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- Piggy`s Deadlock Config <3
- Use this for eternus rankups
- ---------------------------------------------------------------------------------------------------------------------------------------
- \/\/\/\/ LAUNCH OPTIONS \/\/\/\/
- ---------------------------------------------------------------------------------------------------------------------------------------
- +exec autoexec.cfg -nojoy +mat_queue_mode 2 +cl_forcepreload 1 -m_rawinput 1 -noassert +@panorama_min_comp_layer_cache_cost_TURNED_OFF 256 -convars_visible_by_default -high -dev
- --------------------------------------------------------------------------------------------------------------------------------------- \/\/\/\/ CONFIG \/\/\/\/
- ---------------------------------------------------------------------------------------------------------------------------------------"video.cfg"
- {
- "Version""20"
- "VendorID""4318"// Put YOUR VendorID here, from you video.txt file!! example ("VendorID""0815")
- "DeviceID""9986"// Put YOUR DeviceID here, from you video.txt file!!
- "setting.cpu_level""1" // Low CPU load
- "setting.mem_level""0" // Low memory usage
- "setting.gpu_mem_level""0" // low GPU memory usage for better performance
- "setting.gpu_level""2" // low GPU load
- "setting.knowndevice""0"
- "setting.defaultres""1920"// Here set you Monitor Resolution
- "setting.defaultresheight""1080"
- "setting.refreshrate_numerator""540"// Your monitor refresh rate
- "setting.refreshrate_denominator""1"
- "setting.fullscreen""0"
- "setting.coop_fullscreen""0"
- "setting.nowindowborder""0"
- "setting.mat_vsync""0"// Disable V-Sync for better performance
- "setting.fullscreen_min_on_focus_loss""1"
- "setting.high_dpi""0"
- "setting.cl_particle_fallback_base""3" // Enable particle fallback for performance
- "setting.cl_particle_fallback_multiplier""3.000000" // Increase fallback multiplier
- "setting.r_citadel_ssao_quality""0" // Disable SSAO for performance
- "setting.r_citadel_distancefield_ao_quality""0" // Disable distance field AO
- "setting.r_citadel_distancefield_reflections""false"
- "setting.r_citadel_distancefield_shadows""false"
- "setting.r_effects_bloom""false"
- "setting.r_post_bloom""false"
- "setting.r_env_map_uses_height_map""0"
- "setting.r_citadel_antialiasing""0" // Disable anti-aliasing for performance
- "setting.r_citadel_upscaling""0"
- "setting.r_depth_of_field""false"
- "setting.r_displacement_mapping""0"
- "setting.r_screen_space_shadows""false"
- "setting.r_citadel_half_res_noisy_effects""true" // Keep half-res noisy effects for performance
- "setting.r_render_portals""0"
- "setting.r_arealights""false"
- "setting.r_texture_stream_mip_bias""4" // lowest texture quality
- "setting.r_dashboard_render_quality""0"
- "setting.r_particle_depth_feathering""false"
- "setting.shaderquality""0" // Low shader quality
- "setting.recommendedheight""720" // Lower resolution for performance, use 480, 720 ore 1080
- "setting.csm_max_shadow_dist_override""2048.000000" // Lower shadow distance for performance
- "setting.lb_csm_override_staticgeo_cascades""true"
- "setting.lb_csm_override_staticgeo_cascades_value""-1"
- "setting.volume_fog_width""64" // Lower volume fog resolution for performance
- "setting.volume_fog_height""64" // Lower volume fog resolution for performance
- "setting.volume_fog_depth""32" // Lower volume fog resolution for performance
- "setting.r_citadel_mboit""false"
- "setting.r_citadel_motion_blur""0" // Disable motion blur for performance
- "setting.mat_viewportscale""1.000000"
- "setting.r_fullscreen_gamma""1.978187"
- "setting.r_low_latency""1" // Enable low latency mode for better input response
- "setting.r_light_sensitivity_mode""false"
- "setting.useadvanced""1"
- "setting.aspectratiomode""0"
- "setting.fps_max""0.000000"// Now you can dett you max fps here you dont net to do it in the autoexec.cfg 0.00 is uncaped fps
- "setting.r_citadel_fsr_rcas_sharpness""1.000000"
- "setting.r_citadel_fsr2_sharpness""1.000000"
- "setting.r_citadel_shadow_quality""0"
- "setting.monitor_index""0"
- }
- --------------------------------------------------------------------------------------------------------------------------------------- \/\/\/\/ AUTOEXEC \/\/\/\/
- ---------------------------------------------------------------------------------------------------------------------------------------
- // DeadLock cfg
- // Use // before the command to comment it out, and it will no longer be in effect.
- // FPS
- fps_max "0" // Frame rate limiter. 0=no limit. Does not apply to dedicated server.
- fps_max_tools "60" // Additional frame rate limit while in tools mode and a window other than the game window has focus. Note that fps_max still applies, this only allows the maximum frame rate for tools mode to be lower. 0=no tools specific limit.
- fps_max_ui "60" // Frame rate limiter while the game UI is displayed. 0=no limit. Does not apply to dedicated server.
- // Graohics
- mat_viewportscale "0.1"
- // Deadlock cl_ statements
- cl_auto_cursor_scale "false" // Automatic cursor size scaling.
- cl_lagcompensation "true" // Perform server side lag compensation of weapon firing events.
- cl_ragdoll_limit "0" // Maximum number of ragdolls to show (-1 disables limit)
- cl_tickpacket_desired_queuelength "1" //This value, multiplied by the tick interval, is added to cl_tickpacket_recvmargin_desired to obtain the effective desired recv margin.
- // Graphics and Performance Optimizations NEW
- r_low_latency "1"
- engine_low_latency_sleep_after_client_tick "false" // When r_low_latency is enabled, this moves the low latency sleep on tick frames to happen after client simulation.
- r_drawtracers_firstperson "false" //Toggle visibility of first person weapon tracers
- // Network Optimizations:
- cl_interp_ratio "1" // Sets the client simulation interpolation amount, in terms of server updates (final amount is cl_interp_ratio / cl_updaterate).
- rate "786432" // Min bytes/sec the host can receive data
- cl_updaterate "64" // Number of packets per second of updates you are requesting from the server
- r_flush_on_pooled_ib_resize "false" // No comments
- r_smooth_morph_normals "false" // No comments
- sv_networkvar_validate "false" // Validate each StateChanged against known offsets.
- sv_networkvar_perfieldtracking "false" // Track individual field offset changes, rather than a single dirty flag for the whole entity.
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