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  1. ** Executing...
  2. ** Command: "D:\Steam p2\steamapps\common\Half-Life 2\bin\vbsp.exe"
  3. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\sourcemods\operationchernobylsteam" "c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\maps\sector1firsttest"
  4.  
  5. Valve Software - vbsp.exe (Jun 12 2014)
  6. 4 threads
  7. materialPath: C:\Program Files (x86)\Steam\steamapps\sourcemods\operationchernobylsteam\materials
  8. Loading c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\maps\sector1firsttest.vmf
  9. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\gameinfo.txt
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. Processing areas...done (0)
  14. Building Faces...done (0)
  15. FixTjuncs...
  16. PruneNodes...
  17. WriteBSP...
  18. done (0)
  19. writing c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\maps\sector1firsttest.prt...Building visibility clusters...
  20. done (0)
  21. Creating default LDR cubemaps for env_cubemap using skybox materials:
  22. skybox/sky_day01_01*.vmt
  23. ! Run buildcubemaps in the engine to get the correct cube maps.
  24. Creating default HDR cubemaps for env_cubemap using skybox materials:
  25. skybox/sky_day01_01*.vmt
  26. ! Run buildcubemaps in the engine to get the correct cube maps.
  27. Finding displacement neighbors...
  28. Finding lightmap sample positions...
  29. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  30. Building Physics collision data...
  31. done (0) (4951 bytes)
  32. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  33. Compacting texture/material tables...
  34. Reduced 17 texinfos to 14
  35. Reduced 2 texdatas to 2 (43 bytes to 43)
  36. Writing c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\maps\sector1firsttest.bsp
  37. 0 seconds elapsed
  38.  
  39. ** Executing...
  40. ** Command: "D:\Steam p2\steamapps\common\Half-Life 2\bin\vbsp.exe"
  41. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\sourcemods\operationchernobylsteam" "c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\maps\sector1firsttest"
  42.  
  43. Valve Software - vbsp.exe (Jun 12 2014)
  44. 4 threads
  45. materialPath: C:\Program Files (x86)\Steam\steamapps\sourcemods\operationchernobylsteam\materials
  46. Loading c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\maps\sector1firsttest.vmf
  47. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\gameinfo.txt
  48. fixing up env_cubemap materials on brush sides...
  49. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  50. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  51. Processing areas...done (0)
  52. Building Faces...done (0)
  53. FixTjuncs...
  54. PruneNodes...
  55. WriteBSP...
  56. done (0)
  57. writing c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\maps\sector1firsttest.prt...Building visibility clusters...
  58. done (0)
  59. Creating default LDR cubemaps for env_cubemap using skybox materials:
  60. skybox/sky_day01_01*.vmt
  61. ! Run buildcubemaps in the engine to get the correct cube maps.
  62. Creating default HDR cubemaps for env_cubemap using skybox materials:
  63. skybox/sky_day01_01*.vmt
  64. ! Run buildcubemaps in the engine to get the correct cube maps.
  65. Finding displacement neighbors...
  66. Finding lightmap sample positions...
  67. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  68. Building Physics collision data...
  69. done (0) (4951 bytes)
  70. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  71. Compacting texture/material tables...
  72. Reduced 17 texinfos to 14
  73. Reduced 2 texdatas to 2 (43 bytes to 43)
  74. Writing c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\maps\sector1firsttest.bsp
  75. 0 seconds elapsed
  76.  
  77. ** Executing...
  78. ** Command: "D:\Steam p2\steamapps\common\Half-Life 2\bin\vrad.exe"
  79. ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\sourcemods\operationchernobylsteam" "c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\maps\sector1firsttest"
  80.  
  81. Valve Software - vrad.exe SSE (May 15 2014)
  82.  
  83. Valve Radiosity Simulator
  84. 4 threads
  85. [Reading texlights from 'lights.rad']
  86. [48 texlights parsed from 'lights.rad']
  87.  
  88. Loading c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\maps\sector1firsttest.bsp
  89. No vis information, direct lighting only.
  90. Setting up ray-trace acceleration structure... Done (0.00 seconds)
  91. 139 faces
  92. 870268 square feet [125318640.00 square inches]
  93. 0 Displacements
  94. 0 Square Feet [0.00 Square Inches]
  95. 1 direct lights
  96. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  97. Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
  98. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  99. FinalLightFace Done
  100. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  101. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. Writing leaf ambient...done
  103. Ready to Finish
  104.  
  105. Object names Objects/Maxobjs Memory / Maxmem Fullness
  106. ------------ --------------- --------------- --------
  107. models 1/1024 48/49152 ( 0.1%)
  108. brushes 13/8192 156/98304 ( 0.2%)
  109. brushsides 78/65536 624/524288 ( 0.1%)
  110. planes 96/65536 1920/1310720 ( 0.1%)
  111. vertexes 184/65536 2208/786432 ( 0.3%)
  112. nodes 171/65536 5472/2097152 ( 0.3%)
  113. texinfos 14/12288 1008/884736 ( 0.1%)
  114. texdata 2/2048 64/65536 ( 0.1%)
  115. dispinfos 0/0 0/0 ( 0.0%)
  116. disp_verts 0/0 0/0 ( 0.0%)
  117. disp_tris 0/0 0/0 ( 0.0%)
  118. disp_lmsamples 0/0 0/0 ( 0.0%)
  119. faces 139/65536 7784/3670016 ( 0.2%)
  120. hdr faces 0/65536 0/3670016 ( 0.0%)
  121. origfaces 41/65536 2296/3670016 ( 0.1%)
  122. leaves 173/65536 5536/2097152 ( 0.3%)
  123. leaffaces 141/65536 282/131072 ( 0.2%)
  124. leafbrushes 101/65536 202/131072 ( 0.2%)
  125. areas 2/256 16/2048 ( 0.8%)
  126. surfedges 752/512000 3008/2048000 ( 0.1%)
  127. edges 400/256000 1600/1024000 ( 0.2%)
  128. LDR worldlights 1/8192 88/720896 ( 0.0%)
  129. HDR worldlights 0/8192 0/720896 ( 0.0%)
  130. leafwaterdata 0/32768 0/393216 ( 0.0%)
  131. waterstrips 3/32768 30/327680 ( 0.0%)
  132. waterverts 0/65536 0/786432 ( 0.0%)
  133. waterindices 36/65536 72/131072 ( 0.1%)
  134. cubemapsamples 0/1024 0/16384 ( 0.0%)
  135. overlays 0/512 0/180224 ( 0.0%)
  136. LDR lightdata [variable] 21560/0 ( 0.0%)
  137. HDR lightdata [variable] 0/0 ( 0.0%)
  138. visdata [variable] 0/16777216 ( 0.0%)
  139. entdata [variable] 752/393216 ( 0.2%)
  140. LDR ambient table 173/65536 692/262144 ( 0.3%)
  141. HDR ambient table 173/65536 692/262144 ( 0.3%)
  142. LDR leaf ambient 183/65536 5124/1835008 ( 0.3%)
  143. HDR leaf ambient 173/65536 4844/1835008 ( 0.3%)
  144. occluders 0/0 0/0 ( 0.0%)
  145. occluder polygons 0/0 0/0 ( 0.0%)
  146. occluder vert ind 0/0 0/0 ( 0.0%)
  147. detail props [variable] 1/12 ( 8.3%)
  148. static props [variable] 1/12 ( 8.3%)
  149. pakfile [variable] 105695/0 ( 0.0%)
  150. physics [variable] 4951/4194304 ( 0.1%)
  151. physics terrain [variable] 2/1048576 ( 0.0%)
  152.  
  153. Level flags = 0
  154.  
  155. Total triangle count: 310
  156. Writing c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\maps\sector1firsttest.bsp
  157. 0 seconds elapsed
  158. Valve Software - vrad.exe SSE (May 15 2014)
  159.  
  160. Valve Radiosity Simulator
  161. 4 threads
  162. [Reading texlights from 'lights.rad']
  163. [48 texlights parsed from 'lights.rad']
  164.  
  165. Loading c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\maps\sector1firsttest.bsp
  166. No vis information, direct lighting only.
  167. Setting up ray-trace acceleration structure... Done (0.00 seconds)
  168. 139 faces
  169. 870268 square feet [125318640.00 square inches]
  170. 0 Displacements
  171. 0 Square Feet [0.00 Square Inches]
  172. 1 direct lights
  173. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  174. Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
  175. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  176. FinalLightFace Done
  177. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  178. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  179. Writing leaf ambient...done
  180. Ready to Finish
  181.  
  182. Object names Objects/Maxobjs Memory / Maxmem Fullness
  183. ------------ --------------- --------------- --------
  184. models 1/1024 48/49152 ( 0.1%)
  185. brushes 13/8192 156/98304 ( 0.2%)
  186. brushsides 78/65536 624/524288 ( 0.1%)
  187. planes 96/65536 1920/1310720 ( 0.1%)
  188. vertexes 184/65536 2208/786432 ( 0.3%)
  189. nodes 171/65536 5472/2097152 ( 0.3%)
  190. texinfos 14/12288 1008/884736 ( 0.1%)
  191. texdata 2/2048 64/65536 ( 0.1%)
  192. dispinfos 0/0 0/0 ( 0.0%)
  193. disp_verts 0/0 0/0 ( 0.0%)
  194. disp_tris 0/0 0/0 ( 0.0%)
  195. disp_lmsamples 0/0 0/0 ( 0.0%)
  196. faces 139/65536 7784/3670016 ( 0.2%)
  197. hdr faces 139/65536 7784/3670016 ( 0.2%)
  198. origfaces 41/65536 2296/3670016 ( 0.1%)
  199. leaves 173/65536 5536/2097152 ( 0.3%)
  200. leaffaces 141/65536 282/131072 ( 0.2%)
  201. leafbrushes 101/65536 202/131072 ( 0.2%)
  202. areas 2/256 16/2048 ( 0.8%)
  203. surfedges 752/512000 3008/2048000 ( 0.1%)
  204. edges 400/256000 1600/1024000 ( 0.2%)
  205. LDR worldlights 1/8192 88/720896 ( 0.0%)
  206. HDR worldlights 1/8192 88/720896 ( 0.0%)
  207. leafwaterdata 0/32768 0/393216 ( 0.0%)
  208. waterstrips 3/32768 30/327680 ( 0.0%)
  209. waterverts 0/65536 0/786432 ( 0.0%)
  210. waterindices 36/65536 72/131072 ( 0.1%)
  211. cubemapsamples 0/1024 0/16384 ( 0.0%)
  212. overlays 0/512 0/180224 ( 0.0%)
  213. LDR lightdata [variable] 21560/0 ( 0.0%)
  214. HDR lightdata [variable] 21560/0 ( 0.0%)
  215. visdata [variable] 0/16777216 ( 0.0%)
  216. entdata [variable] 752/393216 ( 0.2%)
  217. LDR ambient table 173/65536 692/262144 ( 0.3%)
  218. HDR ambient table 173/65536 692/262144 ( 0.3%)
  219. LDR leaf ambient 183/65536 5124/1835008 ( 0.3%)
  220. HDR leaf ambient 183/65536 5124/1835008 ( 0.3%)
  221. occluders 0/0 0/0 ( 0.0%)
  222. occluder polygons 0/0 0/0 ( 0.0%)
  223. occluder vert ind 0/0 0/0 ( 0.0%)
  224. detail props [variable] 1/12 ( 8.3%)
  225. static props [variable] 1/12 ( 8.3%)
  226. pakfile [variable] 105695/0 ( 0.0%)
  227. physics [variable] 4951/4194304 ( 0.1%)
  228. physics terrain [variable] 2/1048576 ( 0.0%)
  229.  
  230. Level flags = 0
  231.  
  232. Total triangle count: 310
  233. Writing c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\maps\sector1firsttest.bsp
  234. 0 seconds elapsed
  235.  
  236. ** Executing...
  237. ** Command: Copy File
  238. ** Parameters: "c:\program files (x86)\steam\steamapps\sourcemods\operationchernobylsteam\maps\sector1firsttest.bsp" "C:\Program Files (x86)\Steam\steamapps\sourcemods\operationchernobylsteam\maps\sector1firsttest.bsp"
  239.  
  240.  
  241. ** Executing...
  242. ** Command: "D:\Steam p2\steamapps\common\Half-Life 2\hl2.exe"
  243. ** Parameters: -sw -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\sourcemods\operationchernobylsteam" +map "sector1firsttest"
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