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nvidia gameworks

Oct 28th, 2018
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  1. Volumetric Lighting:
  2. 1. Lights need to be MOVABLE
  3. 2. TURN ON ENABLE VOLUMETRIC LIGHTING
  4. 3. ENABLE USE VOLUMETRIC LIGHTING COLOR
  5. 4. Change the Attenuation Factor. Larger = More Intense
  6. 5. In Post Processing Volume:
  7. a: set Mie Blend Factor to 1.0
  8. b: set Mie Color to 1, 1, 1
  9. c: set Mie Transmittance to any value less than 1
  10.  
  11. VXGI:
  12. Ambient Lighting:
  13. 1. Enable Diffuse Tracing
  14. 2. Enable Diffuse Colour under 'VXGI Ambient' Tab
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