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Jul 21st, 2018
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  1. Error: PB invoked from parallel thread (logged only once)!
  2. at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
  3. at System.Environment.get_StackTrace()
  4. at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.RunSandboxedProgramAction(Action`1 action, String& response)
  5. at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.UpdateStorage()
  6. at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.GetObjectBuilderCubeBlock(Boolean copy)
  7. at Sandbox.Game.Entities.Cube.MySlimBlock.GetObjectBuilderInternal(Boolean copy)
  8. at Sandbox.Game.Entities.MyCubeGrid.GetObjectBuilderInternal(MyObjectBuilder_CubeGrid ob, Boolean copy)
  9. at Sandbox.Game.Entities.MyCubeGrid.GetObjectBuilder(Boolean copy)
  10. at NaniteConstructionSystem.Extensions.Conveyor.RebuildConveyorList(HashSet`1 entities)
  11. at NaniteConstructionSystem.Entities.NaniteConstructionInventory.RebuildConveyorList()
  12. at NaniteConstructionSystem.Entities.NaniteConstructionBlock.<ScanForTargets>b__47_0()
  13. at ParallelTasks.DelegateWork.DoWork(WorkData workData)
  14. at ParallelTasks.WorkItem.DoWork(Int32 expectedID)
  15. at ParallelTasks.BackgroundWorker.WorkLoop()
  16. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  17. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  18. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
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