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- ;---------------------------------------------------------------------
- [Characters]
- ;How to add characters
- ;---------------------
- ;Use the format:
- ; charname, stagefilename
- ;
- ;eg. For a player with filename "kfm",
- ; and stage filename "stages/mybg.def"
- ;type (without the semicolon):
- ; kfm, stages/mybg.def
- ;
- ;If you want to load a different def file, you can enter it
- ;as a directory plus the def file. This example loads up
- ;chars/kfm/alt-kfm.def:
- ; kfm/alt-kfm.def, stages/mybg.def
- ;
- ;If you put "random" as the stagefilename, then a random stage will
- ;be selected for that player. eg.
- ; kfm, random
- ;
- ;Zipped characters are also supported.
- ;Place the ZIP file in the chars/ directory. The syntax is as
- ;follows:
- ; zipname.zip:defname.def, stages/mybg.def
- ;For example, if you have newsuave.def in suave.zip, the syntax is:
- ; suave.zip:newsuave.def, stages/mybg.def
- ;If your def file has the same name as the zip file (eg. suave.def
- ;in suave.zip), you can just put the name of the zip file alone:
- ; suave.zip, stages/mybg.def
- ;
- ;Optional parameters may follow on the same line, separated
- ;by commas. Each parameter has the form:
- ; paramname = paramvalue
- ;where paramname is the name of the parameter type, and
- ;paramvalue is the value to assign that parameter.
- ;The optional parameters are:
- ;
- ; - music
- ; Set the paramvalue to the name of the music file to use
- ; as the BGM for that character. This overrides the bgmusic
- ; parameter in the stage's .def file, so you can re-use the
- ; same stage for multiple characters, but have a different
- ; BGM playing for each person.
- ;
- ; - includestage
- ; Set the paramvalue to 0 to avoid including this stage
- ; in the stage select list (in VS, training modes, etc)
- ;
- ; - order
- ; Set the paramvalue to the ordering priority to give the
- ; character. Valid values are from 1 to 10. A smaller value
- ; means you will fight the character sooner. You will never
- ; fight an order 2 character before an order 1 character,
- ; and never an order 3 character before an order 2 one.
- ; For example, you might want to set your boss character
- ; to have order=3. The default order value is 1 if you omit
- ; this param. See *.maxmatches under [Options] for how to
- ; limit the number of matches per order priority.
- ;
- ; Some examples:
- ; kfm, stages/mybg.def, includestage=0
- ; kfm, stages/mybg.def, music=sound/song.mp3
- ; kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
- ; kfm, stages/mybg.def, order=3
- ;
- ;You can also add a randomize icon to the select screen. To do
- ;this, put the word "randomselect" on a line of its own, with no
- ;extra parameters.
- ;
- ;Insert your characters below.
- ;ADD CHARACTER HERE AND DONT ADD CHARACTERS ON THE LOCKED ;-------------MICA SCREEM PACK--------------------------
- Ryu\NormalRyu.def, order=1
- Ken\NormalKen.def, order=1
- Chun-Li\NormalChun-Li.def, order=1
- Guile, order=1
- Cammy-Delta_Red, order=1
- RajaaDhalsim, order=1
- Honda, order=1
- DivineSagat, order=1
- Blanka, order=1
- King, order=1
- Joe, order=1
- Mai\DivineMai.def,, order=1
- Ryo, order=1
- cvsxTerry, order=1
- KD_K\KD_K'.def, order=3
- Ash Crimson, order=3
- Iori, order=1
- Kyo\NormalKyo.def, order=3
- Sakura
- Dan, order=1
- cvsmika, order=1
- Nash, order=1
- Zangief
- Guy2
- Karin
- Rolento, order=1
- Vega, order=1
- Geese, order=1
- cvsrobert, order=1
- cvsandy, order=3
- Yuri, order=3
- cvsxRock, order=1
- cvsathena, order=1
- Kim, order=1
- Vice, order=1
- Benimaru
- Alex
- CFJ_JuriHan
- Sean
- Fei-Long,, order=1
- RajaaMaki
- Ibuki
- Yun CVS, order=1
- Yang CvS
- DivineAkuma, order=1
- cvsxRugal, order=1
- Vanessa CvS,, order=1
- Shen CvS,, order=1
- Eiji,, order=1
- MaximaCVS_FDR
- KasumiCVS_FDR
- Kensou
- Ralf
- Chris,, order=1
- randomselect
- cvscommando
- Zero, order=1
- Morrigan, order=1
- Demitri, order=1
- cvsjill, order=1
- Batsu, order=1
- Hayato CvS
- DivineSkullo
- Griffon
- DivineTia,, order=1
- cvshotaru,, order=1
- Fuuma,, order=1
- Hanzo
- KoldJimmy
- cvshibiki
- Haohmaru
- randomselect
- empty
- empty ; LOCKED
- empty ; LOCKED
- empty
- empty
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty
- empty ; LOCKED
- empty ; LOCKED
- empty
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty
- empty
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty
- empty ; LOCKED
- empty
- empty
- empty ; LOCKED
- empty
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty ; LOCKED
- empty
- empty
- empty
- empty
- empty
- empty
- SuperMario853
- SuperLuigi853
- SonicV2
- finn1105, order=3
- bubblegum1105, order=1
- mordecai1105, order=1
- rigby1105, order=3
- Gumball, order=1
- pikachu, order=1
- Ako_SE, order=3
- Emi_K\shao_AI.def, order=1
- Kirino_K\kAI.def, order=1
- Taiga_K\tAI.def, order=1
- Rentaro_K, order=1
- Shana_K\S_AI.def, order=1
- Yuuki_SE, order=4
- Asuna_SE, order=3
- Kirito_SE, order=3
- deebeekaw\deebeekaw10.def, order=4
- Daniel_2x, order=4
- ShovelKnight, order=1
- Squigly, order=4
- jotaro\jotaro_m-ism.def, order=1
- dio\dio_m-ism.def, order=1
- ASB_JOSUKE\ASB_JOSUKE_AI.def,, order=1
- dhd, order=3
- DivineKFM, order=3 ;add_character
- DivineKFG, order=1
- Dong Dong, order=3
- Jin, order=1
- jshomer2.2, order=1
- Deadpool, order=1
- dante, order=1
- Shiki_AACC
- CvWScorpion
- Madotsuki, order=1
- Sanae_K, order=1
- Aya_K, order=1
- Saki\Saki_AI-Patch.def
- Zenia_Valov_3\Zenia_Valov_3_1.1.def
- kazu\kazu10.def, order=3
- sol_b, order=1
- ky_slash, order=1
- Shimo
- w_hyde
- Oliver, order=1
- Konata_SE, stages\DDND_Sky_Battle.def, includestage=0, order=1
- Newbie, stages\Crossroads.def, music=sound\08. Roblox Soundtrack - Noob Alert.mp3, includestage=0, order=2
- Yoko
- Rouga
- DragonClaw, order=1
- GokuZ2, order=1
- Arrange_Accelerator
- KENSHIROU\KENSHIROU_AI-Patch.def, order=1
- randomselect
- EvilRyu
- ViolentKen, order=5
- Kairi, order=1
- ShinGouki
- sf3_gill, order=1
- abyss, order=1
- Vega II, order=1
- tn_giygas\tn_giygas10.def
- Asura, order=1
- final, order=1
- w_goodman
- God Rugal by Mr Ansatsuken
- Magaki, order=6
- J_shion, order=1
- adelheid\Haiji.def, order=2
- Kusanagi,, order=1
- randomselect
- ;-----------------------
- [ExtraStages]
- ;Put extra stages here. They will be available in VS and Watch modes.
- ;For example, you can insert "stages/mybg.def".
- stages\redtemple.def
- stages\Meridian.def
- stages\DDND_Sky_Battle.def
- stages\Japan - Tiger Dojo.def
- stages\KOF XI Palm Tree Park - Blissful Ocean Beach.def
- stages\KOFNW-Hangar.def
- stages\XX'SPACE'LIFT'XX.def
- stages\STREETS_OF_NYC.def
- stages\UK - Moonlit Wilderness.def
- stages\XX'CLOCK'2'XX.def
- stages\XX'MOUNTAIN'AREA'XX.def
- stages\sf3si-sean 1.1.def
- stages\cvs2_London.def
- stages\Desolate_Playground1.1.def
- stages\MBAA-No_Control_Red.def
- stages\SFEX2+_FlashTrain.def
- stages\ryu.def
- stages\white_town.def
- stages\bay2014.def
- stages\XX'AIRPORT'XX.def
- stages\greenhill.def
- stages\beach2014.def
- stages\Crossroads.def
- stages\smt3_nm_finalbattle.def
- stages\shine2014.def
- stages\shrine-red2014.def
- stages\[TVC]Willamete_Parkview_Mall.def
- stages\[MVC2]Airship.def
- stages\ryustageDG-night.def
- stages\Street Fighter III 3rd Strike - Gill.def
- ;---------------------------------------------------------------------
- [Options]
- ;Here you set the maximum number of matches to fight before game ends
- ;in Arcade Mode. The first number is the number of matches against
- ;characters with order=1, followed by order=2 and order=3 respectively.
- ;For example, for 4,3,1 you will fight up to 4 randomly-picked
- ;characters who have order=1, followed by 3 with order=2 and 1 with
- ;order=3.
- arcade.maxmatches = 1,1,1,0,0,0,0,0,0,0
- ;Maximum number of matches to fight before game ends in Team Mode.
- ;Like arcade.maxmatches, but applies to Team Battle.
- team.maxmatches = 4,1,1,0,0,0,0,0,0,0
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