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Jul 20th, 2018
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  1. echo "\\ --------------------------- //"
  2. echo "// ---- mosT gaming CFG ---- \\"
  3. echo "\\ --------------------------- //"
  4. echo "-----------------------------------------------------------------------------"
  5. echo " launch options: -console -refresh 75 -novid -noforcemparms -noforcemaccel "
  6. echo "-----------------------------------------------------------------------------"
  7.  
  8.  
  9.  
  10. rate "1048576"
  11. cl_cmdrate "66"
  12. cl_updaterate "66"
  13. cl_interp_ratio "1"
  14. cl_interp "0"
  15. cl_lagcompensation "1"
  16. cl_pred_optimize "2"
  17. cl_predict "1"
  18. cl_predictweapons "1"
  19. cl_smooth "0"
  20. cl_smoothtime "0"
  21. cl_wpn_sway_interp "0"
  22.  
  23. jpeg_quality "100"
  24. mat_monitorgamma "1.7"
  25. mat_debug_postprocessing_effects "0"
  26. mat_debugdepthmode "0"
  27. mat_debugdepthval "128"
  28. mat_debugdepthvalmax "256"
  29. cl_allowdownload "0"
  30. cl_allowupload "0"
  31. cl_forcepreload "1"
  32. cl_drawmonitors "0"
  33. gl_clear "1"
  34. texture_budget_background_alpha "9999999"
  35. texture_budget_panel_height "0"
  36. texture_budget_panel_width "0"
  37. mat_compressedtextures "1"
  38. mat_filterlightmaps "1"
  39. mat_forcehardwaresync "0"
  40. mat_reducefillrate "1"
  41. mat_disable_bloom "1"
  42. r_maxdlights "32"
  43. mat_wateroverlaysize "8"
  44. cl_show_splashes "0"
  45. cl_detail_avoid_force "0"
  46. cl_detail_avoid_radius "0"
  47. cl_detail_avoid_recover_speed "0"
  48. cl_detail_max_sway "0"
  49. muzzleflash_light "0"
  50. mat_hdr_enabled "0"
  51. r_maxnewsamples "0"
  52. r_maxsampledist "0"
  53. r_norefresh "0"
  54. r_minnewsamples "0"
  55. mat_parallaxmap "0"
  56. mat_hdr_level "0"
  57. budget_peaks_window "0"
  58. mat_forceaniso "0"
  59. mat_bloomscale "0"
  60. mat_forcemanagedtextureintohardware "0"
  61. mat_fastnobump "1"
  62. cl_wpn_sway_interp "0"
  63. mat_trilinear "0"
  64. budget_show_peaks "0"
  65. budget_averages_window "0"
  66. budget_background_alpha "0"
  67. budget_show_averages "0"
  68. mat_antialias "0"
  69. mat_specular "0"
  70. mat_bumpmap "0"
  71. mat_bufferprimitives "1"
  72. mat_disable_lightwarp "1"
  73. budget_show_history "0"
  74. mat_framebuffercopyoverlaysize "0"
  75. budget_history_range_ms "5"
  76. r_forcewaterleaf "0"
  77. mat_disable_ps_patch "1"
  78. mat_envmapsize "0"
  79. mat_envmaptgasize "0"
  80. mat_disable_fancy_blending "1"
  81. mat_autoexposure_max "0"
  82. mat_autoexposure_min "0"
  83. budget_history_numsamplesvisible "0"
  84. mat_picmip "2"
  85. mat_clipz "1"
  86. r_phong "0"
  87. lod_TransitionDist "0"
  88. mat_vsync "0"
  89. r_decal_cullsize "9999"
  90. r_shadows "1"
  91. r_eyes "0"
  92. r_eyeglintlodpixels "0"
  93. r_eyesize "0"
  94. r_eyeshift_z "0"
  95. r_shadowrendertotexture "1"
  96. flex_smooth "0"
  97. r_lod_noupdate "1"
  98. r_flex "0"
  99. r_eyeshift_y "0"
  100. mat_shadowstate "0"
  101. r_eyeshift_x "0"
  102. r_eyemove "0"
  103. r_eyegloss "0"
  104. r_teeth "0"
  105. r_decals "0"
  106. r_worldlightmin "0.0002"
  107. r_waterforcereflectentities "0"
  108. r_worldlights "2"
  109. r_PhysPropStaticLighting "0"
  110. r_cheapwaterend "1"
  111. r_cheapwaterstart "1"
  112. r_updaterefracttexture "0"
  113. r_WaterDrawReflection "0"
  114. r_WaterDrawRefraction "0"
  115. r_drawflecks "0"
  116. r_dopixelvisibility "0"
  117. r_renderoverlayfragment "0"
  118. r_occlusion "0"
  119. r_shadowmaxrendered "10"
  120. r_rootlod "2"
  121. r_lod "2"
  122. r_drawbatchdecals "0"
  123. cl_rumblescale "0"
  124. cl_ejectbrass "0"
  125. mp_decals "1"
  126. net_showevents "0"
  127. r_spray_lifetime "1"
  128. showhitlocation "1"
  129. r_ambientboost "0"
  130. r_ambientfactor "1"
  131. r_waterforceexpensive "0"
  132. r_ropetranslucent "0"
  133. r_dynamic "0"
  134. r_lightaverage "1"
  135. g_ragdoll_fadespeed "0"
  136. g_ragdoll_lvfadespeed "0"
  137. lod_enable "1"
  138. cl_autohelp "0"
  139. cl_c4progressbar "1"
  140. hud_centerid "0"
  141. dsp_water "14"
  142. blink_duration "0"
  143. hud_fastswitch "1"
  144. closecaption "0"
  145. snd_flushasync
  146. snd_mixahead "0.1"
  147. snd_async_fullyasync "0"
  148. snd_digital_surround "1"
  149. snd_noextraupdate "1"
  150. suitvolume "0"
  151. dsp_enhance_stereo "0"
  152. dsp_slow_cpu "0"
  153. dsp_spatial "40"
  154. dsp_speaker "50"
  155. dsp_volume "2"
  156. snd_profile "0"
  157. volume "1"
  158. voice_scale "1"
  159. voice_modenable "1"
  160. voice_enable "1"
  161. r_3dsky "0"
  162. r_sse "1"
  163. r_sse2 "1"
  164. r_mmx "1"
  165. props_break_max_pieces "0"
  166. con_enable "1"
  167. weapon_showproficiency "1"
  168. rope_smooth_maxalphawidth "0"
  169. rope_smooth_maxalpha "0"
  170. rope_smooth_enlarge "0"
  171. rope_wind_dist "0.01"
  172. rope_subdiv "0"
  173. rope_smooth_minwidth "0"
  174. rope_smooth_minalpha "0"
  175. rope_averagelight "0"
  176. rope_smooth "0"
  177. rope_shake "0"
  178. rope_collide "0"
  179. cl_ragdoll_collide "1"
  180. cl_phys_props_max "50"
  181. r_maxmodeldecal "0"
  182. r_drawmodeldecals "0"
  183. violence_ablood "1"
  184. violence_agibs "1"
  185. violence_hblood "1"
  186. violence_hgibs "1"
  187. fps_max "301"
  188. cl_autowepswitch "0"
  189. cl_ragdoll_physics_enable "0"
  190.  
  191. cl_legacy_crosshair_recoil "1"
  192. cl_legacy_crosshair_scale "1"
  193. cl_crosshairalpha "999"
  194. cl_crosshairthickness "0"
  195. cl_crosshairdot "0"
  196. cl_crosshaircolor "5"
  197. cl_crosshaircolor_b "0"
  198. cl_crosshaircolor_g "255"
  199. cl_crosshaircolor_r "0"
  200.  
  201.  
  202. [ binds ]
  203.  
  204. bind "LEFTARROW" "buy hegrenade"
  205. bind "DOWNARROW" "buy flashbang"
  206. bind "RIGHTARROW" "buy smokegrenade"
  207. bind "UPARROW" "buy deagle"
  208. bind "KP_END" "buy vest"
  209. bind "KP_DOWNARROW" "buy vesthelm"
  210. bind "KP_PGDN" "buy defuser"
  211. bind "KP_LEFTARROW" "buy m4a1;buy ak47"
  212. bind "KP_5" "buy awp"
  213.  
  214. bind "o" "say_team Good Work TEAM..."
  215. bind "i" "say_team É BEM"
  216. bind "p" "say Queres SEXO?!"
  217. bind "l" "say GL HF"
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