Piggyxdd

Piggy`s Deadlock Config

Jan 17th, 2025 (edited)
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  1. Piggy`s Deadlock Config <3
  2. Use this for eternus rankups
  3.  
  4. ---------------------------------------------------------------------------------------------------------------------------------------
  5. \/\/\/\/ LAUNCH OPTIONS \/\/\/\/
  6. ---------------------------------------------------------------------------------------------------------------------------------------
  7. +exec autoexec.cfg -nojoy +mat_queue_mode 2 +cl_forcepreload 1 -m_rawinput 1 -noassert +@panorama_min_comp_layer_cache_cost_TURNED_OFF 256 -convars_visible_by_default -high -dev
  8. --------------------------------------------------------------------------------------------------------------------------------------- \/\/\/\/ CONFIG \/\/\/\/
  9. ---------------------------------------------------------------------------------------------------------------------------------------"video.cfg"
  10. {
  11. "Version""20"
  12. "VendorID""4318"// Put YOUR VendorID here, from you video.txt file!! example ("VendorID""0815")
  13. "DeviceID""9986"// Put YOUR DeviceID here, from you video.txt file!!
  14. "setting.cpu_level""1" // Low CPU load
  15. "setting.mem_level""0" // Low memory usage
  16. "setting.gpu_mem_level""0" // low GPU memory usage for better performance
  17. "setting.gpu_level""2" // low GPU load
  18. "setting.knowndevice""0"
  19. "setting.defaultres""1920"// Here set you Monitor Resolution
  20. "setting.defaultresheight""1080"
  21. "setting.refreshrate_numerator""540"// Your monitor refresh rate
  22. "setting.refreshrate_denominator""1"
  23. "setting.fullscreen""0"
  24. "setting.coop_fullscreen""0"
  25. "setting.nowindowborder""0"
  26. "setting.mat_vsync""0"// Disable V-Sync for better performance
  27. "setting.fullscreen_min_on_focus_loss""1"
  28. "setting.high_dpi""0"
  29. "setting.cl_particle_fallback_base""3" // Enable particle fallback for performance
  30. "setting.cl_particle_fallback_multiplier""3.000000" // Increase fallback multiplier
  31. "setting.r_citadel_ssao_quality""0" // Disable SSAO for performance
  32. "setting.r_citadel_distancefield_ao_quality""0" // Disable distance field AO
  33. "setting.r_citadel_distancefield_reflections""false"
  34. "setting.r_citadel_distancefield_shadows""false"
  35. "setting.r_effects_bloom""false"
  36. "setting.r_post_bloom""false"
  37. "setting.r_env_map_uses_height_map""0"
  38. "setting.r_citadel_antialiasing""0" // Disable anti-aliasing for performance
  39. "setting.r_citadel_upscaling""0"
  40. "setting.r_depth_of_field""false"
  41. "setting.r_displacement_mapping""0"
  42. "setting.r_screen_space_shadows""false"
  43. "setting.r_citadel_half_res_noisy_effects""true" // Keep half-res noisy effects for performance
  44. "setting.r_render_portals""0"
  45. "setting.r_arealights""false"
  46. "setting.r_texture_stream_mip_bias""4" // lowest texture quality
  47. "setting.r_dashboard_render_quality""0"
  48. "setting.r_particle_depth_feathering""false"
  49. "setting.shaderquality""0" // Low shader quality
  50. "setting.recommendedheight""720" // Lower resolution for performance, use 480, 720 ore 1080
  51. "setting.csm_max_shadow_dist_override""2048.000000" // Lower shadow distance for performance
  52. "setting.lb_csm_override_staticgeo_cascades""true"
  53. "setting.lb_csm_override_staticgeo_cascades_value""-1"
  54. "setting.volume_fog_width""64" // Lower volume fog resolution for performance
  55. "setting.volume_fog_height""64" // Lower volume fog resolution for performance
  56. "setting.volume_fog_depth""32" // Lower volume fog resolution for performance
  57. "setting.r_citadel_mboit""false"
  58. "setting.r_citadel_motion_blur""0" // Disable motion blur for performance
  59. "setting.mat_viewportscale""1.000000"
  60. "setting.r_fullscreen_gamma""1.978187"
  61. "setting.r_low_latency""1" // Enable low latency mode for better input response
  62. "setting.r_light_sensitivity_mode""false"
  63. "setting.useadvanced""1"
  64. "setting.aspectratiomode""0"
  65. "setting.fps_max""0.000000"// Now you can dett you max fps here you dont net to do it in the autoexec.cfg 0.00 is uncaped fps
  66. "setting.r_citadel_fsr_rcas_sharpness""1.000000"
  67. "setting.r_citadel_fsr2_sharpness""1.000000"
  68. "setting.r_citadel_shadow_quality""0"
  69. "setting.monitor_index""0"
  70. }
  71. --------------------------------------------------------------------------------------------------------------------------------------- \/\/\/\/ AUTOEXEC \/\/\/\/
  72. ---------------------------------------------------------------------------------------------------------------------------------------
  73. // DeadLock cfg
  74. // Use // before the command to comment it out, and it will no longer be in effect.
  75.  
  76. // FPS
  77. fps_max "0" // Frame rate limiter. 0=no limit. Does not apply to dedicated server.
  78. fps_max_tools "60" // Additional frame rate limit while in tools mode and a window other than the game window has focus. Note that fps_max still applies, this only allows the maximum frame rate for tools mode to be lower. 0=no tools specific limit.
  79. fps_max_ui "60" // Frame rate limiter while the game UI is displayed. 0=no limit. Does not apply to dedicated server.
  80.  
  81. // Graohics
  82. mat_viewportscale "0.1"
  83.  
  84. // Deadlock cl_ statements
  85. cl_auto_cursor_scale "false" // Automatic cursor size scaling.
  86. cl_lagcompensation "true" // Perform server side lag compensation of weapon firing events.
  87. cl_ragdoll_limit "0" // Maximum number of ragdolls to show (-1 disables limit)
  88. cl_tickpacket_desired_queuelength "1" //This value, multiplied by the tick interval, is added to cl_tickpacket_recvmargin_desired to obtain the effective desired recv margin.
  89.  
  90. // Graphics and Performance Optimizations NEW
  91. r_low_latency "1"
  92. engine_low_latency_sleep_after_client_tick "false" // When r_low_latency is enabled, this moves the low latency sleep on tick frames to happen after client simulation.
  93. r_drawtracers_firstperson "false" //Toggle visibility of first person weapon tracers
  94.  
  95.  
  96. // Network Optimizations:
  97. cl_interp_ratio "1" // Sets the client simulation interpolation amount, in terms of server updates (final amount is cl_interp_ratio / cl_updaterate).
  98. rate "786432" // Min bytes/sec the host can receive data
  99. cl_updaterate "64" // Number of packets per second of updates you are requesting from the server
  100.  
  101.  
  102.  
  103. r_flush_on_pooled_ib_resize "false" // No comments
  104. r_smooth_morph_normals "false" // No comments
  105. sv_networkvar_validate "false" // Validate each StateChanged against known offsets.
  106. sv_networkvar_perfieldtracking "false" // Track individual field offset changes, rather than a single dirty flag for the whole entity.
  107.  
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