chairius

LQBugReport v50

Apr 22nd, 2024
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  1. [Message: BepInEx] BepInEx 5.4.21.0 - Lethal Company (11/30/2023 10:57:08 AM)
  2. [Info : BepInEx] Running under Unity v2022.3.9.15351836
  3. [Info : BepInEx] CLR runtime version: 4.0.30319.42000
  4. [Info : BepInEx] Supports SRE: True
  5. [Info : BepInEx] System platform: Bits64, Windows
  6. [Message: BepInEx] Preloader started
  7. [Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.21.0]
  8. [Info : BepInEx] 1 patcher plugin loaded
  9. [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
  10. [Message: BepInEx] Preloader finished
  11. [Message: BepInEx] Chainloader ready
  12. [Message: BepInEx] Chainloader started
  13. [Info : BepInEx] 1 plugins to load
  14. [Info : BepInEx] Loading [LethalQuantities 1.2.9]
  15. [Info :LethalQuantities] Registering custom TomlTypeConverter for AnimationCurve
  16. [Info :LethalQuantities] Registering patches...
  17. [Info :LethalQuantities] Registered RoundManager patch
  18. [Info :LethalQuantities] Registered Object patch
  19. [Info :LethalQuantities] Registered RuntimeDungeon patch
  20. [Info :LethalQuantities] Registered StartOfRound patch
  21. [Info :LethalQuantities] Registered ConfigEntryBase patch
  22. [Info :LethalQuantities] Registered Terminal patch
  23. [Info :LethalQuantities] Added sceneLoaded delegate
  24. [Message: BepInEx] Chainloader startup complete
  25. [Info :LethalQuantities] Checking scene InitSceneLaunchOptions for a valid level
  26. [Info :LethalQuantities] Checking scene InitScene for a valid level
  27. [Info :LethalQuantities] Checking scene MainMenu for a valid level
  28. [Info :LethalQuantities] Fetching all enemy types
  29. [Info :LethalQuantities] Fetching all items
  30. [Info :LethalQuantities] Fetching all moon prices
  31. [Info :LethalQuantities] Found the price 0 for AdamanceLevel
  32. [Info :LethalQuantities] Found the price 1500 for ArtificeLevel
  33. [Info :LethalQuantities] Found the price 0 for AssuranceLevel
  34. [Info :LethalQuantities] Found the price 0 for CompanyBuildingLevel
  35. [Info :LethalQuantities] Found the price 600 for DineLevel
  36. [Info :LethalQuantities] Found the price 150 for EmbrionLevel
  37. [Info :LethalQuantities] Found the price 0 for ExperimentationLevel
  38. [Warning:LethalQuantities] Unable to find price of LiquidationLevel(44 Liquidation)
  39. [Info :LethalQuantities] Found the price 0 for MarchLevel
  40. [Info :LethalQuantities] Found the price 0 for OffenseLevel
  41. [Info :LethalQuantities] Found the price 550 for RendLevel
  42. [Warning:LethalQuantities] Unable to find price of TestAllEnemies()
  43. [Info :LethalQuantities] Found the price 700 for TitanLevel
  44. [Info :LethalQuantities] Found the price 0 for VowLevel
  45. [Info :LethalQuantities] Fetching all traps
  46. [Info :LethalQuantities] Fetching all dungeon flows
  47. [Info :LethalQuantities] Loading global configuration
  48. [Info :LethalQuantities] Done configuring LethalQuantities
  49. [Info :LethalQuantities] Exporting default data
  50. [Info :LethalQuantities] Writing data to the advanced config folder
  51. [Info :LethalQuantities] Importing data
  52. [Info :LethalQuantities] Generating level presets
  53. [Info :LethalQuantities] Saving level presets
  54. [Info :LethalQuantities] Done loading data
  55. [Info :LethalQuantities] Checking scene SampleSceneRelay for a valid level
  56. [Info :LethalQuantities] Found a valid configuration for (TestAllEnemies)
  57. [Info :LethalQuantities] Initializing round information
  58. [Info :LethalQuantities] Preparing for level modification
  59. [Info :LethalQuantities] Checking scene Level1Experimentation for a valid level
  60. [Warning:LethalQuantities] Found stale RoundState for level TestAllEnemies
  61. [Info :LethalQuantities] Found a valid configuration for 41 Experimentation(ExperimentationLevel)
  62. [Info :LethalQuantities] Initializing round information
  63. [Info :LethalQuantities] Preparing for level modification
  64. [Info :LethalQuantities] Cleaning up and restoring values to TestAllEnemies
  65. [Info :LethalQuantities] RoundState found for level ExperimentationLevel, modifying level before loading
  66. [Info :LethalQuantities] Changing inside enemy values
  67. [Info :LethalQuantities] Changing daytime enemy values
  68. [Info :LethalQuantities] Changing outside enemy values
  69. [Info :LethalQuantities] Changing scrap values
  70. [Info :LethalQuantities] Inserting missing dungeon flows into the RoundManager
  71. [Info :LethalQuantities] Cleaning up and restoring values to ExperimentationLevel
  72. [Info :LethalQuantities] Checking scene MainMenu for a valid level
  73.  
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