xdreamz

LITV2121

Apr 12th, 2021
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  1. =======================================
  2. LITV2-1.16.5 1.2 --> LITV2-1.16.5 1.21a
  3. =======================================
  4.  
  5. Added:
  6. - Ambient Environment
  7. - Brazier (Forge)
  8. - Stoneholm, Underground Villages (Forge)
  9.  
  10. Updated:
  11. Abnormals Delight (Abnormals Delight 1.16.5 - 1.0.1 --> Abnormals Delight 1.16.5 - 1.1.0):
  12. Abnormals Delight 1.16.5 - 1.1.0:
  13. * Added Escargot for Autumnity compat
  14. * Added Perch slices for Upgrade Aquatic compat
  15. * Added cooking pot recipe for Autumnity's Foul Soup
  16. * Updated compat recipes to work with Farmer's Delight 0.4.0
  17. * Updated some tags
  18.  
  19. Architectury API (Forge) ([Forge 1.16.4/5] v1.8.131 --> [Forge 1.16.4/5] v1.10.139):
  20.  
  21. Backpacked (Backpacked 1.8.0 --> Backpacked 1.9.0):
  22. Backpacked 1.9.0:
  23. + Added support for Controllable to open backpack
  24.  
  25. Backpacked 1.8.1:
  26. * Fixed crash when loading mod on dedicated server
  27.  
  28. Backpacker (Backpacker 1.2.0 --> Backpacker 1.2.3):
  29. Backpacker 1.2.3:
  30. * Fixed backpack model flickering randomly
  31.  
  32. Backpacker 1.2.2:
  33. No changelog available.
  34.  
  35. Backpacker 1.2.1:
  36. No changelog available.
  37.  
  38. BlockCarpentry (BlockCarpentry 1.16 (0.3.5a) --> BlockCarpentry 1.16 (0.3.5b)):
  39. BlockCarpentry 1.16 (0.3.5b):
  40. 0.3.5b - Bug fixes and additional language files
  41. + Added russian and swedish language files - thanks to pgkrol and torrtoise
  42. * Fixed automatic extracting/inserting from/into frame and illusion chests causing crashes - you can now connect them via hoppers or cables without crashes (fixes #21, #32 and #33)
  43. * Fixed frame and illusion walls: they are now more similar to vanilla walls
  44.  
  45. Bookshelf (Bookshelf-1.16.5-10.0.1.jar --> Bookshelf-1.16.5-10.0.7.jar):
  46. Bookshelf-1.16.5-10.0.7.jar:
  47. * Fix main build artifact not being deployed to maven.
  48. * Migrated from ForgeGradle 3.1.x to 4.1.x.
  49. * Modernized Maven pom.xml generation.
  50. Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Bookshelf)
  51. * Diablo Crasher
  52. * BigAl607
  53. * arcanearchivesmod
  54. * Pongo Sapiens
  55. * Darkosto
  56.  
  57. Bookshelf-1.16.5-10.0.6.jar:
  58. * Modified maven publishing. - Tyler Hancock
  59. Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Bookshelf)
  60. * Diablo Crasher
  61. * BigAl607
  62. * arcanearchivesmod
  63. * Pongo Sapiens
  64. * Darkosto
  65.  
  66. Bookshelf-1.16.5-10.0.4.jar:
  67. * Reimplemented src, javadocs, deobf, and forgelib - Tyler Hancock
  68. Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Bookshelf)
  69. * Diablo Crasher
  70. * BigAl607
  71. * arcanearchivesmod
  72. * Pongo Sapiens
  73. * Darkosto
  74.  
  75. Bookshelf-1.16.5-10.0.3.jar:
  76. * Switched to simplified maven temporarily. - Tyler Hancock
  77. Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Bookshelf)
  78. * Diablo Crasher
  79. * BigAl607
  80. * arcanearchivesmod
  81. * Pongo Sapiens
  82. * Darkosto
  83.  
  84. Cloth Config API (Forge) ([Forge 1.16.4/5] v4.11.15 --> [Forge 1.16.4/5] v4.11.19):
  85. [Forge 1.16.4/5] v4.11.19:
  86. No changelog available.
  87.  
  88. [Forge 1.16.4/5] v4.11.18:
  89. No changelog available.
  90.  
  91. [Forge 1.16.4/5] v4.11.17:
  92. No changelog available.
  93.  
  94. Clumps (Clumps-6.0.0.17.jar --> Clumps-6.0.0.18.jar):
  95. Clumps-6.0.0.18.jar:
  96. Current version: 6.0.0.18
  97. * [Fix mending Calculation. Thanks @TheNormMan! Fixes #60](https://github.com/jaredlll08/Clumps/commit/bbecec20f9fbc37511f050d02e05443c48b94de7) - Jared - Sat Apr 10 19:04:30 2021
  98. * [Migrate to deferred register, safeRunWhenOn, add localization (#54)](https://github.com/jaredlll08/Clumps/commit/38896602c4081a862d25d2cbe0b648fd1d14f079) - Chloe Dawn - Tue Feb 16 04:37:37 2021
  99. * [update to 1.16.5](https://github.com/jaredlll08/Clumps/commit/13bfd39f1be7670a5a72e53377e9c8923556df09) - Jared - Sun Feb 14 20:31:57 2021
  100. * [Mark MCMT as incompatible](https://github.com/jaredlll08/Clumps/commit/902b3a49672c883eb1d5859ee7e7a0065b1ccba8) - Jared - Mon Feb 8 04:21:14 2021
  101. * [Fixed Clumps and Mending close $49](https://github.com/jaredlll08/Clumps/commit/d3c3fb10543e12f15a7e6ae8c257a3971f6e6c06) - Jared - Wed Feb 3 22:02:56 2021
  102. * [proper port to 1.16.4](https://github.com/jaredlll08/Clumps/commit/bd5b5c4cd7e0de5141e8f64fa8b39a2e7bc24faf) - Jared - Sun Dec 13 01:25:18 2020
  103. * [Cleanup and Efficiency (#42)](https://github.com/jaredlll08/Clumps/commit/321e4bd8458ea144990daa4f1f460901cee9ff44) - ChampionAsh5357 - Sun Nov 1 23:40:27 2020
  104. * [Implement XP orb events (#41)](https://github.com/jaredlll08/Clumps/commit/129d87d18a24972051fbb036b421e918dce700c3) - FalseHonesty - Sat Oct 3 22:25:05 2020
  105. * [port to 1.16.3](https://github.com/jaredlll08/Clumps/commit/810f040c82d4ee818bd2cbae92a1caafbc2290a5) - Jared - Wed Sep 16 23:15:08 2020
  106. * [1.16.2 3rd times the charm](https://github.com/jaredlll08/Clumps/commit/49fd7690a8d32d1134009670a0df750a88c37446) - Jared - Tue Aug 25 17:55:44 2020
  107. * [fix mapping issue](https://github.com/jaredlll08/Clumps/commit/0fd50c1855ad7c20126d0382f3d32ff032825489) - Jared - Tue Aug 25 17:24:46 2020
  108. * [Fixed xp not dropping in dims (1.16.1) Close #192](https://github.com/jaredlll08/Clumps/commit/8fc3d38208a9b9aa1f36e96b5dc95fce2e61a954) - Jared - Tue Aug 25 17:16:30 2020
  109. * [orb improvements](https://github.com/jaredlll08/Clumps/commit/75899ddf5dcb03398bd491266e6c325b7d8e78c6) - Jared - Thu Aug 20 20:21:10 2020
  110. * [re-fix clumps causing crashes close #35](https://github.com/jaredlll08/Clumps/commit/234a169d959f1aefb65151a4328f04e70d1c7cc4) - Jared - Sun Jul 19 21:03:52 2020
  111. * [update version](https://github.com/jaredlll08/Clumps/commit/91b94baf80891a34d0ad95fc90f8ce05deb4cf3c) - Jared - Sat Jul 18 01:58:06 2020
  112. * [update commit](https://github.com/jaredlll08/Clumps/commit/1228c2b85508b66799487f0b16600a35f4e34d25) - Jared - Sat Jul 18 01:54:03 2020
  113.  
  114. Collective (collective-1.16.5-2.20.jar --> collective-1.16.5-2.25.jar):
  115. collective-1.16.5-2.25.jar:
  116. []()Changelog:
  117. Improved backend code.
  118. =========
  119. The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/]().
  120. [Patreon](https://www.patreon.com/ricksouth); thank you very much to my patrons for supporting this mod's development:
  121. Adara Christine | Alister | cappleapple | Kreezcraft.com | Tyler Hadley
  122.  
  123. collective-1.16.5-2.24.jar:
  124. []()Changelog:
  125. Skipped a few subversions during local development.
  126. Backported Spawn A Mob functions from 1.14+ to 1.12. Preparation for the Spawn Mob mods release for 1.12.2.
  127. Fixed mob spawn event not canceling correctly. Improved backend code.
  128. =========
  129. The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/]().
  130. [Patreon](https://www.patreon.com/ricksouth); thank you very much to my patrons for supporting this mod's development:
  131. Adara Christine | Alister | Kreezcraft.com | Tyler Hadley
  132.  
  133. collective-1.16.5-2.23.jar:
  134. []()Changelog:
  135. Skipped a few subversions during local development.
  136. Updated Spawn A Mob backend code.
  137. =========
  138. The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/]().
  139. [Patreon](https://www.patreon.com/ricksouth); thank you very much to my patrons for supporting this mod's development:
  140. Adara Christine | Alister | Kreezcraft.com | Tyler Hadley
  141.  
  142. Cooking for Blockheads (CookingForBlockheads 1.16.x 9.2.2 --> CookingForBlockheads_1.16.5-9.3.1.jar):
  143. CookingForBlockheads_1.16.5-9.3.1.jar:
  144. Fixed crash on server startup
  145. Added ability to name all container blocks in an anvil, similar to how chests can be named
  146. Added dispenser support for picking up milk from the milk jar with buckets
  147. Added support for Compressed Cows from Ex Compressum, which can be turned into a Compressed Cow in a Jar
  148. Added custom names for Cow in a Jar - will now use the name of the cow if the cow was named with a name tag
  149. Added support for MrCrayfish's Furniture Mod kitchen blocks ([by Myares](https://github.com/blay09/CookingForBlockheads/pull/501))
  150. Re-added the ability to place the Cutting Board from Pam's in the world
  151. Re-added Waila support
  152. Re-added The One Probe support
  153. Re-added support for milk to be pulled or pushed into the milk jar through pipes
  154. Updated Pam's Harvestcraft support to include some new ingredient items
  155. Updated VanillaFoodPantry support to include some new tools
  156. Fixed water in the sink not syncing ("sinking" haha) if sinkRequiresWater is enabled
  157. Fixed water being infinite if sinkRequiresWater is enabled and exactly one bucket was present
  158. Fixed crash on load if invalid recipes are present - now logs an error instead
  159. Fixed lava buckets in the oven disappearing instead of emptying when used
  160. Fixed CraftTweaker recipes no longer showing up in Cooking for Blockheads
  161. Fixed recipe reloads not updating in Cooking for Blockheads until restart
  162. Fixed #NoFilterEdition not being considered a book by Inspirations and other mods
  163. Fixed arrows no longer showing up on the "previous" / "next" recipe buttons
  164. Fixed some compatibility issues with mods interacting with the sink ([by Darkere](https://github.com/blay09/CookingForBlockheads/pull/509))
  165. Fixed #NoFilter book popping off the cooking table if the cooking table is rotated
  166. Fixed duplicate cutting board drops if cutting board is rotated
  167. Fixed recipe of #NoFilterEdition - it should cost a recipe book, not a crafting book
  168. Fixed max stack size of Preservation Chamber
  169. Added new events "OvenCookedEvent" and "OvenItemSmeltedEvent" to allow for mod compatiblity
  170. Added Spanish Translation ([by FrannDzs](https://github.com/blay09/CookingForBlockheads/pull/503))
  171. Updated Korean Translation ([by yoko57822](https://github.com/blay09/CookingForBlockheads/pull/504))
  172.  
  173. CookingForBlockheads_1.16.5-9.3.0.jar:
  174. Added ability to name all container blocks in an anvil, similar to how chests can be named
  175. Added dispenser support for picking up milk from the milk jar with buckets
  176. Added support for Compressed Cows from Ex Compressum, which can be turned into a Compressed Cow in a Jar
  177. Added custom names for Cow in a Jar - will now use the name of the cow if the cow was named with a name tag
  178. Added support for MrCrayfish's Furniture Mod kitchen blocks ([by Myares](https://github.com/blay09/CookingForBlockheads/pull/501))
  179. Re-added the ability to place the Cutting Board from Pam's in the world
  180. Re-added Waila support
  181. Re-added The One Probe support
  182. Re-added support for milk to be pulled or pushed into the milk jar through pipes
  183. Updated Pam's Harvestcraft support to include some new ingredient items
  184. Updated VanillaFoodPantry support to include some new tools
  185. Fixed water in the sink not syncing ("sinking" haha) if sinkRequiresWater is enabled
  186. Fixed water being infinite if sinkRequiresWater is enabled and exactly one bucket was present
  187. Fixed crash on load if invalid recipes are present - now logs an error instead
  188. Fixed lava buckets in the oven disappearing instead of emptying when used
  189. Fixed CraftTweaker recipes no longer showing up in Cooking for Blockheads
  190. Fixed recipe reloads not updating in Cooking for Blockheads until restart
  191. Fixed #NoFilterEdition not being considered a book by Inspirations and other mods
  192. Fixed arrows no longer showing up on the "previous" / "next" recipe buttons
  193. Fixed some compatibility issues with mods interacting with the sink ([by Darkere](https://github.com/blay09/CookingForBlockheads/pull/509))
  194. Fixed #NoFilter book popping off the cooking table if the cooking table is rotated
  195. Fixed duplicate cutting board drops if cutting board is rotated
  196. Fixed recipe of #NoFilterEdition - it should cost a recipe book, not a crafting book
  197. Fixed max stack size of Preservation Chamber
  198. Added new events "OvenCookedEvent" and "OvenItemSmeltedEvent" to allow for mod compatiblity
  199. Added Spanish Translation ([by FrannDzs](https://github.com/blay09/CookingForBlockheads/pull/503))
  200. Updated Korean Translation ([by yoko57822](https://github.com/blay09/CookingForBlockheads/pull/504))
  201.  
  202. Cucumber Library (Cucumber-1.16.4-4.1.8.jar --> Cucumber-1.16.4-4.1.9.jar):
  203. Cucumber-1.16.4-4.1.9.jar:
  204. Release 4.1.9 for MC 1.16.4+
  205. Changes:
  206. * Made changes to allow for blocks to have proper harvest tools set
  207.  
  208. Cuneiform (cuneiform-1.16.3-1.2.2.jar --> cuneiform-1.16.3-1.2.4.jar):
  209. cuneiform-1.16.3-1.2.4.jar:
  210. Added default mod proxy interface and dummy
  211.  
  212. cuneiform-1.16.3-1.2.3.1.jar:
  213. Fixed loading crash
  214.  
  215. cuneiform-1.16.3-1.2.3.jar:
  216. Added weighted list and TriFunction functional interface
  217. Fixed NullPointerException log spam when loading mods
  218.  
  219. Doggy Talents (DoggyTalents-1.16.4-2.0.1.3.jar --> DoggyTalents-1.16.5-2.0.1.4.jar):
  220. DoggyTalents-1.16.5-2.0.1.4.jar:
  221. Some people report that there dogs are going missing, this update should avoid that instead warn in the debug log if something goes wrong while loading a dog. So if you notice things missing from your dog check the logs and please report them so I can find the cause. But please not I don't work often on the mod so anyone wish to help me out then please do review the code and add your improvements/suggestions
  222. Current release 2.0.1.4
  223. * [Bump version](https://github.com/percivalalb/DoggyTalents/commit/939b8096f5c43f60a6e3459c05c9c9a22ea61288) - Alex Barter
  224. * [Surround all NBT loading in try/catch blocks to avoid dog disappearing](https://github.com/percivalalb/DoggyTalents/commit/c00ba58c25d85927f9a6a37f31e8da27cd212bb6) - Alex Barter
  225. * [Replace tabs with 4 spaces](https://github.com/percivalalb/DoggyTalents/commit/7f3619852bccb5ef9d6bb30907dfa943e46888fc) - Alex Barter
  226. * [Use correct replacement gradle property](https://github.com/percivalalb/DoggyTalents/commit/1f8f6c6ce476619f6038f5aa5204546c3f175662) - Alex Barter
  227. * [Correct gitlab ci file extension yaml -> yml](https://github.com/percivalalb/DoggyTalents/commit/a637566a4a5d80ef8659b6f6ed3fa80bb93cd650) - Alex Barter
  228. * [Swap deprecated gradle variables for replacements](https://github.com/percivalalb/DoggyTalents/commit/f40531b69981c2301661b1843fe664844c63aa07) - Alex Barter
  229. * [Update Forge workspace to 1.16.5](https://github.com/percivalalb/DoggyTalents/commit/ed8f2ce72da29fd56f97422aa6652827e64739e8) - Alex Barter
  230. * Add gitlab CI and automatic publishing to curseforge
  231. * [Use live not cached dog name](https://github.com/percivalalb/DoggyTalents/commit/c44edd2e6a579717b66b6c9f6d4a71344bc5a743) - Alex Barter
  232. * [Fix using wrong sitting method](https://github.com/percivalalb/DoggyTalents/commit/b252321e7980222a4f0524370af3cd23cc0ac944) - Alex Barter
  233. * [Bump version](https://github.com/percivalalb/DoggyTalents/commit/767cbf639b17366980e56d125e26fc5645b69900) - Alex Barter
  234. * [Fix dog bed item not saving dog UUID](https://github.com/percivalalb/DoggyTalents/commit/211a463e1d59b286cfe817ac8bc4ae1a9bb253c1) - Alex Barter
  235. * [Add missing casing translations](https://github.com/percivalalb/DoggyTalents/commit/baeab7403596bd7816ade68dc66569ab6905baaa) - Alex Barter
  236. * [Fix dog shading when wet](https://github.com/percivalalb/DoggyTalents/commit/d265f2500275e8eb4c51017670e322e6213ff67f) - Alex Barter
  237. * [Update Forge and JEI](https://github.com/percivalalb/DoggyTalents/commit/692c30d50eed6aba4903ed6014c83fa83015435a) - Alex Barter
  238. * [Bump year on licenses](https://github.com/percivalalb/DoggyTalents/commit/d97232e46036a21fc5a357084658c0cc47fff5ac) - percivalalb
  239. * [Change dog inventory thumbnail to a dog not wolf](https://github.com/percivalalb/DoggyTalents/commit/fc715368a1ce9fc3232f9c0ae069e28a56e3ddc9) - Alex Barter
  240. * [Remove unnecessary debug logging](https://github.com/percivalalb/DoggyTalents/commit/e40d2821241e7a5eebbc03bcc920d225e87864fe) - Alex Barter
  241. * [Fix crash caused by mods that fetch caps from certain forge events](https://github.com/percivalalb/DoggyTalents/commit/41b16d79658332d3e7ed5cf31e6a91ff972d3c10) - Alex Barter
  242. * [Move caps invalidation logic to correct method](https://github.com/percivalalb/DoggyTalents/commit/188b20ff74b478eac5f60f87f753c991a4faa340) - Alex Barter
  243. * [Call setPosition thus recalculating bounding box](https://github.com/percivalalb/DoggyTalents/commit/24088c26582c36db09cec083c70cbaa86bbab0f0) - Alex Barter
  244. * [Nudge version](https://github.com/percivalalb/DoggyTalents/commit/10dd25c04a5ab673bc5651f63de4b75a99e1c26a) - Alex Barter
  245. * [Fix items that can be dog food under certain conditions not being able to be put into food bowls (#274)](https://github.com/percivalalb/DoggyTalents/commit/174a6e3a3ad94b77a1bbbeb578b922fee7dc40e0) - Alex Barter
  246. * [Fix pack puppy duplicating contents on death (#275)](https://github.com/percivalalb/DoggyTalents/commit/938f8dd893a8a33894683633e65d413ace12e54b) - Alex Barter
  247. * [Fix friendly fire flag still allowing dogs to take indirect damage (#271)](https://github.com/percivalalb/DoggyTalents/commit/ff7a55f031fb9a449ce9380cf682eb6f2f377244) - Alex Barter
  248. * [Periodically check if the dog's food bowl still exists (#270)](https://github.com/percivalalb/DoggyTalents/commit/007850c9d615b35f6f4e7021753d155b22939a48) - Alex Barter
  249. * [Remove call to client only method Entity#isRidingOrBeingRiddenBy](https://github.com/percivalalb/DoggyTalents/commit/5ba7b28fb1c5e5786c46f8d6b0fc43bbe27286ef) - Alex Barter
  250. * This was being called server side causing crash,
  251. * replaced with Entity#isRidingSameEntity
  252. * Closes #277
  253. * [Add crimson and warped plank bed casing variants](https://github.com/percivalalb/DoggyTalents/commit/8d5a5a026c8f61923c1190584358909edb9ff37a) - Alex Barter
  254. * The blocks were added in vanilla 1.16
  255. * [Update to RB of Forge 1.16.4](https://github.com/percivalalb/DoggyTalents/commit/0657897908af5ba99332d2a0306cbb16bfece3f3) - Alex Barter
  256. * [Nudge version](https://github.com/percivalalb/DoggyTalents/commit/2a8820e4ff7b55bd4b297dfc2eb709635d766411) - Alex Barter
  257. * Update archives name to 1.16.4
  258. * Remove older versions from version.json
  259. * [Fix wrong shoot function being called due to change in forge 1.16](https://github.com/percivalalb/DoggyTalents/commit/0614fb70d8b0c3078038b93413ed16fbed57d372) - johnsonlee
  260. * [Update workspace to Forge 1.16.4](https://github.com/percivalalb/DoggyTalents/commit/b8d37f5fa5b1cfbb54c76bb4b97d3b87c7ac4a33) - Alex Barter
  261. * [Bump version](https://github.com/percivalalb/DoggyTalents/commit/3df55e16f48b557d32b77a360c9f2db82e725245) - Alex Barter
  262. * [Fix error](https://github.com/percivalalb/DoggyTalents/commit/b0f1cc2f1b24c75bbaffc7eab990490ef5bbe495) - Alex Barter
  263. * [Clean up logic](https://github.com/percivalalb/DoggyTalents/commit/37803dc550cc86463a45f2ffa736513c049c9940) - Alex Barter
  264. * [Add supplier helper methods](https://github.com/percivalalb/DoggyTalents/commit/dcb676214d5021cf62b0de0295e86fbd8ecbf0ab) - Alex Barter
  265. * [Remove legacy config values & re-enable relevant ones](https://github.com/percivalalb/DoggyTalents/commit/0eab9fa5ce16f18eb87bf0e19e5232a02fea0524) - Alex Barter
  266. * [Use diamond syntax instead of helper method](https://github.com/percivalalb/DoggyTalents/commit/0d25874bb12cab1509a83a08ee71c599eb2fb8f5) - Alex Barter
  267. * [Improve interaction code - add handlers](https://github.com/percivalalb/DoggyTalents/commit/0f82a597d39d425ed82d22d0478e569c693d8785) - Alex Barter
  268. * [Remove legacy code](https://github.com/percivalalb/DoggyTalents/commit/fdf512c42cff4f9a9efe69cb2e83f4391ff4429a) - Alex Barter
  269. * [Fix DoggyTorch replacing blocks it shouldn't (#260)](https://github.com/percivalalb/DoggyTalents/commit/a780b3fecbda40b77456f47e1160696f69124d0e) - Alex Barter
  270. * [Clean up](https://github.com/percivalalb/DoggyTalents/commit/025fa2d549423f083c67539f3ede829f8bbfb67d) - Alex Barter
  271. * [Remove advancements while they are worked on](https://github.com/percivalalb/DoggyTalents/commit/de1c7b198613f9572a7281038ba616662869461c) - Alex Barter
  272. * [Fix possible NPE #265](https://github.com/percivalalb/DoggyTalents/commit/43a59926ed0ace887f00743733093f020d086ca8) - Alex Barter
  273. * [Fix isSitting mapping issue](https://github.com/percivalalb/DoggyTalents/commit/aa12f86d5896d2d520a2de949aa3a35aece136f2) - Alex Barter
  274. * The incorrect mapping changed again in the lastest mappings, however it is still wrong.
  275. * Related to 7011137c
  276. * [Change how talents are added and handled (via talent instances)](https://github.com/percivalalb/DoggyTalents/commit/fa66fe420b05df42dadafe6bee8715f4e56ba585) - Alex Barter
  277. * [Update Forge, mappings & JEI](https://github.com/percivalalb/DoggyTalents/commit/b4ad24b031c4941c4693ff6d48679ff47b702a85) - Alex Barter
  278. * [Support talents with food handlers](https://github.com/percivalalb/DoggyTalents/commit/5f3dffa57c2dc984dcf93eb6a0341ea050e2284a) - Alex Barter
  279. * [Use RegistryDelegate as keys in maps](https://github.com/percivalalb/DoggyTalents/commit/876f0f27cf735df81901675e3deba839da6598b5) - Alex Barter
  280. * [Adjust leash position vector used](https://github.com/percivalalb/DoggyTalents/commit/01b9e95ce4b290102a6cc1128846e12b82fb80a4) - Alex Barter
  281. * Matches wolves in 1.16
  282. * [Update client when shaking dogs get wet](https://github.com/percivalalb/DoggyTalents/commit/267b09008098da3470b46590b75f1832942e4de9) - Alex Barter
  283. * [Fix dogs not breeding when in love](https://github.com/percivalalb/DoggyTalents/commit/74a7846a6d649fd8fbefa2ac951646c68e5435a5) - Alex Barter
  284. * The vanilla BreedGoal entity predicate doesn't call `setSkipAttackChecks`, so it was checking if a dog can "attack" another dog, which it can't
  285. * [Fix Botania dog beds missing texture (#261)](https://github.com/percivalalb/DoggyTalents/commit/4b3817a2fd9a01359b632acfbc232de1278ec9f6) - Alex Barter
  286. * [Nudge version](https://github.com/percivalalb/DoggyTalents/commit/a1d9e5ba3f64f294677f0e954f7f89759b19f0db) - Alex Barter
  287. * [Fix PacketBuffer decode errors (#258)](https://github.com/percivalalb/DoggyTalents/commit/597d51254ad5d020a4c47dd2052e33e10d50b60b) - Alex Barter
  288. * [Nudge version](https://github.com/percivalalb/DoggyTalents/commit/7d15d2fbb891804544fbf14c42a5604cc23e7620) - Alex Barter
  289. * [Fix load order of DataParameters (#258)](https://github.com/percivalalb/DoggyTalents/commit/bc2548998579d3517b7f75ec377c7dbcb24eaf8c) - Alex Barter
  290. * [Fix Pillow Paw making dogs fly (#259)](https://github.com/percivalalb/DoggyTalents/commit/0470a865254cbf4c923caf46986ac92e6d0c912d) - Alex Barter
  291. * [Fix happy eater not working at all (#259)](https://github.com/percivalalb/DoggyTalents/commit/332d746277659cc8f7e502a8b92e3fae5c3d9c6d) - Alex Barter
  292. * getLevel required the exact registered object to get the level correctly
  293. * [Nudge version](https://github.com/percivalalb/DoggyTalents/commit/a41dfcf126c3435ac74f567c61b680e620154682) - Alex Barter
  294. * [Update JEI version](https://github.com/percivalalb/DoggyTalents/commit/e00335c4644041e183dcd896fe7d6eaeafcc2d04) - Alex Barter
  295. * [Data fix UUIDs and attribute registry names](https://github.com/percivalalb/DoggyTalents/commit/aa23f90bc2811819ce6e350340080ee443fc2f30) - Alex Barter
  296. * First attempt in a969ff46 was unsuccesful
  297. * [Add netherite helment to dog accessories](https://github.com/percivalalb/DoggyTalents/commit/bd014de17e0f961b305d0f18a5a819602f222b16) - Alex Barter
  298. * [Nudge version](https://github.com/percivalalb/DoggyTalents/commit/f0fc4a45c4b77b7c97abbc33443ff6f2e85ff703) - Alex Barter
  299. * [Run data to generate recipes (#256)](https://github.com/percivalalb/DoggyTalents/commit/160529deb8467e0e3e57afe6f43d899fc11d849f) - Alex Barter
  300. * [Add missing translations to to en_us file (#256)](https://github.com/percivalalb/DoggyTalents/commit/c48a683f84e687e12b8300ccef8c17c6632e754d) - Alex Barter
  301. * [Fix NPE when destroying bowl and entity is (#257)](https://github.com/percivalalb/DoggyTalents/commit/294afe3198ee7510adf451a459109ef3003f091f) - Alex Barter
  302. * The function func_196262_a/onEntityCollision is called by vanilla somewhere between the tileentity being destroyed and the block being removed so was causing a NPE as the util function didn't check. This bug made the problem apparent, null check should have been there regardless.
  303. * Also optimises the logic in onEntityCollision
  304. * [Fix conflict betwen AT and Mixin when using Performant (#255)](https://github.com/percivalalb/DoggyTalents/commit/9bc4858248fb357dcd230fd06101c82321be5ae9) - Alex Barter
  305. * DT makes func_209511_p public but then Performant tries to replace the function with a private function which mixin doesn't allow.
  306. * The logic here assumes that isWet is the disjunction of isInWater & isInRain, since water takes priority over rain when determining the wet source we can deduce the valie of isInRain when isInWater is false.
  307. * [Fix dogs forgetting owner when upgrading from 1.15](https://github.com/percivalalb/DoggyTalents/commit/531d810136c24e6fa2132036e2372c62d358663c) - Alex Barter
  308. * [Fix compile issues](https://github.com/percivalalb/DoggyTalents/commit/cff284db2f6259baec4831634b6361d90073a071) - Alex Barter
  309. * [Update supported versions](https://github.com/percivalalb/DoggyTalents/commit/d6a1480846c0452aca5c456b59791edf51f72165) - Alex Barter
  310. * [Log when failed to load accesory](https://github.com/percivalalb/DoggyTalents/commit/ad8c06c60efaf75fbb14c1b8146792ce509c7724) - Alex Barter
  311. * [Register commands and argument types in the correct places](https://github.com/percivalalb/DoggyTalents/commit/09f3e0579bf34d69947f11bde1879b611292e968) - Alex Barter
  312. * [Update to 1.16.3](https://github.com/percivalalb/DoggyTalents/commit/d18103b513781d5e8d9182adaeb24f67519bdaa9) - Alex Barter
  313. * [Fix UUIDs being lost when loading from previous version](https://github.com/percivalalb/DoggyTalents/commit/a969ff4660b1fd00b888037f7d6625cafca7d6ff) - Alex Barter
  314. * Mojang change the way UUIDs are stored from 1.15 to 1.16. They used datafixers, we can't.
  315. * [Improve setting dog bed owner](https://github.com/percivalalb/DoggyTalents/commit/bcd4a1394358412eeaab4c84f168b02a85eabe70) - Alex Barter
  316. * [Clean up dog inventory code and block opening if none nearby](https://github.com/percivalalb/DoggyTalents/commit/a28b5010b217f2240fc905a2136ad3354c9f93c9) - Alex Barter
  317. * [Fix using wrong junit libraries](https://github.com/percivalalb/DoggyTalents/commit/b4b03b8bfadf50014f1d7a0ac1f7c7ba5b996c65) - Alex Barter
  318. * [Add note about ftb gui dependence](https://github.com/percivalalb/DoggyTalents/commit/dcc7c35d48b5395984b4e0a779fcdf0aae2a350f) - Alex Barter
  319. * [Fix calling incorrectly named method for sitting](https://github.com/percivalalb/DoggyTalents/commit/7011137c51f746adf6bdf495b0b6f1124e6f4906) - Alex Barter
  320. * [Enable JUnit tests](https://github.com/percivalalb/DoggyTalents/commit/2102767c51b12da55574d4f38c6033a9774affb7) - Alex Barter
  321. * [Clean up](https://github.com/percivalalb/DoggyTalents/commit/a34d480f3e08be8dd7d53ea2e8c1329eff1a9570) - Alex Barter
  322. * [Change getDog to return a subclass (more specific)](https://github.com/percivalalb/DoggyTalents/commit/8d6ae92ea9857ea946c13faf18c1cd8ca51a43ce) - Alex Barter
  323. * [Add talent level getter convenience method](https://github.com/percivalalb/DoggyTalents/commit/90abcd97ddf8ee2686e208c340947cb6fc776831) - Alex Barter
  324. * [Clean up build.gradle](https://github.com/percivalalb/DoggyTalents/commit/2d4e6e7d259fc2fa7a74d5ed6ba2cf79f9e4529f) - Alex Barter
  325. * [Initial update to 1.16.2](https://github.com/percivalalb/DoggyTalents/commit/e672746f25ee6a07940f31b71e2c740a61f25188) - Alex Barter
  326. * [Fix code formatting - add additional spaces](https://github.com/percivalalb/DoggyTalents/commit/e1f2afb8e67abb92d4cfc364ef30fc450ac7d691) - Alex Barter
  327. * [Add new mode, guard mode (#198)](https://github.com/percivalalb/DoggyTalents/commit/343eb52f11181af2fa933fb1cddb5a113e4f8d55) - Alex Barter
  328. * Dogs follow closely and attack any monsters that come close.
  329. * [Add doggy torch translation entries](https://github.com/percivalalb/DoggyTalents/commit/97ead798edca79eba4c7557a8ee0fb49fba3bf41) - Alex Barter
  330. * [Complete commented out puppy eyes rewards](https://github.com/percivalalb/DoggyTalents/commit/90b03366ca9ddcba2409ae0994b44901200ebb91) - Alex Barter
  331. * [Fix dogs only targeting in docile mode (check inverted)](https://github.com/percivalalb/DoggyTalents/commit/c20689a917c5a39f3d85c31fc45c00b9d6af0a2c) - Alex Barter
  332. * [Fix doggy torch talent placing torches wrong](https://github.com/percivalalb/DoggyTalents/commit/b792c98a5445381c147239f642d901ce51f1c0c5) - Alex Barter
  333. * [Re-implement wandering mode](https://github.com/percivalalb/DoggyTalents/commit/6254008ed4e23b848407ae87b314460e842211f6) - Alex Barter
  334. * Update dog bowl textures (#198)
  335. * [Fix skins not showing up in list](https://github.com/percivalalb/DoggyTalents/commit/16b0650e1a79fad96fcacd91fcb5a96a0638e1f8) - Alex Barter
  336. * [Add nbt migration from previous version](https://github.com/percivalalb/DoggyTalents/commit/30c586022a6d18d4f033088b16a433c1030293ee) - Alex Barter
  337. * [Correct ear placement on texture 4](https://github.com/percivalalb/DoggyTalents/commit/3df3744db82249dffc86f41536891124535ee41d) - Alex Barter
  338. * [Update Forge and mappings](https://github.com/percivalalb/DoggyTalents/commit/45424e87a65a1ec369c9d0911f1cd10014d8c0fb) - Alex Barter
  339. * [Remove ability to access dog inventory by right clicking](https://github.com/percivalalb/DoggyTalents/commit/bd354084827b27bd9f078865276450ee8dfbd1b3) - Alex Barter
  340. * Add migration message
  341. * [Add missing class file](https://github.com/percivalalb/DoggyTalents/commit/a51b3d9ef62dca0fbc338b2418cf6135dcfbb5ca) - Alex Barter
  342. * [Check inventory is available when looking for torches](https://github.com/percivalalb/DoggyTalents/commit/9b94005dc741d387f7686fbc7b9c3f69e2636d14) - Alex Barter
  343. * [Change to click instead of shift to get dog off head](https://github.com/percivalalb/DoggyTalents/commit/778c2b86cd9b8db8163abf5106f15e2bd4252822) - Alex Barter
  344. * [Add doggy torch talent (#198)](https://github.com/percivalalb/DoggyTalents/commit/7157d197b21ec4010175dbb63d4a93b37f8395b2) - Alex Barter
  345. * [Small optimisations](https://github.com/percivalalb/DoggyTalents/commit/b1db4d6b7125dff320b8fd3bc6331bf356ea7303) - Alex Barter
  346. * [Add code for lying render (#198)](https://github.com/percivalalb/DoggyTalents/commit/0c94d9f799601c22348329c51b749877e74defcc) - Alex Barter
  347. * [Add rescue dog box render (#198)](https://github.com/percivalalb/DoggyTalents/commit/25da55bcb4f8170fe50f5131b6abbd6191fb85fb) - Alex Barter
  348. * [Add all recipes back](https://github.com/percivalalb/DoggyTalents/commit/2dfb58317b48b3e5e3c680c1af5192e07a999a2c) - Alex Barter
  349. * [Fix crash with data gen run](https://github.com/percivalalb/DoggyTalents/commit/0bc029517c62676edb851e16a1a554fa1012c9b6) - Alex Barter
  350. * [Small number adjustments](https://github.com/percivalalb/DoggyTalents/commit/8ffa0074c4ffb1cd59724be36cc80a0b452a4cdf) - Alex Barter
  351. * [Fix incorrect tooltip hovered checked](https://github.com/percivalalb/DoggyTalents/commit/0af17b9ae96b6b18e59765d34419d2a395741ecf) - Alex Barter
  352. * [Set texture index when opening info screen](https://github.com/percivalalb/DoggyTalents/commit/f4fe0c9c8bf569925089d3448eaf5d30b898957c) - Alex Barter
  353. * [Add 6 new dog skins & bigger tail model (#198)](https://github.com/percivalalb/DoggyTalents/commit/a33c537cb4c2e93b2047bd3aa60409e36c8157f9) - Alex Barter
  354. * [Add guard suit clothing item (#198)](https://github.com/percivalalb/DoggyTalents/commit/1fad8517f249a94693c53730ba71d21d4d719bd4) - Alex Barter
  355. * [Clean up](https://github.com/percivalalb/DoggyTalents/commit/fd7b195727ca3cb243281c6dc200a0e71d718501) - Alex Barter
  356. * [Update Forge and mappings](https://github.com/percivalalb/DoggyTalents/commit/09538ad3d78b25c9ab9546f78fa7d60cb12ffc40) - Alex Barter
  357. * [Fix infinite recursion](https://github.com/percivalalb/DoggyTalents/commit/77cd7882e646097af0dfd968bc3c1daae342a219) - Alex Barter
  358. * [Improve method of adding/removing modifiers & add crit attributes](https://github.com/percivalalb/DoggyTalents/commit/0e1ee22b11402d4bb86d6510de5ff41ac0d2802b) - Alex Barter
  359. * [Add dog fall hook for talents](https://github.com/percivalalb/DoggyTalents/commit/96414c8b210dfef84b4a3ee07bd4f18802a1e192) - Alex Barter
  360. * [Cache rgb colour float array for rendering](https://github.com/percivalalb/DoggyTalents/commit/99f95748319d7ad65b5598f99ca83e937a82cd50) - Alex Barter
  361. * [Small clean up](https://github.com/percivalalb/DoggyTalents/commit/a5f643c2848abd132a74f914376aa82f65a6204c) - Alex Barter
  362. * [Create Autumnity mod addon](https://github.com/percivalalb/DoggyTalents/commit/5632e21a9bf67ba05d92c661c349c345a45a0e89) - Alex Barter
  363. * Allows maple planks to be used as dog bed casing
  364. * [Work on bed finder talent](https://github.com/percivalalb/DoggyTalents/commit/52d43adfc9d3daea6b7f9674a5b48d65845dfa9f) - Alex Barter
  365. * [Fix crash](https://github.com/percivalalb/DoggyTalents/commit/98734582b3280dc281a25e56dacae16233c635f9) - Alex Barter
  366. * [Register serilizers once instead of on server start up](https://github.com/percivalalb/DoggyTalents/commit/c2fffbae1cd18d1b2dcb6b754f17f13326656ef1) - Alex Barter
  367. * [Finish creeper sweeper talent](https://github.com/percivalalb/DoggyTalents/commit/0fdfb88454c4d693f9f8f42f565e3a2533851808) - Alex Barter
  368. * [Small formatting changes to README.md](https://github.com/percivalalb/DoggyTalents/commit/cb02584d14bdc7d6cb8fd4c7e32a24b37b26c2e2) - Alex Barter
  369. * [Update Forge, mappings & JEI](https://github.com/percivalalb/DoggyTalents/commit/371219b312231ca3c6ceef173b1444155118a62b) - Alex Barter
  370. * [Add locate function to /dog command](https://github.com/percivalalb/DoggyTalents/commit/a65b412cb7532302994578f0411fa5a586f5bfe6) - Alex Barter
  371. * [Clean up](https://github.com/percivalalb/DoggyTalents/commit/6fb7faf372c770d8261ab50085f7c9eed6bcef12) - Alex Barter
  372. * [Make texture manager object based](https://github.com/percivalalb/DoggyTalents/commit/64713220211c8996e5f1bd20c0d2947543322bb6) - Alex Barter
  373. * [Register fetch items](https://github.com/percivalalb/DoggyTalents/commit/4a91dcfd60772ccdfd027995c3f465f3e1f58d0b) - Alex Barter
  374. * [Update README.md](https://github.com/percivalalb/DoggyTalents/commit/21f16a855d3970e5b55dd5d0425ac1c32980dd8c) - Alex Barter
  375. * [Delete download.txt](https://github.com/percivalalb/DoggyTalents/commit/8c0c699febcc202782767f84e3692b20a07a6ecd) - Alex Barter
  376. * [Update README.md](https://github.com/percivalalb/DoggyTalents/commit/0c41dc6c7c94cfb14ac8d2edfae17918721bf52b) - Alex Barter
  377. * [Work on dog respawn commands](https://github.com/percivalalb/DoggyTalents/commit/61f2755d37eb8eb502276a9ca6a8d8b89ee0d852) - Alex Barter
  378. * [Update Forge and mappings](https://github.com/percivalalb/DoggyTalents/commit/963fe876f05225bccf968fb614164cd82e54aea7) - Alex Barter
  379. * [Fix whistle and doggy beam](https://github.com/percivalalb/DoggyTalents/commit/16c9cd9e095e3856061bee089f113838bb6b001f) - Alex Barter
  380. * [Clean up AI goals](https://github.com/percivalalb/DoggyTalents/commit/a0bb8eec27aec0b3c6cdcfe88b5c0ae2aded3b43) - Alex Barter
  381. * [Add local texture loading system](https://github.com/percivalalb/DoggyTalents/commit/248d572ca1affb74781ea2012d189a46471812d0) - Alex Barter
  382. * [Skip dogs without pack puppy](https://github.com/percivalalb/DoggyTalents/commit/c6b64bbecee76ab8205f1c73237c78dfd5734440) - Alex Barter
  383. * [Use DeferredRegister for the customer registries](https://github.com/percivalalb/DoggyTalents/commit/6dc0a766aaf109389b4e8bacbbc55c60703dd9d1) - Alex Barter
  384. * [Always init addons and and fix botania casing textures](https://github.com/percivalalb/DoggyTalents/commit/a1cdc34724714e3e80acf877011381424e4edc18) - Alex Barter
  385. * [Add missing override annotations](https://github.com/percivalalb/DoggyTalents/commit/91d3f2c145a9a6862a3db23219147bf657bf8fc8) - Alex Barter
  386. * [Fix compile errors due to api referencing main files](https://github.com/percivalalb/DoggyTalents/commit/a79e0da9244c0b487562e0767f916d7ad24b455d) - Alex Barter
  387. * Fix bone render
  388. * [Add missing addon registration code](https://github.com/percivalalb/DoggyTalents/commit/6d65896aa7af9a7efe24511141391fcd6408a571) - Alex Barter
  389. * [Fix method siginartures being too similar](https://github.com/percivalalb/DoggyTalents/commit/47edd394b144632f32b3bfd558250e46dadaba5b) - Alex Barter
  390. * [Add addon system, support for bop, botania and itemphyics](https://github.com/percivalalb/DoggyTalents/commit/45a9cc23b7a8ddf986e91187667c098ca2e3ffb2) - Alex Barter
  391. * [Move default impl of material to superclass](https://github.com/percivalalb/DoggyTalents/commit/11857dd6538813501333b89d8e09e79ed0b3fde4) - Alex Barter
  392. * [Pillow paw dogs cannot trample crops](https://github.com/percivalalb/DoggyTalents/commit/84f845ae225623152e4296a78c0d8ff85ae57d84) - Alex Barter
  393. * [Recommend forge 31.2.16 which has entity pathing fix](https://github.com/percivalalb/DoggyTalents/commit/643bb0247ea3d092b9614c6406b1bb0e48e083f8) - Alex Barter
  394. * [Update Forge, mappings and JEI](https://github.com/percivalalb/DoggyTalents/commit/72850e6a7fcbf61334395d8a1c99e5337a765360) - Alex Barter
  395. * [Push everything to git](https://github.com/percivalalb/DoggyTalents/commit/85146e75ae11878077ce08d0bec9472ddab0885b) - Alex Barter
  396. * Work on talents
  397. * AI
  398. * [Add dog inventory button and new gui](https://github.com/percivalalb/DoggyTalents/commit/e0be4e190bd5b109b22c824f5525170d4e1442a9) - Alex Barter
  399. * [Move render interfaces and delete old interfaces](https://github.com/percivalalb/DoggyTalents/commit/f3bc2c74af11f2d0322462a288674d6c5710783a) - Alex Barter
  400. * [Add talent info](https://github.com/percivalalb/DoggyTalents/commit/b287002bbccc7ae183a75f678a4cd2a3f96da83c) - Alex Barter
  401. * [Make packet model for easier registration](https://github.com/percivalalb/DoggyTalents/commit/d650be10310bdf1e32095fc1f6091251a22d29bb) - Alex Barter
  402. * [Move registry entry types](https://github.com/percivalalb/DoggyTalents/commit/fe32e2a9d841b8eaf3e5438843f42e05967eb479) - Alex Barter
  403. * [Move dog bed materials to forge registries](https://github.com/percivalalb/DoggyTalents/commit/d38c4ef08b422d05236d51884b343d8cf0f715c4) - Alex Barter
  404. * Need to re-add dummy/ holder to save ids that don't exist
  405. * [Initial rewrite, most old and some new features - still lots to go](https://github.com/percivalalb/DoggyTalents/commit/823de0dae709ff4f68a2ed5084deaa02cc4ef023) - Alex Barter
  406. * [Add constants for ItemPhysics comp](https://github.com/percivalalb/DoggyTalents/commit/a4c33b16ed907b5d8e4a042a8789cfe4e1a79b52) - Alex Barter
  407. * [Clean up](https://github.com/percivalalb/DoggyTalents/commit/ccd02d1532d52709a94bd79e515902e77ae855c5) - Alex Barter
  408. * [Fix crash on server](https://github.com/percivalalb/DoggyTalents/commit/33c09bece1faf30c601085c8cfa7f5b371ca4542) - Alex Barter
  409. * [Fix nullref when passing null saveId](https://github.com/percivalalb/DoggyTalents/commit/6dc507d07ba879c0af9b709ca316943e052c6045) - Colin Wong
  410. * [Use RegistryObject over ObjectHolder annotation](https://github.com/percivalalb/DoggyTalents/commit/ac7e1fab361c005416b67141ccecf1ba0bd08d2e) - Alex Barter
  411. * [Update Forge, mappings and JEI](https://github.com/percivalalb/DoggyTalents/commit/b8b976bd374a2a4b2c9b21749d54a61724cc61d5) - Alex Barter
  412. * [Merge pull request #238 from yappy2000d/patch-1](https://github.com/percivalalb/DoggyTalents/commit/3219189750179af2e2d7577b9f5768a7de63466f) - percivalalb
  413. * Create zh_tw.json
  414. * [Create zh_tw.json](https://github.com/percivalalb/DoggyTalents/commit/94c69ab84bf0416816747a595bc22f1ef2ad511c) - yappy2000d
  415. * [Avoid using deprecated method and field](https://github.com/percivalalb/DoggyTalents/commit/13e3ee457c47090b62182ca11d7346bf7fb1227e) - Alex Barter
  416. * [Add Block/Item Model & LootTable gen code](https://github.com/percivalalb/DoggyTalents/commit/5f32cec86d1fd3d3d17e5874d29ce1d4690b28ba) - Alex Barter
  417. * Delete duplicate resources from src\main\resources
  418. * Rename food bowl texture
  419. * [Small corrections in build.gradle](https://github.com/percivalalb/DoggyTalents/commit/c3f80c752901b862c17dd3f18b618e283c738656) - Alex Barter
  420. * [Delete unused ReflectionUtil class](https://github.com/percivalalb/DoggyTalents/commit/7897d3da170c91a9d2c8ef3dc9ee3419773dd7a1) - Alex Barter
  421. * [Include generated json data in main resource path](https://github.com/percivalalb/DoggyTalents/commit/07a59eec486fb12fcfea9ecb1cfd22cb973c19f3) - Alex Barter
  422. * Delete duplicate json files from src/main/resources
  423. * Remove src/generated from gitignore
  424. * [Name eclipse run profiles](https://github.com/percivalalb/DoggyTalents/commit/c2f8071603c5b76b42297bf82a38b78ac0992167) - Alex Barter
  425. * [Update MCP and JEI versions](https://github.com/percivalalb/DoggyTalents/commit/05d4f512686a323dc4f248abaf6fc832783cba04) - Alex Barter
  426. * [Update mappings](https://github.com/percivalalb/DoggyTalents/commit/47c9976873ac362666853b6d75fd49827d977aaf) - Alex Barter
  427. * 20200401-1.15.1
  428. * [Require forge RB and change update URL](https://github.com/percivalalb/DoggyTalents/commit/fbd698c9b6e57d7eea2aa6b31ef3861241822b05) - Alex Barter
  429. * [Release version 1.15.2.3](https://github.com/percivalalb/DoggyTalents/commit/67b87f60e0825b2ff956a9bf3b468b50ff115633) - Alex Barter
  430. * [Add Korean translations, thanks to @MilkissWhite #220](https://github.com/percivalalb/DoggyTalents/commit/5a3b903cb84e131e91e815c8110af8a702946c18) - Alex Barter
  431. * [Merge branch 'fix-treat-bag' into 1.15.x](https://github.com/percivalalb/DoggyTalents/commit/8a427f2f58c5fee987737fc9974b4bfae2082176) - Alex Barter
  432. * [Add missing interfaces from yesterdays changes](https://github.com/percivalalb/DoggyTalents/commit/2ee54035689f88ddb55d60880bb9f46c60a5a0fc) - Alex Barter
  433. * [Fix #219](https://github.com/percivalalb/DoggyTalents/commit/7d06c23a446f7de92f094a107b75dcf814209616) - Paul Fulham
  434. * [Dogs are more intelligent when they eat off the ground](https://github.com/percivalalb/DoggyTalents/commit/3a6ca05405926713b32b69125a0530bc9fec81dc) - Alex Barter
  435. * Generalised callback when a dog is fed an item
  436. * Now there are interfaces to define an items food value and other
  437. * effects that can take place when fed the item
  438. * [Add config option for dogs eating from the ground (#203)](https://github.com/percivalalb/DoggyTalents/commit/e1c7a354ee06e3b965848409d6ef528a848a70ab) - Alex Barter
  439. * [Improved german translations (courtesy of sigy4444)](https://github.com/percivalalb/DoggyTalents/commit/cbbbefe2610c380422755f6e1d9c350586ba241f) - Alex Barter
  440. * [Merge branch 'add-packet-validation' into 1.15.x](https://github.com/percivalalb/DoggyTalents/commit/9306663e859b9fd7027d5bab032fe9e77195c655) - Alex Barter
  441. * [Remove remaining jump packet sender](https://github.com/percivalalb/DoggyTalents/commit/df2fb8b1f08a48a900cf5b0df3ce5b67d97e1afc) - Paul Fulham
  442. * [Remove jump packet](https://github.com/percivalalb/DoggyTalents/commit/112f29b0c25050495f49db612dbafef51f026564) - Paul Fulham
  443. * [Add dog interactability guard](https://github.com/percivalalb/DoggyTalents/commit/338d8e6be6cbd099d123d7116e66ec055dc0b41f) - Paul Fulham
  444. * [Fix graphical errors from 1.15 port](https://github.com/percivalalb/DoggyTalents/commit/1215accf274cfa38130534ab66b071583f3cec33) - percivalalb
  445. * #216 from pau101/1.15.x
  446. * [Let ModelRenderer handle transformations](https://github.com/percivalalb/DoggyTalents/commit/2860e00c9be539b238a36f1bb16fe1ed0d15db33) - Alex Barter
  447. * [Merge branch '1.15.x' into 1.15.x](https://github.com/percivalalb/DoggyTalents/commit/e8d7f3bc3f2007df6fff381b7fe671da19e7cd56) - percivalalb
  448. * [Fix graphical errors from 1.15 port](https://github.com/percivalalb/DoggyTalents/commit/4dbed62020c7a9d3bb161067a4ae9273950e34c7) - Paul Fulham
  449. * [Update MCP mappings](https://github.com/percivalalb/DoggyTalents/commit/287e7efa99d05cb625bd7b4f358d73dc812eb196) - Alex Barter
  450. * [Use matrixstack, render still broken](https://github.com/percivalalb/DoggyTalents/commit/adbfede895f908bf3bdd82369b1ef791fbf596fd) - Alex Barter
  451. * [Improve throw render and use MatrixStack](https://github.com/percivalalb/DoggyTalents/commit/1126be2206c4fb430dd95ef6726455ab60b195cf) - Alex Barter
  452. * [Update forge and mappings](https://github.com/percivalalb/DoggyTalents/commit/54aee59eaeadd8b6951ba49534eb5d95af207abe) - Alex Barter
  453. * [Release update 1.15.2.1](https://github.com/percivalalb/DoggyTalents/commit/566a401909193d62c39f6e8676c92d4c7514641b) - Alex Barter
  454. * [Use convenient setTamedBy method](https://github.com/percivalalb/DoggyTalents/commit/33f019ed254fe2f85a089b7aeb22dccacac829e6) - Alex Barter
  455. * [Fix crash on server (#213)](https://github.com/percivalalb/DoggyTalents/commit/94294d2c3fe30a671facb1689349203bf91a79d2) - Alex Barter
  456. * Was caused by playTameEffect now being a client side only method
  457. * [Update changelog.txt](https://github.com/percivalalb/DoggyTalents/commit/9c67632c7fa54e9b8c578818e045812de8ba05ec) - Alex Barter
  458. * [Small tidy](https://github.com/percivalalb/DoggyTalents/commit/b757c91e0034f364be04a0d9678c24cfbe943129) - Alex Barter
  459. * [Update to Forge 1.15.2](https://github.com/percivalalb/DoggyTalents/commit/9ece85beff4e895b879b1e35e408ebff794aed15) - Alex Barter
  460. * [Fix dog bed render](https://github.com/percivalalb/DoggyTalents/commit/e685f0a1bd2628d6c828e4cc544a4fc372aea49a) - Alex Barter
  461. * [Update mappings to 20200123](https://github.com/percivalalb/DoggyTalents/commit/1f767810a7c6604857d7d8d7edfc8ef1585d9efb) - Alex Barter
  462. * [Update to 1.15.1 mcp mappings](https://github.com/percivalalb/DoggyTalents/commit/d91bd0ef4628a5b528722beca5d92c8834ed8d94) - Alex Barter
  463. * [Use equivalent of isSneaking instead of isCrouching](https://github.com/percivalalb/DoggyTalents/commit/50f8ca59242fdb0a444ec0c2e44a612c3f92d819) - Alex Barter
  464. * [Fix dog label renderer](https://github.com/percivalalb/DoggyTalents/commit/f404d61dcc96abbd459463a88f8305722dd7a6e4) - Alex Barter
  465. * [Re-added JEI integration](https://github.com/percivalalb/DoggyTalents/commit/d151f007bb99b9213bdd50a7e8ba47f35b871aff) - Alex Barter
  466. * [Initial update to 1.15.1](https://github.com/percivalalb/DoggyTalents/commit/f92a832a6c9d35a7d31d14c737cc80e963a4bb51) - Alex Barter
  467.  
  468. Dungeons Plus (Dungeons Plus 1.16.4-v1.1.3 --> Dungeons Plus 1.16.5-v1.1.4):
  469. Dungeons Plus 1.16.5-v1.1.4:
  470. Bugfix update
  471. [Changelog]()
  472.  
  473. Enhanced Mushrooms (Enhanced-Mushrooms-1.16.4-3.0.5.jar --> Enhanced-Mushrooms-1.16.5-3.0.7.jar):
  474. Enhanced-Mushrooms-1.16.5-3.0.7.jar:
  475. Tweaks & Additions
  476. * Added compat recipes for Farmer's Delight's cutting board
  477.  
  478. Enhanced-Mushrooms-1.16.5-3.0.6.jar:
  479. Translations
  480. * Added Polish translations
  481. Bug Fixes
  482. * Due to unregistered ConfiguredFeatures other mods' generation features will sometimes break [#41]
  483. * This was a MAJOR BUG, major enough that it deserves all caps there. I strongly encourage you all to update ASAP to prevent any world breakage.
  484.  
  485. FTB Chunks (ftb-chunks-1605.2.3-build.71.jar --> ftb-chunks-1605.2.3-build.75.jar):
  486. ftb-chunks-1605.2.3-build.75.jar:
  487. No changelog available.
  488.  
  489. FTB Quests (ftb-quests-1605.2.0-build.33-forge.jar --> ftb-quests-1605.2.1-build.39-forge.jar):
  490. ftb-quests-1605.2.1-build.39-forge.jar:
  491. * Fix more client-server inconsistencies - Max
  492.  
  493. ftb-quests-1605.2.1-build.38-forge.jar:
  494. * Fix more NPEs with barrier logic, add QuestObjectArgument serialiser - Max
  495.  
  496. ftb-quests-1605.2.1-build.37-forge.jar:
  497. * Fix NPE with Barrier block - Max
  498.  
  499. ftb-quests-1605.2.1-build.36-forge.jar:
  500. * Add tooltip to Quest Barrier - Max
  501. * Periodically update state on the client if it's updated - Max
  502. * Add Quest Barrier block - Max
  503. * Merge branch 'feature/change-progress' - Max
  504. * Fix QuestObjectArgument ID parsing - Max
  505. * The great reformat - Max
  506. * Reimplement changeProgress - Max
  507.  
  508. ftb-quests-1605.2.1-build.35-forge.jar:
  509. * Added image support in quest descriptions - use {image: mod:path/image.png width:200 height:100} - LatvianModder
  510. * Fixed recursive text formatting in quest descriptions from translation keys - LatvianModder
  511. * Fixed more z-fighting issues, removed chapter group menu from settings, moved creation and editing of them to chapter list - LatvianModder
  512.  
  513. ftb-quests-1605.2.1-build.34-forge.jar:
  514. * Third part of new subchapter gui. Should be ok now, will probably have more bugfixes soon - LatvianModder
  515. * Added minVersion in common mixins - LatvianModder
  516. * Fixed custom icons not working - LatvianModder
  517. * Changed version - LatvianModder
  518. * Second part of new subchapter gui - LatvianModder
  519. * First part of new subchapter gui - LatvianModder
  520.  
  521. FTB Ultimine (ftb-ultimine-1605.2.0-build.25-forge.jar --> ftb-ultimine-1605.2.0-build.26-forge.jar):
  522. ftb-ultimine-1605.2.0-build.26-forge.jar:
  523. * Update, refactor and add "ftbultimine:excluded_tools/strict" tag - Max
  524.  
  525. Farmer's Delight (Farmer's Delight 0.3.2 - 1.16.3+ --> Farmer's Delight 0.4.1 - 1.16.3+):
  526. Farmer's Delight 0.4.1 - 1.16.3+:
  527. 0.4.1 - Thinking Out Loud
  528. * Certain actions will now display a status message on your HUD (similar to beds), to assist players regarding successful and failed attempts:
  529. * Trying to plant Rice outside of a shallow puddle;
  530. * Trying to cut an improper item in the Cutting Board;
  531. * Trying to use the wrong tool against a cuttable item in the Cutting Board;
  532. * Shovels can now split Clay into 4 Clay Balls on the Cutting Board (come on, Mojang, make this a thing already...);
  533. * Feasts have been slightly nerfed on Nourished length, to match other equivalent meals;
  534. * Cabbage Rolls have been nerfed just a little bit;
  535. * Recipe changes:
  536. * Raw Pasta is now made 2 at a time with 4 Wheat when using Water Buckets, to ease on water refilling;
  537. * Egg-based Raw Pasta remains the same ratio;
  538. * Fixes:
  539. * Corrected wrong rotation on the Cooking Pot's spoon;
  540. * Horizontal facing blocks will now rotate properly when placed from a structure or command;
  541. * Improved Rich Soil tilling to increase compatibility with modded hoes;
  542. * Updated translations:
  543. * zh_CN (thank you, WuzgXY!);
  544. * ko_KR (thank you, qkrehf2!)
  545. * de_DE (thank you, DaLumma!);
  546. * ja_JP (thank you, haru!);
  547.  
  548. Farmer's Delight 0.4 - 1.16.3+:
  549. 0.4.0 - Spring Cleaning
  550. * Shepherd's Pie is now a Feast!
  551. * Mutton can now be cut into Mutton Chops, using a Cutting Board;
  552. * New foods!
  553. * Roasted Mutton Chops - Another use for Beetroot! (and Mutton, I guess);
  554. * Mutton Wrap;
  555. * Cabbage Rolls - Wrap many kinds of leftovers in cabbage for a healthy snack;
  556. * Noodle Soup;
  557. * Cutting Board recipes now make use of a ToolIngredient, freeing the `type` parameter and allowing custom ingredients (thank you, ochotonida!)
  558. * BREAKING CHANGE! Custom axe/pickaxe cutting board recipes will have to be changed to the new format; the old syntax will no longer work!
  559. * Please refer to the source code and wiki for information on the new syntax.
  560. * [https://github.com/vectorwing/FarmersDelight/wiki/Cutting-Board-Recipes](https://github.com/vectorwing/FarmersDelight/wiki/Cutting-Board-Recipes)
  561. * Vanilla soups and stews now stack up to 16, much like meals from this mod! (thank you, bagel!)
  562. * By default, this affects exclusively `SoupItem`'s from vanilla, using a list inside the configs. You can add more items to it, but it only affects `SoupItem` items;
  563. * You can configure to treat the list of items as a deny-list instead, making EVERY `SoupItem` stack to 16, except the ones listed in the config. This affects other mods, so be careful!
  564. * This feature can be disabled entirely in the configs.
  565. * Dog Food and Horse Feed now consult tags for eligible entities to feed:
  566. * `dog_food_users` determines which living entities can be fed Dog Food;
  567. * `horse_feed_users` determines which living entities can be fed Horse Feed;
  568. * If a specified entity can be tamed, it must be tamed to accept the food. Otherwise, it can be fed right away;
  569. * Balancing experiments (ongoing; please give feedback!):
  570. * The Nourished effect has been partially shortened across all meals;
  571. * Knives deal 0.5 less damage, but have a bit less knockback to help users deal more strikes;
  572. * Knives are no longer efficient at mining Leaves and Bales, since that is now the Hoe's job in 1.16;
  573. * Integration with MC Abnormals mods has been moved to their official add-on, Abnormals Delight! Go check it out!
  574. * Pies can now rotate horizontally, much like Feasts;
  575. * Tatami blocks and half-mats can now rotate horizontally, to match the seams of their paired and full-mat counterparts;
  576. * Rich Soil now emits green stars when boosting a plant. Should hopefully not be exaggerated;
  577. * Fixes:
  578. * Rich Soil now respects OnCropsGrow Forge events. This fixes compatibility with Serene Seasons, but there could be more mods benefitting from it;
  579. * World gen code reordered a bit, should hopefully prevent crashes with OpenJ9 (but update OpenJ9 anyway, if you use it);
  580. * Tomatoes are now recognized as a CROP PlantType, to better integrate with modded farmlands (thank you, Foam!);
  581. * Pigs and Hoglins will drop Smoked Ham if they're on fire when killed with a knife (thank you, Foam!);
  582. * Crop blocks should now have proper langs, for WAILA compatibility and similar;
  583. * Fix meals vanishing when using bowls with a full inventory;
  584. * Meals can no longer be shift-clicked inside the meal display;
  585. * Rice Crop should no longer crash upon certain state updates (example: world editing, chunk removal etc);
  586. * Flint Knife is now repaired with Flint instead of Stone, using a custom item tier rather than the Stone tier;
  587. * Horse Feed is no longer consumed on Creative Mode;
  588. * Added translations:
  589. * zh_TW (thank you, Pancakes0228!);
  590. * Updated translations:
  591. * ru_RU (thank you, GrayPix and Alepod!);
  592. * zh_CN (thank you, WuzgXY!);
  593. * es_ES (thank you, FrannDzs!);
  594. * de_DE (thank you, elloellie and Foam!);
  595.  
  596. Farmer's Delight Cookbook Addon (fd_cookbook-1.2.jar --> fd_cookbook-1.3.jar):
  597. fd_cookbook-1.3.jar:
  598. fixed strange formatting try in the titles of the knife pages
  599. added a page for the cooking pot(the biggest part of [FD](https://www.curseforge.com/minecraft/mc-mods/farmers-delight) and I forgot about the entry)
  600.  
  601. Farmer's Tea (farmerstea-1.0.0.jar --> farmerstea-1.16.5-1.2.jar):
  602. farmerstea-1.16.5-1.2.jar:
  603. + Fixed recipe conflicts
  604. 1.1 Beta Changelog:
  605. + Added support for [Tea Kettle](https://www.curseforge.com/minecraft/mc-mods/tea-kettle) mod by a_soulspark
  606. + Simply Tea no longer a dependency
  607.  
  608. farmerstea-1.16.5-1.1.jar:
  609. + Added support for [Tea Kettle](https://www.curseforge.com/minecraft/mc-mods/tea-kettle) mod by a_soulspark
  610. + Simply Tea no longer a dependency
  611.  
  612. FerriteCore (Forge) (ferritecore-2.0.3-forge.jar --> ferritecore-2.0.4-forge.jar):
  613. ferritecore-2.0.4-forge.jar:
  614. No actual changes compared to 2.0.3, more specifically only Fabric-specific changes. This build is only being uploaded to make auto-updating behave in the CF app, since that (apparently) updates to the latest build without checking the modloader.
  615.  
  616. ferritecore-2.0.3-fabric.jar:
  617. * Fix blockstate properties getting replaced by equivalent, but not reference equivalent properties
  618. * No known issues caused by this under Fabric (only under Forge), but it is still a bug
  619.  
  620. GraveStone Mod ([1.16.5] Gravestone Mod 1.16.5-1.0.1 --> [1.16.5] Gravestone Mod 1.16.5-1.0.3):
  621. [1.16.5] Gravestone Mod 1.16.5-1.0.3:
  622. * Added ukrainian translation
  623.  
  624. [1.16.5] Gravestone Mod 1.16.5-1.0.2:
  625. * Updated to official mappings
  626.  
  627. Guard Villagers (guardvillagers-1.16.4-1.1.10.jar --> guardvillagers-1.16.5.1.2.2.jar):
  628. guardvillagers-1.16.5.1.2.2.jar:
  629. -Fixed texture packs being unable to add guard_steve textures
  630.  
  631. guardvillagers-1.16.5.1.2.1.jar:
  632. -Fixed hand becoming active when right clicking guard
  633. -Hopefully fixed log spam with one probe
  634. -Fixed server crashing when setting guard patrol point
  635. -Added config option to make guards have the steve model
  636. -You will have to provide your own texture by making a resource packs that adds guard_steve_0 - 6
  637.  
  638. guardvillagers-1.16.5.1.2.0.jar:
  639. -Made the guard follow feature a button
  640. -Added new guard patrolling function
  641. -By default if you have hero of the village you will be able to set guard patrol points, going to their inventory and clicking the patrol button will make guards patrol the block they're standing on.
  642. -Melee guards will go around the perimeter and follow hostile mobs, ranged guards will stand still and snipe enemies
  643. -Made weapon smiths and armorers be able to repair guard stuff
  644. -Made melee guards back up while attacking
  645. -Made guards regen 1 health point every 10 seconds
  646. -Added a less intensive method of getting guards to help villagers
  647. -Fixed guard attribute config not working
  648. -Fixed guards not attacking low reputation players
  649. -Added a config option for opening guard inventories with hero of the village, and guard arrows hitting friendly mobs
  650. -Made it so players are unable to right click guards if they're attacking them
  651. -Improved guard eating ai
  652. -Fixed neutral mobs attacking guards when not under certain conditions
  653. -Fixed loot table errors
  654. -Made crossbow guards be unable to reload their crossbow while blocking their shield
  655. -Made crossbow guards be unable to use their shield if their crossbow is loaded
  656. -Increased chances of guards getting armor
  657.  
  658. Just Enough Items (JEI) (jei-1.16.4-7.6.1.71.jar --> jei-1.16.5-7.6.4.86.jar):
  659. Placeholder:
  660. No changelog available.
  661.  
  662. MineColonies (minecolonies-0.13.684-BETA-universal.jar --> minecolonies-0.14.95-BETA-universal.jar):
  663. minecolonies-0.14.95-BETA-universal.jar:
  664. Minecolonies Changelog
  665. Version: 0.14.95-BETA
  666. Structurize Version: 0.13.163-ALPHA
  667. * Fix spawn positions beeing found outside of world height (#6887)
  668. Fix spawn positions beeing found outside of world height * fix 6880 (#6881)
  669. Escape this case always * Bump structurize * Fix guard NPE when patrolling mine (#6877)
  670. Fix guard NPE when patrolling mine * bump struturize * Fix food interaction handling (#6874)
  671. Fix food interaction handling * bump structurize (#6875)
  672. Bump structurize * Improve possible server stall from large config values on colony creation (#6870)
  673. Improve colony creation range checks to no longer load a lot of chunks Improve error output when colony creation fails * Convert ItemStack to ItemStorage in input (#6862)
  674. This is the first step toward enabling a wider array of behavioral control in RecipeStorage, as we can now use ItemStorage as a carrier for matching information * Cleanup herders (#6866)
  675. Cleanup herders to use the new setting handling. * hotfix recipes getting lost (#6872)
  676. * hotfix recipes getting lost
  677. * Fix colonyflagbannercrash finally (#6865)
  678. Fixes ColonyBanner crashes in SMP * Hotfix, structurize bump! * fix server/client synch + cleanup (#6857)
  679. Makes button to remove citizens fully clickable (remove text label overlay) Fix issue of citizens getting automatically assigned to building but no update building message being sent Cleanup assignment code a bit to make it more efficient * Bump structurize (#6810)
  680. Bump Structurize adjust gens etc * hotfix server load * Citizen Cap improvements, adjust Research GUI to match configs (#6856) * Feature/settings module (#6852)
  681. Add a new SettingsModule/ModuleView for generic settings in a building Generic settings handling instead of requiring custom UIs for settings. Already Implement the BoolSetting type for it Fix bugs related to the block selection UIs Reorganize GUIs into propper folders for easier overview. Implement settings for composter UI
  682.  
  683. minecolonies-0.14.94-ALPHA-universal.jar:
  684. Minecolonies Changelog
  685. Version: 0.14.94-ALPHA
  686. Structurize Version: 0.13.163-ALPHA
  687. * Fix spawn positions beeing found outside of world height (#6887)
  688. Fix spawn positions beeing found outside of world height
  689.  
  690. minecolonies-0.14.93-ALPHA-universal.jar:
  691. Minecolonies Changelog
  692. Version: 0.14.93-ALPHA
  693. Structurize Version: 0.13.163-ALPHA
  694. * fix 6880 (#6881)
  695. Escape this case always
  696.  
  697. minecolonies-0.14.92-ALPHA-universal.jar:
  698. Minecolonies Changelog
  699. Version: 0.14.92-ALPHA
  700. Structurize Version: 0.13.163-ALPHA
  701. * Bump structurize
  702.  
  703. minecolonies-0.14.91-ALPHA-universal.jar:
  704. Minecolonies Changelog
  705. Version: 0.14.91-ALPHA
  706. Structurize Version: 0.13.162-ALPHA
  707. * Fix guard NPE when patrolling mine (#6877)
  708. Fix guard NPE when patrolling mine
  709.  
  710. minecolonies-0.14.90-ALPHA-universal.jar:
  711. Minecolonies Changelog
  712. Version: 0.14.90-ALPHA
  713. Structurize Version: 0.13.162-ALPHA
  714. No Changes detected!
  715.  
  716. minecolonies-0.14.88-ALPHA-universal.jar:
  717. Minecolonies Changelog
  718. Version: 0.14.88-ALPHA
  719. Structurize Version: 0.13.161-ALPHA
  720. * Fix food interaction handling (#6874)
  721. Fix food interaction handling * bump structurize (#6875)
  722. Bump structurize
  723.  
  724. minecolonies-0.14.86-ALPHA-universal.jar:
  725. Minecolonies Changelog
  726. Version: 0.14.86-ALPHA
  727. Structurize Version: 0.13.160-ALPHA
  728. * Convert ItemStack to ItemStorage in input (#6862)
  729. This is the first step toward enabling a wider array of behavioral control in RecipeStorage, as we can now use ItemStorage as a carrier for matching information * Cleanup herders (#6866)
  730. Cleanup herders to use the new setting handling.
  731.  
  732. minecolonies-0.14.85-ALPHA-universal.jar:
  733. Minecolonies Changelog
  734. Version: 0.14.85-ALPHA
  735. Structurize Version: 0.13.160-ALPHA
  736. *
  737. hotfix recipes getting lost (#6872)
  738. *
  739. hotfix recipes getting lost
  740.  
  741. minecolonies-0.14.84-ALPHA-universal.jar:
  742. Minecolonies Changelog
  743. Version: 0.14.84-ALPHA
  744. Structurize Version: 0.13.160-ALPHA
  745. * Fix colonyflagbannercrash finally (#6865)
  746. Fixes ColonyBanner crashes in SMP
  747.  
  748. minecolonies-0.14.83-ALPHA-universal.jar:
  749. Minecolonies Changelog
  750. Version: 0.14.83-ALPHA
  751. Structurize Version: 0.13.160-ALPHA
  752. * Hotfix, structurize bump!
  753.  
  754. minecolonies-0.14.82-ALPHA-universal.jar:
  755. Minecolonies Changelog
  756. Version: 0.14.82-ALPHA
  757. Structurize Version: 0.13.159-ALPHA
  758. * fix server/client synch + cleanup (#6857)
  759. Makes button to remove citizens fully clickable (remove text label overlay) Fix issue of citizens getting automatically assigned to building but no update building message being sent Cleanup assignment code a bit to make it more efficient
  760.  
  761. minecolonies-0.14.81-ALPHA-universal.jar:
  762. Minecolonies Changelog
  763. Version: 0.14.81-ALPHA
  764. Structurize Version: 0.13.159-ALPHA
  765. * Bump structurize (#6810)
  766. Bump Structurize adjust gens etc
  767.  
  768. minecolonies-0.14.80-ALPHA-universal.jar:
  769. Minecolonies Changelog
  770. Version: 0.14.80-ALPHA
  771. Structurize Version: 0.13.148-ALPHA
  772. * hotfix server load
  773.  
  774. minecolonies-0.14.79-ALPHA-universal.jar:
  775. Minecolonies Changelog
  776. Version: 0.14.79-ALPHA
  777. Structurize Version: 0.13.148-ALPHA
  778. * Citizen Cap improvements, adjust Research GUI to match configs (#6856)
  779.  
  780. minecolonies-0.14.78-ALPHA-universal.jar:
  781. Minecolonies Changelog
  782. Version: 0.14.78-ALPHA
  783. Structurize Version: 0.13.148-ALPHA
  784. * Feature/settings module (#6852)
  785. Add a new SettingsModule/ModuleView for generic settings in a building Generic settings handling instead of requiring custom UIs for settings. Already Implement the BoolSetting type for it Fix bugs related to the block selection UIs Reorganize GUIs into propper folders for easier overview. Implement settings for composter UI
  786.  
  787. minecolonies-0.14.77-BETA-universal.jar:
  788. Minecolonies Changelog
  789. Version: 0.14.77-BETA
  790. Structurize Version: 0.13.148-ALPHA
  791. * hotfix chunks not unloaded #6850
  792. * Medieval schematic fixes and additions (#6853)
  793. -Fixed medieval darkoak swineherder scan. -Reworked almost all alt medieval oak buildings including: -baker. -builder. -courier. -restaurant. -swineherder. -chickenherder. -cowboy. -forester. -sawmill. (these buildings need to be deconstruted and rebuilt to avoid misplace issues, also this changes will be added to the other wood variants as well in the near future) -fixed and changed minor things to all schems. * schem updates (#6854)
  794. fixes a couple cave roads getting switched around adds new fortress greenhouse fields (from draxx) adds furnaces to birch and acacia dyers (birch done by aravan, acacia by me) * re move limit - hotfix * schem updates (#6843)
  795. Removes podzol from lower levels of Caledonia composter (replaced with coarse dirt) Adds Caledonia alternative farm * Improve raider spawn points to be more variable (#6847)
  796. Improve raider spawn points to be more variable Fix pirates only rarely spawning because liquid wasnt considered a good spawn pos * Make chunk claim message work for style names containing numbers (#6848)
  797. Check for the last index of the building level instead of the first one to fix builder ai issues for styles with names containing the building level to build. * Add colony export command (#6830)
  798. *
  799. Add colony export command
  800. *
  801. Add colony export command
  802. * Add some recipe bullet-proofing (#6835)
  803. ensure that when loading recipes if one causes the bimap to exception, it doesn't stop other recipes from loading after it. Add a registerUse for cached custom recipes, as a safety measure * cache number of slots (#6840)
  804. Caches the total slot count to not have to recalculate it * Improve food interaction handling (#6836)
  805. Displays interaction only when no good food is in the inventory Regards all inventory slots, not just the first * fixup plantation 6815 (#6829)
  806. Cleanup plantation a bit, and fix the weird issues it had * Disease Config File Improvements, Better Compatibility Manager Reloading, Research Fixes (#6798)
  807. Disease Config File Improvements, Better Compatibility Manager Reloading, Research Fixes * Add JEI recipe transfer for furnace (mostly for Stone Smeltery). (#6826)
  808. Adds a JEI recipe transfer handler for furnace recipes, allowing the Stone Smeltery to easily learn recipes from JEI too. Fixes some class/package name typos. Removes an unused leaked buffer allocation. Clear furnace teaching output when an invalid recipe is used. Fixed being unable to transfer recipes from JEI if doLimitedCrafting is enabled and not in creative mode. * Minor fixes (#6825)
  809. Stop dman from taking flowers from the beekeeper during pickup make beekeeper drop harvested honey/honecomb more often Remove old lumberjack "remove only" recipes, as they aren't necessary anymore add the tasks tab to the baker * hotfix other usages * Better fluid handling, small fixes (#6822)
  810. Only ever place/charge source blocks Nether = free lava, overworld = free water Fix displayname matching for uppercase chars Cleanup stupid provider handling * Stop monsters spawn, mark dirty on change, buildingmanager cleanup (#6823)
  811. Mark dirt only on actual changes to avoid overhead Cleanup building manager a little bit Stop entity spawning within building zones
  812.  
  813. minecolonies-0.14.76-ALPHA-universal.jar:
  814. Minecolonies Changelog
  815. Version: 0.14.76-ALPHA
  816. Structurize Version: 0.13.148-ALPHA
  817. * hotfix chunks not unloaded #6850
  818.  
  819. minecolonies-0.14.75-ALPHA-universal.jar:
  820. Minecolonies Changelog
  821. Version: 0.14.75-ALPHA
  822. Structurize Version: 0.13.148-ALPHA
  823. * Medieval schematic fixes and additions (#6853)
  824. -Fixed medieval darkoak swineherder scan. -Reworked almost all alt medieval oak buildings including: -baker. -builder. -courier. -restaurant. -swineherder. -chickenherder. -cowboy. -forester. -sawmill. (these buildings need to be deconstruted and rebuilt to avoid misplace issues, also this changes will be added to the other wood variants as well in the near future) -fixed and changed minor things to all schems. * schem updates (#6854)
  825. fixes a couple cave roads getting switched around adds new fortress greenhouse fields (from draxx) adds furnaces to birch and acacia dyers (birch done by aravan, acacia by me)
  826.  
  827. minecolonies-0.14.74-ALPHA-universal.jar:
  828. Minecolonies Changelog
  829. Version: 0.14.74-ALPHA
  830. Structurize Version: 0.13.148-ALPHA
  831. * re move limit - hotfix
  832.  
  833. minecolonies-0.14.73-ALPHA-universal.jar:
  834. Minecolonies Changelog
  835. Version: 0.14.73-ALPHA
  836. Structurize Version: 0.13.148-ALPHA
  837. * schem updates (#6843)
  838. Removes podzol from lower levels of Caledonia composter (replaced with coarse dirt) Adds Caledonia alternative farm * Improve raider spawn points to be more variable (#6847)
  839. Improve raider spawn points to be more variable Fix pirates only rarely spawning because liquid wasnt considered a good spawn pos
  840.  
  841. minecolonies-0.14.72-ALPHA-universal.jar:
  842. Minecolonies Changelog
  843. Version: 0.14.72-ALPHA
  844. Structurize Version: 0.13.148-ALPHA
  845. * Make chunk claim message work for style names containing numbers (#6848)
  846. Check for the last index of the building level instead of the first one to fix builder ai issues for styles with names containing the building level to build.
  847.  
  848. minecolonies-0.14.71-ALPHA-universal.jar:
  849. Minecolonies Changelog
  850. Version: 0.14.71-ALPHA
  851. Structurize Version: 0.13.148-ALPHA
  852. *
  853. Add colony export command (#6830)
  854. *
  855. Add colony export command
  856. *
  857. Add colony export command
  858.  
  859. minecolonies-0.14.70-ALPHA-universal.jar:
  860. Minecolonies Changelog
  861. Version: 0.14.70-ALPHA
  862. Structurize Version: 0.13.148-ALPHA
  863. * Add some recipe bullet-proofing (#6835)
  864. ensure that when loading recipes if one causes the bimap to exception, it doesn't stop other recipes from loading after it. Add a registerUse for cached custom recipes, as a safety measure
  865.  
  866. minecolonies-0.14.69-ALPHA-universal.jar:
  867. Minecolonies Changelog
  868. Version: 0.14.69-ALPHA
  869. Structurize Version: 0.13.148-ALPHA
  870. * cache number of slots (#6840)
  871. Caches the total slot count to not have to recalculate it
  872.  
  873. minecolonies-0.14.68-ALPHA-universal.jar:
  874. Minecolonies Changelog
  875. Version: 0.14.68-ALPHA
  876. Structurize Version: 0.13.148-ALPHA
  877. * Improve food interaction handling (#6836)
  878. Displays interaction only when no good food is in the inventory Regards all inventory slots, not just the first
  879.  
  880. minecolonies-0.14.67-ALPHA-universal.jar:
  881. Minecolonies Changelog
  882. Version: 0.14.67-ALPHA
  883. Structurize Version: 0.13.148-ALPHA
  884. * fixup plantation 6815 (#6829)
  885. Cleanup plantation a bit, and fix the weird issues it had
  886.  
  887. minecolonies-0.14.66-ALPHA-universal.jar:
  888. Minecolonies Changelog
  889. Version: 0.14.66-ALPHA
  890. Structurize Version: 0.13.148-ALPHA
  891. * Disease Config File Improvements, Better Compatibility Manager Reloading, Research Fixes (#6798)
  892. Disease Config File Improvements, Better Compatibility Manager Reloading, Research Fixes
  893.  
  894. minecolonies-0.14.65-ALPHA-universal.jar:
  895. Minecolonies Changelog
  896. Version: 0.14.65-ALPHA
  897. Structurize Version: 0.13.148-ALPHA
  898. * Add JEI recipe transfer for furnace (mostly for Stone Smeltery). (#6826)
  899. Adds a JEI recipe transfer handler for furnace recipes, allowing the Stone Smeltery to easily learn recipes from JEI too. Fixes some class/package name typos. Removes an unused leaked buffer allocation. Clear furnace teaching output when an invalid recipe is used. Fixed being unable to transfer recipes from JEI if doLimitedCrafting is enabled and not in creative mode.
  900.  
  901. minecolonies-0.14.64-ALPHA-universal.jar:
  902. Minecolonies Changelog
  903. Version: 0.14.64-ALPHA
  904. Structurize Version: 0.13.148-ALPHA
  905. * Minor fixes (#6825)
  906. Stop dman from taking flowers from the beekeeper during pickup make beekeeper drop harvested honey/honecomb more often Remove old lumberjack "remove only" recipes, as they aren't necessary anymore add the tasks tab to the baker
  907.  
  908. minecolonies-0.14.63-ALPHA-universal.jar:
  909. Minecolonies Changelog
  910. Version: 0.14.63-ALPHA
  911. Structurize Version: 0.13.148-ALPHA
  912. * hotfix other usages
  913.  
  914. minecolonies-0.14.61-BETA-universal.jar:
  915. Minecolonies Changelog
  916. Version: 0.14.61-BETA
  917. Structurize Version: 0.13.148-ALPHA
  918. * Fix deletion of all recipes (#6821)
  919. Remove global existence check while deserializing buildings. The global collection is often empty at this stage Add code to remove no longer existing custom recipes from crafters * Merge remote-tracking branch 'origin/version/main' into version/main * fix adding supply loot to all tables (#6818)
  920. fix adding supply loot to all tables * hotfix recipes getting lost * hotfix side-only * Ensure the farmer dumps after crafting. (#6802)
  921. Ensure the farmer dumps after crafting * improve raider spawn Y (#6807)
  922. improve raider spawn Y letting them spawn for cave/nether colonies too * Feature/task list (#6806)
  923. Remove task list to be in the AbstractCrafterWindow and make it own module Add module finally to all buildings that need it. * Improve Research Remove Support (#6811)
  924. Researches now support the remove tag in separate string (to remove a single other research), array-of-strings (to remove multiple other researches), and boolean (to remove themselves) modes. All strings must be valid as resource locations, even if pointing to non-existent targets. Yes, boolean is kinda superfluous. I'd also caution against it in a multi-data-pack environment, as there doesn't seem to be many guarantees for ordering if multiple file-based data packs effect the same (non-Tag) file. But it's easy. Research branches (that is, files containing at least one of base-time or branch-name) now support the remove tag. They support string (to remove a single other research branch), array-of-string (to remove a group of research branches), and boolean modes (to remove itself) modes. Removing a research branch disables its from the University, and removes all researches on it from the GlobalResearchTree. This should have all relevant effects act as if on default behavior -- effect strengths should act at zero, but huts will default to unlocked. Adds implementations for those settings into AbstractResearchProvider's internal classes, which probably won't have much use beyond testing or outside developer work. Switched up handling of removes into a more ordered approach in ResearchListener. More a code cleanup thing than a performance improvement. Some fixes for inconsistent research trees, such as invalid parent-child relationships or incoherent researchLevels. This should also improve stability for reloading research data packs on a live instance with remove effects, but there's still a bit to be done there, and even the final version probably won't be able to guarantee consistency or data retention in all cases. On the other hand, don't expect people to be turning them on and off on a live world anyway. * Fix miner crash (#6805)
  925. Adds a null check to the guards list Don't try to display a not yet loaded guard Disable button on unloaded guard Don't try to assign/unassign unloaded guard * Stonemason fix for wooden stairs and slabs (#6804)
  926. Excluded wooden slabs from stonemason Excluded wooden stairs from stonemason * Fix name in alt fortress uni2 blueprint (#6770)
  927. Fixed the university2 blueprint for the alternative fortress style, was incorrectly named "university4" instead of "university2" * Fix oak stairs causing sawmill to learn oak-oak timberframes (#6797)
  928. Include the output in prereq checking * Chance for the Composter to make podzol instead of dirt (#6769)
  929. When set to make dirt, the composter now has a chance (5%) to get podzol instead Two researches to increase the chance to 10% and 15% * fix lumberjack CME (#6800)
  930. fix lumberjack CME when removing a nethertree during iterating * Citizens go to sleep instead of walking around in a rainstorm (#6774)
  931. Instead of being "idle" and wandering around during rainstorms, colonists now take naps. * Remove duplicates in the gitignore (#6796)
  932. Remove duplicates in the gitignore * Add gradle.xml to gitignore (#6795)
  933. *
  934. Add gradle.xml to gitignore
  935. *
  936. Delete gradle.xml
  937. *
  938. mehhhh
  939. *
  940. Hotfix/recipebimap (#6794)
  941. *
  942. Fix hashcode generation
  943. *
  944. truncate and limit load of recipes
  945. *
  946. Enhance caching to have the right ID
  947. *
  948. Fix getRecipeId with emergency fallback
  949. *
  950. Clean up getRecipeId back to simple
  951. *
  952. Clean up whitespace
  953. *
  954. PR feedback
  955. *
  956. Cache the hash
  957. * fix spawn scaling (#6793)
  958. * Add interaction requesting Mesh if there is none (#6786)
  959. add an interaction asking for a mesh if there is none. * Fix Lumberjack responding to RS (#6789)
  960.  
  961. minecolonies-0.14.60-ALPHA-universal.jar:
  962. Minecolonies Changelog
  963. Version: 0.14.60-ALPHA
  964. Structurize Version: 0.13.148-ALPHA
  965. * Fix deletion of all recipes (#6821)
  966. Remove global existence check while deserializing buildings. The global collection is often empty at this stage Add code to remove no longer existing custom recipes from crafters
  967.  
  968. minecolonies-0.14.59-ALPHA-universal.jar:
  969. Minecolonies Changelog
  970. Version: 0.14.59-ALPHA
  971. Structurize Version: 0.13.148-ALPHA
  972. * Merge remote-tracking branch 'origin/version/main' into version/main
  973. * fix adding supply loot to all tables (#6818)
  974. fix adding supply loot to all tables * hotfix recipes getting lost
  975.  
  976. minecolonies-0.14.58-ALPHA-universal.jar:
  977. Minecolonies Changelog
  978. Version: 0.14.58-ALPHA
  979. Structurize Version: 0.13.148-ALPHA
  980. * hotfix side-only
  981.  
  982. minecolonies-0.14.57-ALPHA-universal.jar:
  983. Minecolonies Changelog
  984. Version: 0.14.57-ALPHA
  985. Structurize Version: 0.13.148-ALPHA
  986. * Ensure the farmer dumps after crafting. (#6802)
  987. Ensure the farmer dumps after crafting
  988.  
  989. minecolonies-0.14.56-ALPHA-universal.jar:
  990. Minecolonies Changelog
  991. Version: 0.14.56-ALPHA
  992. Structurize Version: 0.13.148-ALPHA
  993. * improve raider spawn Y (#6807)
  994. improve raider spawn Y letting them spawn for cave/nether colonies too
  995.  
  996. minecolonies-0.14.55-ALPHA-universal.jar:
  997. Minecolonies Changelog
  998. Version: 0.14.55-ALPHA
  999. Structurize Version: 0.13.148-ALPHA
  1000. * Feature/task list (#6806)
  1001. Remove task list to be in the AbstractCrafterWindow and make it own module Add module finally to all buildings that need it.
  1002.  
  1003. minecolonies-0.14.53-ALPHA-universal.jar:
  1004. Minecolonies Changelog
  1005. Version: 0.14.53-ALPHA
  1006. Structurize Version: 0.13.148-ALPHA
  1007. * Fix miner crash (#6805)
  1008. Adds a null check to the guards list Don't try to display a not yet loaded guard Disable button on unloaded guard Don't try to assign/unassign unloaded guard
  1009.  
  1010. minecolonies-0.14.52-ALPHA-universal.jar:
  1011. Minecolonies Changelog
  1012. Version: 0.14.52-ALPHA
  1013. Structurize Version: 0.13.148-ALPHA
  1014. * Stonemason fix for wooden stairs and slabs (#6804)
  1015. Excluded wooden slabs from stonemason Excluded wooden stairs from stonemason
  1016.  
  1017. minecolonies-0.14.51-ALPHA-universal.jar:
  1018. Minecolonies Changelog
  1019. Version: 0.14.51-ALPHA
  1020. Structurize Version: 0.13.148-ALPHA
  1021. * Fix name in alt fortress uni2 blueprint (#6770)
  1022. Fixed the university2 blueprint for the alternative fortress style, was incorrectly named "university4" instead of "university2"
  1023.  
  1024. minecolonies-0.14.50-ALPHA-universal.jar:
  1025. Minecolonies Changelog
  1026. Version: 0.14.50-ALPHA
  1027. Structurize Version: 0.13.148-ALPHA
  1028. * Fix oak stairs causing sawmill to learn oak-oak timberframes (#6797)
  1029. Include the output in prereq checking
  1030.  
  1031. minecolonies-0.14.49-ALPHA-universal.jar:
  1032. Minecolonies Changelog
  1033. Version: 0.14.49-ALPHA
  1034. Structurize Version: 0.13.148-ALPHA
  1035. * Chance for the Composter to make podzol instead of dirt (#6769)
  1036. When set to make dirt, the composter now has a chance (5%) to get podzol instead Two researches to increase the chance to 10% and 15%
  1037.  
  1038. minecolonies-0.14.48-ALPHA-universal.jar:
  1039. Minecolonies Changelog
  1040. Version: 0.14.48-ALPHA
  1041. Structurize Version: 0.13.148-ALPHA
  1042. * fix lumberjack CME (#6800)
  1043. fix lumberjack CME when removing a nethertree during iterating * Citizens go to sleep instead of walking around in a rainstorm (#6774)
  1044. Instead of being "idle" and wandering around during rainstorms, colonists now take naps.
  1045.  
  1046. minecolonies-0.14.47-ALPHA-universal.jar:
  1047. Minecolonies Changelog
  1048. Version: 0.14.47-ALPHA
  1049. Structurize Version: 0.13.148-ALPHA
  1050. * Remove duplicates in the gitignore (#6796)
  1051. Remove duplicates in the gitignore
  1052.  
  1053. minecolonies-0.14.46-ALPHA-universal.jar:
  1054. Minecolonies Changelog
  1055. Version: 0.14.46-ALPHA
  1056. Structurize Version: 0.13.148-ALPHA
  1057. *
  1058. Add gradle.xml to gitignore (#6795)
  1059. *
  1060. Add gradle.xml to gitignore
  1061. *
  1062. Delete gradle.xml
  1063. *
  1064. mehhhh
  1065.  
  1066. minecolonies-0.14.45-ALPHA-universal.jar:
  1067. Minecolonies Changelog
  1068. Version: 0.14.45-ALPHA
  1069. Structurize Version: 0.13.148-ALPHA
  1070. *
  1071. Hotfix/recipebimap (#6794)
  1072. *
  1073. Fix hashcode generation
  1074. *
  1075. truncate and limit load of recipes
  1076. *
  1077. Enhance caching to have the right ID
  1078. *
  1079. Fix getRecipeId with emergency fallback
  1080. *
  1081. Clean up getRecipeId back to simple
  1082. *
  1083. Clean up whitespace
  1084. *
  1085. PR feedback
  1086. *
  1087. Cache the hash
  1088.  
  1089. minecolonies-0.14.44-ALPHA-universal.jar:
  1090. Minecolonies Changelog
  1091. Version: 0.14.44-ALPHA
  1092. Structurize Version: 0.13.148-ALPHA
  1093. * fix spawn scaling (#6793)
  1094.  
  1095. minecolonies-0.14.43-ALPHA-universal.jar:
  1096. Minecolonies Changelog
  1097. Version: 0.14.43-ALPHA
  1098. Structurize Version: 0.13.148-ALPHA
  1099. * Add interaction requesting Mesh if there is none (#6786)
  1100. add an interaction asking for a mesh if there is none.
  1101.  
  1102. minecolonies-0.14.42-ALPHA-universal.jar:
  1103. Minecolonies Changelog
  1104. Version: 0.14.42-ALPHA
  1105. Structurize Version: 0.13.148-ALPHA
  1106. * Fix Lumberjack responding to RS (#6789)
  1107.  
  1108. minecolonies-0.14.40-BETA-universal.jar:
  1109. Minecolonies Changelog
  1110. Version: 0.14.40-BETA
  1111. Structurize Version: 0.13.148-ALPHA
  1112. * Explicitly allow fletcher to produce string too. (#6788)
  1113. Explicitly allow the fletcher to craft string as an output. (Mod compatibility: while the custom wool -> string recipe is already allowed by the fletcher, several other mods add other ways to make string, which seem like they should probably be the fletcher's responsibility too. Note that it's not safe to similarly add wool as an allowed output as [due to the order the tags are processed in] this would also add all the wool-dying recipes, which we don't want.) * Fix compostables after #6778 (#6785)
  1114. Hotfixes eggs and other plain compostables not working in 0.14.37-ALPHA * Tidy crafting (#6761)
  1115. Remove sifter config no longer used after switch to mesh items Make custom recipe loading more robust against bad data Simplify custom recipe loader * Crafting fixes (#6778)
  1116. Lets the Mechanic craft polished blackstone pressure plates Adds wart blocks to the composter (eggs chicken menstruation was already there) * Schem updates (#6779)
  1117. Standardizes loot in supply camps and ships Adds blackstone version of the fancykeep playerhouse Files from Thaylar * Fix particle texture (#6781)
  1118. Fix particle texture * Resourceful Bees compatibility (#6626) * hotfix 6767 * hotfix 6766 * Schem updates (#6768)
  1119. Updates asian walls Fixes Caledonia builder Fixes Caledonia fields Adds new playerhouse
  1120. Co-authored-by: Marc Hermans [marc.hermans@ldtteam.com](mailto:marc.hermans@ldtteam.com) * Fixes a cullface issue (#6772) * Remove unnecessary classes (#6764) * Missing textures (#6763)
  1121. Adds the two textures I missed in my previous PR. * Minimum stock to module port (#6750)
  1122. Minimum stock to module port * Models update (#6762)
  1123. Models updated to replace custom textures with vanilla textures wherever possible, many models revamped or optimized, and blockstates updated for Racks and Citizen Hut. Fixed missing animation files for liquids. Also restructured and cleaned up the assets/textures/blocks directory to reflect these changes. * Improve Research Branch Customizability (#6722)
  1124. Changes the WindowUniversity display to use a ScrollingList, so to better support 8+ research branches. Adds support for the branch-type, subtitle, sortOrder, and hidden properties to branch-level jsons. sortOrder and subtitle are similar to their effects in research jsons. Branches with a higher sortOrder will be placed lower on the University Window, branches with a subtitle will have a tooltip on the selection list. hidden will prevent the display of a research branch if all of its primary researches are set to hidden, and none of those researches have their requirements fulfilled. Branches where all primary researches are set to hidden but the branch itself is not will display a disabled ButtonImage with the text marked out and a tooltip listing the unlock options. branch-type allows wider styling or logical changes to a full branch. The only currently supported types are "default" (current behavior) and "unrestricted-tree", which is meant to support Mekle's use case where a branch needs University-specific capabilities not readily managed through vanilla advancements (either by having colony-wide effects or requirements, possibly occurring when players are offline, needing strictly enforced hierarchy, or wanting to require an item submission) by removing the time and university-level limitations. Down the road, I could see potential uses for a couple stylings that use nested ScrollingList instead of a tree-style dragzoomview, and there are likely other more esoteric uses. Cleans up the related implementation logic to use Actual Objects instead of parallel hashmaps. Fixed "Heavily Loaded" not properly having the immutable property * Chest Resource search UI fix (#6756)
  1125. Fix resource search not considering hutblock Make sure that containers are only counted once Fix cap's not keeping container order, making e.g. warehouse sort less deterministic and shuffling more stuff around * Fix gates, they always now reset to the same common state (#6758)
  1126. Fix gates,now they always reset to the same common state * Derpfix (#6755) * Lets you smelt iron scimitars to get iron nuggets (#6745)
  1127. Matches vanilla iron swords
  1128. Co-authored-by: Marc Hermans [marc.hermans@ldtteam.com](mailto:marc.hermans@ldtteam.com) * Specifies colony name in chat messages (#6723)
  1129. Specifies the colony name in chat messages. Useful if you're an officer in multiple colonies. * Schem fixes and updates (#6716)
  1130. updates asian big walls (from thaylar) adds new stone lion statue variant (from thaylar) removed petrified oak slabs from caledonia florist (from thaylar) fixes racks in caledonia warehouse (from thaylar) readds fortress corner inside deco (from thaylar) adds fortress alternative warehouse (double size) (from draxx) adds fortress rails (from draxx) updates fortress intersection and tjunction level 3 (replaces pergolas with the ones from the new rails) (from draxx) adds alternate jungle supply camp (from johnreiher) * Create modular windows (#6742)
  1131. Create modular windows Finish modularization of filterable lists * Move composting to vanilla-style datapack recipe and include JEI lookup. (#6691)
  1132. Move compost recipes to datapack rather than a mix of tag and code Retains existing division in "strength" of certain items, makes it easier to customise for particular items if desired. Adds a third strength tier (better than the previous ones, only needs 8 items to fill) with almost nothing in it by default (but not actually nothing, because that annoys Forge) Splits food items between all three strength tiers based on their saturation Only treat items as food if they have at least some healing+saturation (should prevent cook glitching out on some modded food) JEI lookup support for compost barrel (and by extension, composter hut) * Datagen for sifter (#6736)
  1133. Converts sifter recipes to datagen, with separated loot tables. Fixes transposed iron/dirt and diamond/dirt sifting recipes. Improves hand animation for sifter while crafting. * Fix recipe lag (#6744)
  1134. Fix recipe id lookup beeing slow, it now actually uses the bimap lookup * Tool Texture Cleanup, Claim command messages, max limit to Builder progress-needed (#6726)
  1135. from #6657, protects against the negative percentages on builder resource-related UIs, caused by situations where neededResources was getting filled up while the work order itself was only partially filled. from same issue, cleans up the alpha channels on the guard tool, lumberjack restriction tool, and permission scepter. The minecolonies sceptergold isn't the one that gets actually used in all cases, but changed it anyway; will do the same in Structurize as a separate PR. adds a separate message for the Claim command in "false" mode, to better distinguish between claim and unclaim commands. Fixes a related typo. * Update CitizenSleepHandler.java (#6739)
  1136. Fix Night Owl Research Effects
  1137.  
  1138. minecolonies-0.14.39-ALPHA-universal.jar:
  1139. Minecolonies Changelog
  1140. Version: 0.14.39-ALPHA
  1141. Structurize Version: 0.13.148-ALPHA
  1142. * Explicitly allow fletcher to produce string too. (#6788)
  1143. Explicitly allow the fletcher to craft string as an output. (Mod compatibility: while the custom wool -> string recipe is already allowed by the fletcher, several other mods add other ways to make string, which seem like they should probably be the fletcher's responsibility too. Note that it's not safe to similarly add wool as an allowed output as [due to the order the tags are processed in] this would also add all the wool-dying recipes, which we don't want.)
  1144.  
  1145. minecolonies-0.14.38-ALPHA-universal.jar:
  1146. Minecolonies Changelog
  1147. Version: 0.14.38-ALPHA
  1148. Structurize Version: 0.13.148-ALPHA
  1149. * Fix compostables after #6778 (#6785)
  1150. Hotfixes eggs and other plain compostables not working in 0.14.37-ALPHA
  1151.  
  1152. minecolonies-0.14.37-ALPHA-universal.jar:
  1153. Minecolonies Changelog
  1154. Version: 0.14.37-ALPHA
  1155. Structurize Version: 0.13.148-ALPHA
  1156. * Tidy crafting (#6761)
  1157. Remove sifter config no longer used after switch to mesh items Make custom recipe loading more robust against bad data Simplify custom recipe loader * Crafting fixes (#6778)
  1158. Lets the Mechanic craft polished blackstone pressure plates Adds wart blocks to the composter (eggs chicken menstruation was already there)
  1159.  
  1160. minecolonies-0.14.36-ALPHA-universal.jar:
  1161. Minecolonies Changelog
  1162. Version: 0.14.36-ALPHA
  1163. Structurize Version: 0.13.148-ALPHA
  1164. * Schem updates (#6779)
  1165. Standardizes loot in supply camps and ships Adds blackstone version of the fancykeep playerhouse Files from Thaylar
  1166.  
  1167. minecolonies-0.14.35-ALPHA-universal.jar:
  1168. Minecolonies Changelog
  1169. Version: 0.14.35-ALPHA
  1170. Structurize Version: 0.13.148-ALPHA
  1171. * Fix particle texture (#6781)
  1172. Fix particle texture
  1173.  
  1174. minecolonies-0.14.34-ALPHA-universal.jar:
  1175. Minecolonies Changelog
  1176. Version: 0.14.34-ALPHA
  1177. Structurize Version: 0.13.148-ALPHA
  1178. * Resourceful Bees compatibility (#6626)
  1179.  
  1180. minecolonies-0.14.33-ALPHA-universal.jar:
  1181. Minecolonies Changelog
  1182. Version: 0.14.33-ALPHA
  1183. Structurize Version: 0.13.148-ALPHA
  1184. * hotfix 6767
  1185.  
  1186. minecolonies-0.14.32-ALPHA-universal.jar:
  1187. Minecolonies Changelog
  1188. Version: 0.14.32-ALPHA
  1189. Structurize Version: 0.13.148-ALPHA
  1190. * hotfix 6766
  1191.  
  1192. minecolonies-0.14.31-ALPHA-universal.jar:
  1193. Minecolonies Changelog
  1194. Version: 0.14.31-ALPHA
  1195. Structurize Version: 0.13.148-ALPHA
  1196. * Schem updates (#6768)
  1197. Updates asian walls Fixes Caledonia builder Fixes Caledonia fields Adds new playerhouse
  1198. Co-authored-by: Marc Hermans [marc.hermans@ldtteam.com](mailto:marc.hermans@ldtteam.com)
  1199.  
  1200. minecolonies-0.14.30-ALPHA-universal.jar:
  1201. Minecolonies Changelog
  1202. Version: 0.14.30-ALPHA
  1203. Structurize Version: 0.13.148-ALPHA
  1204. * Fixes a cullface issue (#6772)
  1205.  
  1206. minecolonies-0.14.28-ALPHA-universal.jar:
  1207. Minecolonies Changelog
  1208. Version: 0.14.28-ALPHA
  1209. Structurize Version: 0.13.148-ALPHA
  1210. * Missing textures (#6763)
  1211. Adds the two textures I missed in my previous PR.
  1212.  
  1213. minecolonies-0.14.27-ALPHA-universal.jar:
  1214. Minecolonies Changelog
  1215. Version: 0.14.27-ALPHA
  1216. Structurize Version: 0.13.148-ALPHA
  1217. * Minimum stock to module port (#6750)
  1218. Minimum stock to module port
  1219.  
  1220. minecolonies-0.14.24-ALPHA-universal.jar:
  1221. Minecolonies Changelog
  1222. Version: 0.14.24-ALPHA
  1223. Structurize Version: 0.13.148-ALPHA
  1224. * Improve Research Branch Customizability (#6722)
  1225. Changes the WindowUniversity display to use a ScrollingList, so to better support 8+ research branches. Adds support for the branch-type, subtitle, sortOrder, and hidden properties to branch-level jsons. sortOrder and subtitle are similar to their effects in research jsons. Branches with a higher sortOrder will be placed lower on the University Window, branches with a subtitle will have a tooltip on the selection list. hidden will prevent the display of a research branch if all of its primary researches are set to hidden, and none of those researches have their requirements fulfilled. Branches where all primary researches are set to hidden but the branch itself is not will display a disabled ButtonImage with the text marked out and a tooltip listing the unlock options. branch-type allows wider styling or logical changes to a full branch. The only currently supported types are "default" (current behavior) and "unrestricted-tree", which is meant to support Mekle's use case where a branch needs University-specific capabilities not readily managed through vanilla advancements (either by having colony-wide effects or requirements, possibly occurring when players are offline, needing strictly enforced hierarchy, or wanting to require an item submission) by removing the time and university-level limitations. Down the road, I could see potential uses for a couple stylings that use nested ScrollingList instead of a tree-style dragzoomview, and there are likely other more esoteric uses. Cleans up the related implementation logic to use Actual Objects instead of parallel hashmaps. Fixed "Heavily Loaded" not properly having the immutable property
  1226.  
  1227. minecolonies-0.14.23-ALPHA-universal.jar:
  1228. Minecolonies Changelog
  1229. Version: 0.14.23-ALPHA
  1230. Structurize Version: 0.13.148-ALPHA
  1231. * Chest Resource search UI fix (#6756)
  1232. Fix resource search not considering hutblock Make sure that containers are only counted once Fix cap's not keeping container order, making e.g. warehouse sort less deterministic and shuffling more stuff around * Fix gates, they always now reset to the same common state (#6758)
  1233. Fix gates,now they always reset to the same common state
  1234.  
  1235. minecolonies-0.14.22-ALPHA-universal.jar:
  1236. Minecolonies Changelog
  1237. Version: 0.14.22-ALPHA
  1238. Structurize Version: 0.13.148-ALPHA
  1239. * Derpfix (#6755)
  1240.  
  1241. minecolonies-0.14.21-ALPHA-universal.jar:
  1242. Minecolonies Changelog
  1243. Version: 0.14.21-ALPHA
  1244. Structurize Version: 0.13.148-ALPHA
  1245. * Lets you smelt iron scimitars to get iron nuggets (#6745)
  1246. Matches vanilla iron swords
  1247. Co-authored-by: Marc Hermans [marc.hermans@ldtteam.com](mailto:marc.hermans@ldtteam.com)
  1248.  
  1249. minecolonies-0.14.20-ALPHA-universal.jar:
  1250. Minecolonies Changelog
  1251. Version: 0.14.20-ALPHA
  1252. Structurize Version: 0.13.148-ALPHA
  1253. * Specifies colony name in chat messages (#6723)
  1254. Specifies the colony name in chat messages. Useful if you're an officer in multiple colonies. * Schem fixes and updates (#6716)
  1255. updates asian big walls (from thaylar) adds new stone lion statue variant (from thaylar) removed petrified oak slabs from caledonia florist (from thaylar) fixes racks in caledonia warehouse (from thaylar) readds fortress corner inside deco (from thaylar) adds fortress alternative warehouse (double size) (from draxx) adds fortress rails (from draxx) updates fortress intersection and tjunction level 3 (replaces pergolas with the ones from the new rails) (from draxx) adds alternate jungle supply camp (from johnreiher) * Create modular windows (#6742)
  1256. Create modular windows Finish modularization of filterable lists
  1257.  
  1258. minecolonies-0.14.19-ALPHA-universal.jar:
  1259. Minecolonies Changelog
  1260. Version: 0.14.19-ALPHA
  1261. Structurize Version: 0.13.148-ALPHA
  1262. * Move composting to vanilla-style datapack recipe and include JEI lookup. (#6691)
  1263. Move compost recipes to datapack rather than a mix of tag and code Retains existing division in "strength" of certain items, makes it easier to customise for particular items if desired. Adds a third strength tier (better than the previous ones, only needs 8 items to fill) with almost nothing in it by default (but not actually nothing, because that annoys Forge) Splits food items between all three strength tiers based on their saturation Only treat items as food if they have at least some healing+saturation (should prevent cook glitching out on some modded food) JEI lookup support for compost barrel (and by extension, composter hut)
  1264.  
  1265. minecolonies-0.14.18-ALPHA-universal.jar:
  1266. Minecolonies Changelog
  1267. Version: 0.14.18-ALPHA
  1268. Structurize Version: 0.13.148-ALPHA
  1269. * Datagen for sifter (#6736)
  1270. Converts sifter recipes to datagen, with separated loot tables. Fixes transposed iron/dirt and diamond/dirt sifting recipes. Improves hand animation for sifter while crafting.
  1271.  
  1272. minecolonies-0.14.17-ALPHA-universal.jar:
  1273. Minecolonies Changelog
  1274. Version: 0.14.17-ALPHA
  1275. Structurize Version: 0.13.148-ALPHA
  1276. No Changes detected!
  1277.  
  1278. minecolonies-0.14.16-ALPHA-universal.jar:
  1279. Minecolonies Changelog
  1280. Version: 0.14.16-ALPHA
  1281. Structurize Version: 0.13.148-ALPHA
  1282. * Fix recipe lag (#6744)
  1283. Fix recipe id lookup beeing slow, it now actually uses the bimap lookup * Tool Texture Cleanup, Claim command messages, max limit to Builder progress-needed (#6726)
  1284. from #6657, protects against the negative percentages on builder resource-related UIs, caused by situations where neededResources was getting filled up while the work order itself was only partially filled. from same issue, cleans up the alpha channels on the guard tool, lumberjack restriction tool, and permission scepter. The minecolonies sceptergold isn't the one that gets actually used in all cases, but changed it anyway; will do the same in Structurize as a separate PR. adds a separate message for the Claim command in "false" mode, to better distinguish between claim and unclaim commands. Fixes a related typo.
  1285.  
  1286. minecolonies-0.14.15-ALPHA-universal.jar:
  1287. Minecolonies Changelog
  1288. Version: 0.14.15-ALPHA
  1289. Structurize Version: 0.13.148-ALPHA
  1290. * Update CitizenSleepHandler.java (#6739)
  1291. Fix Night Owl Research Effects
  1292.  
  1293. minecolonies-0.14.13-BETA-universal.jar:
  1294. Minecolonies Changelog
  1295. Version: 0.14.13-BETA
  1296. Structurize Version: 0.13.148-ALPHA
  1297. * Hotfix list update and loottable typo
  1298. * Make Sifter use real items as meshes (#6687)
  1299. Create new "mesh" items with durability for the sifter to use, updating and adding recipes to support it Fix tool damage to work when the tool isn't in the citizen's inventory. Make custom recipes add at the top of the list, so later levels take precedence Make the prestock code ignore damage, to not request new meshes as soon as the current one is damaged Add Achievements tree to University, for hidden/autostart/instant researches to unlock things like recipes Wire up meshes to block on new "Achievements" in the university The meshes are made by other crafters as such:
  1300. String Mesh at the Fletcher with 500 durability Flint Mesh at the Stonemason with 1000 durability Iron Mesh at the Blacksmith with 1500 durability Diamond Mesh at the Mechanic with 2000 durability * Simplify crushing. (#6719)
  1301. Another bite-size piece extracted from the JEI PR. This simplifies the crusher mode calculation, since it already has all the data in the crafterrecipes anyway. (Possibly as a future extension this could get a similar treatment as #6687 and just craft automatically without mode selection, although that has some downsides too.) * fix 6709 (#6729)
  1302. Fixes visual bug of overflowing recipes Also fixes tooltip rendering of stacks in recipes * Fix comment for neighbor building rendering option (#6732)
  1303. Fix comment for neighbor building rendering option * Do propper water checking (#6713)
  1304. Properly check for water fluids * Merge remote-tracking branch 'origin/version/main' into version/main * Fix some GUI issues (#6718)
  1305. Fixes the two linked issues (note: the number of items in the build building GUI should now cut off at 4. If we have over 9999 items of one type in a single build, we have a different problem entirely stuckouttongue) Fixes the building name/level at the top of the GUI sometimes getting cut off Fixes the trainee hiring option in the guard/barracks tower GUI getting cut off * Fix inverted sortable lists (#6721)
  1306. Reverse order on inverted lists * hotfix lumberjack * Optimize imports (#6662)
  1307. Part of #6589 optimizes imports, mainly removes unneeded ones * Move to module filterablelist (#6642)
  1308. Version 1.0 Of module Views Move filterablelists to module + module views Module Views are created the same way as modules and are deserialized on the client side. This is the 1.0 version of this to avoid too many changes all at once.
  1309. The next extension step is also creating the UI in a modular fashion. This would mean there are special ModuleViews that can add additional pages to a UI, and there will be module views that just add settings to an existing UI page. * fix #6672 (#6682)
  1310. Changes proposed in this pull request: This is expensive because we have to redo the healthbar rendering which loads the images and stuff which is expensive. But we don't have to do this every frame, ever 20 is still perfectly fine * Fix Research "Open To LAN" Support (#6693)
  1311. Fix Research "Open To LAN" Support * improve backup loading, fix recipes getting lost on dim unloads (#6706)
  1312. Backup loading is now done directly during cap load, if parts of it were missing. If no cap exists it gets triggered on world load later.
  1313. Fix colonymanager(recipes,compat) always beeing read from disk and overwriting values from cap Fix recipes possibly getting lost on dim unloads. * Fix guards requesting shields and pupils getting too much paper (#6701)
  1314. Guards won't request shields before the research is completed Stop teachers from giving their pupils paper if they already have some in their inventory * Change standardRequests hover label (#6703)
  1315. Adjust hover text of queue to "in progress" at queue position 0 * Building completed coordinates (#6702)
  1316. Building completed coordinates * Fix recipe evaluation against researchsystem (#6699)
  1317. The logic of validating that researches existed for custom recipes was broken, and is now fixed. * Sort items by activeness making it easier to see selected items (#6692)
  1318. Sorting filterable items by active items. In practice this will for instance sort the fuel page of the restaurant or the baker to show the enabled items at the top, this gives a quick overview of what items are active. * fix #6683 6694 (#6695)
  1319. Closes #6683 Closes #6694 * add back missing armor textures (#6696)
  1320. Add back missing armor textures * Fix private crafting fulfillment error (dyer) (#6688)
  1321. Closes #6690
  1322. This fixes the private recipe resolution.
  1323. Common case: Dyer is dying something, and has to craft the dye first. * Add guard task to patrol mines (#6640)
  1324. Adds a new guard task: patrol mine New guard task is only available for guard towers, not for barracks towers Makes guards assignable to mines Guards then patrol all completed nodes of the currently selected mine level Up to 3 guards per mine (1 at level 1 and 2, 2 at level 3 and 4 and 3 at level 5)
  1325.  
  1326. minecolonies-0.14.12-ALPHA-universal.jar:
  1327. Minecolonies Changelog
  1328. Version: 0.14.12-ALPHA
  1329. Structurize Version: 0.13.148-ALPHA
  1330. * Hotfix list update and loottable typo
  1331.  
  1332. minecolonies-0.14.11-ALPHA-universal.jar:
  1333. Minecolonies Changelog
  1334. Version: 0.14.11-ALPHA
  1335. Structurize Version: 0.13.148-ALPHA
  1336. * Make Sifter use real items as meshes (#6687)
  1337. Create new "mesh" items with durability for the sifter to use, updating and adding recipes to support it Fix tool damage to work when the tool isn't in the citizen's inventory. Make custom recipes add at the top of the list, so later levels take precedence Make the prestock code ignore damage, to not request new meshes as soon as the current one is damaged Add Achievements tree to University, for hidden/autostart/instant researches to unlock things like recipes Wire up meshes to block on new "Achievements" in the university The meshes are made by other crafters as such:
  1338. String Mesh at the Fletcher with 500 durability Flint Mesh at the Stonemason with 1000 durability Iron Mesh at the Blacksmith with 1500 durability Diamond Mesh at the Mechanic with 2000 durability
  1339.  
  1340. minecolonies-0.14.10-ALPHA-universal.jar:
  1341. Minecolonies Changelog
  1342. Version: 0.14.10-ALPHA
  1343. Structurize Version: 0.13.148-ALPHA
  1344. * Simplify crushing. (#6719)
  1345. Another bite-size piece extracted from the JEI PR. This simplifies the crusher mode calculation, since it already has all the data in the crafterrecipes anyway. (Possibly as a future extension this could get a similar treatment as #6687 and just craft automatically without mode selection, although that has some downsides too.)
  1346.  
  1347. minecolonies-0.14.9-ALPHA-universal.jar:
  1348. Minecolonies Changelog
  1349. Version: 0.14.9-ALPHA
  1350. Structurize Version: 0.13.148-ALPHA
  1351. No Changes detected!
  1352.  
  1353. minecolonies-0.14.3-ALPHA-universal.jar:
  1354. Minecolonies Changelog
  1355. Version: 0.14.3-ALPHA
  1356. Structurize Version: 0.13.148-ALPHA
  1357. * Optimize imports (#6662)
  1358. Part of #6589 optimizes imports, mainly removes unneeded ones
  1359.  
  1360. minecolonies-0.13.696-BETA-universal.jar:
  1361. Minecolonies Changelog
  1362. Version: 0.13.696-BETA
  1363. Structurize Version: 0.13.148-ALPHA
  1364. * Fix language file encoding derp after #6645. (#6680)
  1365. Fixed translation file encoding error reintroduced by #6645 * Apply name change to decocontroller textures (#6679)
  1366. conform to the recent renames of the builder page textures * Nuke dead placement handlers (#6677)
  1367. fixes fence not connecting while building, remove all dead placement handlers * Asset cleanup (#6611)
  1368. Removes unused assets Fixes some typos in texture names (papper instead of paper, etc) * Enable tool retention/durability burn (#6587)
  1369. Add support for tools to survive rather than be recreated during crafting Attempt to apply 1 damage to a tool each use during crafting. Fix logic of addRecipe in Baker to not add furnace recipes if the precursor recipe wasn't added. * Further Research Datagen-Related Fixes (#6645)
  1370. Sets up Research Datagen to go into the generated/data directories, rather than generated/assets. Removes the now-irrelevant generated/assets/researches and resources/data/researches directories, so there's only one authoritative directory at generated/data/researches. Gradle automatically scoops this into the jar in the right location, but can move this elsewhere if desired. Changes translation file generation in the Research Datagen to add directly to the en_us.lang. The current approach mimics how Structurize does it, and should always transfer properly, but can strip out extra paragraph breaks or impact ordering. Adds some safeties for the home/citizen problem on the datagen side. Adds a translatedName for Taunt research. Fixes some edge cases with set names on research effects. Adds support for the mandatory-building requirement tag, which makes research require a single building at a specific level. For now, this is only applied to the PlateArmor research, as Merkle pointed out that it would otherwise be possible to complete the research but not see any unlocked recipes from it. Fixes bug on Level 6 research unlocks. Fixes unrelated plantation bug. * Fix colony border rendering (#6675)
  1371. Fix colony border rendering * Remove unneeded packet buffers (#6676)
  1372. replace passing params via packet buffer with ctor params * port chunkcache fix (#6671)
  1373. Change chunkcache to actually return fluids, ported from pvi * Add a flag to mark colonies as abandoned allowing them to be destroyed. (#6635)
  1374. Make colonies destructible once they have no owner and no officer anymore. This is done by allowing all permissions except the following to everyone if the colony is fully abandoned: GUARDSATTACK CANPROMOTE CANDEMOTE EDITPERMISSIONS MANAGEHUTS TELEPORTTOCOLONY EXPLODE CANKEEP_COLONYACTIVEWHILEAWAY RALLYGUARDS This will automatically be undone should the colony somehow get an officer or owner again. I think this will automatically be detected for old abandoned colonies as well, but wasn't really able to test this fully. * bump structurize (#6667)
  1375. bump structurize * Fix builder pathing issues (#6661)
  1376. Fix builder pathing issues
  1377. Restructured where our pathing queries are held, instead of having query(job), temporary resultholder(Pathresult), calculation future and the result(path) beeing split data and making it hard to line up which matches which they're all now bundled together. The pathresults holds both the Job, the calculating future aswell as its result data, the actual Path. This change also allows us to easily use pathfinding outside of a navigator/ion purpose, e.g. for finding a nice raider spawnpoint. * Disable chests, improve tool keeping (#6659)
  1378. Disable Chests being recognized as containers Improve tool keeping to keep a better tool always too * Use correct Java source encoding (#6652)
  1379. Fixes encoding used when compiling Java source on Windows. (This fixes UI corruption and other string derps from constant Unicode strings in the Java code.) * fix caledonia citizen using jungle shingles (#6658)
  1380. Fix caledonia house using jungle shingles * bump structurize (#6655)
  1381. bump structurize * Update structurize (#6653)
  1382. Update structurize * Add new mystical site schems (#6648)
  1383. add new acacia, asian, caledonia, jungle, and spacewars mystical sites add some asian deco add mystical site hut block to the infrastructure category fix bug with caledonia town hall lvl 4 Files from builders * Update Gentoo specific java installation instructions (#6638)
  1384. Update Gentoo specific java installation instructions * Fix forge derp (#6644)
  1385. Fixes miss-calculation of eye height in forge Forge will take months to fix it on their height so we do it. Fixes rail usage - fixes drowning in 1 deep water * Medieval Schems for 1.16 (#6643)
  1386. Added med schems for 1.16 New rework med dark oak schems added * Manual changes (#6615)
  1387. Manual changes from #6589 Removes unused constants Moves the constants in StructureTagConstants to SchematicTagConstants Renames the constant LEATHERLEVELRANGE to LEATHER_BUILDINGLEVELRANGE to fit the other constants Fixes some typos in jdocs and todos Bumps JEI, Structurize, and Forge versions Removes already-completed todo Completes TODO for the lumberjack "give tool" button Removes some dead lang strings (relating to the scan tool) Removes some dead code some research and mystical site lang fixes * Customrecipe datagen (#6639)
  1388. Closes #6633 * Moar builder check (#6636)
  1389. Builder doesn't try to path to limit pos for no reason Bump Structurize * Backup builder expectation too (#6634)
  1390. Fix path backing up for builder * Fixes Research CompatLayer (#6629) * hotfix backup * hotfix loading issue * Move Research System To Datapack (#6181)
  1391. Moves all research from static assignment in ResearchInitializer to a json-based data pack. Hardens inputs to handle most possible inconsistent behaviors from malformed user data packs, as well as moving forward past saves where the research names were spelled differently. Moves any research effect-related constants possible out of coremod and into com.minecolonies.api.research.util's ResearchConstants.java. Compresses the various ResearchEffect types into a single GlobalResearchEffect, of type double. Adds functionality so that building upgrades can now be locked by research, if the research effect has levels defined. Removes the individual blockhut-based research unlocks behaviors and compresses to AbstractBlockHut; if there's no research effect with the correct name, they'll be allowed, if there is and it isn't complete, they'll show the error tooltip and not be able to build. Blockhut research can also now have levels, in which case, the hut can only be upgraded to the unlocked level. Adds sounds for research-related successes and failures. Removes research costs from server config file, as they're now handled in data packs. Reworks the WindowUniversityHut and WindowResearchTree windows, adding tooltips, icons, and tightening up the UI. Adds a cancel and reset button for in-progess and completed research respectively. Cancelling completed research has a cost, and that cost is configurable through the config file. Adds some debugging research-related settings to server config file, and logging to both dynamic and static loading of researches. Adds serialization and deserialization to properly synch data packs from the server to clients in a dedicated server environment. This message is only sent on initial connection, and when the server executes a data pack reload. Research datapacks must be placed into the minecolonies/researches directory, and can consist of :
  1392. research-jsons, which require the "id":stri... * hotfix pathing issues, only accept if equal path type * Make building modules accessible by parent class/interface as well as exact interface. (#6625) * sort the citizen list in the town hall GUI (#6624)
  1393. sort the citizen list in the town hall GUI alphabetically by name * New mystical site building (#6585)
  1394. Introduce a new Building: the mystical site. Once built, the site will slightly raise the citizen happiness by making them proud. (w: 1, value: 1 +(lvl building/2) * Some fixes (#6610)
  1395. Fix miner npe Fix AI not toggling both door blocks Add request update on hiring a worker * Fixes some models and textures (#6614)
  1396. Fixes the models for the chicken herder hut, composter hut, concrete mixer hut, courier hut, enchanter's tower, glassblower hut, hospital, shepherd hut, and warehouse Also fixes some textures to go along with those Fixed models and textures are from Odd Renames universitytableside.png to tableside.png * Fix tags (#6605)
  1397. The protection block tag had a different way of getting blocks from other mods. This PR changes the floristflowersexcluded tag to also use that way. Removes 2 (iirc) lines of log spam stuckouttongue Also fixes the brick references in the pathblocks tag * Adjust builder positioning to pathfinding from random pos (#6608)
  1398. Builder now uses a vastly improved positioning algorithm that is based on pathfinding and actual reachability. * Add a special medieval armor that only the blacksmith can create (#6606)
  1399. Add a special medieval armor that only the blacksmith can create * Reduce dietary iron. (#6619)
  1400. Don't ignore secondary outputs in RecipeStorage generated from CustomRecipe. * Add config option to disable supply loot (#6601)
  1401. Was already added in #4472, but seems it got removed. Readded it the same way so should Just Worktm * Hotfix a crash (#6604)
  1402. Sam's recent chunk-related PR missed an ending quotation mark, causing a crash this fixes it * Update for new Structurize bricks (#6578)
  1403. Add the new Structurize bricks (cream, beige, and brown) to the pathblocks tag Lets the new bricks be crafted by the Stonemason (and all their variants) * Improve food pick up (#6597)
  1404. Allow courier to pick up food from the cook if it's turned off Allow courier to pick up food from worker buildings that's not good enough for the worker to eat Make cook ignore food in the citizen's inventory they won't eat Make cook hand out food the citizen will eat * Chunkloading/set blockstate fixes (#6594)
  1405. Adjust colony chunk loading decision to be based on amount of buildings claiming a chunk, determining the "innerness" factor of the chunk. That factor of chunk loading is now configurable aswell to allow more/less strict selection of chunks requried to load. Sync chunks we register a ticket for to the client and display via building tool instead of normal colony border, when pressing ctrl while holding
  1406. Fix Pos based interactions now only validate when the position in question is loaded Fix door toggle and block mining causing more lag than necessary Fix citizens sometimes accidentally fully loading a partially loaded chunk for pathing Fix miner checking unloaded positions * Blueprint rendering config option (#6600)
  1407. by default, when placing a schematic near other buildings the already-placed buildings have a blue outline and show at level 5. This adds a config option to disable that * disable annoying rules * Missing entity_icons (#6596)
  1408. Had somehow managed to miss 5 entity icons from the medieval style. This adds them in. * Install updated deco controller model (#6595)
  1409. Replaces the small note model for the deco controller with a larger art board * Log Spam fixes (#6592)
  1410. Fix postbox invalid TE detection Fix 0 speed of combat academy Fix npe in RS on building side Bump Structurize * Food tweaks (#6498)
  1411. Increase max saturation from 10 to 20 Update Citizen Window to display the saturation bar in two rows Add list of valid food to the cook Make workers in higher buildings request better food (healing >= building level) * Bump the required Structurize version (#6588)
  1412. Bump the required Structurize version * Serveral fixes: (#6582)
  1413. Mark citizen manager dirty on citizen death Increase base raidable range of buildings Fix miner's voiding ladders by placing air instead of a ladderblock Fix ToggleAbleAI not considering all possible obstacles, it ignored those who were on the next block but did not block movement to next's next. Citizens now prefer paths where they do not have to use many toggleable blocks. Fix some scrolls crashing on getting the colony after shrinking its itemstack to zero. Fix backups on windows filesystem, those were broken as the name there couldnt contain ":". Instead of using res locations as names, we now distribute colony data backup files into dimension folders. Fix our util setblockstate, which had an issue with not always syncing changes to the client Fix closing recipe UI after adding one recipe * Removed all unused entity icons and created new entity icons based on existing entity skins. Optimized icons using pngoptimizer reducing file sizes by 80-90% (#6581)
  1414. Removed existing entity icons that were unused. Created new icons based on existing skins. Optimized icons using pngoptimizer reducing sizes by 80-90% * Several Improvements (#6570)
  1415. Stops archers from jumping from walls Fixes workers not sleeping in combat academy or archery Fixes combat academy trainees not training (super derp) Cleanup and modularize sleeping Hire window fixes and cleanup * Fortress deco updates (#6580)
  1416. Fortress roads: Roads Update: 1) Removed Rails from Intersection lvl 3 and T Junction lvl 3. 2) rotated short path lvl 1 and 2 180 degrees to match short path lvl 3 (rotated it days ago and didn't think to rotate the lower level ones) 3) minor edits to hospital footpath.
  1417. Also replaces the fortress netherportal with an upgradable netherportal deco (level 1 has all-overworld stuff, level 2 gets nether stuff) * Cleanup mourning (#6574)
  1418. Move mourning to statemachine Cleanup mourning Move to random pathing and not random position * Merge remote-tracking branch 'origin/version/1.16.3' into version/1.16.3 * Add the gradle.xml IDEA workspace config file to the default .idea workspace. * More sifter improvements (#6529)
  1419. Add icons of possible drops defined in secondaryoutputs when primaryoutputs is empty in display of recipes Add support for more context in loot tables, but don't enable it yet. (This allows loot tables to use mob loot tables) The additional context is intended to be used in the nether resource gatherer, and possibly even a rudimentary expedition hut, but it's not used by normal crafting. I will likely add a property to crafters that can be used to enable it in the future, or it will be called directly similar to the way the sifter calls today. * Enabling the sonarqube based analysis of projects. * Add the inspection profile for Minecolonies to the VCS * Update the gitignore to commit the inspections profile. * Fixing the node interaction when generating the maven pom. * Fix the buildsystem not uploading 1.16.3 jars. Closes #6511 * ehrm!!! raven? * so this * fix derp * Building Modules (#6551)
  1420. Fix wrong citizen id detection at UI Fix entities stopping at waypoints Fix minecart bugs Move module registry to building registry. With add module producer we can get access to modules from the building entry and can construct them without the building. * Update guis (#6564)
  1421. Bunch of additional UI fixes. * fix duplicate tooltips in town hall GUI (#6561)
  1422. Fix duplicate tooltips in town hall GUI * Hotfix postbox and dman UI * bump structurize for fix * Fix few gui issues (#6558)
  1423. * Fix few gui issues, close #6557, close #6556
  1424. * More schem fixes (#6552)
  1425. Fixes duplicate spacewars supply ship Fixes missing waypoints on infrastructure bridges Removes patrolpoint schem in infrastructure (as far as I can tell it doesn't really do anything, it's just a solid placeholder block) Fixes fortress farms missing scarecrows on the top level Fixes fortress farms' scans including one layer of placeholder blocks below that shouldn't be there * Draxx's deco changes (#6554)
  1426. Added Alt Corners (3) Added Rails to all lvl 3 Roads * Misc fixes (#6550)
  1427. Enable Concrete Mixer and Glassblower to use data-driven recipes add Warped Stem recipes to Forester Fix a performance bug in recipe maintenance * Create Log templace (#6548)
  1428. template for log issues * 1.16/bump structurize (#6502)
  1429. bump gradle and structurize, mod.toml strengthen generic pager (commit) text/tooltip builder examples (commit) (you have to put the pane into window before building tooltip) reworked/adjusted some guis due to textscale being a bit problematic (commit) bug hunting, please check! (commit) * Fix compost barrel (#6545)
  1430. Updated compost barrel block models to fix issues with compost not being visible through the "window". Also fixed issues with textures missing from some visible faces, tweaked the UV numbers, and set non-visible faces to transparent where appropriate. * More immersive message and config fixes (#6521)
  1431. Changes the "builder started building" message to be more immersive (look like it's coming from the builder themself) prolly slightly messy, but i tested it, and it worked \o/ thanks to #blame-wissi for being the rubber duck smile also has a couple config fixes Credits Thaylar as the author of caledonia * Fix botania compat with florist (#6532)
  1432. ldtteam/minecolonies-features#135 (comment) - florist was generating botania flowers, breaking botania progression. This fixes it. Did some quick testing and it seems to work so far * fix #6513 (#6518)
  1433. Exclude smeltables correctly based on blacklist always * fix some schem issues (#6528)
  1434. Removes asianalterantive folder (misspelled and asianalternative existed too) Remove stash and postbox from kelp farms (due to #6519) (files from Draxx) Update fortress roads, mushroom farm, and nether portal (files from Draxx) Add two new fortress roads (files from Draxx) Fix asian bathhouse deco controllers (files from Thaylar) Fix jungle and mesa stonemason's huts having infested chiseled stone bricks instead of chiseled stone bricks Fix med oak dyer missing the back wall in the scan * Let blacksmith craft netherite tools and armor when their hut is lvl 5 (#6530)
  1435. Lets the Blacksmith craft netherite tools and armor when their hut is level 5 * Add Caledonia style (#6535)
  1436. Adds Caledonia building style + decorations Files from Thaylar * Improve compatibility with modded farmland blocks. (#6541)
  1437. Change the farmer's planting check from exactly vanilla farmland to include derived types possibly added by mods as well. * hotfix #6509 * Retrace steps when fallen behind (#6465)
  1438. Adjust pathfinding to check if we're very far away from the current pathpoint and backtrack to previous points. Do a double check on fluids as well to avoid lava more strongly. * finished rewrite of barracks radius (#6501)
  1439. As per discussion with Raycoms and SomeAddons, this simplifies the colony border of the Barracks to 2 unless all 4 towers and the barracks are level 4+, which increases to 3. * Baker can't stock cake batter (#6476)
  1440. Add primary recipe outputs to prestockable items. * Fix a couple mods.toml issues (#6499)
  1441. The issue link in mods.toml was going to [https://github.com/ldtteam/minecolonies/issues/new/](https://github.com/ldtteam/minecolonies/issues/new/), but that goes to a blank issue (no templates). It should be [https://github.com/ldtteam/minecolonies/issues/new/choose](https://github.com/ldtteam/minecolonies/issues/new/choose). The loaderVersion was set to 31 and above, but the dependency was set to 33.0.5 and above - this fixes it * Schematic fixes (#6451)
  1442. Adds missing campfire to the birch t1 forester fixes scan error with birch town hall (included one row of just air that shouldn't have been there) fixes some other birch town hall issues moves trapdoors down by 1 on the upper level of birch tavern (to help with pathfinding) fixes sandstone house having the wrong number of beds per level (turns a porch into a full-blown room to do this) Removes dirt patch from sandstone forester (forester won't chop down trees in their hut area) Uses fluid placeholders instead of water for the birch fisher lower levels Fixes dark oak wallstraight scan issue Add mini fortress roads and fortress footpath Fix birch field scanning issues Fix stone alt level 2 house missing doors Fix acacia stone smeltery lvl 5 scan issue Fix fortress chunk decos Fix jungle swineherder (files from JohnReiher) * Add palette-swaps of the medieval small stable. (#6469)
  1443. This adds simple palette-swaps of the medieval oak small stable decoration using birch and spruce. I didn't redesign anything, it's just a simple block swap.
  1444. (I wanted the birch one for myself and it seemed useful to share; when I asked about the procedure for sharing schematics on Discord they suggested doing the spruce one too. Hopefully this doesn't step on any toes. If you want to talk to me about it on Discord, I'm Mirality there.)
  1445. Review please; this is my first attempt to make schematics. I think I got everything correct but I may have missed something subtle. * Fix the pirate ships for the third zarking time (#6505)
  1446. Actually fix the pirate ships for good now * Fix forester npe (#6503)
  1447. Tell forester to walk to the tree if it has leaves left and is a nether tree to avoid work position being null * hotfix 6489 * Asian update (#6487)
  1448. New asian walls and small bridge Renames asian villager and well decos (the game was treating them as upgradable) Updates some asian schems to use 1.16 blocks Files from Thaylar * Hotfix a lang issue (#6485)
  1449. Hotfix a lang issue * [Fix] Fisherman bonus lvl
  1450. Fix fisherman bonus level comparison to be >= to be inline with text: "minecolonies.config.fisherprismarinechance.comment": "Chance to get a prismarine shard or crystal drop for the fisherman starting at level 3. Overall chance of prismarine is 2x this number [Default: 2.5]" * add groundlevel tag to pirate ships (#6481)
  1451. Add groundlevel tag to pirate ships
  1452.  
  1453. minecolonies-0.13.695-ALPHA-universal.jar:
  1454. Minecolonies Changelog
  1455. Version: 0.13.695-ALPHA
  1456. Structurize Version: 0.13.148-ALPHA
  1457. * fix #6672 (#6682)
  1458. Changes proposed in this pull request: This is expensive because we have to redo the healthbar rendering which loads the images and stuff which is expensive. But we don't have to do this every frame, ever 20 is still perfectly fine * Fix Research "Open To LAN" Support (#6693)
  1459. Fix Research "Open To LAN" Support * improve backup loading, fix recipes getting lost on dim unloads (#6706)
  1460. Backup loading is now done directly during cap load, if parts of it were missing. If no cap exists it gets triggered on world load later.
  1461. Fix colonymanager(recipes,compat) always beeing read from disk and overwriting values from cap Fix recipes possibly getting lost on dim unloads. * Fix guards requesting shields and pupils getting too much paper (#6701)
  1462. Guards won't request shields before the research is completed Stop teachers from giving their pupils paper if they already have some in their inventory * Change standardRequests hover label (#6703)
  1463. Adjust hover text of queue to "in progress" at queue position 0 * Building completed coordinates (#6702)
  1464. Building completed coordinates * Fix recipe evaluation against researchsystem (#6699)
  1465. The logic of validating that researches existed for custom recipes was broken, and is now fixed. * Sort items by activeness making it easier to see selected items (#6692)
  1466. Sorting filterable items by active items. In practice this will for instance sort the fuel page of the restaurant or the baker to show the enabled items at the top, this gives a quick overview of what items are active. * fix #6683 6694 (#6695)
  1467. Closes #6683 Closes #6694 * add back missing armor textures (#6696)
  1468. Add back missing armor textures * Fix private crafting fulfillment error (dyer) (#6688)
  1469. Closes #6690
  1470. This fixes the private recipe resolution.
  1471. Common case: Dyer is dying something, and has to craft the dye first. * Add guard task to patrol mines (#6640)
  1472. Adds a new guard task: patrol mine New guard task is only available for guard towers, not for barracks towers Makes guards assignable to mines Guards then patrol all completed nodes of the currently selected mine level Up to 3 guards per mine (1 at level 1 and 2, 2 at level 3 and 4 and 3 at level 5) * Fix language file encoding derp after #6645. (#6680)
  1473. Fixed translation file encoding error reintroduced by #6645 * Apply name change to decocontroller textures (#6679)
  1474. conform to the recent renames of the builder page textures * Nuke dead placement handlers (#6677)
  1475. fixes fence not connecting while building, remove all dead placement handlers * Asset cleanup (#6611)
  1476. Removes unused assets Fixes some typos in texture names (papper instead of paper, etc) * Enable tool retention/durability burn (#6587)
  1477. Add support for tools to survive rather than be recreated during crafting Attempt to apply 1 damage to a tool each use during crafting. Fix logic of addRecipe in Baker to not add furnace recipes if the precursor recipe wasn't added. * Further Research Datagen-Related Fixes (#6645)
  1478. Sets up Research Datagen to go into the generated/data directories, rather than generated/assets. Removes the now-irrelevant generated/assets/researches and resources/data/researches directories, so there's only one authoritative directory at generated/data/researches. Gradle automatically scoops this into the jar in the right location, but can move this elsewhere if desired. Changes translation file generation in the Research Datagen to add directly to the en_us.lang. The current approach mimics how Structurize does it, and should always transfer properly, but can strip out extra paragraph breaks or impact ordering. Adds some safeties for the home/citizen problem on the datagen side. Adds a translatedName for Taunt research. Fixes some edge cases with set names on research effects. Adds support for the mandatory-building requirement tag, which makes research require a single building at a specific level. For now, this is only applied to the PlateArmor research, as Merkle pointed out that it would otherwise be possible to complete the research but not see any unlocked recipes from it. Fixes bug on Level 6 research unlocks. Fixes unrelated plantation bug. * Fix colony border rendering (#6675)
  1479. Fix colony border rendering * Remove unneeded packet buffers (#6676)
  1480. replace passing params via packet buffer with ctor params * port chunkcache fix (#6671)
  1481. Change chunkcache to actually return fluids, ported from pvi * Add a flag to mark colonies as abandoned allowing them to be destroyed. (#6635)
  1482. Make colonies destructible once they have no owner and no officer anymore. This is done by allowing all permissions except the following to everyone if the colony is fully abandoned: GUARDSATTACK CANPROMOTE CANDEMOTE EDITPERMISSIONS MANAGEHUTS TELEPORTTOCOLONY EXPLODE CANKEEP_COLONYACTIVEWHILEAWAY RALLYGUARDS This will automatically be undone should the colony somehow get an officer or owner again. I think this will automatically be detected for old abandoned colonies as well, but wasn't really able to test this fully. * bump structurize (#6667)
  1483. bump structurize * Fix builder pathing issues (#6661)
  1484. Fix builder pathing issues
  1485. Restructured where our pathing queries are held, instead of having query(job), temporary resultholder(Pathresult), calculation future and the result(path) beeing split data and making it hard to line up which matches which they're all now bundled together. The pathresults holds both the Job, the calculating future aswell as its result data, the actual Path. This change also allows us to easily use pathfinding outside of a navigator/ion purpose, e.g. for finding a nice raider spawnpoint. * Disable chests, improve tool keeping (#6659)
  1486. Disable Chests being recognized as containers Improve tool keeping to keep a better tool always too * Use correct Java source encoding (#6652)
  1487. Fixes encoding used when compiling Java source on Windows. (This fixes UI corruption and other string derps from constant Unicode strings in the Java code.) * fix caledonia citizen using jungle shingles (#6658)
  1488. Fix caledonia house using jungle shingles * bump structurize (#6655)
  1489. bump structurize * Update structurize (#6653)
  1490. Update structurize * Add new mystical site schems (#6648)
  1491. add new acacia, asian, caledonia, jungle, and spacewars mystical sites add some asian deco add mystical site hut block to the infrastructure category fix bug with caledonia town hall lvl 4 Files from builders * Update Gentoo specific java installation instructions (#6638)
  1492. Update Gentoo specific java installation instructions * Fix forge derp (#6644)
  1493. Fixes miss-calculation of eye height in forge Forge will take months to fix it on their height so we do it. Fixes rail usage - fixes drowning in 1 deep water * Medieval Schems for 1.16 (#6643)
  1494. Added med schems for 1.16 New rework med dark oak schems added * Manual changes (#6615)
  1495. Manual changes from #6589 Removes unused constants Moves the constants in StructureTagConstants to SchematicTagConstants Renames the constant LEATHERLEVELRANGE to LEATHER_BUILDINGLEVELRANGE to fit the other constants Fixes some typos in jdocs and todos Bumps JEI, Structurize, and Forge versions Removes already-completed todo Completes TODO for the lumberjack "give tool" button Removes some dead lang strings (relating to the scan tool) Removes some dead code some research and mystical site lang fixes * Customrecipe datagen (#6639)
  1496. Closes #6633 * Moar builder check (#6636)
  1497. Builder doesn't try to path to limit pos for no reason Bump Structurize * Backup builder expectation too (#6634)
  1498. Fix path backing up for builder * Fixes Research CompatLayer (#6629) * hotfix backup * hotfix loading issue * Move Research System To Datapack (#6181)
  1499. Moves all research from static assignment in ResearchInitializer to a json-based data pack. Hardens inputs to handle most possible inconsistent behaviors from malformed user data packs, as well as moving forward past saves where the research names were spelled differently. Moves any research effect-related constants possible out of coremod and into com.minecolonies.api.research.util's ResearchConstants.java. Compresses the various ResearchEffect types into a single GlobalResearchEffect, of type double. Adds functionality so that building upgrades can now be locked by research, if the research effect has levels defined. Removes the individual blockhut-based research unlocks behaviors and compresses to AbstractBlockHut; if there's no research effect with the correct name, they'll be allowed, if there is and it isn't complete, they'll show the error tooltip and not be able to build. Blockhut research can also now have levels, in which case, the hut can only be upgraded to the unlocked level. Adds sounds for research-related successes and failures. Removes research costs from server config file, as they're now handled in data packs. Reworks the WindowUniversityHut and WindowResearchTree windows, adding tooltips, icons, and tightening up the UI. Adds a cancel and reset button for in-progess and completed research respectively. Cancelling completed research has a cost, and that cost is configurable through the config file. Adds some debugging research-related settings to server config file, and logging to both dynamic and static loading of researches. Adds serialization and deserialization to properly synch data packs from the server to clients in a dedicated server environment. This message is only sent on initial connection, and when the server executes a data pack reload. Research datapacks must be placed into the minecolonies/researches directory, and can consist of :
  1500. research-jsons, which require the "id":stri... * hotfix pathing issues, only accept if equal path type * Make building modules accessible by parent class/interface as well as exact interface. (#6625) * sort the citizen list in the town hall GUI (#6624)
  1501. sort the citizen list in the town hall GUI alphabetically by name * New mystical site building (#6585)
  1502. Introduce a new Building: the mystical site. Once built, the site will slightly raise the citizen happiness by making them proud. (w: 1, value: 1 +(lvl building/2) * Some fixes (#6610)
  1503. Fix miner npe Fix AI not toggling both door blocks Add request update on hiring a worker * Fixes some models and textures (#6614)
  1504. Fixes the models for the chicken herder hut, composter hut, concrete mixer hut, courier hut, enchanter's tower, glassblower hut, hospital, shepherd hut, and warehouse Also fixes some textures to go along with those Fixed models and textures are from Odd Renames universitytableside.png to tableside.png * Fix tags (#6605)
  1505. The protection block tag had a different way of getting blocks from other mods. This PR changes the floristflowersexcluded tag to also use that way. Removes 2 (iirc) lines of log spam stuckouttongue Also fixes the brick references in the pathblocks tag * Adjust builder positioning to pathfinding from random pos (#6608)
  1506. Builder now uses a vastly improved positioning algorithm that is based on pathfinding and actual reachability. * Add a special medieval armor that only the blacksmith can create (#6606)
  1507. Add a special medieval armor that only the blacksmith can create * Reduce dietary iron. (#6619)
  1508. Don't ignore secondary outputs in RecipeStorage generated from CustomRecipe. * Add config option to disable supply loot (#6601)
  1509. Was already added in #4472, but seems it got removed. Readded it the same way so should Just Worktm * Hotfix a crash (#6604)
  1510. Sam's recent chunk-related PR missed an ending quotation mark, causing a crash this fixes it * Update for new Structurize bricks (#6578)
  1511. Add the new Structurize bricks (cream, beige, and brown) to the pathblocks tag Lets the new bricks be crafted by the Stonemason (and all their variants) * Improve food pick up (#6597)
  1512. Allow courier to pick up food from the cook if it's turned off Allow courier to pick up food from worker buildings that's not good enough for the worker to eat Make cook ignore food in the citizen's inventory they won't eat Make cook hand out food the citizen will eat * Chunkloading/set blockstate fixes (#6594)
  1513. Adjust colony chunk loading decision to be based on amount of buildings claiming a chunk, determining the "innerness" factor of the chunk. That factor of chunk loading is now configurable aswell to allow more/less strict selection of chunks requried to load. Sync chunks we register a ticket for to the client and display via building tool instead of normal colony border, when pressing ctrl while holding
  1514. Fix Pos based interactions now only validate when the position in question is loaded Fix door toggle and block mining causing more lag than necessary Fix citizens sometimes accidentally fully loading a partially loaded chunk for pathing Fix miner checking unloaded positions * Blueprint rendering config option (#6600)
  1515. by default, when placing a schematic near other buildings the already-placed buildings have a blue outline and show at level 5. This adds a config option to disable that * disable annoying rules * Missing entity_icons (#6596)
  1516. Had somehow managed to miss 5 entity icons from the medieval style. This adds them in. * Install updated deco controller model (#6595)
  1517. Replaces the small note model for the deco controller with a larger art board * Log Spam fixes (#6592)
  1518. Fix postbox invalid TE detection Fix 0 speed of combat academy Fix npe in RS on building side Bump Structurize * Food tweaks (#6498)
  1519. Increase max saturation from 10 to 20 Update Citizen Window to display the saturation bar in two rows Add list of valid food to the cook Make workers in higher buildings request better food (healing >= building level) * Bump the required Structurize version (#6588)
  1520. Bump the required Structurize version * Serveral fixes: (#6582)
  1521. Mark citizen manager dirty on citizen death Increase base raidable range of buildings Fix miner's voiding ladders by placing air instead of a ladderblock Fix ToggleAbleAI not considering all possible obstacles, it ignored those who were on the next block but did not block movement to next's next. Citizens now prefer paths where they do not have to use many toggleable blocks. Fix some scrolls crashing on getting the colony after shrinking its itemstack to zero. Fix backups on windows filesystem, those were broken as the name there couldnt contain ":". Instead of using res locations as names, we now distribute colony data backup files into dimension folders. Fix our util setblockstate, which had an issue with not always syncing changes to the client Fix closing recipe UI after adding one recipe * Removed all unused entity icons and created new entity icons based on existing entity skins. Optimized icons using pngoptimizer reducing file sizes by 80-90% (#6581)
  1522. Removed existing entity icons that were unused. Created new icons based on existing skins. Optimized icons using pngoptimizer reducing sizes by 80-90% * Several Improvements (#6570)
  1523. Stops archers from jumping from walls Fixes workers not sleeping in combat academy or archery Fixes combat academy trainees not training (super derp) Cleanup and modularize sleeping Hire window fixes and cleanup * Fortress deco updates (#6580)
  1524. Fortress roads: Roads Update: 1) Removed Rails from Intersection lvl 3 and T Junction lvl 3. 2) rotated short path lvl 1 and 2 180 degrees to match short path lvl 3 (rotated it days ago and didn't think to rotate the lower level ones) 3) minor edits to hospital footpath.
  1525. Also replaces the fortress netherportal with an upgradable netherportal deco (level 1 has all-overworld stuff, level 2 gets nether stuff) * Cleanup mourning (#6574)
  1526. Move mourning to statemachine Cleanup mourning Move to random pathing and not random position * Merge remote-tracking branch 'origin/version/1.16.3' into version/1.16.3 * Enabling the sonarqube based analysis of projects. * Add the gradle.xml IDEA workspace config file to the default .idea workspace. * More sifter improvements (#6529)
  1527. Add icons of possible drops defined in secondaryoutputs when primaryoutputs is empty in display of recipes Add support for more context in loot tables, but don't enable it yet. (This allows loot tables to use mob loot tables) The additional context is intended to be used in the nether resource gatherer, and possibly even a rudimentary expedition hut, but it's not used by normal crafting. I will likely add a property to crafters that can be used to enable it in the future, or it will be called directly similar to the way the sifter calls today. * Add the inspection profile for Minecolonies to the VCS * Update the gitignore to commit the inspections profile. * Fixing the node interaction when generating the maven pom. * Fix the buildsystem not uploading 1.16.3 jars. Closes #6511 * ehrm!!! raven? * so this * fix derp * Building Modules (#6551)
  1528. Fix wrong citizen id detection at UI Fix entities stopping at waypoints Fix minecart bugs Move module registry to building registry. With add module producer we can get access to modules from the building entry and can construct them without the building. * Update guis (#6564)
  1529. Bunch of additional UI fixes. * fix duplicate tooltips in town hall GUI (#6561)
  1530. Fix duplicate tooltips in town hall GUI * Hotfix postbox and dman UI * bump structurize for fix * Fix few gui issues (#6558)
  1531. * Fix few gui issues, close #6557, close #6556
  1532. * More schem fixes (#6552)
  1533. Fixes duplicate spacewars supply ship Fixes missing waypoints on infrastructure bridges Removes patrolpoint schem in infrastructure (as far as I can tell it doesn't really do anything, it's just a solid placeholder block) Fixes fortress farms missing scarecrows on the top level Fixes fortress farms' scans including one layer of placeholder blocks below that shouldn't be there * Draxx's deco changes (#6554)
  1534. Added Alt Corners (3) Added Rails to all lvl 3 Roads * Misc fixes (#6550)
  1535. Enable Concrete Mixer and Glassblower to use data-driven recipes add Warped Stem recipes to Forester Fix a performance bug in recipe maintenance * Create Log templace (#6548)
  1536. template for log issues * 1.16/bump structurize (#6502)
  1537. bump gradle and structurize, mod.toml strengthen generic pager (commit) text/tooltip builder examples (commit) (you have to put the pane into window before building tooltip) reworked/adjusted some guis due to textscale being a bit problematic (commit) bug hunting, please check! (commit) * Fix compost barrel (#6545)
  1538. Updated compost barrel block models to fix issues with compost not being visible through the "window". Also fixed issues with textures missing from some visible faces, tweaked the UV numbers, and set non-visible faces to transparent where appropriate.
  1539.  
  1540. minecolonies-0.13.693-ALPHA-universal.jar:
  1541. Minecolonies Changelog
  1542. Version: 0.13.693-ALPHA
  1543. Structurize Version: 0.13.148-ALPHA
  1544. * improve backup loading, fix recipes getting lost on dim unloads (#6706)
  1545. Backup loading is now done directly during cap load, if parts of it were missing. If no cap exists it gets triggered on world load later.
  1546. Fix colonymanager(recipes,compat) always beeing read from disk and overwriting values from cap Fix recipes possibly getting lost on dim unloads.
  1547.  
  1548. minecolonies-0.13.692-ALPHA-universal.jar:
  1549. Minecolonies Changelog
  1550. Version: 0.13.692-ALPHA
  1551. Structurize Version: 0.13.148-ALPHA
  1552. * Fix guards requesting shields and pupils getting too much paper (#6701)
  1553. Guards won't request shields before the research is completed Stop teachers from giving their pupils paper if they already have some in their inventory
  1554.  
  1555. minecolonies-0.13.691-ALPHA-universal.jar:
  1556. Minecolonies Changelog
  1557. Version: 0.13.691-ALPHA
  1558. Structurize Version: 0.13.148-ALPHA
  1559. * Change standardRequests hover label (#6703)
  1560. Adjust hover text of queue to "in progress" at queue position 0 * Building completed coordinates (#6702)
  1561. Building completed coordinates
  1562.  
  1563. minecolonies-0.13.690-ALPHA-universal.jar:
  1564. Minecolonies Changelog
  1565. Version: 0.13.690-ALPHA
  1566. Structurize Version: 0.13.148-ALPHA
  1567. * Fix recipe evaluation against researchsystem (#6699)
  1568. The logic of validating that researches existed for custom recipes was broken, and is now fixed.
  1569.  
  1570. minecolonies-0.13.689-ALPHA-universal.jar:
  1571. Minecolonies Changelog
  1572. Version: 0.13.689-ALPHA
  1573. Structurize Version: 0.13.148-ALPHA
  1574. * Sort items by activeness making it easier to see selected items (#6692)
  1575. Sorting filterable items by active items. In practice this will for instance sort the fuel page of the restaurant or the baker to show the enabled items at the top, this gives a quick overview of what items are active.
  1576.  
  1577. minecolonies-0.13.688-ALPHA-universal.jar:
  1578. Minecolonies Changelog
  1579. Version: 0.13.688-ALPHA
  1580. Structurize Version: 0.13.148-ALPHA
  1581. * fix #6683 6694 (#6695)
  1582. Closes #6683 Closes #6694
  1583.  
  1584. minecolonies-0.13.687-ALPHA-universal.jar:
  1585. Minecolonies Changelog
  1586. Version: 0.13.687-ALPHA
  1587. Structurize Version: 0.13.148-ALPHA
  1588. * add back missing armor textures (#6696)
  1589. Add back missing armor textures
  1590.  
  1591. minecolonies-0.13.686-ALPHA-universal.jar:
  1592. Minecolonies Changelog
  1593. Version: 0.13.686-ALPHA
  1594. Structurize Version: 0.13.148-ALPHA
  1595. * Fix private crafting fulfillment error (dyer) (#6688)
  1596. Closes #6690
  1597. This fixes the private recipe resolution.
  1598. Common case: Dyer is dying something, and has to craft the dye first.
  1599.  
  1600. minecolonies-0.13.685-ALPHA-universal.jar:
  1601. Minecolonies Changelog
  1602. Version: 0.13.685-ALPHA
  1603. Structurize Version: 0.13.148-ALPHA
  1604. * Add guard task to patrol mines (#6640)
  1605. Adds a new guard task: patrol mine New guard task is only available for guard towers, not for barracks towers Makes guards assignable to mines Guards then patrol all completed nodes of the currently selected mine level Up to 3 guards per mine (1 at level 1 and 2, 2 at level 3 and 4 and 3 at level 5)
  1606.  
  1607. Pickle Tweaks (PickleTweaks-1.16.4-5.2.1.jar --> PickleTweaks-1.16.4-5.2.2.jar):
  1608. PickleTweaks-1.16.4-5.2.2.jar:
  1609. Release 5.2.2 for MC 1.16.4+
  1610. Changes:
  1611. * Tools with container items can now be repaired with Crafting Grid Repair
  1612. * The magnet will now play a ding sound when toggled
  1613. * The ammo tooltip will now only account for arrows that the bow can actually use
  1614. * Fixed not being able to open containers while holding a watering can
  1615. * Fixed the tool breaking tweak config not applying for harvesting crops with a Scythe
  1616.  
  1617. Productive Bees (productivebees-1.16.5-0.6.9.4.jar --> productivebees-1.16.5-0.6.9.8.jar):
  1618. productivebees-1.16.5-0.6.9.8.jar:
  1619. 0.6.9.8
  1620. -- Fixed crash when using the bee Incubator
  1621. -- Added a new filter upgrade for the beehive and catcher
  1622. -- Increased Nest Locator search range to 100 blocks
  1623. -- Added delay for bee data sync between server and client
  1624. -- Changed Tinkers Construct bees to match beta release
  1625. 0.6.9.7
  1626. -- Fixed bees receiving too many attribute modifiers causing big chunk saves
  1627. 0.6.9.5
  1628. -- Fixed game events not firing causing invisible bees and other issues
  1629. 0.6.9.4
  1630. -- Fix client crash when interacting with BumbleBee
  1631.  
  1632. Project: Vibrant Journeys (projectvibrantjourneys-1.16.5-3.0.0BETA3.jar --> projectvibrantjourneys-1.16.5-3.0.0.jar):
  1633. projectvibrantjourneys-1.16.5-3.0.0.jar:
  1634. 1.16.5 release
  1635. more content from older versions will be added later
  1636.  
  1637. projectvibrantjourneys-1.16.5-3.0.0BETA4.jar:
  1638. Rewrote some fallen tree stuff that might/should fix issues
  1639.  
  1640. Quark (Quark-r2.4-308.jar --> Quark-r2.4-310.jar):
  1641. Quark-r2.4-310.jar:
  1642. * Fixed recipes for the new bricks being the same as vanilla ones lol
  1643.  
  1644. Quark-r2.4-309.jar:
  1645. * Added new brick blocks using the Cobblestone Brick texture style (Blackstone, Dirt, Netherrack, Basalt)
  1646. * Added Shiba Inu to Experimental*. Turn it on if you want but it doesn't do much. I was mostly just messing around.
  1647. * Bricks made from Polished _ Blocks now have Polished as a prefix (eg Polished Granite Bricks)
  1648. * Cave Crystals are now Corundum, and Crystal Caves have been revamped. Textures are temporary and ripped from Vanilla 1.17.
  1649. * Chain Linking now works in dispensers (Filipsi)
  1650. * Crab spawnable blocks are now a tag
  1651. * Fixed bad rendering for item sharing. (Alwinfy)
  1652. * Fixed crash when rendering myalite without a valid position
  1653. * Fixed crates being able to receive items beyond the limit if they're placed without shift-clicking
  1654. * Fixed incorrect config loading timing breaking Charm compatibility. (svenhjol)
  1655. * Fixed myalite blocks not being immune to the dragon as advertised
  1656. * Fixed natural Cave Root growth not checking light levels
  1657. * Fixed players being rendered perpetually unable to sleep if AFK when a player leaving the server would cause them from being the only player in the server
  1658. * Fixed potential crash with quark's trapdoor mixin
  1659. * Fixed trowels instantly breaking if their max durability is set to 0 (this should cause them to be unbreakable)
  1660. * Improved pickarang code for better compatibility with mods with hooks on item pickups. (binomial0)
  1661. * Improved speleothem code for better compatibility with World Blender. (TelepathicGrunt)
  1662. * Shiba stuff:
  1663. * Spawns in mountains
  1664. * Tame with bones, breed with meat
  1665. * Sits and sleeps in beds
  1666. * Plays fetch with arrows you shoot (not with infinity)
  1667. * Collar dyeing is broken right now and idk why
  1668.  
  1669. Structure Gel API (Structure Gel 1.16.4-v1.7.5 --> Structure Gel 1.16.5-v1.7.7):
  1670. Structure Gel 1.16.5-v1.7.7:
  1671. Bugfixes and cleanup
  1672. [Changelog]()
  1673.  
  1674. Structure Gel 1.16.5-v1.7.6:
  1675. Bugfix and mod compatibility update
  1676. [Changelog]()
  1677.  
  1678. Structurize (structurize-0.13.148-ALPHA-universal.jar --> structurize-0.13.163-ALPHA-universal.jar):
  1679. structurize-0.13.163-ALPHA-universal.jar:
  1680. Minecolonies Changelog
  1681. Version: 0.13.163-ALPHA
  1682. * Fix Timber Frame States (#343)
  1683. Stops weird rotation by locking frames to the right axis when they aren't meant to be rotated
  1684.  
  1685. structurize-0.13.162-ALPHA-universal.jar:
  1686. Minecolonies Changelog
  1687. Version: 0.13.162-ALPHA
  1688. * Merge remote-tracking branch 'origin/version/1.16.3' into version/1.16.3
  1689. * hotfix stuck builder
  1690.  
  1691. structurize-0.13.161-ALPHA-universal.jar:
  1692. Minecolonies Changelog
  1693. Version: 0.13.161-ALPHA
  1694. *
  1695. Fix/framerotation (#342)
  1696. *
  1697. Reintroduce rotation method
  1698.  
  1699. structurize-0.13.160-ALPHA-universal.jar:
  1700. Minecolonies Changelog
  1701. Version: 0.13.160-ALPHA
  1702. * hotfix
  1703.  
  1704. structurize-0.13.159-ALPHA-universal.jar:
  1705. Minecolonies Changelog
  1706. Version: 0.13.159-ALPHA
  1707. * Implement block remapping due to remapped IDs in an earlier commit. (#338)
  1708. Implement block remapping due to remapped IDs in an earlier commit.
  1709.  
  1710. structurize-0.13.158-ALPHA-universal.jar:
  1711. Minecolonies Changelog
  1712. Version: 0.13.158-ALPHA
  1713. * Waterlogged Barrels (#337)
  1714. Waterlogged Barrels
  1715.  
  1716. structurize-0.13.157-ALPHA-universal.jar:
  1717. Minecolonies Changelog
  1718. Version: 0.13.157-ALPHA
  1719. * Container fix (#333)
  1720. Fixes container inventory recording
  1721.  
  1722. structurize-0.13.156-ALPHA-universal.jar:
  1723. Minecolonies Changelog
  1724. Version: 0.13.156-ALPHA
  1725. * Remove manual recipes (#322)
  1726.  
  1727. structurize-0.13.155-ALPHA-universal.jar:
  1728. Minecolonies Changelog
  1729. Version: 0.13.155-ALPHA
  1730. * Fix tag duplication (#321)
  1731.  
  1732. structurize-0.13.154-ALPHA-universal.jar:
  1733. Minecolonies Changelog
  1734. Version: 0.13.154-ALPHA
  1735. * Clean up manual files (#319)
  1736.  
  1737. structurize-0.13.153-ALPHA-universal.jar:
  1738. Minecolonies Changelog
  1739. Version: 0.13.153-ALPHA
  1740. * Run data and correct gradle condition (#318)
  1741.  
  1742. structurize-0.13.150-ALPHA-universal.jar:
  1743. Minecolonies Changelog
  1744. Version: 0.13.150-ALPHA
  1745. * Fix build height error when outside the world (#315)
  1746.  
  1747. structurize-0.13.149-ALPHA-universal.jar:
  1748. Minecolonies Changelog
  1749. Version: 0.13.149-ALPHA
  1750. * Add warning to pos selector tool
  1751.  
  1752. Supplementaries (supplementaries-1.16.5-0.10.3b.jar --> supplementaries-1.16.5-0.11.0b.jar):
  1753. supplementaries-1.16.5-0.11.0b.jar:
  1754. v 0.11.0b: fixed a rare startup crash due to mod conflict.
  1755. v0.11.0:
  1756. Added sign post structures: they are a new type of "structure" that spawns randomly and will have signs that will point to up to two nearby villages. They are randomly generated and have quite a few variations to them
  1757. Added magma cream block: It's a new storage block that acts like a directional slime block meaning it will be sticky from one side and act like terracotta from the other. The sides act as something in between only sticking to themselves. To have this functionality you'll need Quark installed. They will also have some of the properties of slime blocks and magma blocks.
  1758. You can now edit blackboards directly by clicking on them with a quartz item, a coal item or a black and white dye
  1759. Faucets can now extract sap from autumnity sappy logs
  1760. You can now activate a pulley directly by turning a crank placed on it
  1761. Changed many textures:
  1762. Clock, Flax bale, doormat, key
  1763. Fixed some buggy interaction with jars when the interaction resulted in an empty jar
  1764. Pulley ropes will no longer break blocks when trying to push them down below y=0. They also will now properly interact with glazed terracotta
  1765. Jars with a light emitting liquid inside will once again emit light
  1766. Improved interaction with item display blocks: now the equip sound won't play anymore, instead you'll get the item received animation
  1767. Flax will no longer drop seeds from its upper block
  1768. Added compatibilities for more modded bottles for jars (thanks to agrona)
  1769. Reformatted and improved a lot of recipes and advancements (thanks to AlleCraft)
  1770. Doormat is now crafted with flax
  1771. Updated to mojmaps and thus alot of code has changed. let me know if some things don't work as they used to before
  1772.  
  1773. supplementaries-1.16.5-0.11.0.jar:
  1774. Added sign post structures: they are a new type of "structure" that spawns randomly and will have signs that will point to up to two nearby villages. They are randomly generated and have quite a few variations to them
  1775. Added magma cream block: It's a new storage block that acts like a directional slime block meaning it will be sticky from one side and act like terracotta from the other. The sides act as something in between only sticking to themselves. To have this functionality you'll need Quark installed. They will also have some of the properties of slime blocks and magma blocks.
  1776. You can now edit blackboards directly by clicking on them with a quartz item, a coal item or a black and white dye
  1777. Faucets can now extract sap from autumnity sappy logs
  1778. You can now activate a pulley directly by turning a crank placed on it
  1779. Changed many textures:
  1780. Clock, Flax bale, doormat, key
  1781. Fixed some buggy interaction with jars when the interaction resulted in an empty jar
  1782. Pulley ropes will no longer break blocks when trying to push them down below y=0. They also will now properly interact with glazed terracotta
  1783. Jars with a light emitting liquid inside will once again emit light
  1784. Improved interaction with item display blocks: now the equip sound won't play anymore, instead you'll get the item received animation
  1785. Flax will no longer drop seeds from its upper block
  1786. Added compatibilities for more modded bottles for jars (thanks to agrona)
  1787. Reformatted and improved a lot of recipes and advancements (thanks to AlleCraft)
  1788. Doormat is now crafted with flax
  1789. Updated to mojmaps and thus alot of code has changed. let me know if some things don't work as they used to before
  1790.  
  1791. supplementaries-1.16.5-0.10.5.jar:
  1792. Added Biomes O Plenty support for signs
  1793. To reaffirm its place as a mid game item, flax seeds can now be often found in dungeons and rarely in mineshafts chests.
  1794. This means that it should be more readily available. Remember that you can still get some guaranteed seed from pillager outposts or sometimes from the traveling merchant.
  1795. Added a command to open the config screen if Configured mod is installed
  1796. Flax bale now has almost all the same functionalities as a hay bale
  1797. Villagers can now buy flax seeds
  1798. Lanterns can now be directly hunged on horizontal ropes
  1799. Updated some tags
  1800. minor fixes
  1801.  
  1802. supplementaries-1.16.5-0.10.4b.jar:
  1803. V 0.10.4B:
  1804. fixed a server related crash, fixed rope collisions
  1805. v0.10.4:
  1806. Added many other signs in modded wood types for the following mods: Botania, Environmental, Premium wood
  1807. changed rope hitbox to be solid in certain cases.
  1808. one can now jump on ropes but will walk slower on them.
  1809. Fixed rope texture mapping
  1810. Faucets can now empty an xp jar by releasing xp orbs
  1811. Added client config to tweak globe biome colors.
  1812. Jars can accept magma cream and ghast tears
  1813. Probably other stuff and small fixes I forgot
  1814.  
  1815. Terra Incognita: The Unknown Land (terraincognita-1.16.3-1.6-HOTFIX2.jar --> terraincognita-1.16.3-1.6.4.1.jar):
  1816. terraincognita-1.16.3-1.6.4.1.jar:
  1817. REQUIRES CUNEIFORM 1.2.4
  1818. Additions
  1819. Added Brazilian Portuguese translation (CerbTheOne)
  1820.  
  1821. terraincognita-1.16.3-1.6.4.jar:
  1822. REQUIRES CUNEIFORM 1.2.4
  1823. Additions
  1824. Buzzier Bees integration:
  1825. * Apple and Hazel beehives
  1826. Farmer's Delight integration:
  1827. * Apple and Hazel pantries
  1828. * Cooking and cutting recipes
  1829.  
  1830. terraincognita-1.16.3-1.6.3.jar:
  1831. REQUIRES CUNEIFORM 1.2.2
  1832. ...apparently I skipped 1.6.2, lol
  1833. Additions
  1834. Added Muskeg biome, which is a mix of Taiga and Swamp biomes
  1835. Added Sour Berries to Muskeg biomes. This is a counterpart to sweet berries that grows on water. Can be cooked into pies and jam
  1836. Added Hazelnut Cookies
  1837. Added Orange Tip, Common Blue and Monarch butterflies
  1838. Changes
  1839. Caribou Moss can now be spread by bonemealing
  1840. Alpine flowers now depend on position (like plains flowers in vanilla). Additionally, when a cluster of flowers generates on stone, it will always be saxifrage.
  1841. Improved sweet peas' generation algorithm to hopefully prevent them from spawning in awkward places
  1842. Caltrops are now placed instantly when dropped by a dispenser. When not dropped by player/dispenser, the placement delay is now 3 seconds
  1843. Removed sweet berries from lush plains
  1844. Updated textures of several flowers
  1845. Renamed Honey Hazelnut to Candied Hazelnut
  1846. Fixes
  1847. Fixed snow generating under trees in tundras when Snow Under Trees is installed
  1848. Tundras now generate taiga villages instead of snowy ones
  1849. Fixed incorrect UV on butterfly antennae
  1850. Added a missing loot table to potted caribou moss
  1851. Fixed roots and hanging moss only spreading towards positive axis directions when bonemealed
  1852.  
  1853. terraincognita-1.16.3-1.6.1.1.jar:
  1854. REQUIRES CUNEIFORM 1.2.2
  1855. Changes
  1856. Butterflies now have a random size modifier
  1857. Updated zh_tw
  1858. Fixes
  1859. Fixed hard dependency on Quark
  1860.  
  1861. terraincognita-1.16.3-1.6.1.jar:
  1862. REQUIRES CUNEIFORM 1.2.2
  1863. NB: this update adds new biomes, make sure you have [Chocolate Fix](https://www.curseforge.com/minecraft/mc-mods/chocolate-fix) installed to prevent biome IDs from mixing up!
  1864. Additions
  1865. Added Sweet Peas: colorful vines found in Flower Forests. They come in 7 colors.
  1866. Added Caribou Moss: a new ground cover found in tundras. Can be potted and placed sideways (like coral fans).
  1867. Added Lush Plains & Lush Hills (sub-biome): a new rare biome with flowering grass, many flowers and apple trees inspired by Orchard and Flower Island biomes from BoP. Beehives are very common here.
  1868. Added Botania integration:
  1869. * Caribou Moss, Roots and Hanging Moss can be destroyed by Horn of the Wild.
  1870. Quark integration:
  1871. * Added Swamp Reeds Bundle (a storage block for swamp reeds)
  1872. * Sweet Peas support the vine burning mechanic. Use flint & steel on a vine to prevent it from growing
  1873. Changes
  1874. Changed Rocky Tundra: it is now a sub-biome of Tundra with the same grass color. The rocks are now bigger
  1875. Added seeds and some items from other mods to #terraincognita:basket_storable
  1876. Moved the option to disable apple drop from oaks to Tweaks category
  1877. Changed reeds texture
  1878. Fixes
  1879. Fixed crashes caused by butterflies landing on an empty block
  1880. Fixed blocks not being compostable
  1881. Fixed apple drop tweak not affecting dark oak leaves
  1882. Fixed modded shears not harvesting plants
  1883.  
  1884. Upgrade Aquatic (Upgrade Aquatic 1.16.5 - 3.0.1 --> Upgrade Aquatic 1.16.5 - 3.1.0):
  1885. Upgrade Aquatic 1.16.5 - 3.1.0:
  1886. * Added Perch, a new fish that serves as prey for pike in swamps
  1887. * Added raw and cooked fish to tags
  1888. * Added support for Quark's posts & hedges
  1889. * Added the ability to configure mob spawn rates
  1890. * Added the ability to configure some worldgen rates
  1891. * Added the ability to configure the Drowned swimming animation
  1892. * Fixed Redfin Pike Bucket missing localization
  1893. * Fixed Glass Door & Trapdoor loot tables
  1894. * Fixed some broken trades
  1895. * Fixed using Glowing Ink Sac on signs crashing servers
  1896. * Fixed dispenser not shrinking Glowing Ink Sac stack
  1897. * Removed Mulberry advancement
  1898.  
  1899. YUNG's API (Forge) ([1.16.4 / 1.16.5] YUNG's API vForge-4 --> [1.16.4 / 1.16.5] YUNG's API vForge-6):
  1900. [1.16.4 / 1.16.5] YUNG's API vForge-6:
  1901. Add methods for using custom GSON instance.
  1902. Add ItemSetSelector + relevant GSON adapters.
  1903.  
  1904. YUNG's Better Mineshafts (Forge) ([1.16.4 / 1.16.5] YUNG's Better Mineshafts v2.0.2 --> [1.16.4 / 1.16.5] YUNG's Better Mineshafts v2.0.3):
  1905. [1.16.4 / 1.16.5] YUNG's Better Mineshafts v2.0.3:
  1906. Added [Lootr](https://www.curseforge.com/minecraft/mc-mods/lootr) compatibility.
  1907. Fixed logging errors about Terraforged.
  1908. Join us on Discord:
  1909. [](https://discord.gg/rns3beq)
  1910. Give me ur money:
  1911.  
  1912. Removed:
  1913. - ConnectedTexturesMod
  1914. - Enchanted Book Redesign
  1915.  
  1916. Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).
  1917.  
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