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- //LAUNCHOPTIONS
- //-freq 60 -console -novid -tickrate 128 +exec autoexec.cfg
- // 1. Main Settings
- con_enable "1" //Enables Console
- gameinstructor_enable "0" //Removes in-game instructions
- cl_showhelp "0" //Removes on-screen help
- cl_autohelp "0" //Removes automatic help
- cl_disablefreezecam "1" //Disables Freezecam
- cl_disablehtmlmotd "0" //Removes "Message of the day" page when joining a server
- //Rates (These network settings are optimized for high speed internet)
- rate "786432" // Your download rate to the server. Max rate: "786432".
- cl_cmdrate "128" //Max number of command packets sent to server per second
- cl_updaterate "128" //Number of packets per second you are requesting from the server
- cl_interp "0.007813" //Sets the interpolation amount, always set this to 0
- cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
- cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
- cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
- cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
- //VOLUME
- volume 0.5
- voice_enable 1
- voice_scale 0.3
- windows_speaker_config 1
- snd_musicvolume 0.3
- snd_tensecondwarning_volume 1
- snd_menumusic_volume 0
- snd_roundend_volume 0
- snd_roundstart_volume 0
- snd_deathcamera_volume 0
- snd_mapobjective_volume 0
- //CROSSHAIR
- cl_crosshairstyle 4
- cl_crosshairsize 2.25
- cl_crosshairthickness 0
- cl_crosshairgap -2
- cl_crosshair_drawoutline 1
- cl_crosshair_outlinethickness 0.1
- cl_crosshairdot 1
- cl_crosshair_t 0
- cl_crosshaircolor 5
- cl_crosshaircolor_r 255
- cl_crosshaircolor_g 0
- cl_crosshaircolor_b 0
- cl_crosshairalpha 200
- //TRACERS
- r_drawtracers_firstperson 0
- //misc (cl)
- cl_loadout_colorweaponnames "1"
- +cl_show_team_equipment
- bind l "toggle cl_righthand 0 1"
- developer 1
- con_filter_enable 2
- con_filter_text_out "Player:"
- con_filter_text "damage Given"
- //JUMPTHROW BIND
- alias "+jumpthrow" "+jump;-attack"
- alias "-jumpthrow" "-jump"
- bind "mouse3" "+jumpthrow"
- //MOUSESETTINGS
- // DPI = 500
- sensitivity 1
- zoom_sensitivity_ratio_mouse "1"
- m_rawinput "0"
- m_customaccel "0"
- /// 10. Net (Max frames per second and netgraph positioning)
- fps_max 150
- net_graph "1" //Shows my network usage data
- net_graphheight "0" //Changes height
- net_graphmsecs "400" //The latency graph represents this many milliseconds
- net_graphpos "2" //Positioning of Net Graph
- net_graphproportionalfont "0" //Makes font smaller
- net_graphshowinterp "1" //Shows interpolation value
- net_graphshowlatency "1" //Shows latency value
- net_graphsolid "1" //Solid Net Graph
- net_graphtext "1" //Shows text fields
- net_maxroutable "1200" //Requested max packet size before packets are 'split'
- net_scale "5" //Makes font smaller
- //HUD
- hud_scaling "0.95" //Scales hud elements to maximum value
- hud_showtargetid "1" //Enables display of target names, important
- cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
- cl_hud_color "7" //Makes the hud color yellow, for banana style
- cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
- cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
- cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
- cl_hud_background_alpha "0.4" //Hidden but still visible black bars, easy on the eyes
- cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
- cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
- cl_teamid_overhead_always 1 //Always show team behind walls
- safezonex "0.85"
- safezoney "0.85"
- //Radar (Optimized radar settings)
- cl_hud_background_alpha "0.700000"
- cl_hud_bomb_under_radar "1"
- cl_hud_color "4"
- cl_hud_healthammo_style "1"
- cl_hud_playercount_pos "0"
- cl_hud_playercount_showcount "0"
- cl_hud_radar_scale "1.300000"
- hud_scaling "0.650000"
- hud_showtargetid "1"
- hud_takesshots "0"`"
- cl_radar_always_centered "1"
- cl_radar_icon_scale_min "1.000000"
- cl_radar_rotate "1"
- cl_radar_scale "0.350000"
- cl_radar_square_with_scoreboard "1"
- cl_radar_always_centered "1"
- cl_radar_icon_scale_min "1.000000"
- cl_radar_rotate "1"
- cl_radar_scale "0.350000"
- cl_radar_square_with_scoreboard "1"
- net_graph "1"
- net_graphpos "0"
- net_graphproportionalfont "0"
- cl_loadout_colorweaponnames "1"
- //Viewmodel
- viewmodel_fov "68"
- viewmodel_offset_x "2.5"
- viewmodel_offset_y "0"
- viewmodel_offset_z "-1.5"
- // 8. Bob (Less movement when you move around with weapons)
- viewmodel_recoil 0
- cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
- cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
- cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
- cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
- cl_viewmodel_shift_left_amt "0" //Removes shifting of arms
- cl_viewmodel_shift_right_amt "0" //Removes shifting of arms
- cl_viewmodel_shift_left_amt "0.500000"
- cl_viewmodel_shift_right_amt "0.250000"
- cl_bob_lower_amt "21"
- cl_bobamt_lat "0.33"
- cl_bobamt_vert "0.14"
- // Shortcut for disconnet
- alias "dc" "disconnect"
- // Netgraph inside Scoreboard
- alias "+scorenet" "+showscores; net_graphheight 0"
- alias "-scorenet" "-showscores; net_graphheight 9999"
- bind "TAB" "+scorenet" //Bind to whatever you prefer (Default TAB)
- // Display Advanced Damage Details
- alias displaydamage "displaydamage_on"
- alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias displaydamage "displaydamage_off""
- alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.5; alias displaydamage "displaydamage_on""
- bind "F5" "displaydamage" //Bind to whatever you prefer (Default F5)
- // Voice Toggle
- alias "togglevoice" "togglev"
- alias "togglev" "voice_1"
- alias "voice_1" "voice_scale 0.4; playvol buttons\blip1 0.5; alias togglev voice_0"
- alias "voice_0" "voice_scale 0.0; playvol buttons\blip2 0.5; alias togglev voice_1"
- // Toggle Info Target ID 2017-03-16
- alias "ToggleInfo" "info_on"
- alias "info_on" "+cl_show_team_equipment; alias ToggleInfo info_off"
- alias "info_off" "-cl_show_team_equipment; alias ToggleInfo info_on"
- info_on
- //BUY BINDS
- bind "kp_end" "buy deagle;"
- bind "kp_ins" "buy ak47; buy m4a1; buy vest; buy vesthelm;"
- bind "kp_del" "buy vest; buy vesthelm;"
- bind "kp_enter" "buy awp;"
- bind "kp_plus" "buy ssg08; buy vest; buy vesthelm;"
- bind "kp_pgdn" "buy smokegrenade; buy flashbang; buy molotov; buy incgrenade; buy flashbang; buy hegrenade;"
- bind "rightarrow" "buy p250;"
- bind "leftarrow" "buy tec9; buy fiveseven;"
- bind "uparrow" "buy defuser;"
- bind "downarrow" "buy taser 34;"
- bind "kp_slash" "buy smokegrenade;"
- bind "kp_multiply" "buy hegrenade;"
- bind "kp_minus" "buy flashbang;"
- bind "kp_home" "buy ump45; buy vesthelm; buy vest;"
- bind "kp_uparrow" "buy mp7; buy vesthelm; buy vest;"
- bind "kp_pgup" "buy mac10; buy mp9; buy vesthelm;"
- bind "kp_5" "buy decoy;"
- bind "kp_rightarrow" "buy molotov; buy incgrenade;"
- //misc perma
- viewmodel_recoil "0"
- //MISC to improve fps/fix issues
- //cl_forcepreload 1
- //mat_queue_mode 2
- //new radar
- cl_hud_radar_scale "1.2";
- cl_radar_always_centered "1";
- cl_radar_icon_scale_min "1";
- cl_radar_rotate "1";
- cl_radar_scale "0.3";
- cl_radar_square_with_scoreboard "0";
- cl_hud_bomb_under_radar "1"
- cl_teammate_colors_show 1
- fps_max "900" //Setting this to 0 will uncap it but will load maps 90 seconds slower. 600 gave me the best results.
- fps_max_menu "300" //Frame limiting my menu to 300 because I can
- host_writeconfig
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