://github.com/percivalalb/DoggyTalents/commit/47edd394b144632f32b3bfd558250e46dadaba5b) - Alex Barter
- * [Add addon system, support for bop, botania and itemphyics](https://github.com/percivalalb/DoggyTalents/commit/45a9cc23b7a8ddf986e91187667c098ca2e3ffb2) - Alex Barter
- * [Move default impl of material to superclass](https://github.com/percivalalb/DoggyTalents/commit/11857dd6538813501333b89d8e09e79ed0b3fde4) - Alex Barter
- * [Pillow paw dogs cannot trample crops](https://github.com/percivalalb/DoggyTalents/commit/84f845ae225623152e4296a78c0d8ff85ae57d84) - Alex Barter
- * [Recommend forge 31.2.16 which has entity pathing fix](https://github.com/percivalalb/DoggyTalents/commit/643bb0247ea3d092b9614c6406b1bb0e48e083f8) - Alex Barter
- * [Update Forge, mappings and JEI](https://github.com/percivalalb/DoggyTalents/commit/72850e6a7fcbf61334395d8a1c99e5337a765360) - Alex Barter
- * [Push everything to git](https://github.com/percivalalb/DoggyTalents/commit/85146e75ae11878077ce08d0bec9472ddab0885b) - Alex Barter
- * Work on talents
- * AI
- * [Add dog inventory button and new gui](https://github.com/percivalalb/DoggyTalents/commit/e0be4e190bd5b109b22c824f5525170d4e1442a9) - Alex Barter
- * [Move render interfaces and delete old interfaces](https://github.com/percivalalb/DoggyTalents/commit/f3bc2c74af11f2d0322462a288674d6c5710783a) - Alex Barter
- * [Add talent info](https://github.com/percivalalb/DoggyTalents/commit/b287002bbccc7ae183a75f678a4cd2a3f96da83c) - Alex Barter
- * [Make packet model for easier registration](https://github.com/percivalalb/DoggyTalents/commit/d650be10310bdf1e32095fc1f6091251a22d29bb) - Alex Barter
- * [Move registry entry types](https://github.com/percivalalb/DoggyTalents/commit/fe32e2a9d841b8eaf3e5438843f42e05967eb479) - Alex Barter
- * [Move dog bed materials to forge registries](https://github.com/percivalalb/DoggyTalents/commit/d38c4ef08b422d05236d51884b343d8cf0f715c4) - Alex Barter
- * Need to re-add dummy/ holder to save ids that don't exist
- * [Initial rewrite, most old and some new features - still lots to go](https://github.com/percivalalb/DoggyTalents/commit/823de0dae709ff4f68a2ed5084deaa02cc4ef023) - Alex Barter
- * [Add constants for ItemPhysics comp](https://github.com/percivalalb/DoggyTalents/commit/a4c33b16ed907b5d8e4a042a8789cfe4e1a79b52) - Alex Barter
- * [Clean up](https://github.com/percivalalb/DoggyTalents/commit/ccd02d1532d52709a94bd79e515902e77ae855c5) - Alex Barter
- * [Fix crash on server](https://github.com/percivalalb/DoggyTalents/commit/33c09bece1faf30c601085c8cfa7f5b371ca4542) - Alex Barter
- * [Fix nullref when passing null saveId](https://github.com/percivalalb/DoggyTalents/commit/6dc507d07ba879c0af9b709ca316943e052c6045) - Colin Wong
- * [Use RegistryObject over ObjectHolder annotation](https://github.com/percivalalb/DoggyTalents/commit/ac7e1fab361c005416b67141ccecf1ba0bd08d2e) - Alex Barter
- * [Update Forge, mappings and JEI](https://github.com/percivalalb/DoggyTalents/commit/b8b976bd374a2a4b2c9b21749d54a61724cc61d5) - Alex Barter
- * [Merge pull request #238 from yappy2000d/patch-1](https://github.com/percivalalb/DoggyTalents/commit/3219189750179af2e2d7577b9f5768a7de63466f) - percivalalb
- * Create zh_tw.json
- * [Create zh_tw.json](https://github.com/percivalalb/DoggyTalents/commit/94c69ab84bf0416816747a595bc22f1ef2ad511c) - yappy2000d
- * [Avoid using deprecated method and field](https://github.com/percivalalb/DoggyTalents/commit/13e3ee457c47090b62182ca11d7346bf7fb1227e) - Alex Barter
- * [Add Block/Item Model & LootTable gen code](https://github.com/percivalalb/DoggyTalents/commit/5f32cec86d1fd3d3d17e5874d29ce1d4690b28ba) - Alex Barter
- * Delete duplicate resources from src\main\resources
- * Rename food bowl texture
- * [Small corrections in build.gradle](https://github.com/percivalalb/DoggyTalents/commit/c3f80c752901b862c17dd3f18b618e283c738656) - Alex Barter
- * [Delete unused ReflectionUtil class](https://github.com/percivalalb/DoggyTalents/commit/7897d3da170c91a9d2c8ef3dc9ee3419773dd7a1) - Alex Barter
- * [Include generated json data in main resource path](https://github.com/percivalalb/DoggyTalents/commit/07a59eec486fb12fcfea9ecb1cfd22cb973c19f3) - Alex Barter
- * Delete duplicate json files from src/main/resources
- * Remove src/generated from gitignore
- * [Name eclipse run profiles](https://github.com/percivalalb/DoggyTalents/commit/c2f8071603c5b76b42297bf82a38b78ac0992167) - Alex Barter
- * [Update MCP and JEI versions](https://github.com/percivalalb/DoggyTalents/commit/05d4f512686a323dc4f248abaf6fc832783cba04) - Alex Barter
- * [Update mappings](https://github.com/percivalalb/DoggyTalents/commit/47c9976873ac362666853b6d75fd49827d977aaf) - Alex Barter
- * 20200401-1.15.1
- * [Require forge RB and change update URL](https://github.com/percivalalb/DoggyTalents/commit/fbd698c9b6e57d7eea2aa6b31ef3861241822b05) - Alex Barter
- * [Release version 1.15.2.3](https://github.com/percivalalb/DoggyTalents/commit/67b87f60e0825b2ff956a9bf3b468b50ff115633) - Alex Barter
- * [Add Korean translations, thanks to @MilkissWhite #220](https://github.com/percivalalb/DoggyTalents/commit/5a3b903cb84e131e91e815c8110af8a702946c18) - Alex Barter
- * [Merge branch 'fix-treat-bag' into 1.15.x](https://github.com/percivalalb/DoggyTalents/commit/8a427f2f58c5fee987737fc9974b4bfae2082176) - Alex Barter
- * [Add missing interfaces from yesterdays changes](https://github.com/percivalalb/DoggyTalents/commit/2ee54035689f88ddb55d60880bb9f46c60a5a0fc) - Alex Barter
- * [Fix #219](https://github.com/percivalalb/DoggyTalents/commit/7d06c23a446f7de92f094a107b75dcf814209616) - Paul Fulham
- * [Dogs are more intelligent when they eat off the ground](https://github.com/percivalalb/DoggyTalents/commit/3a6ca05405926713b32b69125a0530bc9fec81dc) - Alex Barter
- * Generalised callback when a dog is fed an item
- * Now there are interfaces to define an items food value and other
- * effects that can take place when fed the item
- * [Add config option for dogs eating from the ground (#203)](https://github.com/percivalalb/DoggyTalents/commit/e1c7a354ee06e3b965848409d6ef528a848a70ab) - Alex Barter
- * [Improved german translations (courtesy of sigy4444)](https://github.com/percivalalb/DoggyTalents/commit/cbbbefe2610c380422755f6e1d9c350586ba241f) - Alex Barter
- * [Merge branch 'add-packet-validation' into 1.15.x](https://github.com/percivalalb/DoggyTalents/commit/9306663e859b9fd7027d5bab032fe9e77195c655) - Alex Barter
- * [Remove remaining jump packet sender](https://github.com/percivalalb/DoggyTalents/commit/df2fb8b1f08a48a900cf5b0df3ce5b67d97e1afc) - Paul Fulham
- * [Remove jump packet](https://github.com/percivalalb/DoggyTalents/commit/112f29b0c25050495f49db612dbafef51f026564) - Paul Fulham
- * [Add dog interactability guard](https://github.com/percivalalb/DoggyTalents/commit/338d8e6be6cbd099d123d7116e66ec055dc0b41f) - Paul Fulham
- * [Fix graphical errors from 1.15 port](https://github.com/percivalalb/DoggyTalents/commit/1215accf274cfa38130534ab66b071583f3cec33) - percivalalb
- * #216 from pau101/1.15.x
- * [Let ModelRenderer handle transformations](https://github.com/percivalalb/DoggyTalents/commit/2860e00c9be539b238a36f1bb16fe1ed0d15db33) - Alex Barter
- * [Merge branch '1.15.x' into 1.15.x](https://github.com/percivalalb/DoggyTalents/commit/e8d7f3bc3f2007df6fff381b7fe671da19e7cd56) - percivalalb
- * [Fix graphical errors from 1.15 port](https://github.com/percivalalb/DoggyTalents/commit/4dbed62020c7a9d3bb161067a4ae9273950e34c7) - Paul Fulham
- * [Update MCP mappings](https://github.com/percivalalb/DoggyTalents/commit/287e7efa99d05cb625bd7b4f358d73dc812eb196) - Alex Barter
- * [Use matrixstack, render still broken](https://github.com/percivalalb/DoggyTalents/commit/adbfede895f908bf3bdd82369b1ef791fbf596fd) - Alex Barter
- * [Improve throw render and use MatrixStack](https://github.com/percivalalb/DoggyTalents/commit/1126be2206c4fb430dd95ef6726455ab60b195cf) - Alex Barter
- * [Update forge and mappings](https://github.com/percivalalb/DoggyTalents/commit/54aee59eaeadd8b6951ba49534eb5d95af207abe) - Alex Barter
- * [Release update 1.15.2.1](https://github.com/percivalalb/DoggyTalents/commit/566a401909193d62c39f6e8676c92d4c7514641b) - Alex Barter
- * [Use convenient setTamedBy method](https://github.com/percivalalb/DoggyTalents/commit/33f019ed254fe2f85a089b7aeb22dccacac829e6) - Alex Barter
- * [Fix crash on server (#213)](https://github.com/percivalalb/DoggyTalents/commit/94294d2c3fe30a671facb1689349203bf91a79d2) - Alex Barter
- * Was caused by playTameEffect now being a client side only method
- * [Update changelog.txt](https://github.com/percivalalb/DoggyTalents/commit/9c67632c7fa54e9b8c578818e045812de8ba05ec) - Alex Barter
- * [Small tidy](https://github.com/percivalalb/DoggyTalents/commit/b757c91e0034f364be04a0d9678c24cfbe943129) - Alex Barter
- * [Update to Forge 1.15.2](https://github.com/percivalalb/DoggyTalents/commit/9ece85beff4e895b879b1e35e408ebff794aed15) - Alex Barter
- * [Fix dog bed render](https://github.com/percivalalb/DoggyTalents/commit/e685f0a1bd2628d6c828e4cc544a4fc372aea49a) - Alex Barter
- * [Update mappings to 20200123](https://github.com/percivalalb/DoggyTalents/commit/1f767810a7c6604857d7d8d7edfc8ef1585d9efb) - Alex Barter
- * [Update to 1.15.1 mcp mappings](https://github.com/percivalalb/DoggyTalents/commit/d91bd0ef4628a5b528722beca5d92c8834ed8d94) - Alex Barter
- * [Use equivalent of isSneaking instead of isCrouching](https://github.com/percivalalb/DoggyTalents/commit/50f8ca59242fdb0a444ec0c2e44a612c3f92d819) - Alex Barter
- * [Fix dog label renderer](https://github.com/percivalalb/DoggyTalents/commit/f404d61dcc96abbd459463a88f8305722dd7a6e4) - Alex Barter
- * [Re-added JEI integration](https://github.com/percivalalb/DoggyTalents/commit/d151f007bb99b9213bdd50a7e8ba47f35b871aff) - Alex Barter
- * [Initial update to 1.15.1](https://github.com/percivalalb/DoggyTalents/commit/f92a832a6c9d35a7d31d14c737cc80e963a4bb51) - Alex Barter
- Dungeons Plus (Dungeons Plus 1.16.4-v1.1.3 --> Dungeons Plus 1.16.5-v1.1.4):
- Dungeons Plus 1.16.5-v1.1.4:
- Bugfix update
- [Changelog]()
- Enhanced Mushrooms (Enhanced-Mushrooms-1.16.4-3.0.5.jar --> Enhanced-Mushrooms-1.16.5-3.0.7.jar):
- Enhanced-Mushrooms-1.16.5-3.0.7.jar:
- Tweaks & Additions
- * Added compat recipes for Farmer's Delight's cutting board
- Enhanced-Mushrooms-1.16.5-3.0.6.jar:
- Translations
- * Added Polish translations
- Bug Fixes
- * Due to unregistered ConfiguredFeatures other mods' generation features will sometimes break [#41]
- * This was a MAJOR BUG, major enough that it deserves all caps there. I strongly encourage you all to update ASAP to prevent any world breakage.
- FTB Chunks (ftb-chunks-1605.2.3-build.71.jar --> ftb-chunks-1605.2.3-build.75.jar):
- ftb-chunks-1605.2.3-build.75.jar:
- No changelog available.
- FTB Quests (ftb-quests-1605.2.0-build.33-forge.jar --> ftb-quests-1605.2.1-build.39-forge.jar):
- ftb-quests-1605.2.1-build.39-forge.jar:
- * Fix more client-server inconsistencies - Max
- ftb-quests-1605.2.1-build.38-forge.jar:
- * Fix more NPEs with barrier logic, add QuestObjectArgument serialiser - Max
- ftb-quests-1605.2.1-build.37-forge.jar:
- * Fix NPE with Barrier block - Max
- ftb-quests-1605.2.1-build.36-forge.jar:
- * Add tooltip to Quest Barrier - Max
- * Periodically update state on the client if it's updated - Max
- * Add Quest Barrier block - Max
- * Merge branch 'feature/change-progress' - Max
- * Fix QuestObjectArgument ID parsing - Max
- * The great reformat - Max
- * Reimplement changeProgress - Max
- ftb-quests-1605.2.1-build.35-forge.jar:
- * Added image support in quest descriptions - use {image: mod:path/image.png width:200 height:100} - LatvianModder
- * Fixed recursive text formatting in quest descriptions from translation keys - LatvianModder
- * Fixed more z-fighting issues, removed chapter group menu from settings, moved creation and editing of them to chapter list - LatvianModder
- ftb-quests-1605.2.1-build.34-forge.jar:
- * Third part of new subchapter gui. Should be ok now, will probably have more bugfixes soon - LatvianModder
- * Added minVersion in common mixins - LatvianModder
- * Fixed custom icons not working - LatvianModder
- * Changed version - LatvianModder
- * Second part of new subchapter gui - LatvianModder
- * First part of new subchapter gui - LatvianModder
- FTB Ultimine (ftb-ultimine-1605.2.0-build.25-forge.jar --> ftb-ultimine-1605.2.0-build.26-forge.jar):
- ftb-ultimine-1605.2.0-build.26-forge.jar:
- * Update, refactor and add "ftbultimine:excluded_tools/strict" tag - Max
- Farmer's Delight (Farmer's Delight 0.3.2 - 1.16.3+ --> Farmer's Delight 0.4.1 - 1.16.3+):
- Farmer's Delight 0.4.1 - 1.16.3+:
- 0.4.1 - Thinking Out Loud
- * Certain actions will now display a status message on your HUD (similar to beds), to assist players regarding successful and failed attempts:
- * Trying to plant Rice outside of a shallow puddle;
- * Trying to cut an improper item in the Cutting Board;
- * Trying to use the wrong tool against a cuttable item in the Cutting Board;
- * Shovels can now split Clay into 4 Clay Balls on the Cutting Board (come on, Mojang, make this a thing already...);
- * Feasts have been slightly nerfed on Nourished length, to match other equivalent meals;
- * Cabbage Rolls have been nerfed just a little bit;
- * Recipe changes:
- * Raw Pasta is now made 2 at a time with 4 Wheat when using Water Buckets, to ease on water refilling;
- * Egg-based Raw Pasta remains the same ratio;
- * Fixes:
- * Corrected wrong rotation on the Cooking Pot's spoon;
- * Horizontal facing blocks will now rotate properly when placed from a structure or command;
- * Improved Rich Soil tilling to increase compatibility with modded hoes;
- * Updated translations:
- * zh_CN (thank you, WuzgXY!);
- * ko_KR (thank you, qkrehf2!)
- * de_DE (thank you, DaLumma!);
- * ja_JP (thank you, haru!);
- Farmer's Delight 0.4 - 1.16.3+:
- 0.4.0 - Spring Cleaning
- * Shepherd's Pie is now a Feast!
- * Mutton can now be cut into Mutton Chops, using a Cutting Board;
- * New foods!
- * Roasted Mutton Chops - Another use for Beetroot! (and Mutton, I guess);
- * Mutton Wrap;
- * Cabbage Rolls - Wrap many kinds of leftovers in cabbage for a healthy snack;
- * Noodle Soup;
- * Cutting Board recipes now make use of a ToolIngredient, freeing the `type` parameter and allowing custom ingredients (thank you, ochotonida!)
- * BREAKING CHANGE! Custom axe/pickaxe cutting board recipes will have to be changed to the new format; the old syntax will no longer work!
- * Please refer to the source code and wiki for information on the new syntax.
- * [https://github.com/vectorwing/FarmersDelight/wiki/Cutting-Board-Recipes](https://github.com/vectorwing/FarmersDelight/wiki/Cutting-Board-Recipes)
- * Vanilla soups and stews now stack up to 16, much like meals from this mod! (thank you, bagel!)
- * By default, this affects exclusively `SoupItem`'s from vanilla, using a list inside the configs. You can add more items to it, but it only affects `SoupItem` items;
- * You can configure to treat the list of items as a deny-list instead, making EVERY `SoupItem` stack to 16, except the ones listed in the config. This affects other mods, so be careful!
- * This feature can be disabled entirely in the configs.
- * Dog Food and Horse Feed now consult tags for eligible entities to feed:
- * `dog_food_users` determines which living entities can be fed Dog Food;
- * `horse_feed_users` determines which living entities can be fed Horse Feed;
- * If a specified entity can be tamed, it must be tamed to accept the food. Otherwise, it can be fed right away;
- * Balancing experiments (ongoing; please give feedback!):
- * The Nourished effect has been partially shortened across all meals;
- * Knives deal 0.5 less damage, but have a bit less knockback to help users deal more strikes;
- * Knives are no longer efficient at mining Leaves and Bales, since that is now the Hoe's job in 1.16;
- * Integration with MC Abnormals mods has been moved to their official add-on, Abnormals Delight! Go check it out!
- * Pies can now rotate horizontally, much like Feasts;
- * Tatami blocks and half-mats can now rotate horizontally, to match the seams of their paired and full-mat counterparts;
- * Rich Soil now emits green stars when boosting a plant. Should hopefully not be exaggerated;
- * Fixes:
- * Rich Soil now respects OnCropsGrow Forge events. This fixes compatibility with Serene Seasons, but there could be more mods benefitting from it;
- * World gen code reordered a bit, should hopefully prevent crashes with OpenJ9 (but update OpenJ9 anyway, if you use it);
- * Tomatoes are now recognized as a CROP PlantType, to better integrate with modded farmlands (thank you, Foam!);
- * Pigs and Hoglins will drop Smoked Ham if they're on fire when killed with a knife (thank you, Foam!);
- * Crop blocks should now have proper langs, for WAILA compatibility and similar;
- * Fix meals vanishing when using bowls with a full inventory;
- * Meals can no longer be shift-clicked inside the meal display;
- * Rice Crop should no longer crash upon certain state updates (example: world editing, chunk removal etc);
- * Flint Knife is now repaired with Flint instead of Stone, using a custom item tier rather than the Stone tier;
- * Horse Feed is no longer consumed on Creative Mode;
- * Added translations:
- * zh_TW (thank you, Pancakes0228!);
- * Updated translations:
- * ru_RU (thank you, GrayPix and Alepod!);
- * zh_CN (thank you, WuzgXY!);
- * es_ES (thank you, FrannDzs!);
- * de_DE (thank you, elloellie and Foam!);
- Farmer's Delight Cookbook Addon (fd_cookbook-1.2.jar --> fd_cookbook-1.3.jar):
- fd_cookbook-1.3.jar:
- fixed strange formatting try in the titles of the knife pages
- added a page for the cooking pot(the biggest part of [FD](https://www.curseforge.com/minecraft/mc-mods/farmers-delight) and I forgot about the entry)
- Farmer's Tea (farmerstea-1.0.0.jar --> farmerstea-1.16.5-1.2.jar):
- farmerstea-1.16.5-1.2.jar:
- + Fixed recipe conflicts
- 1.1 Beta Changelog:
- + Added support for [Tea Kettle](https://www.curseforge.com/minecraft/mc-mods/tea-kettle) mod by a_soulspark
- + Simply Tea no longer a dependency
- farmerstea-1.16.5-1.1.jar:
- + Added support for [Tea Kettle](https://www.curseforge.com/minecraft/mc-mods/tea-kettle) mod by a_soulspark
- + Simply Tea no longer a dependency
- FerriteCore (Forge) (ferritecore-2.0.3-forge.jar --> ferritecore-2.0.4-forge.jar):
- ferritecore-2.0.4-forge.jar:
- No actual changes compared to 2.0.3, more specifically only Fabric-specific changes. This build is only being uploaded to make auto-updating behave in the CF app, since that (apparently) updates to the latest build without checking the modloader.
- ferritecore-2.0.3-fabric.jar:
- * Fix blockstate properties getting replaced by equivalent, but not reference equivalent properties
- * No known issues caused by this under Fabric (only under Forge), but it is still a bug
- GraveStone Mod ([1.16.5] Gravestone Mod 1.16.5-1.0.1 --> [1.16.5] Gravestone Mod 1.16.5-1.0.3):
- [1.16.5] Gravestone Mod 1.16.5-1.0.3:
- * Added ukrainian translation
- [1.16.5] Gravestone Mod 1.16.5-1.0.2:
- * Updated to official mappings
- Guard Villagers (guardvillagers-1.16.4-1.1.10.jar --> guardvillagers-1.16.5.1.2.2.jar):
- guardvillagers-1.16.5.1.2.2.jar:
- -Fixed texture packs being unable to add guard_steve textures
- guardvillagers-1.16.5.1.2.1.jar:
- -Fixed hand becoming active when right clicking guard
- -Hopefully fixed log spam with one probe
- -Fixed server crashing when setting guard patrol point
- -Added config option to make guards have the steve model
- -You will have to provide your own texture by making a resource packs that adds guard_steve_0 - 6
- guardvillagers-1.16.5.1.2.0.jar:
- -Made the guard follow feature a button
- -Added new guard patrolling function
- -By default if you have hero of the village you will be able to set guard patrol points, going to their inventory and clicking the patrol button will make guards patrol the block they're standing on.
- -Melee guards will go around the perimeter and follow hostile mobs, ranged guards will stand still and snipe enemies
- -Made weapon smiths and armorers be able to repair guard stuff
- -Made melee guards back up while attacking
- -Made guards regen 1 health point every 10 seconds
- -Added a less intensive method of getting guards to help villagers
- -Fixed guard attribute config not working
- -Fixed guards not attacking low reputation players
- -Added a config option for opening guard inventories with hero of the village, and guard arrows hitting friendly mobs
- -Made it so players are unable to right click guards if they're attacking them
- -Improved guard eating ai
- -Fixed neutral mobs attacking guards when not under certain conditions
- -Fixed loot table errors
- -Made crossbow guards be unable to reload their crossbow while blocking their shield
- -Made crossbow guards be unable to use their shield if their crossbow is loaded
- -Increased chances of guards getting armor
- Just Enough Items (JEI) (jei-1.16.4-7.6.1.71.jar --> jei-1.16.5-7.6.4.86.jar):
- Placeholder:
- No changelog available.
- MineColonies (minecolonies-0.13.684-BETA-universal.jar --> minecolonies-0.14.95-BETA-universal.jar):
- minecolonies-0.14.95-BETA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.95-BETA
- Structurize Version: 0.13.163-ALPHA
- * Fix spawn positions beeing found outside of world height (#6887)
- Fix spawn positions beeing found outside of world height * fix 6880 (#6881)
- Escape this case always * Bump structurize * Fix guard NPE when patrolling mine (#6877)
- Fix guard NPE when patrolling mine * bump struturize * Fix food interaction handling (#6874)
- Fix food interaction handling * bump structurize (#6875)
- Bump structurize * Improve possible server stall from large config values on colony creation (#6870)
- Improve colony creation range checks to no longer load a lot of chunks Improve error output when colony creation fails * Convert ItemStack to ItemStorage in input (#6862)
- This is the first step toward enabling a wider array of behavioral control in RecipeStorage, as we can now use ItemStorage as a carrier for matching information * Cleanup herders (#6866)
- Cleanup herders to use the new setting handling. * hotfix recipes getting lost (#6872)
- * hotfix recipes getting lost
- * Fix colonyflagbannercrash finally (#6865)
- Fixes ColonyBanner crashes in SMP * Hotfix, structurize bump! * fix server/client synch + cleanup (#6857)
- Makes button to remove citizens fully clickable (remove text label overlay) Fix issue of citizens getting automatically assigned to building but no update building message being sent Cleanup assignment code a bit to make it more efficient * Bump structurize (#6810)
- Bump Structurize adjust gens etc * hotfix server load * Citizen Cap improvements, adjust Research GUI to match configs (#6856) * Feature/settings module (#6852)
- Add a new SettingsModule/ModuleView for generic settings in a building Generic settings handling instead of requiring custom UIs for settings. Already Implement the BoolSetting type for it Fix bugs related to the block selection UIs Reorganize GUIs into propper folders for easier overview. Implement settings for composter UI
- minecolonies-0.14.94-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.94-ALPHA
- Structurize Version: 0.13.163-ALPHA
- * Fix spawn positions beeing found outside of world height (#6887)
- Fix spawn positions beeing found outside of world height
- minecolonies-0.14.93-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.93-ALPHA
- Structurize Version: 0.13.163-ALPHA
- * fix 6880 (#6881)
- Escape this case always
- minecolonies-0.14.92-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.92-ALPHA
- Structurize Version: 0.13.163-ALPHA
- * Bump structurize
- minecolonies-0.14.91-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.91-ALPHA
- Structurize Version: 0.13.162-ALPHA
- * Fix guard NPE when patrolling mine (#6877)
- Fix guard NPE when patrolling mine
- minecolonies-0.14.90-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.90-ALPHA
- Structurize Version: 0.13.162-ALPHA
- No Changes detected!
- minecolonies-0.14.88-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.88-ALPHA
- Structurize Version: 0.13.161-ALPHA
- * Fix food interaction handling (#6874)
- Fix food interaction handling * bump structurize (#6875)
- Bump structurize
- minecolonies-0.14.86-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.86-ALPHA
- Structurize Version: 0.13.160-ALPHA
- * Convert ItemStack to ItemStorage in input (#6862)
- This is the first step toward enabling a wider array of behavioral control in RecipeStorage, as we can now use ItemStorage as a carrier for matching information * Cleanup herders (#6866)
- Cleanup herders to use the new setting handling.
- minecolonies-0.14.85-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.85-ALPHA
- Structurize Version: 0.13.160-ALPHA
- *
- hotfix recipes getting lost (#6872)
- *
- hotfix recipes getting lost
- minecolonies-0.14.84-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.84-ALPHA
- Structurize Version: 0.13.160-ALPHA
- * Fix colonyflagbannercrash finally (#6865)
- Fixes ColonyBanner crashes in SMP
- minecolonies-0.14.83-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.83-ALPHA
- Structurize Version: 0.13.160-ALPHA
- * Hotfix, structurize bump!
- minecolonies-0.14.82-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.82-ALPHA
- Structurize Version: 0.13.159-ALPHA
- * fix server/client synch + cleanup (#6857)
- Makes button to remove citizens fully clickable (remove text label overlay) Fix issue of citizens getting automatically assigned to building but no update building message being sent Cleanup assignment code a bit to make it more efficient
- minecolonies-0.14.81-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.81-ALPHA
- Structurize Version: 0.13.159-ALPHA
- * Bump structurize (#6810)
- Bump Structurize adjust gens etc
- minecolonies-0.14.80-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.80-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * hotfix server load
- minecolonies-0.14.79-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.79-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Citizen Cap improvements, adjust Research GUI to match configs (#6856)
- minecolonies-0.14.78-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.78-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Feature/settings module (#6852)
- Add a new SettingsModule/ModuleView for generic settings in a building Generic settings handling instead of requiring custom UIs for settings. Already Implement the BoolSetting type for it Fix bugs related to the block selection UIs Reorganize GUIs into propper folders for easier overview. Implement settings for composter UI
- minecolonies-0.14.77-BETA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.77-BETA
- Structurize Version: 0.13.148-ALPHA
- * hotfix chunks not unloaded #6850
- * Medieval schematic fixes and additions (#6853)
- -Fixed medieval darkoak swineherder scan. -Reworked almost all alt medieval oak buildings including: -baker. -builder. -courier. -restaurant. -swineherder. -chickenherder. -cowboy. -forester. -sawmill. (these buildings need to be deconstruted and rebuilt to avoid misplace issues, also this changes will be added to the other wood variants as well in the near future) -fixed and changed minor things to all schems. * schem updates (#6854)
- fixes a couple cave roads getting switched around adds new fortress greenhouse fields (from draxx) adds furnaces to birch and acacia dyers (birch done by aravan, acacia by me) * re move limit - hotfix * schem updates (#6843)
- Removes podzol from lower levels of Caledonia composter (replaced with coarse dirt) Adds Caledonia alternative farm * Improve raider spawn points to be more variable (#6847)
- Improve raider spawn points to be more variable Fix pirates only rarely spawning because liquid wasnt considered a good spawn pos * Make chunk claim message work for style names containing numbers (#6848)
- Check for the last index of the building level instead of the first one to fix builder ai issues for styles with names containing the building level to build. * Add colony export command (#6830)
- *
- Add colony export command
- *
- Add colony export command
- * Add some recipe bullet-proofing (#6835)
- ensure that when loading recipes if one causes the bimap to exception, it doesn't stop other recipes from loading after it. Add a registerUse for cached custom recipes, as a safety measure * cache number of slots (#6840)
- Caches the total slot count to not have to recalculate it * Improve food interaction handling (#6836)
- Displays interaction only when no good food is in the inventory Regards all inventory slots, not just the first * fixup plantation 6815 (#6829)
- Cleanup plantation a bit, and fix the weird issues it had * Disease Config File Improvements, Better Compatibility Manager Reloading, Research Fixes (#6798)
- Disease Config File Improvements, Better Compatibility Manager Reloading, Research Fixes * Add JEI recipe transfer for furnace (mostly for Stone Smeltery). (#6826)
- Adds a JEI recipe transfer handler for furnace recipes, allowing the Stone Smeltery to easily learn recipes from JEI too. Fixes some class/package name typos. Removes an unused leaked buffer allocation. Clear furnace teaching output when an invalid recipe is used. Fixed being unable to transfer recipes from JEI if doLimitedCrafting is enabled and not in creative mode. * Minor fixes (#6825)
- Stop dman from taking flowers from the beekeeper during pickup make beekeeper drop harvested honey/honecomb more often Remove old lumberjack "remove only" recipes, as they aren't necessary anymore add the tasks tab to the baker * hotfix other usages * Better fluid handling, small fixes (#6822)
- Only ever place/charge source blocks Nether = free lava, overworld = free water Fix displayname matching for uppercase chars Cleanup stupid provider handling * Stop monsters spawn, mark dirty on change, buildingmanager cleanup (#6823)
- Mark dirt only on actual changes to avoid overhead Cleanup building manager a little bit Stop entity spawning within building zones
- minecolonies-0.14.76-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.76-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * hotfix chunks not unloaded #6850
- minecolonies-0.14.75-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.75-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Medieval schematic fixes and additions (#6853)
- -Fixed medieval darkoak swineherder scan. -Reworked almost all alt medieval oak buildings including: -baker. -builder. -courier. -restaurant. -swineherder. -chickenherder. -cowboy. -forester. -sawmill. (these buildings need to be deconstruted and rebuilt to avoid misplace issues, also this changes will be added to the other wood variants as well in the near future) -fixed and changed minor things to all schems. * schem updates (#6854)
- fixes a couple cave roads getting switched around adds new fortress greenhouse fields (from draxx) adds furnaces to birch and acacia dyers (birch done by aravan, acacia by me)
- minecolonies-0.14.74-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.74-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * re move limit - hotfix
- minecolonies-0.14.73-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.73-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * schem updates (#6843)
- Removes podzol from lower levels of Caledonia composter (replaced with coarse dirt) Adds Caledonia alternative farm * Improve raider spawn points to be more variable (#6847)
- Improve raider spawn points to be more variable Fix pirates only rarely spawning because liquid wasnt considered a good spawn pos
- minecolonies-0.14.72-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.72-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Make chunk claim message work for style names containing numbers (#6848)
- Check for the last index of the building level instead of the first one to fix builder ai issues for styles with names containing the building level to build.
- minecolonies-0.14.71-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.71-ALPHA
- Structurize Version: 0.13.148-ALPHA
- *
- Add colony export command (#6830)
- *
- Add colony export command
- *
- Add colony export command
- minecolonies-0.14.70-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.70-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Add some recipe bullet-proofing (#6835)
- ensure that when loading recipes if one causes the bimap to exception, it doesn't stop other recipes from loading after it. Add a registerUse for cached custom recipes, as a safety measure
- minecolonies-0.14.69-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.69-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * cache number of slots (#6840)
- Caches the total slot count to not have to recalculate it
- minecolonies-0.14.68-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.68-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Improve food interaction handling (#6836)
- Displays interaction only when no good food is in the inventory Regards all inventory slots, not just the first
- minecolonies-0.14.67-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.67-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * fixup plantation 6815 (#6829)
- Cleanup plantation a bit, and fix the weird issues it had
- minecolonies-0.14.66-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.66-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Disease Config File Improvements, Better Compatibility Manager Reloading, Research Fixes (#6798)
- Disease Config File Improvements, Better Compatibility Manager Reloading, Research Fixes
- minecolonies-0.14.65-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.65-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Add JEI recipe transfer for furnace (mostly for Stone Smeltery). (#6826)
- Adds a JEI recipe transfer handler for furnace recipes, allowing the Stone Smeltery to easily learn recipes from JEI too. Fixes some class/package name typos. Removes an unused leaked buffer allocation. Clear furnace teaching output when an invalid recipe is used. Fixed being unable to transfer recipes from JEI if doLimitedCrafting is enabled and not in creative mode.
- minecolonies-0.14.64-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.64-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Minor fixes (#6825)
- Stop dman from taking flowers from the beekeeper during pickup make beekeeper drop harvested honey/honecomb more often Remove old lumberjack "remove only" recipes, as they aren't necessary anymore add the tasks tab to the baker
- minecolonies-0.14.63-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.63-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * hotfix other usages
- minecolonies-0.14.61-BETA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.61-BETA
- Structurize Version: 0.13.148-ALPHA
- * Fix deletion of all recipes (#6821)
- Remove global existence check while deserializing buildings. The global collection is often empty at this stage Add code to remove no longer existing custom recipes from crafters * Merge remote-tracking branch 'origin/version/main' into version/main * fix adding supply loot to all tables (#6818)
- fix adding supply loot to all tables * hotfix recipes getting lost * hotfix side-only * Ensure the farmer dumps after crafting. (#6802)
- Ensure the farmer dumps after crafting * improve raider spawn Y (#6807)
- improve raider spawn Y letting them spawn for cave/nether colonies too * Feature/task list (#6806)
- Remove task list to be in the AbstractCrafterWindow and make it own module Add module finally to all buildings that need it. * Improve Research Remove Support (#6811)
- Researches now support the remove tag in separate string (to remove a single other research), array-of-strings (to remove multiple other researches), and boolean (to remove themselves) modes. All strings must be valid as resource locations, even if pointing to non-existent targets. Yes, boolean is kinda superfluous. I'd also caution against it in a multi-data-pack environment, as there doesn't seem to be many guarantees for ordering if multiple file-based data packs effect the same (non-Tag) file. But it's easy. Research branches (that is, files containing at least one of base-time or branch-name) now support the remove tag. They support string (to remove a single other research branch), array-of-string (to remove a group of research branches), and boolean modes (to remove itself) modes. Removing a research branch disables its from the University, and removes all researches on it from the GlobalResearchTree. This should have all relevant effects act as if on default behavior -- effect strengths should act at zero, but huts will default to unlocked. Adds implementations for those settings into AbstractResearchProvider's internal classes, which probably won't have much use beyond testing or outside developer work. Switched up handling of removes into a more ordered approach in ResearchListener. More a code cleanup thing than a performance improvement. Some fixes for inconsistent research trees, such as invalid parent-child relationships or incoherent researchLevels. This should also improve stability for reloading research data packs on a live instance with remove effects, but there's still a bit to be done there, and even the final version probably won't be able to guarantee consistency or data retention in all cases. On the other hand, don't expect people to be turning them on and off on a live world anyway. * Fix miner crash (#6805)
- Adds a null check to the guards list Don't try to display a not yet loaded guard Disable button on unloaded guard Don't try to assign/unassign unloaded guard * Stonemason fix for wooden stairs and slabs (#6804)
- Excluded wooden slabs from stonemason Excluded wooden stairs from stonemason * Fix name in alt fortress uni2 blueprint (#6770)
- Fixed the university2 blueprint for the alternative fortress style, was incorrectly named "university4" instead of "university2" * Fix oak stairs causing sawmill to learn oak-oak timberframes (#6797)
- Include the output in prereq checking * Chance for the Composter to make podzol instead of dirt (#6769)
- When set to make dirt, the composter now has a chance (5%) to get podzol instead Two researches to increase the chance to 10% and 15% * fix lumberjack CME (#6800)
- fix lumberjack CME when removing a nethertree during iterating * Citizens go to sleep instead of walking around in a rainstorm (#6774)
- Instead of being "idle" and wandering around during rainstorms, colonists now take naps. * Remove duplicates in the gitignore (#6796)
- Remove duplicates in the gitignore * Add gradle.xml to gitignore (#6795)
- *
- Add gradle.xml to gitignore
- *
- Delete gradle.xml
- *
- mehhhh
- *
- Hotfix/recipebimap (#6794)
- *
- Fix hashcode generation
- *
- truncate and limit load of recipes
- *
- Enhance caching to have the right ID
- *
- Fix getRecipeId with emergency fallback
- *
- Clean up getRecipeId back to simple
- *
- Clean up whitespace
- *
- PR feedback
- *
- Cache the hash
- * fix spawn scaling (#6793)
- * Add interaction requesting Mesh if there is none (#6786)
- add an interaction asking for a mesh if there is none. * Fix Lumberjack responding to RS (#6789)
- minecolonies-0.14.60-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.60-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Fix deletion of all recipes (#6821)
- Remove global existence check while deserializing buildings. The global collection is often empty at this stage Add code to remove no longer existing custom recipes from crafters
- minecolonies-0.14.59-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.59-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Merge remote-tracking branch 'origin/version/main' into version/main
- * fix adding supply loot to all tables (#6818)
- fix adding supply loot to all tables * hotfix recipes getting lost
- minecolonies-0.14.58-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.58-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * hotfix side-only
- minecolonies-0.14.57-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.57-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Ensure the farmer dumps after crafting. (#6802)
- Ensure the farmer dumps after crafting
- minecolonies-0.14.56-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.56-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * improve raider spawn Y (#6807)
- improve raider spawn Y letting them spawn for cave/nether colonies too
- minecolonies-0.14.55-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.55-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Feature/task list (#6806)
- Remove task list to be in the AbstractCrafterWindow and make it own module Add module finally to all buildings that need it.
- minecolonies-0.14.53-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.53-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Fix miner crash (#6805)
- Adds a null check to the guards list Don't try to display a not yet loaded guard Disable button on unloaded guard Don't try to assign/unassign unloaded guard
- minecolonies-0.14.52-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.52-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Stonemason fix for wooden stairs and slabs (#6804)
- Excluded wooden slabs from stonemason Excluded wooden stairs from stonemason
- minecolonies-0.14.51-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.51-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Fix name in alt fortress uni2 blueprint (#6770)
- Fixed the university2 blueprint for the alternative fortress style, was incorrectly named "university4" instead of "university2"
- minecolonies-0.14.50-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.50-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Fix oak stairs causing sawmill to learn oak-oak timberframes (#6797)
- Include the output in prereq checking
- minecolonies-0.14.49-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.49-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Chance for the Composter to make podzol instead of dirt (#6769)
- When set to make dirt, the composter now has a chance (5%) to get podzol instead Two researches to increase the chance to 10% and 15%
- minecolonies-0.14.48-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.48-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * fix lumberjack CME (#6800)
- fix lumberjack CME when removing a nethertree during iterating * Citizens go to sleep instead of walking around in a rainstorm (#6774)
- Instead of being "idle" and wandering around during rainstorms, colonists now take naps.
- minecolonies-0.14.47-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.47-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Remove duplicates in the gitignore (#6796)
- Remove duplicates in the gitignore
- minecolonies-0.14.46-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.46-ALPHA
- Structurize Version: 0.13.148-ALPHA
- *
- Add gradle.xml to gitignore (#6795)
- *
- Add gradle.xml to gitignore
- *
- Delete gradle.xml
- *
- mehhhh
- minecolonies-0.14.45-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.45-ALPHA
- Structurize Version: 0.13.148-ALPHA
- *
- Hotfix/recipebimap (#6794)
- *
- Fix hashcode generation
- *
- truncate and limit load of recipes
- *
- Enhance caching to have the right ID
- *
- Fix getRecipeId with emergency fallback
- *
- Clean up getRecipeId back to simple
- *
- Clean up whitespace
- *
- PR feedback
- *
- Cache the hash
- minecolonies-0.14.44-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.44-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * fix spawn scaling (#6793)
- minecolonies-0.14.43-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.43-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Add interaction requesting Mesh if there is none (#6786)
- add an interaction asking for a mesh if there is none.
- minecolonies-0.14.42-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.42-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Fix Lumberjack responding to RS (#6789)
- minecolonies-0.14.40-BETA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.40-BETA
- Structurize Version: 0.13.148-ALPHA
- * Explicitly allow fletcher to produce string too. (#6788)
- Explicitly allow the fletcher to craft string as an output. (Mod compatibility: while the custom wool -> string recipe is already allowed by the fletcher, several other mods add other ways to make string, which seem like they should probably be the fletcher's responsibility too. Note that it's not safe to similarly add wool as an allowed output as [due to the order the tags are processed in] this would also add all the wool-dying recipes, which we don't want.) * Fix compostables after #6778 (#6785)
- Hotfixes eggs and other plain compostables not working in 0.14.37-ALPHA * Tidy crafting (#6761)
- Remove sifter config no longer used after switch to mesh items Make custom recipe loading more robust against bad data Simplify custom recipe loader * Crafting fixes (#6778)
- Lets the Mechanic craft polished blackstone pressure plates Adds wart blocks to the composter (eggs chicken menstruation was already there) * Schem updates (#6779)
- Standardizes loot in supply camps and ships Adds blackstone version of the fancykeep playerhouse Files from Thaylar * Fix particle texture (#6781)
- Fix particle texture * Resourceful Bees compatibility (#6626) * hotfix 6767 * hotfix 6766 * Schem updates (#6768)
- Updates asian walls Fixes Caledonia builder Fixes Caledonia fields Adds new playerhouse
- Co-authored-by: Marc Hermans [marc.hermans@ldtteam.com](mailto:marc.hermans@ldtteam.com) * Fixes a cullface issue (#6772) * Remove unnecessary classes (#6764) * Missing textures (#6763)
- Adds the two textures I missed in my previous PR. * Minimum stock to module port (#6750)
- Minimum stock to module port * Models update (#6762)
- Models updated to replace custom textures with vanilla textures wherever possible, many models revamped or optimized, and blockstates updated for Racks and Citizen Hut. Fixed missing animation files for liquids. Also restructured and cleaned up the assets/textures/blocks directory to reflect these changes. * Improve Research Branch Customizability (#6722)
- Changes the WindowUniversity display to use a ScrollingList, so to better support 8+ research branches. Adds support for the branch-type, subtitle, sortOrder, and hidden properties to branch-level jsons. sortOrder and subtitle are similar to their effects in research jsons. Branches with a higher sortOrder will be placed lower on the University Window, branches with a subtitle will have a tooltip on the selection list. hidden will prevent the display of a research branch if all of its primary researches are set to hidden, and none of those researches have their requirements fulfilled. Branches where all primary researches are set to hidden but the branch itself is not will display a disabled ButtonImage with the text marked out and a tooltip listing the unlock options. branch-type allows wider styling or logical changes to a full branch. The only currently supported types are "default" (current behavior) and "unrestricted-tree", which is meant to support Mekle's use case where a branch needs University-specific capabilities not readily managed through vanilla advancements (either by having colony-wide effects or requirements, possibly occurring when players are offline, needing strictly enforced hierarchy, or wanting to require an item submission) by removing the time and university-level limitations. Down the road, I could see potential uses for a couple stylings that use nested ScrollingList instead of a tree-style dragzoomview, and there are likely other more esoteric uses. Cleans up the related implementation logic to use Actual Objects instead of parallel hashmaps. Fixed "Heavily Loaded" not properly having the immutable property * Chest Resource search UI fix (#6756)
- Fix resource search not considering hutblock Make sure that containers are only counted once Fix cap's not keeping container order, making e.g. warehouse sort less deterministic and shuffling more stuff around * Fix gates, they always now reset to the same common state (#6758)
- Fix gates,now they always reset to the same common state * Derpfix (#6755) * Lets you smelt iron scimitars to get iron nuggets (#6745)
- Matches vanilla iron swords
- Co-authored-by: Marc Hermans [marc.hermans@ldtteam.com](mailto:marc.hermans@ldtteam.com) * Specifies colony name in chat messages (#6723)
- Specifies the colony name in chat messages. Useful if you're an officer in multiple colonies. * Schem fixes and updates (#6716)
- updates asian big walls (from thaylar) adds new stone lion statue variant (from thaylar) removed petrified oak slabs from caledonia florist (from thaylar) fixes racks in caledonia warehouse (from thaylar) readds fortress corner inside deco (from thaylar) adds fortress alternative warehouse (double size) (from draxx) adds fortress rails (from draxx) updates fortress intersection and tjunction level 3 (replaces pergolas with the ones from the new rails) (from draxx) adds alternate jungle supply camp (from johnreiher) * Create modular windows (#6742)
- Create modular windows Finish modularization of filterable lists * Move composting to vanilla-style datapack recipe and include JEI lookup. (#6691)
- Move compost recipes to datapack rather than a mix of tag and code Retains existing division in "strength" of certain items, makes it easier to customise for particular items if desired. Adds a third strength tier (better than the previous ones, only needs 8 items to fill) with almost nothing in it by default (but not actually nothing, because that annoys Forge) Splits food items between all three strength tiers based on their saturation Only treat items as food if they have at least some healing+saturation (should prevent cook glitching out on some modded food) JEI lookup support for compost barrel (and by extension, composter hut) * Datagen for sifter (#6736)
- Converts sifter recipes to datagen, with separated loot tables. Fixes transposed iron/dirt and diamond/dirt sifting recipes. Improves hand animation for sifter while crafting. * Fix recipe lag (#6744)
- Fix recipe id lookup beeing slow, it now actually uses the bimap lookup * Tool Texture Cleanup, Claim command messages, max limit to Builder progress-needed (#6726)
- from #6657, protects against the negative percentages on builder resource-related UIs, caused by situations where neededResources was getting filled up while the work order itself was only partially filled. from same issue, cleans up the alpha channels on the guard tool, lumberjack restriction tool, and permission scepter. The minecolonies sceptergold isn't the one that gets actually used in all cases, but changed it anyway; will do the same in Structurize as a separate PR. adds a separate message for the Claim command in "false" mode, to better distinguish between claim and unclaim commands. Fixes a related typo. * Update CitizenSleepHandler.java (#6739)
- Fix Night Owl Research Effects
- minecolonies-0.14.39-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.39-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Explicitly allow fletcher to produce string too. (#6788)
- Explicitly allow the fletcher to craft string as an output. (Mod compatibility: while the custom wool -> string recipe is already allowed by the fletcher, several other mods add other ways to make string, which seem like they should probably be the fletcher's responsibility too. Note that it's not safe to similarly add wool as an allowed output as [due to the order the tags are processed in] this would also add all the wool-dying recipes, which we don't want.)
- minecolonies-0.14.38-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.38-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Fix compostables after #6778 (#6785)
- Hotfixes eggs and other plain compostables not working in 0.14.37-ALPHA
- minecolonies-0.14.37-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.37-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Tidy crafting (#6761)
- Remove sifter config no longer used after switch to mesh items Make custom recipe loading more robust against bad data Simplify custom recipe loader * Crafting fixes (#6778)
- Lets the Mechanic craft polished blackstone pressure plates Adds wart blocks to the composter (eggs chicken menstruation was already there)
- minecolonies-0.14.36-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.36-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Schem updates (#6779)
- Standardizes loot in supply camps and ships Adds blackstone version of the fancykeep playerhouse Files from Thaylar
- minecolonies-0.14.35-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.35-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Fix particle texture (#6781)
- Fix particle texture
- minecolonies-0.14.34-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.34-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Resourceful Bees compatibility (#6626)
- minecolonies-0.14.33-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.33-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * hotfix 6767
- minecolonies-0.14.32-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.32-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * hotfix 6766
- minecolonies-0.14.31-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.31-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Schem updates (#6768)
- Updates asian walls Fixes Caledonia builder Fixes Caledonia fields Adds new playerhouse
- Co-authored-by: Marc Hermans [marc.hermans@ldtteam.com](mailto:marc.hermans@ldtteam.com)
- minecolonies-0.14.30-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.30-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Fixes a cullface issue (#6772)
- minecolonies-0.14.28-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.28-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Missing textures (#6763)
- Adds the two textures I missed in my previous PR.
- minecolonies-0.14.27-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.27-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Minimum stock to module port (#6750)
- Minimum stock to module port
- minecolonies-0.14.24-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.24-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Improve Research Branch Customizability (#6722)
- Changes the WindowUniversity display to use a ScrollingList, so to better support 8+ research branches. Adds support for the branch-type, subtitle, sortOrder, and hidden properties to branch-level jsons. sortOrder and subtitle are similar to their effects in research jsons. Branches with a higher sortOrder will be placed lower on the University Window, branches with a subtitle will have a tooltip on the selection list. hidden will prevent the display of a research branch if all of its primary researches are set to hidden, and none of those researches have their requirements fulfilled. Branches where all primary researches are set to hidden but the branch itself is not will display a disabled ButtonImage with the text marked out and a tooltip listing the unlock options. branch-type allows wider styling or logical changes to a full branch. The only currently supported types are "default" (current behavior) and "unrestricted-tree", which is meant to support Mekle's use case where a branch needs University-specific capabilities not readily managed through vanilla advancements (either by having colony-wide effects or requirements, possibly occurring when players are offline, needing strictly enforced hierarchy, or wanting to require an item submission) by removing the time and university-level limitations. Down the road, I could see potential uses for a couple stylings that use nested ScrollingList instead of a tree-style dragzoomview, and there are likely other more esoteric uses. Cleans up the related implementation logic to use Actual Objects instead of parallel hashmaps. Fixed "Heavily Loaded" not properly having the immutable property
- minecolonies-0.14.23-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.23-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Chest Resource search UI fix (#6756)
- Fix resource search not considering hutblock Make sure that containers are only counted once Fix cap's not keeping container order, making e.g. warehouse sort less deterministic and shuffling more stuff around * Fix gates, they always now reset to the same common state (#6758)
- Fix gates,now they always reset to the same common state
- minecolonies-0.14.22-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.22-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Derpfix (#6755)
- minecolonies-0.14.21-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.21-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Lets you smelt iron scimitars to get iron nuggets (#6745)
- Matches vanilla iron swords
- Co-authored-by: Marc Hermans [marc.hermans@ldtteam.com](mailto:marc.hermans@ldtteam.com)
- minecolonies-0.14.20-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.20-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Specifies colony name in chat messages (#6723)
- Specifies the colony name in chat messages. Useful if you're an officer in multiple colonies. * Schem fixes and updates (#6716)
- updates asian big walls (from thaylar) adds new stone lion statue variant (from thaylar) removed petrified oak slabs from caledonia florist (from thaylar) fixes racks in caledonia warehouse (from thaylar) readds fortress corner inside deco (from thaylar) adds fortress alternative warehouse (double size) (from draxx) adds fortress rails (from draxx) updates fortress intersection and tjunction level 3 (replaces pergolas with the ones from the new rails) (from draxx) adds alternate jungle supply camp (from johnreiher) * Create modular windows (#6742)
- Create modular windows Finish modularization of filterable lists
- minecolonies-0.14.19-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.19-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Move composting to vanilla-style datapack recipe and include JEI lookup. (#6691)
- Move compost recipes to datapack rather than a mix of tag and code Retains existing division in "strength" of certain items, makes it easier to customise for particular items if desired. Adds a third strength tier (better than the previous ones, only needs 8 items to fill) with almost nothing in it by default (but not actually nothing, because that annoys Forge) Splits food items between all three strength tiers based on their saturation Only treat items as food if they have at least some healing+saturation (should prevent cook glitching out on some modded food) JEI lookup support for compost barrel (and by extension, composter hut)
- minecolonies-0.14.18-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.18-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Datagen for sifter (#6736)
- Converts sifter recipes to datagen, with separated loot tables. Fixes transposed iron/dirt and diamond/dirt sifting recipes. Improves hand animation for sifter while crafting.
- minecolonies-0.14.17-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.17-ALPHA
- Structurize Version: 0.13.148-ALPHA
- No Changes detected!
- minecolonies-0.14.16-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.16-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Fix recipe lag (#6744)
- Fix recipe id lookup beeing slow, it now actually uses the bimap lookup * Tool Texture Cleanup, Claim command messages, max limit to Builder progress-needed (#6726)
- from #6657, protects against the negative percentages on builder resource-related UIs, caused by situations where neededResources was getting filled up while the work order itself was only partially filled. from same issue, cleans up the alpha channels on the guard tool, lumberjack restriction tool, and permission scepter. The minecolonies sceptergold isn't the one that gets actually used in all cases, but changed it anyway; will do the same in Structurize as a separate PR. adds a separate message for the Claim command in "false" mode, to better distinguish between claim and unclaim commands. Fixes a related typo.
- minecolonies-0.14.15-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.15-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Update CitizenSleepHandler.java (#6739)
- Fix Night Owl Research Effects
- minecolonies-0.14.13-BETA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.13-BETA
- Structurize Version: 0.13.148-ALPHA
- * Hotfix list update and loottable typo
- * Make Sifter use real items as meshes (#6687)
- Create new "mesh" items with durability for the sifter to use, updating and adding recipes to support it Fix tool damage to work when the tool isn't in the citizen's inventory. Make custom recipes add at the top of the list, so later levels take precedence Make the prestock code ignore damage, to not request new meshes as soon as the current one is damaged Add Achievements tree to University, for hidden/autostart/instant researches to unlock things like recipes Wire up meshes to block on new "Achievements" in the university The meshes are made by other crafters as such:
- String Mesh at the Fletcher with 500 durability Flint Mesh at the Stonemason with 1000 durability Iron Mesh at the Blacksmith with 1500 durability Diamond Mesh at the Mechanic with 2000 durability * Simplify crushing. (#6719)
- Another bite-size piece extracted from the JEI PR. This simplifies the crusher mode calculation, since it already has all the data in the crafterrecipes anyway. (Possibly as a future extension this could get a similar treatment as #6687 and just craft automatically without mode selection, although that has some downsides too.) * fix 6709 (#6729)
- Fixes visual bug of overflowing recipes Also fixes tooltip rendering of stacks in recipes * Fix comment for neighbor building rendering option (#6732)
- Fix comment for neighbor building rendering option * Do propper water checking (#6713)
- Properly check for water fluids * Merge remote-tracking branch 'origin/version/main' into version/main * Fix some GUI issues (#6718)
- Fixes the two linked issues (note: the number of items in the build building GUI should now cut off at 4. If we have over 9999 items of one type in a single build, we have a different problem entirely stuckouttongue) Fixes the building name/level at the top of the GUI sometimes getting cut off Fixes the trainee hiring option in the guard/barracks tower GUI getting cut off * Fix inverted sortable lists (#6721)
- Reverse order on inverted lists * hotfix lumberjack * Optimize imports (#6662)
- Part of #6589 optimizes imports, mainly removes unneeded ones * Move to module filterablelist (#6642)
- Version 1.0 Of module Views Move filterablelists to module + module views Module Views are created the same way as modules and are deserialized on the client side. This is the 1.0 version of this to avoid too many changes all at once.
- The next extension step is also creating the UI in a modular fashion. This would mean there are special ModuleViews that can add additional pages to a UI, and there will be module views that just add settings to an existing UI page. * fix #6672 (#6682)
- Changes proposed in this pull request: This is expensive because we have to redo the healthbar rendering which loads the images and stuff which is expensive. But we don't have to do this every frame, ever 20 is still perfectly fine * Fix Research "Open To LAN" Support (#6693)
- Fix Research "Open To LAN" Support * improve backup loading, fix recipes getting lost on dim unloads (#6706)
- Backup loading is now done directly during cap load, if parts of it were missing. If no cap exists it gets triggered on world load later.
- Fix colonymanager(recipes,compat) always beeing read from disk and overwriting values from cap Fix recipes possibly getting lost on dim unloads. * Fix guards requesting shields and pupils getting too much paper (#6701)
- Guards won't request shields before the research is completed Stop teachers from giving their pupils paper if they already have some in their inventory * Change standardRequests hover label (#6703)
- Adjust hover text of queue to "in progress" at queue position 0 * Building completed coordinates (#6702)
- Building completed coordinates * Fix recipe evaluation against researchsystem (#6699)
- The logic of validating that researches existed for custom recipes was broken, and is now fixed. * Sort items by activeness making it easier to see selected items (#6692)
- Sorting filterable items by active items. In practice this will for instance sort the fuel page of the restaurant or the baker to show the enabled items at the top, this gives a quick overview of what items are active. * fix #6683 6694 (#6695)
- Closes #6683 Closes #6694 * add back missing armor textures (#6696)
- Add back missing armor textures * Fix private crafting fulfillment error (dyer) (#6688)
- Closes #6690
- This fixes the private recipe resolution.
- Common case: Dyer is dying something, and has to craft the dye first. * Add guard task to patrol mines (#6640)
- Adds a new guard task: patrol mine New guard task is only available for guard towers, not for barracks towers Makes guards assignable to mines Guards then patrol all completed nodes of the currently selected mine level Up to 3 guards per mine (1 at level 1 and 2, 2 at level 3 and 4 and 3 at level 5)
- minecolonies-0.14.12-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.12-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Hotfix list update and loottable typo
- minecolonies-0.14.11-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.11-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Make Sifter use real items as meshes (#6687)
- Create new "mesh" items with durability for the sifter to use, updating and adding recipes to support it Fix tool damage to work when the tool isn't in the citizen's inventory. Make custom recipes add at the top of the list, so later levels take precedence Make the prestock code ignore damage, to not request new meshes as soon as the current one is damaged Add Achievements tree to University, for hidden/autostart/instant researches to unlock things like recipes Wire up meshes to block on new "Achievements" in the university The meshes are made by other crafters as such:
- String Mesh at the Fletcher with 500 durability Flint Mesh at the Stonemason with 1000 durability Iron Mesh at the Blacksmith with 1500 durability Diamond Mesh at the Mechanic with 2000 durability
- minecolonies-0.14.10-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.10-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Simplify crushing. (#6719)
- Another bite-size piece extracted from the JEI PR. This simplifies the crusher mode calculation, since it already has all the data in the crafterrecipes anyway. (Possibly as a future extension this could get a similar treatment as #6687 and just craft automatically without mode selection, although that has some downsides too.)
- minecolonies-0.14.9-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.9-ALPHA
- Structurize Version: 0.13.148-ALPHA
- No Changes detected!
- minecolonies-0.14.3-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.14.3-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Optimize imports (#6662)
- Part of #6589 optimizes imports, mainly removes unneeded ones
- minecolonies-0.13.696-BETA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.696-BETA
- Structurize Version: 0.13.148-ALPHA
- * Fix language file encoding derp after #6645. (#6680)
- Fixed translation file encoding error reintroduced by #6645 * Apply name change to decocontroller textures (#6679)
- conform to the recent renames of the builder page textures * Nuke dead placement handlers (#6677)
- fixes fence not connecting while building, remove all dead placement handlers * Asset cleanup (#6611)
- Removes unused assets Fixes some typos in texture names (papper instead of paper, etc) * Enable tool retention/durability burn (#6587)
- Add support for tools to survive rather than be recreated during crafting Attempt to apply 1 damage to a tool each use during crafting. Fix logic of addRecipe in Baker to not add furnace recipes if the precursor recipe wasn't added. * Further Research Datagen-Related Fixes (#6645)
- Sets up Research Datagen to go into the generated/data directories, rather than generated/assets. Removes the now-irrelevant generated/assets/researches and resources/data/researches directories, so there's only one authoritative directory at generated/data/researches. Gradle automatically scoops this into the jar in the right location, but can move this elsewhere if desired. Changes translation file generation in the Research Datagen to add directly to the en_us.lang. The current approach mimics how Structurize does it, and should always transfer properly, but can strip out extra paragraph breaks or impact ordering. Adds some safeties for the home/citizen problem on the datagen side. Adds a translatedName for Taunt research. Fixes some edge cases with set names on research effects. Adds support for the mandatory-building requirement tag, which makes research require a single building at a specific level. For now, this is only applied to the PlateArmor research, as Merkle pointed out that it would otherwise be possible to complete the research but not see any unlocked recipes from it. Fixes bug on Level 6 research unlocks. Fixes unrelated plantation bug. * Fix colony border rendering (#6675)
- Fix colony border rendering * Remove unneeded packet buffers (#6676)
- replace passing params via packet buffer with ctor params * port chunkcache fix (#6671)
- Change chunkcache to actually return fluids, ported from pvi * Add a flag to mark colonies as abandoned allowing them to be destroyed. (#6635)
- Make colonies destructible once they have no owner and no officer anymore. This is done by allowing all permissions except the following to everyone if the colony is fully abandoned: GUARDSATTACK CANPROMOTE CANDEMOTE EDITPERMISSIONS MANAGEHUTS TELEPORTTOCOLONY EXPLODE CANKEEP_COLONYACTIVEWHILEAWAY RALLYGUARDS This will automatically be undone should the colony somehow get an officer or owner again. I think this will automatically be detected for old abandoned colonies as well, but wasn't really able to test this fully. * bump structurize (#6667)
- bump structurize * Fix builder pathing issues (#6661)
- Fix builder pathing issues
- Restructured where our pathing queries are held, instead of having query(job), temporary resultholder(Pathresult), calculation future and the result(path) beeing split data and making it hard to line up which matches which they're all now bundled together. The pathresults holds both the Job, the calculating future aswell as its result data, the actual Path. This change also allows us to easily use pathfinding outside of a navigator/ion purpose, e.g. for finding a nice raider spawnpoint. * Disable chests, improve tool keeping (#6659)
- Disable Chests being recognized as containers Improve tool keeping to keep a better tool always too * Use correct Java source encoding (#6652)
- Fixes encoding used when compiling Java source on Windows. (This fixes UI corruption and other string derps from constant Unicode strings in the Java code.) * fix caledonia citizen using jungle shingles (#6658)
- Fix caledonia house using jungle shingles * bump structurize (#6655)
- bump structurize * Update structurize (#6653)
- Update structurize * Add new mystical site schems (#6648)
- add new acacia, asian, caledonia, jungle, and spacewars mystical sites add some asian deco add mystical site hut block to the infrastructure category fix bug with caledonia town hall lvl 4 Files from builders * Update Gentoo specific java installation instructions (#6638)
- Update Gentoo specific java installation instructions * Fix forge derp (#6644)
- Fixes miss-calculation of eye height in forge Forge will take months to fix it on their height so we do it. Fixes rail usage - fixes drowning in 1 deep water * Medieval Schems for 1.16 (#6643)
- Added med schems for 1.16 New rework med dark oak schems added * Manual changes (#6615)
- Manual changes from #6589 Removes unused constants Moves the constants in StructureTagConstants to SchematicTagConstants Renames the constant LEATHERLEVELRANGE to LEATHER_BUILDINGLEVELRANGE to fit the other constants Fixes some typos in jdocs and todos Bumps JEI, Structurize, and Forge versions Removes already-completed todo Completes TODO for the lumberjack "give tool" button Removes some dead lang strings (relating to the scan tool) Removes some dead code some research and mystical site lang fixes * Customrecipe datagen (#6639)
- Closes #6633 * Moar builder check (#6636)
- Builder doesn't try to path to limit pos for no reason Bump Structurize * Backup builder expectation too (#6634)
- Fix path backing up for builder * Fixes Research CompatLayer (#6629) * hotfix backup * hotfix loading issue * Move Research System To Datapack (#6181)
- Moves all research from static assignment in ResearchInitializer to a json-based data pack. Hardens inputs to handle most possible inconsistent behaviors from malformed user data packs, as well as moving forward past saves where the research names were spelled differently. Moves any research effect-related constants possible out of coremod and into com.minecolonies.api.research.util's ResearchConstants.java. Compresses the various ResearchEffect types into a single GlobalResearchEffect, of type double. Adds functionality so that building upgrades can now be locked by research, if the research effect has levels defined. Removes the individual blockhut-based research unlocks behaviors and compresses to AbstractBlockHut; if there's no research effect with the correct name, they'll be allowed, if there is and it isn't complete, they'll show the error tooltip and not be able to build. Blockhut research can also now have levels, in which case, the hut can only be upgraded to the unlocked level. Adds sounds for research-related successes and failures. Removes research costs from server config file, as they're now handled in data packs. Reworks the WindowUniversityHut and WindowResearchTree windows, adding tooltips, icons, and tightening up the UI. Adds a cancel and reset button for in-progess and completed research respectively. Cancelling completed research has a cost, and that cost is configurable through the config file. Adds some debugging research-related settings to server config file, and logging to both dynamic and static loading of researches. Adds serialization and deserialization to properly synch data packs from the server to clients in a dedicated server environment. This message is only sent on initial connection, and when the server executes a data pack reload. Research datapacks must be placed into the minecolonies/researches directory, and can consist of :
- research-jsons, which require the "id":stri... * hotfix pathing issues, only accept if equal path type * Make building modules accessible by parent class/interface as well as exact interface. (#6625) * sort the citizen list in the town hall GUI (#6624)
- sort the citizen list in the town hall GUI alphabetically by name * New mystical site building (#6585)
- Introduce a new Building: the mystical site. Once built, the site will slightly raise the citizen happiness by making them proud. (w: 1, value: 1 +(lvl building/2) * Some fixes (#6610)
- Fix miner npe Fix AI not toggling both door blocks Add request update on hiring a worker * Fixes some models and textures (#6614)
- Fixes the models for the chicken herder hut, composter hut, concrete mixer hut, courier hut, enchanter's tower, glassblower hut, hospital, shepherd hut, and warehouse Also fixes some textures to go along with those Fixed models and textures are from Odd Renames universitytableside.png to tableside.png * Fix tags (#6605)
- The protection block tag had a different way of getting blocks from other mods. This PR changes the floristflowersexcluded tag to also use that way. Removes 2 (iirc) lines of log spam stuckouttongue Also fixes the brick references in the pathblocks tag * Adjust builder positioning to pathfinding from random pos (#6608)
- Builder now uses a vastly improved positioning algorithm that is based on pathfinding and actual reachability. * Add a special medieval armor that only the blacksmith can create (#6606)
- Add a special medieval armor that only the blacksmith can create * Reduce dietary iron. (#6619)
- Don't ignore secondary outputs in RecipeStorage generated from CustomRecipe. * Add config option to disable supply loot (#6601)
- Was already added in #4472, but seems it got removed. Readded it the same way so should Just Worktm * Hotfix a crash (#6604)
- Sam's recent chunk-related PR missed an ending quotation mark, causing a crash this fixes it * Update for new Structurize bricks (#6578)
- Add the new Structurize bricks (cream, beige, and brown) to the pathblocks tag Lets the new bricks be crafted by the Stonemason (and all their variants) * Improve food pick up (#6597)
- Allow courier to pick up food from the cook if it's turned off Allow courier to pick up food from worker buildings that's not good enough for the worker to eat Make cook ignore food in the citizen's inventory they won't eat Make cook hand out food the citizen will eat * Chunkloading/set blockstate fixes (#6594)
- Adjust colony chunk loading decision to be based on amount of buildings claiming a chunk, determining the "innerness" factor of the chunk. That factor of chunk loading is now configurable aswell to allow more/less strict selection of chunks requried to load. Sync chunks we register a ticket for to the client and display via building tool instead of normal colony border, when pressing ctrl while holding
- Fix Pos based interactions now only validate when the position in question is loaded Fix door toggle and block mining causing more lag than necessary Fix citizens sometimes accidentally fully loading a partially loaded chunk for pathing Fix miner checking unloaded positions * Blueprint rendering config option (#6600)
- by default, when placing a schematic near other buildings the already-placed buildings have a blue outline and show at level 5. This adds a config option to disable that * disable annoying rules * Missing entity_icons (#6596)
- Had somehow managed to miss 5 entity icons from the medieval style. This adds them in. * Install updated deco controller model (#6595)
- Replaces the small note model for the deco controller with a larger art board * Log Spam fixes (#6592)
- Fix postbox invalid TE detection Fix 0 speed of combat academy Fix npe in RS on building side Bump Structurize * Food tweaks (#6498)
- Increase max saturation from 10 to 20 Update Citizen Window to display the saturation bar in two rows Add list of valid food to the cook Make workers in higher buildings request better food (healing >= building level) * Bump the required Structurize version (#6588)
- Bump the required Structurize version * Serveral fixes: (#6582)
- Mark citizen manager dirty on citizen death Increase base raidable range of buildings Fix miner's voiding ladders by placing air instead of a ladderblock Fix ToggleAbleAI not considering all possible obstacles, it ignored those who were on the next block but did not block movement to next's next. Citizens now prefer paths where they do not have to use many toggleable blocks. Fix some scrolls crashing on getting the colony after shrinking its itemstack to zero. Fix backups on windows filesystem, those were broken as the name there couldnt contain ":". Instead of using res locations as names, we now distribute colony data backup files into dimension folders. Fix our util setblockstate, which had an issue with not always syncing changes to the client Fix closing recipe UI after adding one recipe * Removed all unused entity icons and created new entity icons based on existing entity skins. Optimized icons using pngoptimizer reducing file sizes by 80-90% (#6581)
- Removed existing entity icons that were unused. Created new icons based on existing skins. Optimized icons using pngoptimizer reducing sizes by 80-90% * Several Improvements (#6570)
- Stops archers from jumping from walls Fixes workers not sleeping in combat academy or archery Fixes combat academy trainees not training (super derp) Cleanup and modularize sleeping Hire window fixes and cleanup * Fortress deco updates (#6580)
- Fortress roads: Roads Update: 1) Removed Rails from Intersection lvl 3 and T Junction lvl 3. 2) rotated short path lvl 1 and 2 180 degrees to match short path lvl 3 (rotated it days ago and didn't think to rotate the lower level ones) 3) minor edits to hospital footpath.
- Also replaces the fortress netherportal with an upgradable netherportal deco (level 1 has all-overworld stuff, level 2 gets nether stuff) * Cleanup mourning (#6574)
- Move mourning to statemachine Cleanup mourning Move to random pathing and not random position * Merge remote-tracking branch 'origin/version/1.16.3' into version/1.16.3 * Add the gradle.xml IDEA workspace config file to the default .idea workspace. * More sifter improvements (#6529)
- Add icons of possible drops defined in secondaryoutputs when primaryoutputs is empty in display of recipes Add support for more context in loot tables, but don't enable it yet. (This allows loot tables to use mob loot tables) The additional context is intended to be used in the nether resource gatherer, and possibly even a rudimentary expedition hut, but it's not used by normal crafting. I will likely add a property to crafters that can be used to enable it in the future, or it will be called directly similar to the way the sifter calls today. * Enabling the sonarqube based analysis of projects. * Add the inspection profile for Minecolonies to the VCS * Update the gitignore to commit the inspections profile. * Fixing the node interaction when generating the maven pom. * Fix the buildsystem not uploading 1.16.3 jars. Closes #6511 * ehrm!!! raven? * so this * fix derp * Building Modules (#6551)
- Fix wrong citizen id detection at UI Fix entities stopping at waypoints Fix minecart bugs Move module registry to building registry. With add module producer we can get access to modules from the building entry and can construct them without the building. * Update guis (#6564)
- Bunch of additional UI fixes. * fix duplicate tooltips in town hall GUI (#6561)
- Fix duplicate tooltips in town hall GUI * Hotfix postbox and dman UI * bump structurize for fix * Fix few gui issues (#6558)
- * Fix few gui issues, close #6557, close #6556
- * More schem fixes (#6552)
- Fixes duplicate spacewars supply ship Fixes missing waypoints on infrastructure bridges Removes patrolpoint schem in infrastructure (as far as I can tell it doesn't really do anything, it's just a solid placeholder block) Fixes fortress farms missing scarecrows on the top level Fixes fortress farms' scans including one layer of placeholder blocks below that shouldn't be there * Draxx's deco changes (#6554)
- Added Alt Corners (3) Added Rails to all lvl 3 Roads * Misc fixes (#6550)
- Enable Concrete Mixer and Glassblower to use data-driven recipes add Warped Stem recipes to Forester Fix a performance bug in recipe maintenance * Create Log templace (#6548)
- template for log issues * 1.16/bump structurize (#6502)
- bump gradle and structurize, mod.toml strengthen generic pager (commit) text/tooltip builder examples (commit) (you have to put the pane into window before building tooltip) reworked/adjusted some guis due to textscale being a bit problematic (commit) bug hunting, please check! (commit) * Fix compost barrel (#6545)
- Updated compost barrel block models to fix issues with compost not being visible through the "window". Also fixed issues with textures missing from some visible faces, tweaked the UV numbers, and set non-visible faces to transparent where appropriate. * More immersive message and config fixes (#6521)
- Changes the "builder started building" message to be more immersive (look like it's coming from the builder themself) prolly slightly messy, but i tested it, and it worked \o/ thanks to #blame-wissi for being the rubber duck smile also has a couple config fixes Credits Thaylar as the author of caledonia * Fix botania compat with florist (#6532)
- ldtteam/minecolonies-features#135 (comment) - florist was generating botania flowers, breaking botania progression. This fixes it. Did some quick testing and it seems to work so far * fix #6513 (#6518)
- Exclude smeltables correctly based on blacklist always * fix some schem issues (#6528)
- Removes asianalterantive folder (misspelled and asianalternative existed too) Remove stash and postbox from kelp farms (due to #6519) (files from Draxx) Update fortress roads, mushroom farm, and nether portal (files from Draxx) Add two new fortress roads (files from Draxx) Fix asian bathhouse deco controllers (files from Thaylar) Fix jungle and mesa stonemason's huts having infested chiseled stone bricks instead of chiseled stone bricks Fix med oak dyer missing the back wall in the scan * Let blacksmith craft netherite tools and armor when their hut is lvl 5 (#6530)
- Lets the Blacksmith craft netherite tools and armor when their hut is level 5 * Add Caledonia style (#6535)
- Adds Caledonia building style + decorations Files from Thaylar * Improve compatibility with modded farmland blocks. (#6541)
- Change the farmer's planting check from exactly vanilla farmland to include derived types possibly added by mods as well. * hotfix #6509 * Retrace steps when fallen behind (#6465)
- Adjust pathfinding to check if we're very far away from the current pathpoint and backtrack to previous points. Do a double check on fluids as well to avoid lava more strongly. * finished rewrite of barracks radius (#6501)
- As per discussion with Raycoms and SomeAddons, this simplifies the colony border of the Barracks to 2 unless all 4 towers and the barracks are level 4+, which increases to 3. * Baker can't stock cake batter (#6476)
- Add primary recipe outputs to prestockable items. * Fix a couple mods.toml issues (#6499)
- The issue link in mods.toml was going to [https://github.com/ldtteam/minecolonies/issues/new/](https://github.com/ldtteam/minecolonies/issues/new/), but that goes to a blank issue (no templates). It should be [https://github.com/ldtteam/minecolonies/issues/new/choose](https://github.com/ldtteam/minecolonies/issues/new/choose). The loaderVersion was set to 31 and above, but the dependency was set to 33.0.5 and above - this fixes it * Schematic fixes (#6451)
- Adds missing campfire to the birch t1 forester fixes scan error with birch town hall (included one row of just air that shouldn't have been there) fixes some other birch town hall issues moves trapdoors down by 1 on the upper level of birch tavern (to help with pathfinding) fixes sandstone house having the wrong number of beds per level (turns a porch into a full-blown room to do this) Removes dirt patch from sandstone forester (forester won't chop down trees in their hut area) Uses fluid placeholders instead of water for the birch fisher lower levels Fixes dark oak wallstraight scan issue Add mini fortress roads and fortress footpath Fix birch field scanning issues Fix stone alt level 2 house missing doors Fix acacia stone smeltery lvl 5 scan issue Fix fortress chunk decos Fix jungle swineherder (files from JohnReiher) * Add palette-swaps of the medieval small stable. (#6469)
- This adds simple palette-swaps of the medieval oak small stable decoration using birch and spruce. I didn't redesign anything, it's just a simple block swap.
- (I wanted the birch one for myself and it seemed useful to share; when I asked about the procedure for sharing schematics on Discord they suggested doing the spruce one too. Hopefully this doesn't step on any toes. If you want to talk to me about it on Discord, I'm Mirality there.)
- Review please; this is my first attempt to make schematics. I think I got everything correct but I may have missed something subtle. * Fix the pirate ships for the third zarking time (#6505)
- Actually fix the pirate ships for good now * Fix forester npe (#6503)
- Tell forester to walk to the tree if it has leaves left and is a nether tree to avoid work position being null * hotfix 6489 * Asian update (#6487)
- New asian walls and small bridge Renames asian villager and well decos (the game was treating them as upgradable) Updates some asian schems to use 1.16 blocks Files from Thaylar * Hotfix a lang issue (#6485)
- Hotfix a lang issue * [Fix] Fisherman bonus lvl
- Fix fisherman bonus level comparison to be >= to be inline with text: "minecolonies.config.fisherprismarinechance.comment": "Chance to get a prismarine shard or crystal drop for the fisherman starting at level 3. Overall chance of prismarine is 2x this number [Default: 2.5]" * add groundlevel tag to pirate ships (#6481)
- Add groundlevel tag to pirate ships
- minecolonies-0.13.695-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.695-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * fix #6672 (#6682)
- Changes proposed in this pull request: This is expensive because we have to redo the healthbar rendering which loads the images and stuff which is expensive. But we don't have to do this every frame, ever 20 is still perfectly fine * Fix Research "Open To LAN" Support (#6693)
- Fix Research "Open To LAN" Support * improve backup loading, fix recipes getting lost on dim unloads (#6706)
- Backup loading is now done directly during cap load, if parts of it were missing. If no cap exists it gets triggered on world load later.
- Fix colonymanager(recipes,compat) always beeing read from disk and overwriting values from cap Fix recipes possibly getting lost on dim unloads. * Fix guards requesting shields and pupils getting too much paper (#6701)
- Guards won't request shields before the research is completed Stop teachers from giving their pupils paper if they already have some in their inventory * Change standardRequests hover label (#6703)
- Adjust hover text of queue to "in progress" at queue position 0 * Building completed coordinates (#6702)
- Building completed coordinates * Fix recipe evaluation against researchsystem (#6699)
- The logic of validating that researches existed for custom recipes was broken, and is now fixed. * Sort items by activeness making it easier to see selected items (#6692)
- Sorting filterable items by active items. In practice this will for instance sort the fuel page of the restaurant or the baker to show the enabled items at the top, this gives a quick overview of what items are active. * fix #6683 6694 (#6695)
- Closes #6683 Closes #6694 * add back missing armor textures (#6696)
- Add back missing armor textures * Fix private crafting fulfillment error (dyer) (#6688)
- Closes #6690
- This fixes the private recipe resolution.
- Common case: Dyer is dying something, and has to craft the dye first. * Add guard task to patrol mines (#6640)
- Adds a new guard task: patrol mine New guard task is only available for guard towers, not for barracks towers Makes guards assignable to mines Guards then patrol all completed nodes of the currently selected mine level Up to 3 guards per mine (1 at level 1 and 2, 2 at level 3 and 4 and 3 at level 5) * Fix language file encoding derp after #6645. (#6680)
- Fixed translation file encoding error reintroduced by #6645 * Apply name change to decocontroller textures (#6679)
- conform to the recent renames of the builder page textures * Nuke dead placement handlers (#6677)
- fixes fence not connecting while building, remove all dead placement handlers * Asset cleanup (#6611)
- Removes unused assets Fixes some typos in texture names (papper instead of paper, etc) * Enable tool retention/durability burn (#6587)
- Add support for tools to survive rather than be recreated during crafting Attempt to apply 1 damage to a tool each use during crafting. Fix logic of addRecipe in Baker to not add furnace recipes if the precursor recipe wasn't added. * Further Research Datagen-Related Fixes (#6645)
- Sets up Research Datagen to go into the generated/data directories, rather than generated/assets. Removes the now-irrelevant generated/assets/researches and resources/data/researches directories, so there's only one authoritative directory at generated/data/researches. Gradle automatically scoops this into the jar in the right location, but can move this elsewhere if desired. Changes translation file generation in the Research Datagen to add directly to the en_us.lang. The current approach mimics how Structurize does it, and should always transfer properly, but can strip out extra paragraph breaks or impact ordering. Adds some safeties for the home/citizen problem on the datagen side. Adds a translatedName for Taunt research. Fixes some edge cases with set names on research effects. Adds support for the mandatory-building requirement tag, which makes research require a single building at a specific level. For now, this is only applied to the PlateArmor research, as Merkle pointed out that it would otherwise be possible to complete the research but not see any unlocked recipes from it. Fixes bug on Level 6 research unlocks. Fixes unrelated plantation bug. * Fix colony border rendering (#6675)
- Fix colony border rendering * Remove unneeded packet buffers (#6676)
- replace passing params via packet buffer with ctor params * port chunkcache fix (#6671)
- Change chunkcache to actually return fluids, ported from pvi * Add a flag to mark colonies as abandoned allowing them to be destroyed. (#6635)
- Make colonies destructible once they have no owner and no officer anymore. This is done by allowing all permissions except the following to everyone if the colony is fully abandoned: GUARDSATTACK CANPROMOTE CANDEMOTE EDITPERMISSIONS MANAGEHUTS TELEPORTTOCOLONY EXPLODE CANKEEP_COLONYACTIVEWHILEAWAY RALLYGUARDS This will automatically be undone should the colony somehow get an officer or owner again. I think this will automatically be detected for old abandoned colonies as well, but wasn't really able to test this fully. * bump structurize (#6667)
- bump structurize * Fix builder pathing issues (#6661)
- Fix builder pathing issues
- Restructured where our pathing queries are held, instead of having query(job), temporary resultholder(Pathresult), calculation future and the result(path) beeing split data and making it hard to line up which matches which they're all now bundled together. The pathresults holds both the Job, the calculating future aswell as its result data, the actual Path. This change also allows us to easily use pathfinding outside of a navigator/ion purpose, e.g. for finding a nice raider spawnpoint. * Disable chests, improve tool keeping (#6659)
- Disable Chests being recognized as containers Improve tool keeping to keep a better tool always too * Use correct Java source encoding (#6652)
- Fixes encoding used when compiling Java source on Windows. (This fixes UI corruption and other string derps from constant Unicode strings in the Java code.) * fix caledonia citizen using jungle shingles (#6658)
- Fix caledonia house using jungle shingles * bump structurize (#6655)
- bump structurize * Update structurize (#6653)
- Update structurize * Add new mystical site schems (#6648)
- add new acacia, asian, caledonia, jungle, and spacewars mystical sites add some asian deco add mystical site hut block to the infrastructure category fix bug with caledonia town hall lvl 4 Files from builders * Update Gentoo specific java installation instructions (#6638)
- Update Gentoo specific java installation instructions * Fix forge derp (#6644)
- Fixes miss-calculation of eye height in forge Forge will take months to fix it on their height so we do it. Fixes rail usage - fixes drowning in 1 deep water * Medieval Schems for 1.16 (#6643)
- Added med schems for 1.16 New rework med dark oak schems added * Manual changes (#6615)
- Manual changes from #6589 Removes unused constants Moves the constants in StructureTagConstants to SchematicTagConstants Renames the constant LEATHERLEVELRANGE to LEATHER_BUILDINGLEVELRANGE to fit the other constants Fixes some typos in jdocs and todos Bumps JEI, Structurize, and Forge versions Removes already-completed todo Completes TODO for the lumberjack "give tool" button Removes some dead lang strings (relating to the scan tool) Removes some dead code some research and mystical site lang fixes * Customrecipe datagen (#6639)
- Closes #6633 * Moar builder check (#6636)
- Builder doesn't try to path to limit pos for no reason Bump Structurize * Backup builder expectation too (#6634)
- Fix path backing up for builder * Fixes Research CompatLayer (#6629) * hotfix backup * hotfix loading issue * Move Research System To Datapack (#6181)
- Moves all research from static assignment in ResearchInitializer to a json-based data pack. Hardens inputs to handle most possible inconsistent behaviors from malformed user data packs, as well as moving forward past saves where the research names were spelled differently. Moves any research effect-related constants possible out of coremod and into com.minecolonies.api.research.util's ResearchConstants.java. Compresses the various ResearchEffect types into a single GlobalResearchEffect, of type double. Adds functionality so that building upgrades can now be locked by research, if the research effect has levels defined. Removes the individual blockhut-based research unlocks behaviors and compresses to AbstractBlockHut; if there's no research effect with the correct name, they'll be allowed, if there is and it isn't complete, they'll show the error tooltip and not be able to build. Blockhut research can also now have levels, in which case, the hut can only be upgraded to the unlocked level. Adds sounds for research-related successes and failures. Removes research costs from server config file, as they're now handled in data packs. Reworks the WindowUniversityHut and WindowResearchTree windows, adding tooltips, icons, and tightening up the UI. Adds a cancel and reset button for in-progess and completed research respectively. Cancelling completed research has a cost, and that cost is configurable through the config file. Adds some debugging research-related settings to server config file, and logging to both dynamic and static loading of researches. Adds serialization and deserialization to properly synch data packs from the server to clients in a dedicated server environment. This message is only sent on initial connection, and when the server executes a data pack reload. Research datapacks must be placed into the minecolonies/researches directory, and can consist of :
- research-jsons, which require the "id":stri... * hotfix pathing issues, only accept if equal path type * Make building modules accessible by parent class/interface as well as exact interface. (#6625) * sort the citizen list in the town hall GUI (#6624)
- sort the citizen list in the town hall GUI alphabetically by name * New mystical site building (#6585)
- Introduce a new Building: the mystical site. Once built, the site will slightly raise the citizen happiness by making them proud. (w: 1, value: 1 +(lvl building/2) * Some fixes (#6610)
- Fix miner npe Fix AI not toggling both door blocks Add request update on hiring a worker * Fixes some models and textures (#6614)
- Fixes the models for the chicken herder hut, composter hut, concrete mixer hut, courier hut, enchanter's tower, glassblower hut, hospital, shepherd hut, and warehouse Also fixes some textures to go along with those Fixed models and textures are from Odd Renames universitytableside.png to tableside.png * Fix tags (#6605)
- The protection block tag had a different way of getting blocks from other mods. This PR changes the floristflowersexcluded tag to also use that way. Removes 2 (iirc) lines of log spam stuckouttongue Also fixes the brick references in the pathblocks tag * Adjust builder positioning to pathfinding from random pos (#6608)
- Builder now uses a vastly improved positioning algorithm that is based on pathfinding and actual reachability. * Add a special medieval armor that only the blacksmith can create (#6606)
- Add a special medieval armor that only the blacksmith can create * Reduce dietary iron. (#6619)
- Don't ignore secondary outputs in RecipeStorage generated from CustomRecipe. * Add config option to disable supply loot (#6601)
- Was already added in #4472, but seems it got removed. Readded it the same way so should Just Worktm * Hotfix a crash (#6604)
- Sam's recent chunk-related PR missed an ending quotation mark, causing a crash this fixes it * Update for new Structurize bricks (#6578)
- Add the new Structurize bricks (cream, beige, and brown) to the pathblocks tag Lets the new bricks be crafted by the Stonemason (and all their variants) * Improve food pick up (#6597)
- Allow courier to pick up food from the cook if it's turned off Allow courier to pick up food from worker buildings that's not good enough for the worker to eat Make cook ignore food in the citizen's inventory they won't eat Make cook hand out food the citizen will eat * Chunkloading/set blockstate fixes (#6594)
- Adjust colony chunk loading decision to be based on amount of buildings claiming a chunk, determining the "innerness" factor of the chunk. That factor of chunk loading is now configurable aswell to allow more/less strict selection of chunks requried to load. Sync chunks we register a ticket for to the client and display via building tool instead of normal colony border, when pressing ctrl while holding
- Fix Pos based interactions now only validate when the position in question is loaded Fix door toggle and block mining causing more lag than necessary Fix citizens sometimes accidentally fully loading a partially loaded chunk for pathing Fix miner checking unloaded positions * Blueprint rendering config option (#6600)
- by default, when placing a schematic near other buildings the already-placed buildings have a blue outline and show at level 5. This adds a config option to disable that * disable annoying rules * Missing entity_icons (#6596)
- Had somehow managed to miss 5 entity icons from the medieval style. This adds them in. * Install updated deco controller model (#6595)
- Replaces the small note model for the deco controller with a larger art board * Log Spam fixes (#6592)
- Fix postbox invalid TE detection Fix 0 speed of combat academy Fix npe in RS on building side Bump Structurize * Food tweaks (#6498)
- Increase max saturation from 10 to 20 Update Citizen Window to display the saturation bar in two rows Add list of valid food to the cook Make workers in higher buildings request better food (healing >= building level) * Bump the required Structurize version (#6588)
- Bump the required Structurize version * Serveral fixes: (#6582)
- Mark citizen manager dirty on citizen death Increase base raidable range of buildings Fix miner's voiding ladders by placing air instead of a ladderblock Fix ToggleAbleAI not considering all possible obstacles, it ignored those who were on the next block but did not block movement to next's next. Citizens now prefer paths where they do not have to use many toggleable blocks. Fix some scrolls crashing on getting the colony after shrinking its itemstack to zero. Fix backups on windows filesystem, those were broken as the name there couldnt contain ":". Instead of using res locations as names, we now distribute colony data backup files into dimension folders. Fix our util setblockstate, which had an issue with not always syncing changes to the client Fix closing recipe UI after adding one recipe * Removed all unused entity icons and created new entity icons based on existing entity skins. Optimized icons using pngoptimizer reducing file sizes by 80-90% (#6581)
- Removed existing entity icons that were unused. Created new icons based on existing skins. Optimized icons using pngoptimizer reducing sizes by 80-90% * Several Improvements (#6570)
- Stops archers from jumping from walls Fixes workers not sleeping in combat academy or archery Fixes combat academy trainees not training (super derp) Cleanup and modularize sleeping Hire window fixes and cleanup * Fortress deco updates (#6580)
- Fortress roads: Roads Update: 1) Removed Rails from Intersection lvl 3 and T Junction lvl 3. 2) rotated short path lvl 1 and 2 180 degrees to match short path lvl 3 (rotated it days ago and didn't think to rotate the lower level ones) 3) minor edits to hospital footpath.
- Also replaces the fortress netherportal with an upgradable netherportal deco (level 1 has all-overworld stuff, level 2 gets nether stuff) * Cleanup mourning (#6574)
- Move mourning to statemachine Cleanup mourning Move to random pathing and not random position * Merge remote-tracking branch 'origin/version/1.16.3' into version/1.16.3 * Enabling the sonarqube based analysis of projects. * Add the gradle.xml IDEA workspace config file to the default .idea workspace. * More sifter improvements (#6529)
- Add icons of possible drops defined in secondaryoutputs when primaryoutputs is empty in display of recipes Add support for more context in loot tables, but don't enable it yet. (This allows loot tables to use mob loot tables) The additional context is intended to be used in the nether resource gatherer, and possibly even a rudimentary expedition hut, but it's not used by normal crafting. I will likely add a property to crafters that can be used to enable it in the future, or it will be called directly similar to the way the sifter calls today. * Add the inspection profile for Minecolonies to the VCS * Update the gitignore to commit the inspections profile. * Fixing the node interaction when generating the maven pom. * Fix the buildsystem not uploading 1.16.3 jars. Closes #6511 * ehrm!!! raven? * so this * fix derp * Building Modules (#6551)
- Fix wrong citizen id detection at UI Fix entities stopping at waypoints Fix minecart bugs Move module registry to building registry. With add module producer we can get access to modules from the building entry and can construct them without the building. * Update guis (#6564)
- Bunch of additional UI fixes. * fix duplicate tooltips in town hall GUI (#6561)
- Fix duplicate tooltips in town hall GUI * Hotfix postbox and dman UI * bump structurize for fix * Fix few gui issues (#6558)
- * Fix few gui issues, close #6557, close #6556
- * More schem fixes (#6552)
- Fixes duplicate spacewars supply ship Fixes missing waypoints on infrastructure bridges Removes patrolpoint schem in infrastructure (as far as I can tell it doesn't really do anything, it's just a solid placeholder block) Fixes fortress farms missing scarecrows on the top level Fixes fortress farms' scans including one layer of placeholder blocks below that shouldn't be there * Draxx's deco changes (#6554)
- Added Alt Corners (3) Added Rails to all lvl 3 Roads * Misc fixes (#6550)
- Enable Concrete Mixer and Glassblower to use data-driven recipes add Warped Stem recipes to Forester Fix a performance bug in recipe maintenance * Create Log templace (#6548)
- template for log issues * 1.16/bump structurize (#6502)
- bump gradle and structurize, mod.toml strengthen generic pager (commit) text/tooltip builder examples (commit) (you have to put the pane into window before building tooltip) reworked/adjusted some guis due to textscale being a bit problematic (commit) bug hunting, please check! (commit) * Fix compost barrel (#6545)
- Updated compost barrel block models to fix issues with compost not being visible through the "window". Also fixed issues with textures missing from some visible faces, tweaked the UV numbers, and set non-visible faces to transparent where appropriate.
- minecolonies-0.13.693-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.693-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * improve backup loading, fix recipes getting lost on dim unloads (#6706)
- Backup loading is now done directly during cap load, if parts of it were missing. If no cap exists it gets triggered on world load later.
- Fix colonymanager(recipes,compat) always beeing read from disk and overwriting values from cap Fix recipes possibly getting lost on dim unloads.
- minecolonies-0.13.692-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.692-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Fix guards requesting shields and pupils getting too much paper (#6701)
- Guards won't request shields before the research is completed Stop teachers from giving their pupils paper if they already have some in their inventory
- minecolonies-0.13.691-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.691-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Change standardRequests hover label (#6703)
- Adjust hover text of queue to "in progress" at queue position 0 * Building completed coordinates (#6702)
- Building completed coordinates
- minecolonies-0.13.690-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.690-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Fix recipe evaluation against researchsystem (#6699)
- The logic of validating that researches existed for custom recipes was broken, and is now fixed.
- minecolonies-0.13.689-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.689-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Sort items by activeness making it easier to see selected items (#6692)
- Sorting filterable items by active items. In practice this will for instance sort the fuel page of the restaurant or the baker to show the enabled items at the top, this gives a quick overview of what items are active.
- minecolonies-0.13.688-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.688-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * fix #6683 6694 (#6695)
- Closes #6683 Closes #6694
- minecolonies-0.13.687-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.687-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * add back missing armor textures (#6696)
- Add back missing armor textures
- minecolonies-0.13.686-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.686-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Fix private crafting fulfillment error (dyer) (#6688)
- Closes #6690
- This fixes the private recipe resolution.
- Common case: Dyer is dying something, and has to craft the dye first.
- minecolonies-0.13.685-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.685-ALPHA
- Structurize Version: 0.13.148-ALPHA
- * Add guard task to patrol mines (#6640)
- Adds a new guard task: patrol mine New guard task is only available for guard towers, not for barracks towers Makes guards assignable to mines Guards then patrol all completed nodes of the currently selected mine level Up to 3 guards per mine (1 at level 1 and 2, 2 at level 3 and 4 and 3 at level 5)
- Pickle Tweaks (PickleTweaks-1.16.4-5.2.1.jar --> PickleTweaks-1.16.4-5.2.2.jar):
- PickleTweaks-1.16.4-5.2.2.jar:
- Release 5.2.2 for MC 1.16.4+
- Changes:
- * Tools with container items can now be repaired with Crafting Grid Repair
- * The magnet will now play a ding sound when toggled
- * The ammo tooltip will now only account for arrows that the bow can actually use
- * Fixed not being able to open containers while holding a watering can
- * Fixed the tool breaking tweak config not applying for harvesting crops with a Scythe
- Productive Bees (productivebees-1.16.5-0.6.9.4.jar --> productivebees-1.16.5-0.6.9.8.jar):
- productivebees-1.16.5-0.6.9.8.jar:
- 0.6.9.8
- -- Fixed crash when using the bee Incubator
- -- Added a new filter upgrade for the beehive and catcher
- -- Increased Nest Locator search range to 100 blocks
- -- Added delay for bee data sync between server and client
- -- Changed Tinkers Construct bees to match beta release
- 0.6.9.7
- -- Fixed bees receiving too many attribute modifiers causing big chunk saves
- 0.6.9.5
- -- Fixed game events not firing causing invisible bees and other issues
- 0.6.9.4
- -- Fix client crash when interacting with BumbleBee
- Project: Vibrant Journeys (projectvibrantjourneys-1.16.5-3.0.0BETA3.jar --> projectvibrantjourneys-1.16.5-3.0.0.jar):
- projectvibrantjourneys-1.16.5-3.0.0.jar:
- 1.16.5 release
- more content from older versions will be added later
- projectvibrantjourneys-1.16.5-3.0.0BETA4.jar:
- Rewrote some fallen tree stuff that might/should fix issues
- Quark (Quark-r2.4-308.jar --> Quark-r2.4-310.jar):
- Quark-r2.4-310.jar:
- * Fixed recipes for the new bricks being the same as vanilla ones lol
- Quark-r2.4-309.jar:
- * Added new brick blocks using the Cobblestone Brick texture style (Blackstone, Dirt, Netherrack, Basalt)
- * Added Shiba Inu to Experimental*. Turn it on if you want but it doesn't do much. I was mostly just messing around.
- * Bricks made from Polished _ Blocks now have Polished as a prefix (eg Polished Granite Bricks)
- * Cave Crystals are now Corundum, and Crystal Caves have been revamped. Textures are temporary and ripped from Vanilla 1.17.
- * Chain Linking now works in dispensers (Filipsi)
- * Crab spawnable blocks are now a tag
- * Fixed bad rendering for item sharing. (Alwinfy)
- * Fixed crash when rendering myalite without a valid position
- * Fixed crates being able to receive items beyond the limit if they're placed without shift-clicking
- * Fixed incorrect config loading timing breaking Charm compatibility. (svenhjol)
- * Fixed myalite blocks not being immune to the dragon as advertised
- * Fixed natural Cave Root growth not checking light levels
- * Fixed players being rendered perpetually unable to sleep if AFK when a player leaving the server would cause them from being the only player in the server
- * Fixed potential crash with quark's trapdoor mixin
- * Fixed trowels instantly breaking if their max durability is set to 0 (this should cause them to be unbreakable)
- * Improved pickarang code for better compatibility with mods with hooks on item pickups. (binomial0)
- * Improved speleothem code for better compatibility with World Blender. (TelepathicGrunt)
- * Shiba stuff:
- * Spawns in mountains
- * Tame with bones, breed with meat
- * Sits and sleeps in beds
- * Plays fetch with arrows you shoot (not with infinity)
- * Collar dyeing is broken right now and idk why
- Structure Gel API (Structure Gel 1.16.4-v1.7.5 --> Structure Gel 1.16.5-v1.7.7):
- Structure Gel 1.16.5-v1.7.7:
- Bugfixes and cleanup
- [Changelog]()
- Structure Gel 1.16.5-v1.7.6:
- Bugfix and mod compatibility update
- [Changelog]()
- Structurize (structurize-0.13.148-ALPHA-universal.jar --> structurize-0.13.163-ALPHA-universal.jar):
- structurize-0.13.163-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.163-ALPHA
- * Fix Timber Frame States (#343)
- Stops weird rotation by locking frames to the right axis when they aren't meant to be rotated
- structurize-0.13.162-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.162-ALPHA
- * Merge remote-tracking branch 'origin/version/1.16.3' into version/1.16.3
- * hotfix stuck builder
- structurize-0.13.161-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.161-ALPHA
- *
- Fix/framerotation (#342)
- *
- Reintroduce rotation method
- structurize-0.13.160-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.160-ALPHA
- * hotfix
- structurize-0.13.159-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.159-ALPHA
- * Implement block remapping due to remapped IDs in an earlier commit. (#338)
- Implement block remapping due to remapped IDs in an earlier commit.
- structurize-0.13.158-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.158-ALPHA
- * Waterlogged Barrels (#337)
- Waterlogged Barrels
- structurize-0.13.157-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.157-ALPHA
- * Container fix (#333)
- Fixes container inventory recording
- structurize-0.13.156-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.156-ALPHA
- * Remove manual recipes (#322)
- structurize-0.13.155-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.155-ALPHA
- * Fix tag duplication (#321)
- structurize-0.13.154-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.154-ALPHA
- * Clean up manual files (#319)
- structurize-0.13.153-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.153-ALPHA
- * Run data and correct gradle condition (#318)
- structurize-0.13.150-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.150-ALPHA
- * Fix build height error when outside the world (#315)
- structurize-0.13.149-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.149-ALPHA
- * Add warning to pos selector tool
- Supplementaries (supplementaries-1.16.5-0.10.3b.jar --> supplementaries-1.16.5-0.11.0b.jar):
- supplementaries-1.16.5-0.11.0b.jar:
- v 0.11.0b: fixed a rare startup crash due to mod conflict.
- v0.11.0:
- Added sign post structures: they are a new type of "structure" that spawns randomly and will have signs that will point to up to two nearby villages. They are randomly generated and have quite a few variations to them
- Added magma cream block: It's a new storage block that acts like a directional slime block meaning it will be sticky from one side and act like terracotta from the other. The sides act as something in between only sticking to themselves. To have this functionality you'll need Quark installed. They will also have some of the properties of slime blocks and magma blocks.
- You can now edit blackboards directly by clicking on them with a quartz item, a coal item or a black and white dye
- Faucets can now extract sap from autumnity sappy logs
- You can now activate a pulley directly by turning a crank placed on it
- Changed many textures:
- Clock, Flax bale, doormat, key
- Fixed some buggy interaction with jars when the interaction resulted in an empty jar
- Pulley ropes will no longer break blocks when trying to push them down below y=0. They also will now properly interact with glazed terracotta
- Jars with a light emitting liquid inside will once again emit light
- Improved interaction with item display blocks: now the equip sound won't play anymore, instead you'll get the item received animation
- Flax will no longer drop seeds from its upper block
- Added compatibilities for more modded bottles for jars (thanks to agrona)
- Reformatted and improved a lot of recipes and advancements (thanks to AlleCraft)
- Doormat is now crafted with flax
- Updated to mojmaps and thus alot of code has changed. let me know if some things don't work as they used to before
- supplementaries-1.16.5-0.11.0.jar:
- Added sign post structures: they are a new type of "structure" that spawns randomly and will have signs that will point to up to two nearby villages. They are randomly generated and have quite a few variations to them
- Added magma cream block: It's a new storage block that acts like a directional slime block meaning it will be sticky from one side and act like terracotta from the other. The sides act as something in between only sticking to themselves. To have this functionality you'll need Quark installed. They will also have some of the properties of slime blocks and magma blocks.
- You can now edit blackboards directly by clicking on them with a quartz item, a coal item or a black and white dye
- Faucets can now extract sap from autumnity sappy logs
- You can now activate a pulley directly by turning a crank placed on it
- Changed many textures:
- Clock, Flax bale, doormat, key
- Fixed some buggy interaction with jars when the interaction resulted in an empty jar
- Pulley ropes will no longer break blocks when trying to push them down below y=0. They also will now properly interact with glazed terracotta
- Jars with a light emitting liquid inside will once again emit light
- Improved interaction with item display blocks: now the equip sound won't play anymore, instead you'll get the item received animation
- Flax will no longer drop seeds from its upper block
- Added compatibilities for more modded bottles for jars (thanks to agrona)
- Reformatted and improved a lot of recipes and advancements (thanks to AlleCraft)
- Doormat is now crafted with flax
- Updated to mojmaps and thus alot of code has changed. let me know if some things don't work as they used to before
- supplementaries-1.16.5-0.10.5.jar:
- Added Biomes O Plenty support for signs
- To reaffirm its place as a mid game item, flax seeds can now be often found in dungeons and rarely in mineshafts chests.
- This means that it should be more readily available. Remember that you can still get some guaranteed seed from pillager outposts or sometimes from the traveling merchant.
- Added a command to open the config screen if Configured mod is installed
- Flax bale now has almost all the same functionalities as a hay bale
- Villagers can now buy flax seeds
- Lanterns can now be directly hunged on horizontal ropes
- Updated some tags
- minor fixes
- supplementaries-1.16.5-0.10.4b.jar:
- V 0.10.4B:
- fixed a server related crash, fixed rope collisions
- v0.10.4:
- Added many other signs in modded wood types for the following mods: Botania, Environmental, Premium wood
- changed rope hitbox to be solid in certain cases.
- one can now jump on ropes but will walk slower on them.
- Fixed rope texture mapping
- Faucets can now empty an xp jar by releasing xp orbs
- Added client config to tweak globe biome colors.
- Jars can accept magma cream and ghast tears
- Probably other stuff and small fixes I forgot
- Terra Incognita: The Unknown Land (terraincognita-1.16.3-1.6-HOTFIX2.jar --> terraincognita-1.16.3-1.6.4.1.jar):
- terraincognita-1.16.3-1.6.4.1.jar:
- REQUIRES CUNEIFORM 1.2.4
- Additions
- Added Brazilian Portuguese translation (CerbTheOne)
- terraincognita-1.16.3-1.6.4.jar:
- REQUIRES CUNEIFORM 1.2.4
- Additions
- Buzzier Bees integration:
- * Apple and Hazel beehives
- Farmer's Delight integration:
- * Apple and Hazel pantries
- * Cooking and cutting recipes
- terraincognita-1.16.3-1.6.3.jar:
- REQUIRES CUNEIFORM 1.2.2
- ...apparently I skipped 1.6.2, lol
- Additions
- Added Muskeg biome, which is a mix of Taiga and Swamp biomes
- Added Sour Berries to Muskeg biomes. This is a counterpart to sweet berries that grows on water. Can be cooked into pies and jam
- Added Hazelnut Cookies
- Added Orange Tip, Common Blue and Monarch butterflies
- Changes
- Caribou Moss can now be spread by bonemealing
- Alpine flowers now depend on position (like plains flowers in vanilla). Additionally, when a cluster of flowers generates on stone, it will always be saxifrage.
- Improved sweet peas' generation algorithm to hopefully prevent them from spawning in awkward places
- Caltrops are now placed instantly when dropped by a dispenser. When not dropped by player/dispenser, the placement delay is now 3 seconds
- Removed sweet berries from lush plains
- Updated textures of several flowers
- Renamed Honey Hazelnut to Candied Hazelnut
- Fixes
- Fixed snow generating under trees in tundras when Snow Under Trees is installed
- Tundras now generate taiga villages instead of snowy ones
- Fixed incorrect UV on butterfly antennae
- Added a missing loot table to potted caribou moss
- Fixed roots and hanging moss only spreading towards positive axis directions when bonemealed
- terraincognita-1.16.3-1.6.1.1.jar:
- REQUIRES CUNEIFORM 1.2.2
- Changes
- Butterflies now have a random size modifier
- Updated zh_tw
- Fixes
- Fixed hard dependency on Quark
- terraincognita-1.16.3-1.6.1.jar:
- REQUIRES CUNEIFORM 1.2.2
- NB: this update adds new biomes, make sure you have [Chocolate Fix](https://www.curseforge.com/minecraft/mc-mods/chocolate-fix) installed to prevent biome IDs from mixing up!
- Additions
- Added Sweet Peas: colorful vines found in Flower Forests. They come in 7 colors.
- Added Caribou Moss: a new ground cover found in tundras. Can be potted and placed sideways (like coral fans).
- Added Lush Plains & Lush Hills (sub-biome): a new rare biome with flowering grass, many flowers and apple trees inspired by Orchard and Flower Island biomes from BoP. Beehives are very common here.
- Added Botania integration:
- * Caribou Moss, Roots and Hanging Moss can be destroyed by Horn of the Wild.
- Quark integration:
- * Added Swamp Reeds Bundle (a storage block for swamp reeds)
- * Sweet Peas support the vine burning mechanic. Use flint & steel on a vine to prevent it from growing
- Changes
- Changed Rocky Tundra: it is now a sub-biome of Tundra with the same grass color. The rocks are now bigger
- Added seeds and some items from other mods to #terraincognita:basket_storable
- Moved the option to disable apple drop from oaks to Tweaks category
- Changed reeds texture
- Fixes
- Fixed crashes caused by butterflies landing on an empty block
- Fixed blocks not being compostable
- Fixed apple drop tweak not affecting dark oak leaves
- Fixed modded shears not harvesting plants
- Upgrade Aquatic (Upgrade Aquatic 1.16.5 - 3.0.1 --> Upgrade Aquatic 1.16.5 - 3.1.0):
- Upgrade Aquatic 1.16.5 - 3.1.0:
- * Added Perch, a new fish that serves as prey for pike in swamps
- * Added raw and cooked fish to tags
- * Added support for Quark's posts & hedges
- * Added the ability to configure mob spawn rates
- * Added the ability to configure some worldgen rates
- * Added the ability to configure the Drowned swimming animation
- * Fixed Redfin Pike Bucket missing localization
- * Fixed Glass Door & Trapdoor loot tables
- * Fixed some broken trades
- * Fixed using Glowing Ink Sac on signs crashing servers
- * Fixed dispenser not shrinking Glowing Ink Sac stack
- * Removed Mulberry advancement
- YUNG's API (Forge) ([1.16.4 / 1.16.5] YUNG's API vForge-4 --> [1.16.4 / 1.16.5] YUNG's API vForge-6):
- [1.16.4 / 1.16.5] YUNG's API vForge-6:
- Add methods for using custom GSON instance.
- Add ItemSetSelector + relevant GSON adapters.
- YUNG's Better Mineshafts (Forge) ([1.16.4 / 1.16.5] YUNG's Better Mineshafts v2.0.2 --> [1.16.4 / 1.16.5] YUNG's Better Mineshafts v2.0.3):
- [1.16.4 / 1.16.5] YUNG's Better Mineshafts v2.0.3:
- Added [Lootr](https://www.curseforge.com/minecraft/mc-mods/lootr) compatibility.
- Fixed logging errors about Terraforged.
- Join us on Discord:
- [](https://discord.gg/rns3beq)
- Give me ur money:
- Removed:
- - ConnectedTexturesMod
- - Enchanted Book Redesign
- Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).
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