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- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-Win64-Debug.exe'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\ntdll.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\kernel32.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\KernelBase.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\apphelp.dll'. Symbols loaded.
- SHIMVIEW: ShimInfo(Complete)
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-Core-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-CoreUObject-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-Engine-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-InputCore-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-MoviePlayer-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-Projects-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-RenderCore-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-RHI-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-ShaderCore-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-Slate-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-SlateCore-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-UnrealEd-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\msvcr120.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\dbghelp.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\winmm.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\user32.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\gdi32.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\advapi32.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\shell32.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\ole32.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\oleaut32.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\netapi32.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\IPHLPAPI.DLL'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\setupapi.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\dwmapi.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\imm32.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\xinput1_3.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\msvcp120.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\wer.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\version.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\shlwapi.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\psapi.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\powrprof.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-AppFramework-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-Landscape-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-UMG-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-Internationalization-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-PacketHandler-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-ImageCore-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-RawMesh-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-Navmesh-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-Json-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-EngineMessages-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-EngineSettings-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-AIModule-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-Kismet-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\libfbxsdk.dll'. Module was built without symbols.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-AnimGraph-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-BlueprintGraph-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-OnlineSubsystem-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-DesktopPlatform-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-EditorStyle-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-MaterialEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-PakFile-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-PropertyEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-SoundClassEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-SoundCueEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-StatsViewer-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-SwarmInterface-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-GraphEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-Foliage-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-VectorVM-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-MaterialUtilities-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-AddContentDialog-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-GameProjectGeneration-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-DirectoryWatcher-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-SandboxFile-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-SourceControl-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-UnrealEdMessages-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-HTTP-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-UnrealAudio-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-Niagara-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\msvcrt.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\sechost.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\rpcrt4.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\combase.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\netutils.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\srvcli.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\wkscli.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\nsi.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\winnsi.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\cfgmgr32.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\msctf.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-Renderer-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-MovieScene-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-MovieSceneTracks-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-ReliabilityHandlerComponent-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-GameplayTags-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-GameplayTasks-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-KismetWidgets-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-JsonUtilities-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-AnimGraphRuntime-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-KismetCompiler-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-Sockets-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\comdlg32.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-EditorWidgets-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-ActorPickerMode-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\mscoree.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-WidgetCarousel-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-ClassViewer-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-HardwareTargeting-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\wininet.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\ws2_32.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\Wldap32.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\normaliz.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\devobj.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-UtilityShaders-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-MovieSceneTools-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.9600.17415_none_6240486fecbd8abb\comctl32.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\iertutil.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\userenv.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-Sequencer-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\profapi.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\SHCore.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\cryptbase.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\bcryptprimitives.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-StreamingFile-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-NetworkFile-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-D3D11RHI-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\dxgi.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\d3d9.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\d3d11.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-OpenGLDrv-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\opengl32.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\glu32.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\ddraw.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\dciman32.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-SlateRHIRenderer-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-TextureCompressor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\ThirdParty\nvTextureTools\Win64\nvtt_64.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2013\icudt53.dll'. Module was built without symbols.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2013\icuuc53.dll'. Module was built without symbols.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2013\icuin53.dll'. Module was built without symbols.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2013\icule53.dll'. Module was built without symbols.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2013\iculx53.dll'. Module was built without symbols.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2013\icuio53.dll'. Module was built without symbols.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\sspicli.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\uxtheme.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64\UE4Editor-ExampleDeviceProfileSelector-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.11:976][ 0]LogInit:Display: Running engine without a game
- [2015.07.11-17.12.11:977][ 0]LogInit:Display: RandInit(1674391693) SRandInit(1674391693).
- [2015.07.11-17.12.11:977][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
- [2015.07.11-17.12.11:978][ 0]LogStats: Stats thread started at 0.226990
- [2015.07.11-17.12.11:978][ 0]LogInit: Version: 4.9.0-0+UE4
- [2015.07.11-17.12.11:978][ 0]LogInit: API Version: 0
- [2015.07.11-17.12.11:979][ 0]LogInit: Compiled (64-bit): Jul 11 2015 18:23:13
- [2015.07.11-17.12.11:979][ 0]LogInit: Compiled with Visual C++: 18.00.40418.00
- [2015.07.11-17.12.11:979][ 0]LogInit: Build Configuration: Debug
- [2015.07.11-17.12.11:979][ 0]LogInit: Branch Name: UE4
- [2015.07.11-17.12.11:980][ 0]LogInit: Command line: -debug
- [2015.07.11-17.12.11:980][ 0]LogInit: Base directory: c:/DevProjects-Games-UE4/Engine_v49/Engine/Binaries/Win64/
- [2015.07.11-17.12.11:980][ 0]LogInit: Rocket: 0
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\secur32.dll'. Symbols loaded.
- [2015.07.11-17.12.12:005][ 0]LogInit: Using libcurl 7.41.0
- [2015.07.11-17.12.12:006][ 0]LogInit: - built for x86_64-pc-win32
- [2015.07.11-17.12.12:006][ 0]LogInit: - supports SSL with WinSSL
- [2015.07.11-17.12.12:006][ 0]LogInit: - other features:
- [2015.07.11-17.12.12:006][ 0]LogInit: CURL_VERSION_SSL
- [2015.07.11-17.12.12:006][ 0]LogInit: CURL_VERSION_IPV6
- [2015.07.11-17.12.12:007][ 0]LogInit: CURL_VERSION_ASYNCHDNS
- [2015.07.11-17.12.12:007][ 0]LogInit: CURL_VERSION_LARGEFILE
- [2015.07.11-17.12.12:007][ 0]LogInit: CURL_VERSION_IDN
- [2015.07.11-17.12.12:007][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
- [2015.07.11-17.12.12:007][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- [2015.07.11-17.12.12:008][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- [2015.07.11-17.12.12:008][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- [2015.07.11-17.12.12:008][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-OnlineSubsystemUtils-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-Voice-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\dsound.dll'. Symbols loaded.
- [2015.07.11-17.12.12:086][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
- [2015.07.11-17.12.12:123][ 0]LogInit: Object subsystem initialized
- [2015.07.11-17.12.12:127][ 0]LogInit: Selected Device Profile: [Windows]
- [2015.07.11-17.12.12:127][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- [2015.07.11-17.12.12:139][ 0]LogInit: Computer: KRAKEN-PC
- [2015.07.11-17.12.12:140][ 0]LogInit: User: Dmitry
- [2015.07.11-17.12.12:140][ 0]LogInit: CPU Page size=4096, Cores=4
- [2015.07.11-17.12.12:140][ 0]LogInit: High frequency timer resolution =2.338346 MHz
- [2015.07.11-17.12.12:141][ 0]LogMemory: Memory total: Physical=15.4GB (16GB approx)
- [2015.07.11-17.12.12:141][ 0]LogMemory: Platform Memory Stats for Windows
- [2015.07.11-17.12.12:141][ 0]LogMemory: Process Physical Memory: 60.84 MB used, 60.84 MB peak
- [2015.07.11-17.12.12:142][ 0]LogMemory: Process Virtual Memory: 57.45 MB used, 57.45 MB peak
- [2015.07.11-17.12.12:142][ 0]LogMemory: Physical Memory: 7346.95 MB used, 15818.99 MB total
- [2015.07.11-17.12.12:142][ 0]LogMemory: Virtual Memory: 460.19 MB used, 134217728.00 MB total
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\kernel.appcore.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Program Files (x86)\Stardock\Start8\Start8_64.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\propsys.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\clbcatq.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\gameux.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.9600.17415_none_932b3b5547500489\GdiPlus.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\xmllite.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\crypt32.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\msasn1.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\msxml6.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Windows\System32\msxml6.dll'
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Windows\System32\crypt32.dll'
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Windows\System32\msasn1.dll'
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Windows\System32\xmllite.dll'
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.9600.17415_none_932b3b5547500489\GdiPlus.dll'
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Windows\System32\gameux.dll'
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\PhysX3CommonPROFILE_x64.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\nvToolsExt64_1.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\PhysX3PROFILE_x64.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\PhysX3CookingPROFILE_x64.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013\ApexFrameworkPROFILE_x64.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013\APEX_DestructiblePROFILE_x64.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013\APEX_LegacyPROFILE_x64.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013\APEX_ClothingPROFILE_x64.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'. Module was built without symbols.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\nvapi64.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\wintrust.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\crypt32.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\msasn1.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'. Module was built without symbols.
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'. Module was built without symbols.
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'. Module was built without symbols.
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'
- [2015.07.11-17.12.12:349][ 0]LogPhysics:Warning: PHYSX: ..\..\module\clothing\src\ModuleClothing.cpp (386) 2 : physx::apex::clothing::ModuleClothing::ModuleClothing: Failed to load the GPU dll 'APEX_ClothingGPUPROFILE_x64.dll'
- [2015.07.11-17.12.12:353][ 0]LogTextLocalizationManager: No translations for ('ru_RU') exist, falling back to 'en' for localization and internationalization data.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\WindowsCodecs.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\ExplorerFrame.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\duser.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\dui70.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Program Files\WIDCOMM\Bluetooth Software\BtMmHook.dll'. Cannot find or open the PDB file.
- [2015.07.11-17.12.13:480][ 0]LogInput:Warning: Category Steam already has menu display info that is being replaced.
- [2015.07.11-17.12.13:481][ 0]LogInput:Warning: Category Steam already has menu display info that is being replaced.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-Settings-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\nvinitx.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Windows\System32\nvinitx.dll'
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\nvwgf2umx.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\bcrypt.dll'. Symbols loaded.
- The thread 0x3c30 has exited with code 0 (0x0).
- The thread 0x469c has exited with code 0 (0x0).
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Windows\System32\bcrypt.dll'
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Windows\System32\nvwgf2umx.dll'
- [2015.07.11-17.12.13:546][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 870M (Feature Level 11_0)
- [2015.07.11-17.12.13:547][ 0]LogD3D11RHI: Adapter has 2977MB of dedicated video memory, 0MB of dedicated system memory, and 7909MB of shared system memory, 1 output[s]
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\igd10iumd64.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\d3d10_1.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\bcrypt.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\ncrypt.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\d3d10_1core.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\ntasn1.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\igdusc64.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Windows\System32\igdusc64.dll'
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Windows\System32\ncrypt.dll'
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Windows\System32\ntasn1.dll'
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Windows\System32\bcrypt.dll'
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Windows\System32\d3d10_1.dll'
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Windows\System32\d3d10_1core.dll'
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Windows\System32\igd10iumd64.dll'
- [2015.07.11-17.12.13:583][ 0]LogD3D11RHI: Found D3D11 adapter 1: Intel(R) HD Graphics 4600 (Feature Level 11_0)
- [2015.07.11-17.12.13:583][ 0]LogD3D11RHI: Adapter has 608MB of dedicated video memory, 0MB of dedicated system memory, and 1312MB of shared system memory, 0 output[s]
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\d3d10warp.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Windows\System32\d3d10warp.dll'
- [2015.07.11-17.12.13:609][ 0]LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0)
- [2015.07.11-17.12.13:609][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
- [2015.07.11-17.12.13:610][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
- [2015.07.11-17.12.13:614][ 0]LogD3D11RHI: !Direct3DDevice
- [2015.07.11-17.12.13:615][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\nvwgf2umx.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\bcrypt.dll'. Symbols loaded.
- The thread 0x1a20 has exited with code 0 (0x0).
- [2015.07.11-17.12.13:699][ 0]LogD3D11RHI: Async texture creation enabled
- [2015.07.11-17.12.13:717][ 0]LogShaderCompilers: Cleaned the shader compiler working directory '../../../Engine/Intermediate/Shaders/WorkingDirectory/8376/'.
- [2015.07.11-17.12.13:717][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
- [2015.07.11-17.12.13:729][ 0]LogContentStreaming: Texture pool size is 0.000000MB
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-TargetPlatform-Win64-Debug.dll'. Symbols loaded.
- Application "\??\c:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\DotNet\UnrealBuildTool.exe" not found in cache
- Application "\??\c:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\DotNet\UnrealBuildTool.exe" Cache bypassed reason 0x87
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\DotNET\UnrealBuildTool.exe'.
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\DotNET\UnrealBuildTool.exe'
- The thread 0x4130 has exited with code 0 (0x0).
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-AllDesktopTargetPlatform-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.13:949][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-WindowsClientTargetPlatform-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.13:967][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-WindowsNoEditorTargetPlatform-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.13:986][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-WindowsServerTargetPlatform-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.14:004][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-WindowsTargetPlatform-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.14:023][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\Android\UE4Editor-AndroidTargetPlatform-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.14:039][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\Android\UE4Editor-Android_ASTCTargetPlatform-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.14:054][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\Android\UE4Editor-Android_ATCTargetPlatform-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.14:070][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\Android\UE4Editor-Android_DXTTargetPlatform-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.14:086][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\Android\UE4Editor-Android_ETC1TargetPlatform-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.14:102][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\Android\UE4Editor-Android_ETC2TargetPlatform-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.14:117][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\Android\UE4Editor-Android_PVRTCTargetPlatform-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.14:133][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\HTML5\UE4Editor-HTML5TargetPlatform-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.14:157][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\IOS\UE4Editor-IOSTargetPlatform-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-LaunchDaemonMessages-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-Messaging-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.14:209][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
- [2015.07.11-17.12.14:210][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-AudioFormatADPCM-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-AudioFormatOgg-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\ThirdParty\Ogg\Win64\VS2013\libogg_64.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2013\libvorbis_64.dll'. Module was built without symbols.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2013\libvorbisfile_64.dll'. Module was built without symbols.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-AudioFormatOpus-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-TextureFormatASTC-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-ImageWrapper-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-TextureFormatDXT-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-TextureFormatIntelISPCTexComp-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\ThirdParty\IntelISPCTexComp\Win64-Release\ispc_texcomp.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-TextureFormatPVR-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-TextureFormatUncompressed-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-MetalShaderFormat-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-ShaderCompilerCommon-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-ShaderPreprocessor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-ShaderFormatD3D-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\D3DCompiler_43.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-ShaderFormatOpenGL-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.14:444][ 0]LogInit: Selected Device Profile: [Windows]
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-DerivedDataCache-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.15:471][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
- [2015.07.11-17.12.15:507][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 40MB ../../../Engine/DerivedDataCache/Boot.ddc.
- [2015.07.11-17.12.15:507][ 0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../Engine/DerivedDataCache/Boot.ddc
- [2015.07.11-17.12.15:508][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2015.07.11-17.12.15:508][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- [2015.07.11-17.12.15:508][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2015.07.11-17.12.15:508][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
- [2015.07.11-17.12.15:521][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
- [2015.07.11-17.12.15:522][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
- [2015.07.11-17.12.15:522][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-MeshUtilities-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.16:334][ 0]LogMeshUtilities: No automatic mesh reduction module available
- [2015.07.11-17.12.16:335][ 0]LogMeshUtilities: No automatic mesh merging module available
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-PhysXFormats-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.16:775][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-Networking-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.16:909][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-XAudio2-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\X3DAudio1_7.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\XAPOFX1_5.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-HeadMountedDisplay-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-SourceCodeAccess-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-SessionServices-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-SessionMessages-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-UMGEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-DetailCustomizations-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-DesktopWidgets-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-SharedSettingsWidgets-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-InternationalizationSettings-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-MediaAssets-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64\UE4Editor-LightPropagationVolumeRuntime-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-ConfigEditor-Win64-Debug.dll'. Symbols loaded.
- Application "\??\c:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\ShaderCompileWorker.exe" found in cache
- Application "\??\c:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\ShaderCompileWorker.exe" Cache bypassed reason 0x86
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\ShaderCompileWorker.exe'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\ShaderCompileWorker.exe'
- Application "\??\c:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\ShaderCompileWorker.exe" found in cache
- Application "\??\c:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\ShaderCompileWorker.exe" Cache bypassed reason 0x86
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\ShaderCompileWorker.exe'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\ShaderCompileWorker.exe'
- Application "\??\c:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\ShaderCompileWorker.exe" found in cache
- Application "\??\c:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\ShaderCompileWorker.exe" Cache bypassed reason 0x86
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\ShaderCompileWorker.exe'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\ShaderCompileWorker.exe'
- Application "\??\c:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\ShaderCompileWorker.exe" found in cache
- Application "\??\c:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\ShaderCompileWorker.exe" Cache bypassed reason 0x86
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\ShaderCompileWorker.exe'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-AssetTools-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\ShaderCompileWorker.exe'
- Application "\??\c:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\ShaderCompileWorker.exe" found in cache
- Application "\??\c:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\ShaderCompileWorker.exe" Cache bypassed reason 0x86
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\ShaderCompileWorker.exe'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\ShaderCompileWorker.exe'
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-MessageLog-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-WorkspaceMenuStructure-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-CollisionAnalyzer-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-FunctionalTesting-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-BehaviorTreeEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-AIGraph-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-GameplayDebugger-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-GameplayTasksEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-OnlineBlueprintSupport-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMedia-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-Media-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\mf.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\mfplat.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\RTWorkQ.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\avrt.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\MFPlay.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64\UE4Editor-WindowsMoviePlayer-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-Paper2D-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.18:875][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
- [2015.07.11-17.12.18:914][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64\UE4Editor-UdpMessaging-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-Serialization-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.18:994][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\mswsock.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-Paper2DEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-MeshPaint-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-ContentBrowser-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-SourceControlWindows-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-AssetRegistry-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.19:501][ 0]LogAssetRegistry: FAssetRegistry took 0.0117 seconds to start up
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-LevelEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-WebBrowser-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-Persona-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-CEF3Utils-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-MainFrame-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-TranslationEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-Localization-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-HotReload-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.20:281][ 0]LogMaterial: Missing cached shader map for material BaseColor, compiling.
- [2015.07.11-17.12.20:305][ 0]LogMaterial: Missing cached shader map for material CustomDepth, compiling.
- [2015.07.11-17.12.20:346][ 0]LogMaterial: Missing cached shader map for material CustomStencil, compiling.
- [2015.07.11-17.12.20:367][ 0]LogMaterial: Missing cached shader map for material DecalMask, compiling.
- [2015.07.11-17.12.20:386][ 0]LogMaterial: Missing cached shader map for material FinalImage, compiling.
- [2015.07.11-17.12.20:406][ 0]LogMaterial: Missing cached shader map for material LightingModel, compiling.
- [2015.07.11-17.12.20:426][ 0]LogMaterial: Missing cached shader map for material MaterialAO, compiling.
- [2015.07.11-17.12.20:445][ 0]LogMaterial: Missing cached shader map for material Metallic, compiling.
- [2015.07.11-17.12.20:464][ 0]LogMaterial: Missing cached shader map for material Opacity, compiling.
- [2015.07.11-17.12.20:484][ 0]LogMaterial: Missing cached shader map for material Roughness, compiling.
- [2015.07.11-17.12.20:505][ 0]LogMaterial: Missing cached shader map for material SceneColor, compiling.
- [2015.07.11-17.12.20:526][ 0]LogMaterial: Missing cached shader map for material SceneDepth, compiling.
- [2015.07.11-17.12.20:545][ 0]LogMaterial: Missing cached shader map for material SeparateTranslucencyRGB, compiling.
- [2015.07.11-17.12.20:565][ 0]LogMaterial: Missing cached shader map for material SeparateTranslucencyA, compiling.
- [2015.07.11-17.12.20:584][ 0]LogMaterial: Missing cached shader map for material Specular, compiling.
- [2015.07.11-17.12.20:604][ 0]LogMaterial: Missing cached shader map for material SubsurfaceColor, compiling.
- [2015.07.11-17.12.20:624][ 0]LogMaterial: Missing cached shader map for material WorldNormal, compiling.
- [2015.07.11-17.12.20:645][ 0]LogMaterial: Missing cached shader map for material AmbientOcclusion, compiling.
- [2015.07.11-17.12.20:684][ 0]LogMaterial: Missing cached shader map for material CustomDepthWorldUnits, compiling.
- [2015.07.11-17.12.20:706][ 0]LogMaterial: Missing cached shader map for material SceneDepthWorldUnits, compiling.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-SlateReflector-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-PaperSpriteSheetImporter-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-PaperTiledImporter-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64\UE4Editor-LightPropagationVolumeEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64\UE4Editor-GitSourceControl-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.20:942][ 0]SourceControl: Info Source control is disabled
- Application "\??\C:\Program Files (x86)\Git\bin\git.exe" found in cache
- Application "\??\C:\Program Files (x86)\Git\bin\git.exe" Cache bypassed reason 0x86
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Program Files (x86)\Git\bin\git.exe'. Module was built without symbols.
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Program Files (x86)\Git\bin\git.exe'
- [2015.07.11-17.12.20:957][ 0]SourceControl: Info Source control is disabled
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64\UE4Editor-PerforceSourceControl-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.20:987][ 0]SourceControl: Info Source control is disabled
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64\UE4Editor-SubversionSourceControl-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-XmlParser-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.21:025][ 0]SourceControl: Info Source control is disabled
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64\UE4Editor-UObjectPlugin-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64\UE4Editor-VisualStudioSourceCodeAccess-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\Editor\EpicSurvey\Binaries\Win64\UE4Editor-EpicSurvey-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64\UE4Editor-PluginBrowser-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64\UE4Editor-SpeedTreeImporter-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64\UE4Editor-MediaPlayerEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\Messaging\MessagingDebugger\Binaries\Win64\UE4Editor-MessagingDebugger-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64\UE4Editor-ArchVisCharacter-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\Runtime\CableComponent\Binaries\Win64\UE4Editor-CableComponent-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64\UE4Editor-CustomMeshComponent-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\Runtime\LeapMotionController\Binaries\Win64\UE4Editor-LeapMotionController-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.21:414][ 0]LogMaterial: Missing cached shader map for material LM_HandColor, compiling.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\ThirdParty\Leap\Win64\Leap.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\ntmarta.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\Runtime\OculusRift\Binaries\Win64\UE4Editor-OculusRift-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UE4Editor-ProceduralMeshComponent-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVR-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVRController-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\Slate\SlateRemote\Binaries\Win64\UE4Editor-SlateRemote-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.21:636][ 0]LogObj: 28137 objects as part of root set at end of initial load.
- [2015.07.11-17.12.21:637][ 0]LogUObjectAllocator: 5779392 out of 0 bytes used by permanent object pool.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-TaskGraph-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-ProfilerService-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-ProfilerMessages-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.21:727][ 0]LogMaterial: Missing cached shader map for material HighResScreenshot, compiling.
- [2015.07.11-17.12.21:748][ 0]LogMaterial: Missing cached shader map for material HighResScreenshotMask, compiling.
- [2015.07.11-17.12.21:791][ 0]LogMaterial: Missing cached shader map for material HighResScreenshotCaptureRegion, compiling.
- [2015.07.11-17.12.21:937][ 0]LogEngine: Initializing Engine...
- [2015.07.11-17.12.21:941][ 0]LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.6.0.0
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\ThirdParty\OpenVR\OpenVRv000\win64\openvr_api.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\msvcp100.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\msvcr100.dll'. Cannot find or open the PDB file.
- [2015.07.11-17.12.21:949][ 0]LogHMD: SteamVR failed to initialize. Err: 110
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Windows\System32\msvcr100.dll'
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Windows\System32\msvcp100.dll'
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\ThirdParty\OpenVR\OpenVRv000\win64\openvr_api.dll'
- [2015.07.11-17.12.21:965][ 0]LogMaterial: Missing cached shader map for material WireframeMaterial, compiling. Is special engine material.
- [2015.07.11-17.12.22:130][ 0]LogMaterial: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material.
- [2015.07.11-17.12.22:549][ 0]LogMaterial: Missing cached shader map for material LevelColorationUnlitMaterial, compiling. Is special engine material.
- [2015.07.11-17.12.22:669][ 0]LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
- [2015.07.11-17.12.23:051][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material.
- [2015.07.11-17.12.23:438][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material.
- [2015.07.11-17.12.23:549][ 0]LogMaterial: Missing cached shader map for material VertexColorMaterial, compiling.
- [2015.07.11-17.12.23:592][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling.
- [2015.07.11-17.12.23:615][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling.
- [2015.07.11-17.12.23:637][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling.
- [2015.07.11-17.12.23:656][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling.
- [2015.07.11-17.12.23:677][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling.
- [2015.07.11-17.12.23:698][ 0]LogMaterial: Missing cached shader map for material RemoveSurfaceMaterial, compiling.
- [2015.07.11-17.12.23:715][ 0]LogMaterial: Missing cached shader map for material DebugMeshMaterial, compiling.
- [2015.07.11-17.12.23:742][ 0]LogMaterial: Missing cached shader map for material M_InvalidLightmapSettings, compiling.
- [2015.07.11-17.12.23:773][ 0]LogMaterial: Missing cached shader map for material GizmoMaterial, compiling.
- [2015.07.11-17.12.23:796][ 0]LogMaterial: Missing cached shader map for material GeomMaterial, compiling.
- [2015.07.11-17.12.23:816][ 0]LogMaterial: Missing cached shader map for material EditorBrushMaterial, compiling.
- [2015.07.11-17.12.23:842][ 0]LogMaterial: Missing cached shader map for material BoneWeightMaterial, compiling.
- [2015.07.11-17.12.23:915][ 0]LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
- [2015.07.11-17.12.23:945][ 0]LogMaterial: Missing cached shader map for material PhAT_JointLimitMaterial, compiling.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-AITestSuite-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.24:007][ 0]LogAIModule: Creating AISystem for world NewWorld
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\XAudio2_7.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\MMDevAPI.dll'. Symbols loaded.
- [2015.07.11-17.12.24:031][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\AudioSes.dll'. Symbols loaded.
- [2015.07.11-17.12.24:171][ 0]LogInit: FAudioDevice initialized.
- [2015.07.11-17.12.24:190][ 0]LogDerivedDataCache: Saved boot cache 0.02s 28MB ../../../Engine/DerivedDataCache/Boot.ddc.
- [2015.07.11-17.12.24:194][ 0]LogInit: Texture streaming: Enabled
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-Analytics-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-AnalyticsET-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.24:221][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
- [2015.07.11-17.12.24:222][ 0]LogAnalytics: [UEEditor.UnrealEngine.Release] APIServer = http://etsource.epicgames.com/ET2/. AppVersion = 4.9.0-0+UE4
- [2015.07.11-17.12.24:223][ 0]LogAnalytics: [UEEditor.UnrealEngine.Release] SetUserId 32add9f043e1c4a9528e76b65dd3f83e|c89dfecd2b5145e4aa08573b605d52ef|9a133d8b-49fd-4e7c-938e-46cac54265d4
- [2015.07.11-17.12.24:223][ 0]LogAnalytics: [UEEditor.UnrealEngine.Release] AnalyticsET::StartSession
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\dhcpcsvc.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-StreamingPauseRendering-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.24:255][ 0]LogInit: Transaction tracking system initialized
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-GameLiveStreaming-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-Documentation-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-GammaUI-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-OutputLog-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-ModuleUI-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-Toolbox-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.24:382][ 0]BlueprintLog: New page: Editor Load
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-PackagesDialog-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-ComponentVisualizers-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-Layers-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-AutomationWindow-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-AutomationController-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-AutomationMessages-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-DeviceManager-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-TargetDeviceServices-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-ProfilerClient-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-SessionFrontend-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-ProjectLauncher-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-SettingsEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-EditorSettingsViewer-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-InputBindingEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-ProjectSettingsViewer-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-ProjectTargetPlatformEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-Blutility-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-UserFeedback-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-GameplayTagsEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-UndoHistory-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-DeviceProfileEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-LocalizationDashboard-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-LocalizationService-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.24:917][ 0]LocalizationService: Info Localization service is disabled
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-ReferenceViewer-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-TreeMap-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-SizeMap-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-MergeActors-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\Android\UE4Editor-AndroidRuntimeSettings-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\IOS\UE4Editor-IOSRuntimeSettings-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\Android\UE4Editor-AndroidPlatformEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\Android\UE4Editor-AndroidDeviceDetection-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\HTML5\UE4Editor-HTML5PlatformEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\IOS\UE4Editor-IOSPlatformEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-EditorLiveStreaming-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-IntroTutorials-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-LogVisualizer-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.25:226][ 0]LogConsoleResponse:Display:
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-ViewportSnapping-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.25:262][ 0]LogMaterial: Missing cached shader map for material Cross_Mat, compiling.
- [2015.07.11-17.12.25:283][ 0]LogMaterial: Missing cached shader map for material PhAT_BoneSelectedMaterial, compiling.
- [2015.07.11-17.12.25:303][ 0]LogMaterial: Missing cached shader map for material PhAT_ElemSelectedMaterial, compiling.
- [2015.07.11-17.12.25:323][ 0]LogMaterial: Missing cached shader map for material PhAT_NoCollisionMaterial, compiling.
- [2015.07.11-17.12.25:343][ 0]LogMaterial: Missing cached shader map for material PhAT_UnselectedMaterial, compiling.
- [2015.07.11-17.12.25:366][ 0]LogMaterial: Missing cached shader map for material Tick_Mat, compiling.
- [2015.07.11-17.12.25:392][ 0]LogMaterial: Missing cached shader map for material WidgetGridVertexColorMaterial_Ma, compiling.
- [2015.07.11-17.12.25:412][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial, compiling.
- [2015.07.11-17.12.25:433][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Current, compiling.
- [2015.07.11-17.12.25:453][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_X, compiling.
- [2015.07.11-17.12.25:475][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Y, compiling.
- [2015.07.11-17.12.25:494][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Z, compiling.
- [2015.07.11-17.12.25:514][ 0]LogMaterial: Missing cached shader map for material WidgetVertexColorMaterial, compiling.
- [2015.07.11-17.12.25:607][ 0]LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling.
- [2015.07.11-17.12.25:668][ 0]LogMaterial: Missing cached shader map for material BlinkingCaret, compiling.
- [2015.07.11-17.12.25:713][ 0]LogMaterial: Missing cached shader map for material M_StreamingPause, compiling.
- [2015.07.11-17.12.25:728][ 0]LogCook:Display: Done creating registry. It took 0.00s.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-SmartSnapping-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64\UE4Editor-CharacterAI-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-AutomationWorker-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-PlacementMode-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-BspMode-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-TextureAlignMode-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-GeometryMode-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-LandscapeEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\DevProjects-Games-UE4\Engine_v49\Engine\Binaries\Win64\UE4Editor-FoliageEdit-Win64-Debug.dll'. Symbols loaded.
- [2015.07.11-17.12.25:996][ 0]SourceControl: Info Source control is disabled
- [2015.07.11-17.12.25:997][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
- [2015.07.11-17.12.25:998][ 0]LightingResults: New page: Lighting Build
- [2015.07.11-17.12.26:004][ 0]MapCheck: New page: Map Check
- [2015.07.11-17.12.26:005][ 0]LightingResults: New page: Lighting Build
- [2015.07.11-17.12.26:075][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000692EA6D800
- [2015.07.11-17.12.26:924][ 0]LogMaterial: Missing cached shader map for material M_Sky_Panning_Clouds2, compiling.
- [2015.07.11-17.12.27:283][ 0]LogAIModule: Creating AISystem for world Untitled_1
- First-chance exception at 0x00007FFAAD8D8B9C in UE4Editor-Win64-Debug.exe: Microsoft C++ exception: _com_error at memory location 0x000000691917AE30.
- [2015.07.11-17.12.27:299][ 0]LogD3D11RHI:Error: Direct3DDevice->CreateVertexShader( (void*)CodePtr, CodeSize, NULL, Shader->Resource.GetInitReference() ) failed
- at c:\DevProjects-Games-UE4\Engine_v49\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Shaders.cpp:21
- with error E_INVALIDARG
- Fatal error: [File:c:\DevProjects-Games-UE4\Engine_v49\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 200]
- Direct3DDevice->CreateVertexShader( (void*)CodePtr, CodeSize, NULL, Shader->Resource.GetInitReference() ) failed
- at c:\DevProjects-Games-UE4\Engine_v49\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Shaders.cpp:21
- with error E_INVALIDARG
- UE4Editor-Win64-Debug.exe has triggered a breakpoint.
- The program '[8376] UE4Editor-Win64-Debug.exe' has exited with code 0 (0x0).
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