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- using UnityEngine;
- using System.Collections;
- public class PageData {
- //public class PageData : MonoBehaviour {
- public int pageNumber;
- public int hexID;
- public int hexFacing;
- public int relativeRange;
- public bool tailing;
- public bool canFire;
- public bool targeted;
- public int direction;
- public int facing;
- // public int maneuver01;
- // public int maneuver02;
- // public int maneuver03;
- // public int maneuver04;
- // public int maneuver05;
- // public int maneuver06;
- // public int maneuver07;
- // public int maneuver08;
- // public int maneuver09;
- // public int maneuver10;
- // public int maneuver11;
- // public int maneuver12;
- // public int maneuver13;
- // public int maneuver14;
- // public int maneuver15;
- // public int maneuver16;
- // public int maneuver17;
- // public int maneuver18;
- // public int maneuver19;
- // public int maneuver20;
- // public int maneuver21;
- // public int maneuver22;
- // public int maneuver23;
- // public int maneuver24;
- // public int maneuver25;
- }
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