Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- "red_mist_survival"
- {
- "name" "See puzzles/puzzle_example.txt for WIP documentation!"
- "description" "#Localize_These_Please"
- "sections"
- {
- "part1"
- {
- "rules"
- {
- // All rules and their default values
- "deck_player"
- {
- "use_deck" "ADCJYcmJLkCg00IGaC7Ag4CU0SOk5ZCQkSKioGCgVCDR5SvAUSIRkpLhEVCSYdBTEeZB0hbUFVaWkxFXSBSZWQgTWlzdCBTdXJ2aXZhbCBQbGF5ZXIgRGVjaw__" // Optional deck code that if specified will cause the player to play this deck. If specified, no prompt to select a deck will be presented
- "allow_user_decks" "1" // Specify whether or not the user can submit custom built decks. If zero, they cannot and must use the additional decks listed below
- "additional_decks" // A list of additional decks to add to the deck selector that they can select
- {
- "sample_deck_1"
- {
- "name" "A" // The name to present for this deck in the selector
- "description" "" // Optional description for this deck
- "tags" "" // Optional tags for this deck
- "code" "" // The deck code for this deck
- }
- }
- "validator" // If you allow users to play custom decks, this can be specified to provide a custom deck validator to enforce the user selection of decks
- {
- }
- }
- "deck_ai"
- {
- "use_deck" "ADCJd4iergCEKABCjQOfboCRolKRlRVlEevAU5Blr4BcgKJW1BVWlpMRV0gUmVkIE1pc3QgU3Vydml2YWwgQUkgRGVjaw__" // Optional deck code that if specified will cause the player to play this deck. If specified, no prompt to select a deck will be presented
- "allow_user_decks" "1" // Specify whether or not the user can submit custom built decks. If zero, they cannot and must use the additional decks listed below
- "additional_decks" // A list of additional decks to add to the deck selector that they can select
- {
- "sample_deck_1"
- {
- "name" "A" // The name to present for this deck in the selector
- "description" "" // Optional description for this deck
- "tags" "" // Optional tags for this deck
- "code" "" // The deck code for this deck
- }
- }
- "validator" // If you allow users to play custom decks, this can be specified to provide a custom deck validator to enforce the user selection of decks
- {
- }
- }
- "set1" "1" // needed for the shop to work properly
- "initial_heroes" "0"
- "initial_heroes_ai" "0"
- "tower1_health" "500" // override health for a specific tower
- "tower2_health" "500"
- "tower3_health" "500"
- "tower1_health_ai" "2000"
- "tower2_health_ai" "2000"
- "tower3_health_ai" "2000"
- "ancient1_health" "1000" // override health for a specific ancient
- "ancient2_health" "1000"
- "ancient3_health" "1000"
- "ancient1_health_ai" "1000"
- "ancient2_health_ai" "1000"
- "ancient3_health_ai" "1000"
- "store_enabled" "1" // set to 0 to disable shopping
- "initial_mana" "5"
- "initial_mana_ai" "3"
- "creeps_first_turn" "18"
- "creeps_first_turn_ai" "5"
- "creeps_per_turn" "8"
- "creeps_per_turn_ai" "10"
- "cards_first_turn" "7"
- "cards_first_turn_ai" "5"
- "cards_per_turn" "7"
- "cards_per_turn_ai" "5"
- "gold_per_turn_ai" "5"
- "mana_boost_per_turn_ai" "0"
- "creep_list" "10104, 10087, 10131, 10080" // Comma separated list of possible automatic creeps at deployment, EX: "10092,10003"
- "creep_list_ai" "10128" // Comma separated list of possible automatic creeps at deployment, EX: "10092,10003"
- "free_cards_per_turn" "" // Comma separated list of cards to draw each turn EX: "Tower Archer,Tower Archer"
- "free_cards_per_turn_ai" ""
- "deploy_heroes_enabled" "0" // set to 0 to never deploy more heroes
- "ai_pass_chance_multiplier" "100" // multiplier on how likely the AI is to pass, set to 0 so they never pass
- "creeps_lanes_player_1each" "0" // automatically deployed creeps only do 1 per lane rather than doubling up
- "creeps_lanes_random" "1" // set to 0 and all the automatic creeps will bunch toward the left most lane
- "heroes_initial_lane_random" "1" // set to 0 and hero lane order will be 1,2,3 from deck instead of random
- "hero1_player" "0" // set to the cardID of a hero to cause that hero to start in lane 1
- "hero2_player" "0" // set to the cardID of a hero to cause that hero to start in lane 2
- "hero3_player" "0" // set to the cardID of a hero to cause that hero to start in lane 3
- "hero1_ai" "0" // set to the cardID of a hero to cause that hero to start in lane 1
- "hero2_ai" "0" // set to the cardID of a hero to cause that hero to start in lane 2
- "hero3_ai" "0" // set to the cardID of a hero to cause that hero to start in lane 3
- "only_flop_across_from_heroes" "0" // randomly deployed units will always land across from heroes
- "no_shotclock" "0" // hides the timer around the coin... probably will default this off for AI games, so don't worry about it
- "shotclock_base_time" "45" // time limit for each turn
- "force_combat_manager_rand_to_zero" "0" // used in tutorial to force the order that cards flop
- "ai_action_choice_non_random" "0" // used in tutorial, ai plays their actions in hand order instead of random order
- "defense_shield_force" "" // used in tutorial to force defense shields... dangerous, don't use!
- }
- "deck_order_player"
- {
- "draw" "10203" //phase boots
- "draw" "10203" //phase boots
- "draw" "10203" //phase boots
- "draw" "10225" //vesture
- }
- "sequences"
- {
- //DCG_CardInfo_CardsShownOutOfTotal
- "start"
- {
- "on_next_lane 9.0" "goto intro"
- }
- "intro"
- {
- "auto 2.0" "npehelper #ANO_redmist_intro,100,0,100,n,c,c"
- "on_message_dismissed" ""
- "on_next_lane" "goto t1lane2"
- }
- "t1lane2"
- {
- "on_next_lane" "goto t1lane3"
- }
- "t1lane3"
- {
- //changing the creep spawn algorithm
- //"auto" "rule creep_list 10087, 10131"
- "auto" "rule creep_list_ai 1006, 10128"
- "on_next_lane" "goto t2lane1"
- }
- "t2lane1"
- {
- "on_next_lane" "goto t2lane2"
- }
- "t2lane2"
- {
- "on_next_lane" "goto t2lane3"
- }
- "t2lane3"
- {
- "auto" "rule creep_list_ai 1006, 10103"
- ">" "rule creeps_per_turn_ai 16"
- ">" "rule creeps_per_turn 2"
- "on_next_lane" "goto t3lane1"
- }
- "t3lane1"
- {
- "on_next_lane" "goto t3lane2"
- }
- "t3lane2"
- {
- "on_next_lane" "goto t3lane3"
- }
- "t3lane3"
- {
- "auto" "rule creep_list_ai 1006, 10310"
- ">" "rule creeps_per_turn_ai 20"
- "on_next_lane" "goto t4lane1"
- }
- "t4lane1"
- {
- "on_next_lane" "goto t4lane2"
- }
- "t4lane2"
- {
- "on_next_lane" "goto t4lane3"
- }
- "t4lane3"
- {
- "auto" "rule creep_list_ai 10092, 1006, 10132"
- ">" "rule creeps_per_turn_ai 17"
- ">" "rule creeps_per_turn 0"
- "on_next_lane" "goto t5lane1"
- }
- "t5lane1"
- {
- "on_next_lane" "goto t5lane2"
- }
- "t5lane2"
- {
- "on_next_lane" "goto t5lane3"
- }
- "t5lane3"
- {
- "auto" "rule creep_list_ai 10083, 1006, 10132"
- ">" "rule creeps_per_turn_ai 20"
- "on_next_lane" "goto t6lane1"
- }
- "t6lane1"
- {
- "on_next_lane" "goto t6lane2"
- }
- "t6lane2"
- {
- "on_next_lane" "goto t6lane3"
- }
- "t6lane3"
- {
- "auto" "rule creep_list_ai 10102, 10096" //crashing? change 10096 to 10457
- ">" "rule creeps_per_turn_ai 6"
- "on_next_lane" "goto t7lane1"
- }
- "t7lane1"
- {
- "on_next_lane" "goto t7lane2"
- }
- "t7lane2"
- {
- "on_next_lane" "goto t7lane3"
- }
- "t7lane3"
- {
- "auto" "rule creep_list_ai 10127, 1006"
- ">" "rule creeps_per_turn_ai 25"
- "on_next_lane" "goto t8lane1"
- }
- "t8lane1"
- {
- "on_next_lane" "goto t8lane2"
- }
- "t8lane2"
- {
- "on_next_lane" "goto t8lane3"
- }
- "t8lane3"
- {
- "auto" "rule creep_list_ai 10310, 1006, 10086, 10127"
- ">" "rule creeps_per_turn_ai 24"
- "on_next_lane" "goto t9lane1"
- }
- "t9lane1"
- {
- "on_next_lane" "goto t9lane2"
- }
- "t9lane2"
- {
- "on_next_lane" "goto t9lane3"
- }
- "t9lane3"
- {
- "auto" "rule creep_list_ai 10310, 1006, 10086"
- ">" "rule creeps_per_turn_ai 0"
- "on_next_lane" "concommand dcg_opponent_concede"
- }
- "end"
- {
- }
- }
- }
- }
- }
Add Comment
Please, Sign In to add comment