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- Noctis notes
- -------------------------------------------------------------
- Lows
- - f3+4,[3+4] - -20/KND
- - d2 - -18/+3
- - d4 - -99/*combo d41,1+2
- - db2 - -19/+4, force crouch
- - d3/db3 - -13/+2, crouch
- - db4 - -13/+2
- - FC df2 - -13/+3, both crouch
- ------------------
- Frame advantage on block
- - SS2 - 0
- - 1 - +1
- - db1+2 (hold) - +2
- - jump1+2 - +5
- - rage drive (wall) - +6
- - fff1+2 - +11
- ------------------
- NC
- - 12 - +4
- - 122 - +1
- - 22 - +6
- - 42 - +1*
- - f32 - KND*
- - f42 - +10
- - df42 - +7
- - d41,1+2 - KND
- - db1,1+2 - +4
- - b12 - +7
- - b2:1+2 - +4
- - b31 - KND
- - b4,1+2 - KND
- - WS12 - +2, force crouch
- - WS22 - KND (S!)
- - WS32 - KND
- *controllable stuns: opponent can go to ground by holding down after getting hit. f32 will not combo if they control the stun!
- NCc
- - df14 - KND
- - d22 - +8
- ------------------
- general punishment
- i10 - FC1/122
- i11 - WS4/122
- i12 - WS4/b12
- i13 - WS12/b12
- i14 - WS12/*b31
- i15 - WS22/df2
- *WS32 would work here, but just like f32, it is a controllable stun and therefore should not be considered a guaranteed combo.
- --
- i16 - f1+2
- i17 - uf3
- ------------------
- Misc.
- rage art - d1+2
- - mid
- rage drive - f2+3
- - mid
- - very long range
- - sends very far back on hit
- - advantage on wall block
- homing moves:
- - 1+2
- - 1+2,b
- - uf4
- - ff1+2
- unblock:
- - b2+3
- armor:
- - f1+4
- parry:
- - b1+3/b2+4
- throw breaks:
- 1+3 - in place
- 2+4 - SIDE SWITCH!
- b1+2 - in place
- misc:
- - Noctis has moves for d1, d2, db1, and db2, which means he cannot do the generic crouching jabs (FC1 and FC2) instantly. Noctis also cannot do either generic low kick (FC3 and FC4) instantly, including with the d3+4 input.
- -----------------
- CH combo starters:
- - db2
- - u1
- - ff1+2
- - d2[2]
- launchers:
- - df42[2] safe
- - df2 launch punishable!
- - BT 2 safe
- - u2 safe
- - WS22 (S!) -14
- ----------------
- notable frame data:
- 12 - HH / -2 / safe
- 122 - HHH / -11 /
- 12,1+2 - HHM / -9 / v
- - SSL to get back turn (except big bodies)
- - or interrupt 1+2 with 10f/11f move
- 22 - MM / -9 / safe
- 22222 - MMHHM / -14 /
- 22,f2 - MMM / -14 /
- 22,b2 - MMM / -11 /
- 1+2 - HM / -14 /
- f2 - M / -9 / safe
- f32 - MM / -11 /
- - SS the 2 for massive whiff
- f42 - MM / -11 /
- f1+2 - M / -25!/
- - minus twenty-five!
- f3+4,1 - M / -14 /
- f3+4,3+4 - L / -20 /
- f1+4 - M / -14 /
- df14 - MH / -5 / duck or safe
- df2 - M / -20 /
- df422 - MHM / -8 / duck or safe
- df424 - MHH / -5 / duck or safe
- df1+2 - M / -9 / safe
- d1 - MM / -3 / both characters crouching
- d22 - LH / -9 / duck or safe
- db1,1+2 - MMM / -7 / safe
- db2 - L / -19 /
- - punish depends on range
- db3 - L / -13 /
- db4 - L / -13 /
- db1+2 - M / -16 /
- db1+2 - M / +2 / *held version
- b12 - HH / -9 /
- b2 - M / -9 /
- b31 - HM / -14 /
- b4,1+2 - HM / -13 /
- b1+4 - M / -11 /
- u1 - H / -4 /
- u2 - M / -8 /
- u3 - M / -13 /
- u4 - H / -5 /
- ff4 - M / -14 /
- ff1+2 - M / -9 /
- fff1+2 - M / +11 /
- jump1+2 - M / +5 /
- WS12 - MM / -13 /
- WS22 - MM / -14 /
- WS32 - MM / -11 /
- - SS the 2 for massive whiff
- FC df2 - L / -13 /
- SS2 - M / +0 /
- BT 2 - M / -9 /
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