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- [Message: BepInEx] BepInEx 5.4.21.0 - Lethal Company (11/30/2023 10:57:08 AM)
- [Info : BepInEx] Running under Unity v2022.3.9.15351836
- [Info : BepInEx] CLR runtime version: 4.0.30319.42000
- [Info : BepInEx] Supports SRE: True
- [Info : BepInEx] System platform: Bits64, Windows
- [Message: BepInEx] Preloader started
- [Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.21.0]
- [Info : BepInEx] 1 patcher plugin loaded
- [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
- [Message: BepInEx] Preloader finished
- [Message: BepInEx] Chainloader ready
- [Message: BepInEx] Chainloader started
- [Info : BepInEx] 1 plugins to load
- [Info : BepInEx] Loading [LethalQuantities 1.2.9]
- [Info :LethalQuantities] Registering custom TomlTypeConverter for AnimationCurve
- [Info :LethalQuantities] Registering patches...
- [Info :LethalQuantities] Registered RoundManager patch
- [Info :LethalQuantities] Registered Object patch
- [Info :LethalQuantities] Registered RuntimeDungeon patch
- [Info :LethalQuantities] Registered StartOfRound patch
- [Info :LethalQuantities] Registered ConfigEntryBase patch
- [Info :LethalQuantities] Registered Terminal patch
- [Info :LethalQuantities] Added sceneLoaded delegate
- [Message: BepInEx] Chainloader startup complete
- [Info :LethalQuantities] Checking scene InitSceneLaunchOptions for a valid level
- [Info :LethalQuantities] Checking scene InitScene for a valid level
- [Info :LethalQuantities] Checking scene MainMenu for a valid level
- [Info :LethalQuantities] Fetching all enemy types
- [Info :LethalQuantities] Fetching all items
- [Info :LethalQuantities] Fetching all moon prices
- [Info :LethalQuantities] Found the price 0 for AdamanceLevel
- [Info :LethalQuantities] Found the price 1500 for ArtificeLevel
- [Info :LethalQuantities] Found the price 0 for AssuranceLevel
- [Info :LethalQuantities] Found the price 0 for CompanyBuildingLevel
- [Info :LethalQuantities] Found the price 600 for DineLevel
- [Info :LethalQuantities] Found the price 150 for EmbrionLevel
- [Info :LethalQuantities] Found the price 0 for ExperimentationLevel
- [Warning:LethalQuantities] Unable to find price of LiquidationLevel(44 Liquidation)
- [Info :LethalQuantities] Found the price 0 for MarchLevel
- [Info :LethalQuantities] Found the price 0 for OffenseLevel
- [Info :LethalQuantities] Found the price 550 for RendLevel
- [Warning:LethalQuantities] Unable to find price of TestAllEnemies()
- [Info :LethalQuantities] Found the price 700 for TitanLevel
- [Info :LethalQuantities] Found the price 0 for VowLevel
- [Info :LethalQuantities] Fetching all traps
- [Info :LethalQuantities] Fetching all dungeon flows
- [Info :LethalQuantities] Loading global configuration
- [Info :LethalQuantities] Done configuring LethalQuantities
- [Info :LethalQuantities] Exporting default data
- [Info :LethalQuantities] Writing data to the advanced config folder
- [Info :LethalQuantities] Importing data
- [Info :LethalQuantities] Generating level presets
- [Info :LethalQuantities] Saving level presets
- [Info :LethalQuantities] Done loading data
- [Info :LethalQuantities] Checking scene SampleSceneRelay for a valid level
- [Info :LethalQuantities] Found a valid configuration for (TestAllEnemies)
- [Info :LethalQuantities] Initializing round information
- [Info :LethalQuantities] Preparing for level modification
- [Info :LethalQuantities] Checking scene Level1Experimentation for a valid level
- [Warning:LethalQuantities] Found stale RoundState for level TestAllEnemies
- [Info :LethalQuantities] Found a valid configuration for 41 Experimentation(ExperimentationLevel)
- [Info :LethalQuantities] Initializing round information
- [Info :LethalQuantities] Preparing for level modification
- [Info :LethalQuantities] Cleaning up and restoring values to TestAllEnemies
- [Info :LethalQuantities] RoundState found for level ExperimentationLevel, modifying level before loading
- [Info :LethalQuantities] Changing inside enemy values
- [Info :LethalQuantities] Changing daytime enemy values
- [Info :LethalQuantities] Changing outside enemy values
- [Info :LethalQuantities] Changing scrap values
- [Info :LethalQuantities] Inserting missing dungeon flows into the RoundManager
- [Info :LethalQuantities] Cleaning up and restoring values to ExperimentationLevel
- [Info :LethalQuantities] Checking scene MainMenu for a valid level
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