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- // ----------------------------------
- // Zombie Plague 4.3 Fix6 Config File
- // ----------------------------------
- // Any changes you make here will be
- // automatically loaded at map start
- // edited by BAKiR
- // General
- // -------
- zp_delay 12 // Time before any game mode starts in seconds
- zp_lighting "e" // Map lighting ["a"-darkest // "z"-brightest // ""-default // "0"-disabled]
- zp_thunderclap 0 // Thunderclap rate in seconds [0-disabled]
- zp_triggered_lights 0 // Allow map triggered lights (e.g. light switches)
- zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors]
- zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bug
- zp_block_suicide 1 // Prevent players from killing themselves
- zp_random_spawn 1 // Enable random spawning (will use CSDM spawns if present)
- zp_respawn_on_worldspawn_kill 1 // Respawn players after a worldspawn kill
- zp_remove_dropped 1 // Time before removing dropped weapons in seconds [0-disabled]
- zp_remove_money 1 // Remove player's money
- zp_buy_custom 1 // Enable custom buy menus
- zp_buyzone_time 0.0 // Time in seconds humans are allowed to use CS buyzones after spawning
- zp_random_weapons 0 // Whether players should get weapons randomly instead of buying them
- zp_admin_models_human 1 // Enable admin player models for humans
- zp_admin_knife_models_human 0 // Enable admin knife models for humans
- zp_admin_models_zombie 0 // Enable admin player models for zombies
- zp_admin_knife_models_zombie 0 // Enable admin knife models for zombies
- zp_zombie_classes 1 // Enable zombie classes
- zp_stats_save 0 // Temporarily save player's ammo packs and zombie class when they disconnect
- zp_starting_ammo_packs 0 // Starting amount of ammo packs for new players
- zp_prevent_consecutive_modes 1 // Prevent the same game mode from being played two rounds in a row
- zp_keep_health_on_disconnect 0 // Whether the health of the Nemesis/Survivor chosen to keep the round going should be set to that of the leaving player's
- zp_hud_display 1 // Enable ZP custom HUD display at the bottom
- zp_aim_info 1 // if enable, allow to show aim informatin
- zp_dmg_while_frost 0 // if enable, Zombie will not get dmg when frost.
- // Deathmatch
- // ----------
- zp_deathmatch 2 // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance]
- zp_spawn_delay 2 // Delay before respawning on deathmatch mode in seconds
- zp_spawn_protection 2 // Spawn protection time for deathmatch in seconds [0-disabled]
- zp_respawn_on_suicide 0 // Respawn players if they commited suicide
- zp_respawn_after_last_human 0 // Respawn players if only the last human is left
- zp_infection_allow_respawn 1 // Allow respawning on infection rounds
- zp_nem_allow_respawn 0 // Allow respawning on nemesis rounds
- zp_assa_allow_respawn 0 // Allow respawning on assassin rounds
- zp_surv_allow_respawn 0 // Allow respawning on survivor rounds
- zp_sni_allow_respawn 0 // Allow respawning on sniper rounds
- zp_swarm_allow_respawn 0 // Allow respawning on swarm rounds
- zp_plague_allow_respawn 0 // Allow respawning on plague rounds
- zp_armageddon_allow_respawn 0 // Allow respawning on armageddon rounds
- zp_apocalypse_allow_respawn 0 // Allow respawning on apocalypse rounds
- zp_nightmare_allow_respawn 0 // Allow respawning on nightmare rounds
- zp_respawn_zombies 1 // Whether to respawn killed zombies
- zp_respawn_humans 1 // Whether to respawn killed humans
- zp_respawn_nemesis 1 // Whether to respawn killed nemesis
- zp_respawn_assassins 0 // Whether to respawn killed assassins
- zp_respawn_survivors 0 // Whether to respawn killed survivors
- zp_respawn_snipers 0 // Whether to respawn killed snipers
- // Extra Items
- // -----------
- zp_extra_items 1 // Enable extra items
- zp_extra_weapons 1 // Include weapons
- zp_extra_nvision 1 // Include night vision
- zp_extra_antidote 1 // Include antidote
- zp_extra_antidote_limit 7 // Antidote purchase limit per round
- zp_extra_madness 1 // Include zombie madness
- zp_extra_madness_limit 3 // Zombie madness purchase limit per round
- zp_extra_madness_duration 6.0 // Zombie madness duration
- zp_extra_infbomb 1 // Include infection bomb
- zp_extra_infbomb_limit 3 // Infection bomb purchase limit per round
- // Flashlight & Nightvision
- // ------------------------
- zp_nvg_give 1 // Give nightvision [0-disabled // 1-enabled // 2-enabled, but no auto turning on]
- zp_nvg_custom 1 // Enable custom nightvision
- zp_nvg_size 80 // Nightvision size (radius)
- zp_nvg_color_R 0 // Zombie custom nightvision color (red)
- zp_nvg_color_G 150 // Zombie custom nightvision color (green)
- zp_nvg_color_B 0 // Zombie custom nightvision color (blue)
- zp_nvg_hum_color_R 0 // Human/Spectator custom nightvision color (red)
- zp_nvg_hum_color_G 150 // Human/Spectator custom nightvision color (green)
- zp_nvg_hum_color_B 0 // Human/Spectator custom nightvision color (blue)
- zp_nvg_nem_color_R 150 // Nemesis custom nightvision color (red)
- zp_nvg_nem_color_G 0 // Nemesis custom nightvision color (green)
- zp_nvg_nem_color_B 0 // Nemesis custom nightvision color (blue)
- zp_nvg_assa_color_R 0 // Assassin custom nightvision color (red)
- zp_nvg_assa_color_G 150 // Assassin custom nightvision color (green)
- zp_nvg_assa_color_B 90 // Assassin custom nightvision color (blue)
- zp_flash_custom 0 // Enable custom flashlight
- zp_flash_size 10 // Custom flashlight size (radius)
- zp_flash_drain 1 // Custom flashlight drain rate [0-unlimited batteries]
- zp_flash_charge 5 // Custom flashlight charge rate [0-non chargeable batteries]
- zp_flash_distance 1000 // Custom flashlight max distance
- zp_flash_color_R 100 // Custom flashlight color (red)
- zp_flash_color_G 100 // Custom flashlight color (green)
- zp_flash_color_B 100 // Custom flashlight color (blue)
- zp_flash_show_all 1 // Let players see each other's flashlights
- // Knockback
- // ---------
- zp_knockback 0 // Enable weapon knockback (note: pain shock free increases knockback effect)
- zp_knockback_damage 1 // Use damage on knockback calculation
- zp_knockback_power 1 // Use weapon power on knockback calculation
- zp_knockback_zvel 0 // Should knockback affect vertical velocity
- zp_knockback_ducking 0.11 // Knockback multiplier for crouched zombies [0-knockback disabled when ducking]
- zp_knockback_distance 500 // Max distance for knockback to take effect
- zp_knockback_nemesis 0.08 // Nemesis knockback multiplier [0-disable knockback for nemesis]
- zp_knockback_assassin 0.7 // Assassin knockback multiplier [0-disable knockback for assassin]
- // Longjump
- // --------
- zp_leap_zombies 2 // Give leap to Zombies [0-disabled // 1-enabled // 2-only first zombie // 3-only last zombie]
- zp_leap_zombies_force 500 // Force multiplier
- zp_leap_zombies_height 300 // Upwards force
- zp_leap_zombies_cooldown 5.0 // Time between leap uses
- zp_leap_nemesis 1 // Give leap to Nemesis
- zp_leap_nemesis_force 500 // Force multiplier
- zp_leap_nemesis_height 300 // Upwards force
- zp_leap_nemesis_cooldown 0 // Time between leap uses
- zp_leap_assassin 1 // Give leap to Assassin
- zp_leap_assassin_force 500 // Force multiplier
- zp_leap_assassin_height 300 // Upwards force
- zp_leap_assassin_cooldown 5.0 // Time between leap uses
- zp_leap_survivor 0 // Give leap to Survivor
- zp_leap_survivor_force 500 // Force multiplier
- zp_leap_survivor_height 300 // Upwards force
- zp_leap_survivor_cooldown 5.0 // Time between leap uses
- zp_leap_sniper 1 // Give leap to Sniper
- zp_leap_sniper_force 500 // Force multiplier
- zp_leap_sniper_height 300 // Upwards force
- zp_leap_sniper_cooldown 5.0 // Time between leap uses
- // Humans
- // ------
- zp_human_health 250 // Health
- zp_human_last_extrahp 150 // Last human's extra health reward
- zp_human_speed 255 // Speed [0 - use CS default weapon speeds]
- zp_human_gravity 1.0 // Gravity (0.5 = half)
- zp_human_armor_protect 1 // Armor needs to be reduced completely in order to get infected
- zp_human_unlimited_ammo 2 // Unlimited ammo [0-disabled // 1-BP ammo // 2-clip ammo]
- zp_human_damage_reward 500 // Damage humans must deal on zombies to get an ammo pack [0 - disabled]
- zp_human_frags_for_kill 1 // How many frags humans get for killing a zombie
- // Custom Grenades
- // ---------------
- zp_fire_grenades 1 // Enable napalm grenades (overrides HE)
- zp_fire_duration 10 // Burning duration in seconds
- zp_fire_damage 13 // Burning damage (every 0.2 secs)
- zp_fire_slowdown 0.5 // Burning slowdown multiplier (0.5 = reduces velocity by a half) [0-disabled]
- zp_frost_grenades 1 // Enable frost grenades (overrides FB)
- zp_frost_duration 2 // Freeze duration in seconds
- zp_flare_grenades 1 // Enable flare grenades (overrides SG)
- zp_flare_duration 60 // Flare lightning duration in seconds
- zp_flare_size 25 // Flare lightning size (radius)
- zp_flare_color 0 // Flare color [0-white // 1-red // 2-green // 3-blue // 4-full random // 5-random between r,g,b]
- // Zombies
- // -------
- zp_zombie_first_hp 2.5 // First zombie HP multiplier (2.0 = double health)
- zp_zombie_armor 0.75 // Armor multiplier (0.75 = zombies take 75% damage only)
- zp_zombie_hitzones 0 // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disabled]
- zp_zombie_infect_health 250 // How much health a zombie regains with every infection
- zp_zombie_fov 110 // Field of view [0-dont change]
- zp_zombie_silent 1 // Enable silent footsteps
- zp_zombie_painfree 2 // Zombies are pain shock free [0-disabled // 1-enabled // 2-only last zombie // 3-only first zombie]
- zp_zombie_bleeding 0 // Zombies leave footprints/bloodstains on the floor
- zp_zombie_infect_reward 1 // Ammo packs given to zombies for infecting/killing a human
- zp_zombie_damage_reward 150 // Damage zombies must deal on humans/survivor to get an ammo pack [0 - disabled]
- zp_zombie_frags_for_infect 0 // How many frags zombies get for infecting a human
- // Special Effects
- // ---------------
- zp_infection_screenfade 1 // Screen fade for infected player
- zp_infection_screenshake 1 // Screen shake for infected player
- zp_infection_sparkle 1 // Light sparkle on infection
- zp_infection_tracers 1 // Tracers on infection
- zp_infection_particles 1 // Particles on infection
- zp_hud_icons 1 // Display small HUD icons on infection, burning, and freeze events
- // Nemesis
- // -------
- zp_nem_enabled 1 // Enable nemesis mode
- zp_nem_chance 20 // Chance (1 in X)
- zp_nem_min_players 0 // Minimum players required
- zp_nem_health 160000 // Health [0 - human count*base health]
- zp_nem_base_health 0 // Base health [0 - use first zombie's health]
- zp_nem_speed 275 // Speed
- zp_nem_gravity 0.5 // Gravity (0.5 = half)
- zp_nem_damage 250 // Damage per hit
- zp_nem_glow 1 // Glow effect
- zp_nem_aura 1 // Halo effect
- zp_nem_painfree 0 // Pain shock free
- zp_nem_ignore_frags 0 // Whether to earn frags
- zp_nem_ignore_rewards 0 // Whether to earn ammo packs
- // Assassin
- zp_assa_enabled 1 // Enable assassin mode
- zp_assa_chance 20 // Chance (1 in X)
- zp_assa_min_players 0 // Minimum players required
- zp_assa_health 30000 // Health [0 - human count*base health]
- zp_assa_base_health 0 // Base health [0 - use first zombie's health]
- zp_assa_speed 500 // Speed
- zp_assa_gravity 0.4 // Gravity (0.5 = half)
- zp_assa_damage 260 // Damage per hit
- zp_assa_glow 1 // Glow effect
- zp_assa_aura 1 // Halo effect
- zp_assa_painfree 1 // Pain shock free
- zp_assassin_ignore_frags 0 // Whether to earn frags
- zp_assassin_ignore_rewards 0 // Whether to earn ammo packs
- // Survivor
- // -------
- zp_surv_enabled 1 // Enable survivor mode
- zp_surv_chance 15 // Chance (1 in X)
- zp_surv_min_players 0 // Minimum players required
- zp_surv_health 3000 // Health [0 - zombie count*base health]
- zp_surv_base_health 0 // Base health [0 - use human's health]
- zp_surv_speed 230 // Speed
- zp_surv_gravity 1.25 // Gravity (0.5 = half)
- zp_surv_glow 1 // Glow effect
- zp_surv_aura 1 // Halo effect
- zp_surv_painfree 1 // Pain shock free
- zp_surv_ignore_frags 0 // Whether to earn frags
- zp_surv_ignore_rewards 0 // Whether to earn ammo packs
- zp_surv_unlimited_ammo 2 // Unlimited ammo for Survivor [0-disabled // 1-BP ammo // 2-clip ammo]
- // Sniper
- zp_sni_enabled 1 // Enable sniper mode
- zp_sni_chance 25 // Chance (1 in X)
- zp_sni_min_players 0 // Minimum players required
- zp_sni_health 5500 // Health [0 - human count*base health]
- zp_sni_base_health 0 // Base health [0 - use first zombie's health]
- zp_sni_speed 259 // Speed
- zp_sni_gravity 0.4 // Gravity (0.5 = half)
- zp_sni_glow 1 // Glow effect
- zp_sni_aura 1 // Halo effect
- zp_sni_painfree 0 // Pain shock free
- zp_sniper_ignore_frags 0 // Whether to earn frags
- zp_sniper_ignore_rewards 0 // Whether to earn ammo packs
- zp_sni_damage 6500 // Damage done by one bullet of the sniper's weapon [value must be float/decimal]
- zp_sni_unlimited_ammo 2 // Unlimited ammo for Sniper [0-disabled // 1-BP ammo]
- // Swarm Mode
- // ----------
- zp_swarm_enabled 1 // Enable swarm mode
- zp_swarm_chance 20 // Chance (1 in X)
- zp_swarm_min_players 0 // Minimum players required
- // Multiple Infection
- // ------------------
- zp_multi_enabled 1 // Enable multiple infection mode
- zp_multi_chance 20 // Chance (1 in X)
- zp_multi_min_players 2 // Minimum players required
- zp_multi_ratio 0.15 // Infect ratio (zombie count = ratio*humans count)
- // Plague Mode
- // -----------
- zp_plague_enabled 1 // Enable plague mode
- zp_plague_chance 30 // Chance (1 in X)
- zp_plague_min_players 0 // Minimum players required
- zp_plague_ratio 0.5 // Infect ratio (zombie count = ratio*humans count)
- zp_plague_nem_number 1 // Nemesis count
- zp_plague_nem_hp_multi 0.5 // Nemesis HP multiplier (0.5 = 50% health)
- zp_plague_surv_number 1 // Survivor count
- zp_plague_surv_hp_multi 0.5 // Survivor HP multiplier (0.5 = 50% health)
- // Cvars - Armageddon Mode
- // ------------------------
- zp_armageddon_enabled 1 // Enable armageddon mode
- zp_armageddon_chance 30 // Chance (1 in X)
- zp_armageddon_min_players 0 // Minimum players required
- zp_armageddon_ratio 0.5 // Infect ratio (zombie count = ratio*humans count)
- zp_armageddon_nemesis_hp_multi 0.5 // Nemesis HP multiplier (0.5 = 50% health)
- zp_armageddon_survivor_hp_multi 3.5 // Survivor HP multiplier (0.5 = 50% health)
- // Cvars - Apocalypse Mode
- // ------------------------
- zp_apocalypse_enabled 1 // Enable apocalypse mode
- zp_apocalypse_chance 15 // Chance (1 in X)
- zp_apocalypse_min_players 5 // Minimum players required
- zp_apocalypse_ratio 0.5 // Infect ratio (zombie count = ratio*humans count)
- zp_apocalypse_assassin_hp_multi 2 // Assassin HP multiplier (0.5 = 50% health)
- zp_apocalypse_sniper_hp_multi 3 // Sniper HP multiplier (0.5 = 50% health)
- // Cvars - Nightmare Mode
- // ------------------------
- zp_nightmare_enabled 1 // Enable nightmare mode
- zp_nightmare_chance 40 // Chance (1 in X)
- zp_nightmare_min_players 0 // Minimum players required
- zp_nightmare_ratio 0.5 // Infect ratio (zombie count = ratio*humans count)
- zp_nightmare_assassin_hp_multi 2 // Assassin HP multiplier (0.5 = 50% health)
- zp_nightmare_sniper_hp_multi 3 // Sniper HP multiplier (0.5 = 50% health)
- zp_nightmare_nemesis_hp_multi 0.5 // Nemesis HP multiplier (0.5 = 50% health)
- zp_nightmare_survivor_hp_multi 3.5 // Survivor HP multiplier (0.5 = 50% health)
- // Logging
- // -------
- zp_logcommands 1 // Log admin commands to "zombieplague.log"
- // Additional settings
- // -------------------
- mp_flashlight 1 // Enables flashlight
- mp_footsteps 1 // Enables footsteps
- mp_playerid 1 // Prevents seeing enemies in the dark exploit
- sv_maxspeed 9999 // Prevents CS from limiting your human/zombie speeds at 320
- mp_buytime 99 // Prevents CS buytime messing up ZP buytime cvar
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