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zombieplague.cfg

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  1. // ----------------------------------
  2. // Zombie Plague 4.3 Fix6 Config File
  3. // ----------------------------------
  4. // Any changes you make here will be
  5. // automatically loaded at map start
  6. // edited by BAKiR
  7.  
  8. // General
  9. // -------
  10. zp_delay 12 // Time before any game mode starts in seconds
  11. zp_lighting "e" // Map lighting ["a"-darkest // "z"-brightest // ""-default // "0"-disabled]
  12. zp_thunderclap 0 // Thunderclap rate in seconds [0-disabled]
  13. zp_triggered_lights 0 // Allow map triggered lights (e.g. light switches)
  14. zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors]
  15. zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bug
  16. zp_block_suicide 1 // Prevent players from killing themselves
  17. zp_random_spawn 1 // Enable random spawning (will use CSDM spawns if present)
  18. zp_respawn_on_worldspawn_kill 1 // Respawn players after a worldspawn kill
  19. zp_remove_dropped 1 // Time before removing dropped weapons in seconds [0-disabled]
  20. zp_remove_money 1 // Remove player's money
  21. zp_buy_custom 1 // Enable custom buy menus
  22. zp_buyzone_time 0.0 // Time in seconds humans are allowed to use CS buyzones after spawning
  23. zp_random_weapons 0 // Whether players should get weapons randomly instead of buying them
  24. zp_admin_models_human 1 // Enable admin player models for humans
  25. zp_admin_knife_models_human 0 // Enable admin knife models for humans
  26. zp_admin_models_zombie 0 // Enable admin player models for zombies
  27. zp_admin_knife_models_zombie 0 // Enable admin knife models for zombies
  28. zp_zombie_classes 1 // Enable zombie classes
  29. zp_stats_save 0 // Temporarily save player's ammo packs and zombie class when they disconnect
  30. zp_starting_ammo_packs 0 // Starting amount of ammo packs for new players
  31. zp_prevent_consecutive_modes 1 // Prevent the same game mode from being played two rounds in a row
  32. zp_keep_health_on_disconnect 0 // Whether the health of the Nemesis/Survivor chosen to keep the round going should be set to that of the leaving player's
  33. zp_hud_display 1 // Enable ZP custom HUD display at the bottom
  34. zp_aim_info 1 // if enable, allow to show aim informatin
  35. zp_dmg_while_frost 0 // if enable, Zombie will not get dmg when frost.
  36.  
  37. // Deathmatch
  38. // ----------
  39. zp_deathmatch 2 // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance]
  40. zp_spawn_delay 2 // Delay before respawning on deathmatch mode in seconds
  41. zp_spawn_protection 2 // Spawn protection time for deathmatch in seconds [0-disabled]
  42. zp_respawn_on_suicide 0 // Respawn players if they commited suicide
  43. zp_respawn_after_last_human 0 // Respawn players if only the last human is left
  44. zp_infection_allow_respawn 1 // Allow respawning on infection rounds
  45. zp_nem_allow_respawn 0 // Allow respawning on nemesis rounds
  46. zp_assa_allow_respawn 0 // Allow respawning on assassin rounds
  47. zp_surv_allow_respawn 0 // Allow respawning on survivor rounds
  48. zp_sni_allow_respawn 0 // Allow respawning on sniper rounds
  49. zp_swarm_allow_respawn 0 // Allow respawning on swarm rounds
  50. zp_plague_allow_respawn 0 // Allow respawning on plague rounds
  51. zp_armageddon_allow_respawn 0 // Allow respawning on armageddon rounds
  52. zp_apocalypse_allow_respawn 0 // Allow respawning on apocalypse rounds
  53. zp_nightmare_allow_respawn 0 // Allow respawning on nightmare rounds
  54. zp_respawn_zombies 1 // Whether to respawn killed zombies
  55. zp_respawn_humans 1 // Whether to respawn killed humans
  56. zp_respawn_nemesis 1 // Whether to respawn killed nemesis
  57. zp_respawn_assassins 0 // Whether to respawn killed assassins
  58. zp_respawn_survivors 0 // Whether to respawn killed survivors
  59. zp_respawn_snipers 0 // Whether to respawn killed snipers
  60.  
  61. // Extra Items
  62. // -----------
  63. zp_extra_items 1 // Enable extra items
  64. zp_extra_weapons 1 // Include weapons
  65. zp_extra_nvision 1 // Include night vision
  66. zp_extra_antidote 1 // Include antidote
  67. zp_extra_antidote_limit 7 // Antidote purchase limit per round
  68. zp_extra_madness 1 // Include zombie madness
  69. zp_extra_madness_limit 3 // Zombie madness purchase limit per round
  70. zp_extra_madness_duration 6.0 // Zombie madness duration
  71. zp_extra_infbomb 1 // Include infection bomb
  72. zp_extra_infbomb_limit 3 // Infection bomb purchase limit per round
  73.  
  74. // Flashlight & Nightvision
  75. // ------------------------
  76. zp_nvg_give 1 // Give nightvision [0-disabled // 1-enabled // 2-enabled, but no auto turning on]
  77. zp_nvg_custom 1 // Enable custom nightvision
  78. zp_nvg_size 80 // Nightvision size (radius)
  79. zp_nvg_color_R 0 // Zombie custom nightvision color (red)
  80. zp_nvg_color_G 150 // Zombie custom nightvision color (green)
  81. zp_nvg_color_B 0 // Zombie custom nightvision color (blue)
  82. zp_nvg_hum_color_R 0 // Human/Spectator custom nightvision color (red)
  83. zp_nvg_hum_color_G 150 // Human/Spectator custom nightvision color (green)
  84. zp_nvg_hum_color_B 0 // Human/Spectator custom nightvision color (blue)
  85. zp_nvg_nem_color_R 150 // Nemesis custom nightvision color (red)
  86. zp_nvg_nem_color_G 0 // Nemesis custom nightvision color (green)
  87. zp_nvg_nem_color_B 0 // Nemesis custom nightvision color (blue)
  88. zp_nvg_assa_color_R 0 // Assassin custom nightvision color (red)
  89. zp_nvg_assa_color_G 150 // Assassin custom nightvision color (green)
  90. zp_nvg_assa_color_B 90 // Assassin custom nightvision color (blue)
  91. zp_flash_custom 0 // Enable custom flashlight
  92. zp_flash_size 10 // Custom flashlight size (radius)
  93. zp_flash_drain 1 // Custom flashlight drain rate [0-unlimited batteries]
  94. zp_flash_charge 5 // Custom flashlight charge rate [0-non chargeable batteries]
  95. zp_flash_distance 1000 // Custom flashlight max distance
  96. zp_flash_color_R 100 // Custom flashlight color (red)
  97. zp_flash_color_G 100 // Custom flashlight color (green)
  98. zp_flash_color_B 100 // Custom flashlight color (blue)
  99. zp_flash_show_all 1 // Let players see each other's flashlights
  100.  
  101. // Knockback
  102. // ---------
  103. zp_knockback 0 // Enable weapon knockback (note: pain shock free increases knockback effect)
  104. zp_knockback_damage 1 // Use damage on knockback calculation
  105. zp_knockback_power 1 // Use weapon power on knockback calculation
  106. zp_knockback_zvel 0 // Should knockback affect vertical velocity
  107. zp_knockback_ducking 0.11 // Knockback multiplier for crouched zombies [0-knockback disabled when ducking]
  108. zp_knockback_distance 500 // Max distance for knockback to take effect
  109. zp_knockback_nemesis 0.08 // Nemesis knockback multiplier [0-disable knockback for nemesis]
  110. zp_knockback_assassin 0.7 // Assassin knockback multiplier [0-disable knockback for assassin]
  111.  
  112. // Longjump
  113. // --------
  114. zp_leap_zombies 2 // Give leap to Zombies [0-disabled // 1-enabled // 2-only first zombie // 3-only last zombie]
  115. zp_leap_zombies_force 500 // Force multiplier
  116. zp_leap_zombies_height 300 // Upwards force
  117. zp_leap_zombies_cooldown 5.0 // Time between leap uses
  118. zp_leap_nemesis 1 // Give leap to Nemesis
  119. zp_leap_nemesis_force 500 // Force multiplier
  120. zp_leap_nemesis_height 300 // Upwards force
  121. zp_leap_nemesis_cooldown 0 // Time between leap uses
  122. zp_leap_assassin 1 // Give leap to Assassin
  123. zp_leap_assassin_force 500 // Force multiplier
  124. zp_leap_assassin_height 300 // Upwards force
  125. zp_leap_assassin_cooldown 5.0 // Time between leap uses
  126. zp_leap_survivor 0 // Give leap to Survivor
  127. zp_leap_survivor_force 500 // Force multiplier
  128. zp_leap_survivor_height 300 // Upwards force
  129. zp_leap_survivor_cooldown 5.0 // Time between leap uses
  130. zp_leap_sniper 1 // Give leap to Sniper
  131. zp_leap_sniper_force 500 // Force multiplier
  132. zp_leap_sniper_height 300 // Upwards force
  133. zp_leap_sniper_cooldown 5.0 // Time between leap uses
  134.  
  135. // Humans
  136. // ------
  137. zp_human_health 250 // Health
  138. zp_human_last_extrahp 150 // Last human's extra health reward
  139. zp_human_speed 255 // Speed [0 - use CS default weapon speeds]
  140. zp_human_gravity 1.0 // Gravity (0.5 = half)
  141. zp_human_armor_protect 1 // Armor needs to be reduced completely in order to get infected
  142. zp_human_unlimited_ammo 2 // Unlimited ammo [0-disabled // 1-BP ammo // 2-clip ammo]
  143. zp_human_damage_reward 500 // Damage humans must deal on zombies to get an ammo pack [0 - disabled]
  144. zp_human_frags_for_kill 1 // How many frags humans get for killing a zombie
  145.  
  146. // Custom Grenades
  147. // ---------------
  148. zp_fire_grenades 1 // Enable napalm grenades (overrides HE)
  149. zp_fire_duration 10 // Burning duration in seconds
  150. zp_fire_damage 13 // Burning damage (every 0.2 secs)
  151. zp_fire_slowdown 0.5 // Burning slowdown multiplier (0.5 = reduces velocity by a half) [0-disabled]
  152. zp_frost_grenades 1 // Enable frost grenades (overrides FB)
  153. zp_frost_duration 2 // Freeze duration in seconds
  154. zp_flare_grenades 1 // Enable flare grenades (overrides SG)
  155. zp_flare_duration 60 // Flare lightning duration in seconds
  156. zp_flare_size 25 // Flare lightning size (radius)
  157. zp_flare_color 0 // Flare color [0-white // 1-red // 2-green // 3-blue // 4-full random // 5-random between r,g,b]
  158.  
  159. // Zombies
  160. // -------
  161. zp_zombie_first_hp 2.5 // First zombie HP multiplier (2.0 = double health)
  162. zp_zombie_armor 0.75 // Armor multiplier (0.75 = zombies take 75% damage only)
  163. zp_zombie_hitzones 0 // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disabled]
  164. zp_zombie_infect_health 250 // How much health a zombie regains with every infection
  165. zp_zombie_fov 110 // Field of view [0-dont change]
  166. zp_zombie_silent 1 // Enable silent footsteps
  167. zp_zombie_painfree 2 // Zombies are pain shock free [0-disabled // 1-enabled // 2-only last zombie // 3-only first zombie]
  168. zp_zombie_bleeding 0 // Zombies leave footprints/bloodstains on the floor
  169. zp_zombie_infect_reward 1 // Ammo packs given to zombies for infecting/killing a human
  170. zp_zombie_damage_reward 150 // Damage zombies must deal on humans/survivor to get an ammo pack [0 - disabled]
  171. zp_zombie_frags_for_infect 0 // How many frags zombies get for infecting a human
  172.  
  173. // Special Effects
  174. // ---------------
  175. zp_infection_screenfade 1 // Screen fade for infected player
  176. zp_infection_screenshake 1 // Screen shake for infected player
  177. zp_infection_sparkle 1 // Light sparkle on infection
  178. zp_infection_tracers 1 // Tracers on infection
  179. zp_infection_particles 1 // Particles on infection
  180. zp_hud_icons 1 // Display small HUD icons on infection, burning, and freeze events
  181.  
  182. // Nemesis
  183. // -------
  184. zp_nem_enabled 1 // Enable nemesis mode
  185. zp_nem_chance 20 // Chance (1 in X)
  186. zp_nem_min_players 0 // Minimum players required
  187. zp_nem_health 160000 // Health [0 - human count*base health]
  188. zp_nem_base_health 0 // Base health [0 - use first zombie's health]
  189. zp_nem_speed 275 // Speed
  190. zp_nem_gravity 0.5 // Gravity (0.5 = half)
  191. zp_nem_damage 250 // Damage per hit
  192. zp_nem_glow 1 // Glow effect
  193. zp_nem_aura 1 // Halo effect
  194. zp_nem_painfree 0 // Pain shock free
  195. zp_nem_ignore_frags 0 // Whether to earn frags
  196. zp_nem_ignore_rewards 0 // Whether to earn ammo packs
  197.  
  198. // Assassin
  199. zp_assa_enabled 1 // Enable assassin mode
  200. zp_assa_chance 20 // Chance (1 in X)
  201. zp_assa_min_players 0 // Minimum players required
  202. zp_assa_health 30000 // Health [0 - human count*base health]
  203. zp_assa_base_health 0 // Base health [0 - use first zombie's health]
  204. zp_assa_speed 500 // Speed
  205. zp_assa_gravity 0.4 // Gravity (0.5 = half)
  206. zp_assa_damage 260 // Damage per hit
  207. zp_assa_glow 1 // Glow effect
  208. zp_assa_aura 1 // Halo effect
  209. zp_assa_painfree 1 // Pain shock free
  210. zp_assassin_ignore_frags 0 // Whether to earn frags
  211. zp_assassin_ignore_rewards 0 // Whether to earn ammo packs
  212.  
  213.  
  214. // Survivor
  215. // -------
  216. zp_surv_enabled 1 // Enable survivor mode
  217. zp_surv_chance 15 // Chance (1 in X)
  218. zp_surv_min_players 0 // Minimum players required
  219. zp_surv_health 3000 // Health [0 - zombie count*base health]
  220. zp_surv_base_health 0 // Base health [0 - use human's health]
  221. zp_surv_speed 230 // Speed
  222. zp_surv_gravity 1.25 // Gravity (0.5 = half)
  223. zp_surv_glow 1 // Glow effect
  224. zp_surv_aura 1 // Halo effect
  225. zp_surv_painfree 1 // Pain shock free
  226. zp_surv_ignore_frags 0 // Whether to earn frags
  227. zp_surv_ignore_rewards 0 // Whether to earn ammo packs
  228. zp_surv_unlimited_ammo 2 // Unlimited ammo for Survivor [0-disabled // 1-BP ammo // 2-clip ammo]
  229.  
  230. // Sniper
  231. zp_sni_enabled 1 // Enable sniper mode
  232. zp_sni_chance 25 // Chance (1 in X)
  233. zp_sni_min_players 0 // Minimum players required
  234. zp_sni_health 5500 // Health [0 - human count*base health]
  235. zp_sni_base_health 0 // Base health [0 - use first zombie's health]
  236. zp_sni_speed 259 // Speed
  237. zp_sni_gravity 0.4 // Gravity (0.5 = half)
  238. zp_sni_glow 1 // Glow effect
  239. zp_sni_aura 1 // Halo effect
  240. zp_sni_painfree 0 // Pain shock free
  241. zp_sniper_ignore_frags 0 // Whether to earn frags
  242. zp_sniper_ignore_rewards 0 // Whether to earn ammo packs
  243. zp_sni_damage 6500 // Damage done by one bullet of the sniper's weapon [value must be float/decimal]
  244. zp_sni_unlimited_ammo 2 // Unlimited ammo for Sniper [0-disabled // 1-BP ammo]
  245.  
  246.  
  247. // Swarm Mode
  248. // ----------
  249. zp_swarm_enabled 1 // Enable swarm mode
  250. zp_swarm_chance 20 // Chance (1 in X)
  251. zp_swarm_min_players 0 // Minimum players required
  252.  
  253. // Multiple Infection
  254. // ------------------
  255. zp_multi_enabled 1 // Enable multiple infection mode
  256. zp_multi_chance 20 // Chance (1 in X)
  257. zp_multi_min_players 2 // Minimum players required
  258. zp_multi_ratio 0.15 // Infect ratio (zombie count = ratio*humans count)
  259.  
  260. // Plague Mode
  261. // -----------
  262. zp_plague_enabled 1 // Enable plague mode
  263. zp_plague_chance 30 // Chance (1 in X)
  264. zp_plague_min_players 0 // Minimum players required
  265. zp_plague_ratio 0.5 // Infect ratio (zombie count = ratio*humans count)
  266. zp_plague_nem_number 1 // Nemesis count
  267. zp_plague_nem_hp_multi 0.5 // Nemesis HP multiplier (0.5 = 50% health)
  268. zp_plague_surv_number 1 // Survivor count
  269. zp_plague_surv_hp_multi 0.5 // Survivor HP multiplier (0.5 = 50% health)
  270.  
  271. // Cvars - Armageddon Mode
  272. // ------------------------
  273. zp_armageddon_enabled 1 // Enable armageddon mode
  274. zp_armageddon_chance 30 // Chance (1 in X)
  275. zp_armageddon_min_players 0 // Minimum players required
  276. zp_armageddon_ratio 0.5 // Infect ratio (zombie count = ratio*humans count)
  277. zp_armageddon_nemesis_hp_multi 0.5 // Nemesis HP multiplier (0.5 = 50% health)
  278. zp_armageddon_survivor_hp_multi 3.5 // Survivor HP multiplier (0.5 = 50% health)
  279.  
  280. // Cvars - Apocalypse Mode
  281. // ------------------------
  282. zp_apocalypse_enabled 1 // Enable apocalypse mode
  283. zp_apocalypse_chance 15 // Chance (1 in X)
  284. zp_apocalypse_min_players 5 // Minimum players required
  285. zp_apocalypse_ratio 0.5 // Infect ratio (zombie count = ratio*humans count)
  286. zp_apocalypse_assassin_hp_multi 2 // Assassin HP multiplier (0.5 = 50% health)
  287. zp_apocalypse_sniper_hp_multi 3 // Sniper HP multiplier (0.5 = 50% health)
  288.  
  289. // Cvars - Nightmare Mode
  290. // ------------------------
  291. zp_nightmare_enabled 1 // Enable nightmare mode
  292. zp_nightmare_chance 40 // Chance (1 in X)
  293. zp_nightmare_min_players 0 // Minimum players required
  294. zp_nightmare_ratio 0.5 // Infect ratio (zombie count = ratio*humans count)
  295. zp_nightmare_assassin_hp_multi 2 // Assassin HP multiplier (0.5 = 50% health)
  296. zp_nightmare_sniper_hp_multi 3 // Sniper HP multiplier (0.5 = 50% health)
  297. zp_nightmare_nemesis_hp_multi 0.5 // Nemesis HP multiplier (0.5 = 50% health)
  298. zp_nightmare_survivor_hp_multi 3.5 // Survivor HP multiplier (0.5 = 50% health)
  299.  
  300.  
  301. // Logging
  302. // -------
  303. zp_logcommands 1 // Log admin commands to "zombieplague.log"
  304.  
  305. // Additional settings
  306. // -------------------
  307. mp_flashlight 1 // Enables flashlight
  308. mp_footsteps 1 // Enables footsteps
  309. mp_playerid 1 // Prevents seeing enemies in the dark exploit
  310. sv_maxspeed 9999 // Prevents CS from limiting your human/zombie speeds at 320
  311. mp_buytime 99 // Prevents CS buytime messing up ZP buytime cvar
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