Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #> This is the configuration of NoLagg, in here you can enable or disable features as you please
- #> For more information, you can visit the following websites:
- #> http://dev.bukkit.org/server-mods/nolagg/
- #> http://forums.bukkit.org/threads/nolagg.36986/
- # Manages chunk loading and sending to clients using various new settings, also fixes chunk unload problems
- chunks:
- # Whether Chunks should be loaded on startup
- enabled: true
- # The minimum chunk sending rate (chunks/tick)
- minRate: 0.25
- # The maximum chunk sending rate (chunks/tick)
- maxRate: 1.5
- # If you use a plugin that depends on the net server handler for packets, disable this
- # For example, Raw Critics' Ore Obfuscation does not function with this enabled.
- # Orebfuscator is supported and works with this enabled.
- bufferedLoader:
- # Whether or not to use the buffered packet loader to reduce new memory allocation
- enabled: true
- # The amount of threads to use to compress the chunk packets (increase if it can't keep up)
- threadCount: 2
- # Sets whether the dynamic view distance should be enforced
- # If you use maxTPS, set this to false, or it will conflict!
- useDynamicView: true
- # Sets multiple view distances for different amounts of loaded chunks (chunk_count: view_chunks)
- # To disable, remove all chunk: view nodes. The view is smoothed out between nodes
- # The dynamic view distance will never be higher than the server view distance!
- dynamicView:
- - 0 = 13
- - 5000 = 13
- - 10000 = 13
- - 60000 = 13
- # Sets in what order chunks are sent to the client
- # Available modes: SLOPE and SPIRAL
- sendOrder: SLOPE
- # Can examine server tick rate performance
- examine:
- # Whether Examine should be loaded on startup
- enabled: true
- # The maximum time in ticks a generated examine report can be
- # It can be increased, but the generated file might be too large for the viewer to handle
- maxExamineTime: 72000
- # Can monitor and log server and player performance statistics
- monitor:
- # Whether Monitor should be loaded on startup
- enabled: true
- # The interval at which new performance snapshots are generated
- monitorInterval: 40
- # Whether or not to start logging server performance on startup
- startLoggingOnStartup: false
- # The server notifies players (with a permission) when the tick rate drops below the threshold
- lagNotifier:
- # Enable or disable this feature
- enabled: true
- # The interval in miliseconds to send this message (1000 ms = 1 second)
- interval: 10000
- # The tick rate at which it starts broadcasting
- threshold: 15.0
- # The message to send to these players
- message: &cThe server is under heavy load and can't keep up!
- # Buffers items in chunks to prevent lag-outs because of lots of items
- itembuffer:
- # Whether ItemBuffer should be loaded on startup
- enabled: true
- # The maximum amount of items allowed per chunk
- maxItemsPerChunk: 80
- # Stacks nearby items to counter item-drop spammers and reduce item count on the server
- itemstacker:
- # Whether ItemStacker should be loaded on startup
- enabled: true
- # The block radius to look for other items when stacking
- # You can set it for multiple worlds
- radius:
- default: 1.0
- # The amount of (physical) items needed to form one stack
- threshold: 2
- # The interval in ticks at which item stacking is performed (1 tick = 1/20 sec)
- interval: 20
- # The item types (materials) to ignore during item stacking, buffering and spawn limits
- # Use 'orb' to ignore experience orbs
- ignoredItemTypes:
- - DIAMOND_PICKAXE
- - WOODEN_HOE
- # Attempts to fix block and sky lighting bugs in worlds
- lighting:
- # Whether Lighting should be loaded on startup
- enabled: true
- # The minimum amount of memory (in MB) allowed while processing
- # If the remaining free memory drops below this value, measures are taken to reduce it
- # Memory will be Garbage Collected and all worlds will be saved to free memory
- minFreeMemory: 100
- # Keeps entity counts below multiple configured thresholds
- spawnlimiter:
- # Whether SpawnLimiter should be loaded on startup
- enabled: true
- # Entity type or group names that can not be removed from loaded chunks
- # If you don't want certain already spawned entities removed while the server runs,
- # Add them to this list
- onlySpawning:
- - itemdiamond
- - itemcoal
- - itemironore
- - itemgoldore
- # The general spawn limits (natural spawning)
- # For more information, see http://dev.bukkit.org/server-mods/nolagg/pages/spawn-limits-nolagg/
- spawnlimits:
- # The default spawn limits per world, overridden by world limits
- default:
- item: 700
- mob: 700
- creeper: 35
- enderman: 35
- cavespider: 35
- spider: 35
- ghast: 35
- pigzombie: 35
- skeleton: 35
- giant: 35
- silverfish: 35
- slime: 35
- zombie: 35
- ender_dragon: 35
- chicken: 35
- cow: 35
- sheep: 35
- pig: 35
- squid: 35
- wolf: 35
- # The global spawn limits
- global:
- mobs: 800
- item: 800
- # The world-specific spawn limits
- worlds: {}
- # The spawn limits for mob spawners
- # For more information, see http://dev.bukkit.org/server-mods/nolagg/pages/spawn-limits-nolagg/
- mobSpawnerLimits:
- # The default spawn limits per world, overridden by world limits
- default:
- item: 350
- mob: 350
- creeper: 18
- enderman: 18
- cavespider: 18
- spider: 18
- ghast: 18
- pigzombie: 18
- skeleton: 18
- giant: 18
- silverfish: 18
- slime: 18
- zombie: 18
- ender_dragon: 18
- chicken: 18
- cow: 18
- sheep: 18
- pig: 18
- squid: 18
- wolf: 18
- # The global spawn limits
- global:
- mobs: 400
- item: 400
- # The world-specific spawn limits
- worlds: {}
- # Replaces explosion creation with a faster version and buffers TNT ignites to prevent TNT server crashes
- tnt:
- # Whether TNT should be loaded on startup
- enabled: true
- # The interval (in ticks) at which TNT is detonated by explosions
- detonationInterval: 1
- # How many TNT is detonated by explosions per interval
- detonationRate: 10
- # The explosion crater size factor
- explosionRadiusFactor: 1.0
- # The amount of explosion packets to send to the clients per tick
- explosionRate: 5
- # If TNT explosions can change non-TNT blocks
- changeBlocks: true
- # Alters the way worlds are saved to reduce disk usage and to force proper saves
- saving:
- # Whether Saving should be loaded on startup
- enabled: true
- # The tick interval at which the server saves automatically (20 ticks = 1 second)
- autoSaveInterval: 400
- # Whether player data of all players is routinely saved next to the chunks
- # This may result in performance issues or even thread locking on some servers
- # Enabling it should not be a problem for small-player-count servers
- savePlayers: false
- # The amount of chunks saved every tick when autosaving
- # If saving causes severe tick lag, lower it, if it takes too long, increase it
- autoSaveBatchSize: 20
- # Whether NoLagg will attempt to write all world data to the region files at a set interval
- # This is done on another thread, so don't worry about the main thread lagging while this happens
- writeDataEnabled: true
- # The tick interval at which the server actually writes the chunk data to file (20 ticks = 1 second)
- writeDataInterval: 12000
- # Common features such as the clear and garbage collect commands
- common:
- # Whether Common should be loaded on startup
- enabled: true
- # Several shortcuts you can use for the /nolagg clear(all) command
- clearShortcuts:
- enemies:
- - monster
- notneutral:
- - monster
- - item
- - tnt
- - egg
- - arrow
- # The entity types removed when using /lag clear all
- all:
- - items
- - mobs
- - tnt
- - xporb
- - minecart
- - boat
- # The entity types removed when using /lag clear without arguments
- default:
- - items
- - tnt
- - xporb
- # Notifies the current stack trace of the main thread when the server freezes
- threadlocknotifier:
- # Whether ThreadLockNotifier should be loaded on startup
- enabled: true
- # Notifies when a main-thread only event is called from another thread to detect instabilities it may cause
- threadcheck:
- # Whether ThreadCheck should be loaded on startup
- enabled: true
- # Patches certain classes and functions from CraftBukkt
- patches:
- # Whether Patches should be loaded on startup
- enabled: true
- # Should we automaticly fix the player head rotation when it is being spawned?
- headRotationOnSpawn: true
Advertisement
Add Comment
Please, Sign In to add comment