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- ** Executing...
- ** Command: "D:\Steam p2\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\sourcemods\operationchernobylsteam" "c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\maps\sector1firsttest"
- Valve Software - vbsp.exe (Jun 12 2014)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\sourcemods\operationchernobylsteam\materials
- Loading c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\maps\sector1firsttest.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\maps\sector1firsttest.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (4951 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 17 texinfos to 14
- Reduced 2 texdatas to 2 (43 bytes to 43)
- Writing c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\maps\sector1firsttest.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\Steam p2\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\sourcemods\operationchernobylsteam" "c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\maps\sector1firsttest"
- Valve Software - vbsp.exe (Jun 12 2014)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\sourcemods\operationchernobylsteam\materials
- Loading c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\maps\sector1firsttest.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\maps\sector1firsttest.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (4951 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 17 texinfos to 14
- Reduced 2 texdatas to 2 (43 bytes to 43)
- Writing c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\maps\sector1firsttest.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\Steam p2\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\sourcemods\operationchernobylsteam" "c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\maps\sector1firsttest"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\maps\sector1firsttest.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.00 seconds)
- 139 faces
- 870268 square feet [125318640.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 13/8192 156/98304 ( 0.2%)
- brushsides 78/65536 624/524288 ( 0.1%)
- planes 96/65536 1920/1310720 ( 0.1%)
- vertexes 184/65536 2208/786432 ( 0.3%)
- nodes 171/65536 5472/2097152 ( 0.3%)
- texinfos 14/12288 1008/884736 ( 0.1%)
- texdata 2/2048 64/65536 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 139/65536 7784/3670016 ( 0.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 41/65536 2296/3670016 ( 0.1%)
- leaves 173/65536 5536/2097152 ( 0.3%)
- leaffaces 141/65536 282/131072 ( 0.2%)
- leafbrushes 101/65536 202/131072 ( 0.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 752/512000 3008/2048000 ( 0.1%)
- edges 400/256000 1600/1024000 ( 0.2%)
- LDR worldlights 1/8192 88/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 3/32768 30/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 36/65536 72/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 21560/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 752/393216 ( 0.2%)
- LDR ambient table 173/65536 692/262144 ( 0.3%)
- HDR ambient table 173/65536 692/262144 ( 0.3%)
- LDR leaf ambient 183/65536 5124/1835008 ( 0.3%)
- HDR leaf ambient 173/65536 4844/1835008 ( 0.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105695/0 ( 0.0%)
- physics [variable] 4951/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 310
- Writing c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\maps\sector1firsttest.bsp
- 0 seconds elapsed
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\maps\sector1firsttest.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.00 seconds)
- 139 faces
- 870268 square feet [125318640.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 13/8192 156/98304 ( 0.2%)
- brushsides 78/65536 624/524288 ( 0.1%)
- planes 96/65536 1920/1310720 ( 0.1%)
- vertexes 184/65536 2208/786432 ( 0.3%)
- nodes 171/65536 5472/2097152 ( 0.3%)
- texinfos 14/12288 1008/884736 ( 0.1%)
- texdata 2/2048 64/65536 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 139/65536 7784/3670016 ( 0.2%)
- hdr faces 139/65536 7784/3670016 ( 0.2%)
- origfaces 41/65536 2296/3670016 ( 0.1%)
- leaves 173/65536 5536/2097152 ( 0.3%)
- leaffaces 141/65536 282/131072 ( 0.2%)
- leafbrushes 101/65536 202/131072 ( 0.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 752/512000 3008/2048000 ( 0.1%)
- edges 400/256000 1600/1024000 ( 0.2%)
- LDR worldlights 1/8192 88/720896 ( 0.0%)
- HDR worldlights 1/8192 88/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 3/32768 30/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 36/65536 72/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 21560/0 ( 0.0%)
- HDR lightdata [variable] 21560/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 752/393216 ( 0.2%)
- LDR ambient table 173/65536 692/262144 ( 0.3%)
- HDR ambient table 173/65536 692/262144 ( 0.3%)
- LDR leaf ambient 183/65536 5124/1835008 ( 0.3%)
- HDR leaf ambient 183/65536 5124/1835008 ( 0.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105695/0 ( 0.0%)
- physics [variable] 4951/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 310
- Writing c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\maps\sector1firsttest.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\maps\sector1firsttest.bsp" "C:\Program Files (x86)\Steam\steamapps\sourcemods\operationchernobylsteam\maps\sector1firsttest.bsp"
- ** Executing...
- ** Command: "D:\Steam p2\steamapps\common\Half-Life 2\hl2.exe"
- ** Parameters: -sw -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\sourcemods\operationchernobylsteam" +map "sector1firsttest"
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