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- Decommitting host memory for virtual systems...
- EE/iR5900-32 Recompiler Reset
- iR3000A Recompiler reset.
- HLE Host: Will load ELF:
- HLE Notice: ELF does not have a path.
- Opening plugins...
- Opening GS
- Opening PAD
- Opening SPU2
- Current Renderer: OpenGL (Hardware mode)
- 3.x GL context successfully created
- OpenGL information. GPU: GeForce GTX 750/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 364.51
- INFO: GL_EXT_texture_filter_anisotropic is available
- INFO: GL_ARB_gpu_shader5 is available
- INFO: GL_ARB_draw_buffers_blend is available
- INFO: GL_ARB_viewport_array is available
- INFO: GL_ARB_separate_shader_objects is available
- INFO: GL_ARB_shader_image_load_store is available
- INFO: GL_ARB_copy_image is available
- INFO: GL_ARB_buffer_storage is available
- INFO: GL_ARB_clear_texture is available
- INFO: GL_ARB_clip_control is available
- INFO: GL_ARB_direct_state_access is available
- INFO: GL_ARB_texture_barrier is available
- Opening CDVD
- isoFile open ok: C:\Program Files (x86)\PCSX2 1.2.1\rippedgames\GH3.ISO
- Image type = DVD
- blocks = 2116528
- offset = 0
- blocksize = 2048
- blockoffset = 24
- * CDVD Disk Open: DVD, Single layer or unknown:
- * * Track 1: Data (Mode 1) (2116528 sectors)
- (IsoFS) Block 0x10: Primary partition info.
- (IsoFS) Filesystem is ISO9660
- Opening USB
- Opening FW
- Opening DEV9
- McdSlot 0 [File]: C:\Program Files (x86)\PCSX2 1.2.1\memcards\Mcd001.ps2
- McdSlot 1 [File]: C:\Program Files (x86)\PCSX2 1.2.1\memcards\Mcd002.ps2
- Plugins opened successfully.
- Allocating host memory for virtual systems...
- iR3000A Recompiler reset.
- Resetting host memory for virtual systems...
- Bios Found: USA v02.20(10/02/2006) Console
- BIOS rom1 module not found, skipping...
- BIOS rom2 module not found, skipping...
- BIOS erom module not found, skipping...
- # Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)
- MDEC IN (DMA0) Started
- MDEC IN (DMA1) Started
- PlayStation 2 ======== Hard reset boot
- ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
- <20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
- # Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
- # TLB spad=0 kernel=1:12 default=13:30 extended=31:38
- # Initialize Start.
- # Initialize GS ...
- # Initialize INTC ...
- # Initialize TIMER ...
- # Initialize DMAC ...
- # Initialize VU1 ...
- # Initialize VIF1 ...
- # Initialize GIF ...
- # Initialize VU0 ...
- # Initialize VIF0 ...
- # Initialize IPU ...
- # Initialize FPU ...
- # Initialize User Memory ...
- # Initialize Scratch Pad ...
- # Initialize Done.
- EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14
- CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M
- (IsoFS) Block 0x10: Primary partition info.
- (IsoFS) Filesystem is ISO9660
- (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_216.72;1
- (SYSTEM.CNF) Software version = 1.00
- (SYSTEM.CNF) Disc region type = NTSC
- (IsoFS) Block 0x10: Primary partition info.
- (IsoFS) Filesystem is ISO9660
- Initializing Elf: 2625152 bytes
- ELF (cdrom0:\SLUS_216.72;1) Game CRC = 0xA46E2D44, EntryPoint = 0x00103D08
- (IsoFS) Block 0x10: Primary partition info.
- (IsoFS) Filesystem is ISO9660
- (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_216.72;1
- (SYSTEM.CNF) Software version = 1.00
- (SYSTEM.CNF) Disc region type = NTSC
- IOP Realtime Kernel Ver.0.9.1
- Copyright 1999 (C) Sony Computer Entertainment Inc.
- Reboot service module.(99/11/10)
- cdvd driver module version 0.1.1 (C)SCEI
- Load File service.(99/11/05)
- Multi Threaded Fileio module.(99/11/15)
- iop heap service (99/11/03)
- loadelf: fname cdrom0:¥SLUS_216.72;1 secname all
- loadelf version 3.30
- Input ELF format filename = cdrom0:¥SLUS_216.72;1
- 0 00100000 00003e88 .
- 1 0010c000 00266a40 .......................................
- Loaded, cdrom0:¥SLUS_216.72;1
- start address 0x103d08
- gp address 00000000
- # Restart Without Memory Clear.
- # Initialize GS ...
- # Initialize INTC ...
- # Initialize TIMER ...
- # Initialize DMAC ...
- # Initialize VU1 ...
- # Initialize VIF1 ...
- # Initialize GIF ...
- # Initialize VU0 ...
- # Initialize VIF0 ...
- # Initialize IPU ...
- # Initialize FPU ...
- # Initialize Scratch Pad ...
- # Restart Without Memory Clear Done.
- sce_fileio: unrecognized code ff
- microVU0: Cached Prog = [000] [PC=0da0] [List=01] (Cache=0.000%) [0.0mb]
- Set GS CRTC configuration. Interlace Interlaced. Field Type FIELD. Mode NTSC 640x448 @ 59.940 (59.82)
- Get Reboot Request From EE
- MDEC IN (DMA0) Started
- MDEC IN (DMA1) Started
- MDEC IN (DMA0) Started
- MDEC IN (DMA1) Started
- ROM directory not found
- PlayStation 2 ======== Update rebooting..
- MDEC IN (DMA0) Started
- MDEC IN (DMA1) Started
- PlayStation 2 ======== Update reboot complete
- cdvdman Init
- IOP Realtime Kernel Ver. 2.2
- Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
- Reboot service module.(99/11/10)
- cdvd driver module version 0.1.1 (C)SCEI
- Load File service.(99/11/05)
- Multi Threaded Fileio module.(99/11/15)
- iop heap service (99/11/03)
- CDGetToc Param[0]=0, Param[1]=1
- loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX args 0 arg
- loadmodule: id 25, ret 0
- loadmodule: fname cdrom0:¥IOP¥SIO2D.IRX args 0 arg
- loadmodule: id 26, ret 0
- loadmodule: fname cdrom0:¥IOP¥DBCMAN.IRX args 0 arg
- loadmodule: id 27, ret 0
- loadmodule: fname cdrom0:¥IOP¥MC2_D.IRX args 0 arg
- loadmodule: id 28, ret 2
- loadmodule: fname cdrom0:¥IOP¥DS2U_D.IRX args 0 arg
- loadmodule: id 29, ret 0
- loadmodule: fname cdrom0:¥IOP¥CDVDSTM.IRX args 0 arg
- loadmodule: id 30, ret 2
- loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX args 0 arg
- loadmodule: id 31, ret 0
- loadmodule: fname cdrom0:¥IOP¥FILEIO.IRX args 0 arg
- FileIO driver version 0.1
- loadmodule: id 32, ret 0
- Starting FileIO_Init
- Done FileIO_Init
- loadmodule: fname cdrom0:¥IOP¥MSTREAM.IRX args 0 arg
- Exit MultiStream V7.3 Thread Load
- loadmodule: id 33, ret 0
- Allocation successful. I am shocked. Shocked!
- microVU0: Cached Prog = [001] [PC=0000] [List=01] (Cache=0.003%) [0.0mb]
- microVU1: Cached Prog = [000] [PC=0260] [List=01] (Cache=0.000%) [0.0mb]
- microVU1: Cached Prog = [001] [PC=02f0] [List=01] (Cache=0.000%) [0.0mb]
- microVU1: Cached Prog = [002] [PC=05b8] [List=01] (Cache=0.000%) [0.0mb]
- Allocation successful. I am shocked. Shocked!
- IPU1 running when IPU1 DMA disabled! CHCR 1 QWC 0
- Allocation successful. I am shocked. Shocked!
- IPU1 running when IPU1 DMA disabled! CHCR 1 QWC 0
- Allocation successful. I am shocked. Shocked!
- IPU1 running when IPU1 DMA disabled! CHCR 1 QWC 0
- Allocation successful. I am shocked. Shocked!
- IPU1 running when IPU1 DMA disabled! CHCR 1 QWC 0
- microVU0: Cached Prog = [002] [PC=0b30] [List=01] (Cache=0.025%) [0.0mb]
- microVU1: Cached Prog = [003] [PC=03c0] [List=01] (Cache=0.006%) [0.0mb]
- microVU1: Cached Prog = [004] [PC=0040] [List=01] (Cache=0.012%) [0.0mb]
- microVU1: Cached Prog = [005] [PC=03f0] [List=01] (Cache=0.012%) [0.0mb]
- microVU1: Cached Prog = [006] [PC=01c0] [List=01] (Cache=0.012%) [0.0mb]
- microVU1: Cached Prog = [007] [PC=01e0] [List=01] (Cache=0.012%) [0.0mb]
- microVU1: D-bit set! PC = ab8
- microVU1: Branch Optimization
- microVU1: D-bit set! PC = ab8
- microVU1: Branch Optimization
- microVU1: D-bit set! PC = ab8
- microVU1: Branch Optimization
- microVU1: D-bit set! PC = b10
- microVU1: Cached Prog = [008] [PC=0a00] [List=01] (Cache=0.012%) [0.0mb]
- microVU1: D-bit set! PC = ab8
- microVU1: Branch Optimization
- microVU1: D-bit set! PC = ab8
- microVU1: Branch Optimization
- microVU1: D-bit set! PC = ab8
- microVU1: Branch Optimization
- microVU1: D-bit set! PC = b10
- microVU1: Cached Prog = [009] [PC=2008] [List=01] (Cache=0.306%) [0.2mb]
- microVU1: BAL in IBNE delay slot! [2ff8] - If game broken report to PCSX2 Team
- microVU1: BAL in IBNE delay slot! [2ff8] - If game broken report to PCSX2 Team
- microVU1: BAL in IBNE delay slot! [2ff8] - If game broken report to PCSX2 Team
- microVU1: Cached Prog = [010] [PC=3408] [List=01] (Cache=0.306%) [0.2mb]
- microVU1: Cached Prog = [011] [PC=2fe8] [List=01] (Cache=0.306%) [0.2mb]
- microVU1: BAL in IBNE delay slot! [2ff8] - If game broken report to PCSX2 Team
- microVU1: Cached Prog = [012] [PC=3000] [List=01] (Cache=0.306%) [0.2mb]
- microVU1: BAL in IBNE delay slot! [3088] - If game broken report to PCSX2 Team
- microVU1: Cached Prog = [013] [PC=3078] [List=01] (Cache=0.306%) [0.2mb]
- microVU1: BAL in IBNE delay slot! [3088] - If game broken report to PCSX2 Team
- microVU1: Cached Prog = [014] [PC=3090] [List=01] (Cache=0.306%) [0.2mb]
- microVU1: BAL in IBNE delay slot! [3118] - If game broken report to PCSX2 Team
- microVU1: Cached Prog = [015] [PC=3108] [List=01] (Cache=0.306%) [0.2mb]
- microVU1: BAL in IBNE delay slot! [3118] - If game broken report to PCSX2 Team
- microVU1: Cached Prog = [016] [PC=3538] [List=01] (Cache=0.306%) [0.2mb]
- microVU1: Cached Prog = [017] [PC=34c8] [List=01] (Cache=0.306%) [0.2mb]
- microVU1: BAL in IBNE delay slot! [3118] - If game broken report to PCSX2 Team
- microVU1: Cached Prog = [018] [PC=3120] [List=01] (Cache=0.306%) [0.2mb]
- microVU1: BAL in IBNE delay slot! [31a8] - If game broken report to PCSX2 Team
- microVU1: Cached Prog = [019] [PC=3198] [List=01] (Cache=0.306%) [0.2mb]
- microVU1: BAL in IBNE delay slot! [31a8] - If game broken report to PCSX2 Team
- microVU1: Cached Prog = [020] [PC=31b0] [List=01] (Cache=0.306%) [0.2mb]
- microVU1: BAL in IBNE delay slot! [3238] - If game broken report to PCSX2 Team
- microVU1: Cached Prog = [021] [PC=3228] [List=01] (Cache=0.306%) [0.2mb]
- microVU1: BAL in IBNE delay slot! [3238] - If game broken report to PCSX2 Team
- microVU1: Cached Prog = [022] [PC=3240] [List=01] (Cache=0.306%) [0.2mb]
- microVU1: BAL in IBNE delay slot! [32c8] - If game broken report to PCSX2 Team
- microVU1: Cached Prog = [023] [PC=32b8] [List=01] (Cache=0.306%) [0.2mb]
- microVU1: BAL in IBNE delay slot! [32c8] - If game broken report to PCSX2 Team
- microVU1: Cached Prog = [024] [PC=32d0] [List=01] (Cache=0.306%) [0.2mb]
- microVU1: Cached Prog = [025] [PC=1888] [List=01] (Cache=0.306%) [0.2mb]
- microVU1: Cached Prog = [026] [PC=0eb0] [List=01] (Cache=0.306%) [0.2mb]
- microVU1: BAL in IBNE delay slot! [31a8] - If game broken report to PCSX2 Team
- microVU1: Cached Prog = [027] [PC=36d8] [List=01] (Cache=0.423%) [0.3mb]
- microVU1: BAL in IBNE delay slot! [3088] - If game broken report to PCSX2 Team
- microVU1: BAL in IBNE delay slot! [3118] - If game broken report to PCSX2 Team
- microVU1: BAL in IBNE delay slot! [32c8] - If game broken report to PCSX2 Team
- microVU1: Cached Prog = [028] [PC=3670] [List=01] (Cache=0.423%) [0.3mb]
- microVU1: BAL in IBNE delay slot! [32c8] - If game broken report to PCSX2 Team
- microVU1: BAL in IBNE delay slot! [3088] - If game broken report to PCSX2 Team
- microVU1: BAL in IBNE delay slot! [31a8] - If game broken report to PCSX2 Team
- microVU1: Cached Prog = [029] [PC=0010] [List=01] (Cache=0.438%) [0.3mb]
- microVU1: Cached Prog = [030] [PC=0000] [List=01] (Cache=0.443%) [0.3mb]
- microVU1: Cached Prog = [031] [PC=00f8] [List=01] (Cache=0.443%) [0.3mb]
- microVU1: Branch VI-Delay (3) [0148][031]
- microVU1: Backing Up VF Reg [0558]
- microVU1: Backing Up VF Reg [0710]
- microVU1: Backing Up VF Reg [0710]
- microVU1: Backing Up VF Reg [0558]
- microVU1: Backing Up VF Reg [0710]
- microVU1: Backing Up VF Reg [0710]
- microVU1: Backing Up VF Reg [0558]
- microVU1: Backing Up VF Reg [0710]
- microVU1: Backing Up VF Reg [0710]
- microVU1: Backing Up VF Reg [0558]
- microVU1: Backing Up VF Reg [0710]
- microVU1: Backing Up VF Reg [0710]
- microVU1: Cached Prog = [032] [PC=1028] [List=01] (Cache=0.680%) [0.4mb]
- microVU1: Branch VI-Delay (3) [0148][032]
- microVU1: Backing Up VF Reg [0558]
- microVU1: Backing Up VF Reg [0710]
- microVU1: Backing Up VF Reg [0710]
- microVU1: Backing Up VF Reg [0558]
- microVU1: Backing Up VF Reg [0710]
- microVU1: Backing Up VF Reg [0710]
- microVU1: Backing Up VF Reg [0558]
- microVU1: Backing Up VF Reg [0710]
- microVU1: Backing Up VF Reg [0710]
- microVU1: Backing Up VF Reg [0558]
- microVU1: Backing Up VF Reg [0710]
- microVU1: Backing Up VF Reg [0710]
- microVU1: BAL in IBNE delay slot! [3238] - If game broken report to PCSX2 Team
- microVU1: BAL in IBNE delay slot! [3238] - If game broken report to PCSX2 Team
- microVU1: Cached Prog = [033] [PC=0350] [List=01] (Cache=0.917%) [0.6mb]
- microVU1: Cached Prog = [034] [PC=0110] [List=01] (Cache=0.918%) [0.6mb]
- microVU1: Cached Prog = [035] [PC=0010] [List=02] (Cache=0.922%) [0.6mb]
- microVU1: Cached Prog = [036] [PC=0278] [List=01] (Cache=0.926%) [0.6mb]
- microVU1: Cached Prog = [037] [PC=03a0] [List=01] (Cache=0.927%) [0.6mb]
- microVU1: Cached Prog = [038] [PC=0410] [List=01] (Cache=0.928%) [0.6mb]
- microVU1: Cached Prog = [039] [PC=04e0] [List=01] (Cache=0.928%) [0.6mb]
- microVU1: Cached Prog = [040] [PC=04f0] [List=01] (Cache=0.928%) [0.6mb]
- microVU1: D-bit set! PC = b70
- microVU1: D-bit set! PC = bb0
- microVU1: D-bit set! PC = b70
- microVU1: D-bit set! PC = bb0
- microVU1: Branch Optimization
- microVU1: D-bit set! PC = b70
- microVU1: D-bit set! PC = bb0
- microVU1: Branch Optimization
- microVU1: D-bit set! PC = b70
- microVU1: D-bit set! PC = bb0
- microVU1: Branch Optimization
- microVU1: Branch Optimization
- microVU1: Cached Prog = [041] [PC=13e8] [List=01] (Cache=0.928%) [0.6mb]
- microVU1: Cached Prog = [042] [PC=1448] [List=01] (Cache=0.928%) [0.6mb]
- microVU1: Cached Prog = [043] [PC=14a8] [List=01] (Cache=0.928%) [0.6mb]
- microVU1: Cached Prog = [044] [PC=1508] [List=01] (Cache=0.928%) [0.6mb]
- microVU1: Cached Prog = [045] [PC=1568] [List=01] (Cache=0.928%) [0.6mb]
- microVU1: Cached Prog = [046] [PC=15c8] [List=01] (Cache=0.928%) [0.6mb]
- microVU1: Cached Prog = [047] [PC=1920] [List=01] (Cache=0.928%) [0.6mb]
- microVU1: Cached Prog = [048] [PC=1838] [List=01] (Cache=0.928%) [0.6mb]
- microVU0: Cached Prog = [003] [PC=0af0] [List=01] (Cache=0.030%) [0.0mb]
- microVU1: Cached Prog = [049] [PC=0000] [List=02] (Cache=1.459%) [0.9mb]
- microVU1: Cached Prog = [050] [PC=0020] [List=01] (Cache=1.460%) [0.9mb]
- microVU1: Cached Prog = [051] [PC=0130] [List=01] (Cache=1.467%) [0.9mb]
- recVifUnpk: Bucket 0x2c01 has 4 micro-programs
- recVifUnpk: Bucket 0x2c01 has 5 micro-programs
- microVU1: Cached Prog = [052] [PC=0240] [List=01] (Cache=1.540%) [0.9mb]
- microVU1: D-bit set! PC = ab8
- microVU1: Branch Optimization
- microVU1: D-bit set! PC = ab8
- microVU1: Branch Optimization
- microVU1: D-bit set! PC = ab8
- microVU1: Branch Optimization
- microVU1: D-bit set! PC = b10
- microVU1: D-bit set! PC = ab8
- microVU1: Branch Optimization
- microVU1: D-bit set! PC = b10
- microVU1: D-bit set! PC = b10
- microVU1: D-bit set! PC = b10
- recVifUnpk: Bucket 0x2e04 has 4 micro-programs
- microVU1: Cached Prog = [053] [PC=3800] [List=01] (Cache=1.780%) [1.1mb]
- microVU1: Cached Prog = [054] [PC=04a0] [List=01] (Cache=1.812%) [1.1mb]
- microVU1: Cached Prog = [055] [PC=02a0] [List=01] (Cache=1.812%) [1.1mb]
- microVU1: Cached Prog = [056] [PC=2ba0] [List=01] (Cache=1.812%) [1.1mb]
- recVifUnpk: Bucket 0x0d24 has 4 micro-programs
- recVifUnpk: Bucket 0x0d03 has 4 micro-programs
- recVifUnpk: Bucket 0x0d18 has 4 micro-programs
- recVifUnpk: Bucket 0x2c01 has 6 micro-programs
- microVU1: Cached Prog = [057] [PC=0230] [List=01] (Cache=1.901%) [1.2mb]
- microVU1: D-bit set! PC = ab8
- microVU1: Branch Optimization
- microVU1: D-bit set! PC = ab8
- microVU1: Branch Optimization
- microVU1: D-bit set! PC = ab8
- microVU1: Branch Optimization
- microVU1: D-bit set! PC = b10
- microVU1: Cached Prog = [058] [PC=0280] [List=01] (Cache=2.075%) [1.3mb]
- microVU1: Cached Prog = [059] [PC=26f0] [List=01] (Cache=2.075%) [1.3mb]
- microVU1: Cached Prog = [060] [PC=0220] [List=01] (Cache=2.100%) [1.3mb]
- microVU1: D-bit set! PC = ab8
- microVU1: Branch Optimization
- microVU1: D-bit set! PC = ab8
- microVU1: Branch Optimization
- microVU1: D-bit set! PC = ab8
- microVU1: Branch Optimization
- microVU1: D-bit set! PC = b10
- recVifUnpk: Bucket 0x0d18 has 5 micro-programs
- recVifUnpk: Bucket 0x0d04 has 4 micro-programs
- memcardErase cmd: A9??
- memcardErase cmd: A9??
- memcardErase cmd: A9??
- memcardErase cmd: A9??
- memcardErase cmd: A9??
- memcardErase cmd: A9??
- memcardErase cmd: A9??
- memcardErase cmd: A9??
- memcardErase cmd: A9??
- memcardErase cmd: A9??
- memcardErase cmd: A9??
- memcardErase cmd: A9??
- memcardErase cmd: 81??
- memcardErase cmd: 81??
- memcardErase cmd: 00??
- memcardErase cmd: A9??
- memcardErase cmd: E4??
- memcardErase cmd: E4??
- Closing plugins...
- Closing DEV9
- Closing FW
- Closing USB
- Closing CDVD
- Closing SPU2
- Closing PAD
- Closing GS
- Plugins closed successfully.
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