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Jul 22nd, 2019
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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Video;
  6.  
  7. public class VideoPlayerControlSwitch : MonoBehaviour
  8.  
  9. {
  10.  
  11. VideoPlayer vPlayer;
  12. // Use this for initialization
  13. void Start()
  14. {
  15. vPlayer = gameObject.GetComponent<VideoPlayer>();
  16. }
  17.  
  18. // Update is called once per frame
  19. void Update()
  20. {
  21. bool toggle = true;
  22. //Press the space key to switch between render mode states
  23. if (Input.GetKeyDown(KeyCode.Space))
  24. {
  25.  
  26. if (toggle)
  27. {
  28. vPlayer.renderMode = UnityEngine.Video.VideoRenderMode.CameraFarPlane;
  29. toggle = false;
  30. }
  31. else
  32. {
  33. vPlayer.renderMode = UnityEngine.Video.VideoRenderMode.APIOnly;
  34. toggle = true;
  35. }
  36.  
  37. }
  38.  
  39.  
  40. }
  41. }
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