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Royal quest info 4/26/18

Apr 27th, 2018
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  1. Current Character:
  2.  
  3. Carnelian Charade: Crystal Pony, began as Duchess
  4.  
  5. Starting stats:
  6. Aged 15 (starting*-1 year from coronation)
  7. Body 2
  8. Mind 4
  9. Charm 3
  10.  
  11. Current:Year 2, month 8
  12.  
  13. Aged 18
  14. Body 4
  15. Mind 5
  16. Charm 7
  17.  
  18. Currently pregnant with first child with Bloody Chalice as of year two month 6, Bat Pony law dictates that the first born will become Bloodroyal
  19.  
  20. Long Term Decisions:
  21. -Marriage/Future Breeding/Succession/relationships
  22. -Culture & Education
  23. -Building & infrastructure
  24. -Personal Ambition
  25. -Dungeon & Law
  26.  
  27. Personal inventory: Dragon egg (Warm with a second pulse, brown like bark, will hatch female), Sobra (dagger, catalyst for magic, +1 Duel Ability, +15 Assassination Chance[On Target], +5 Plot Power), silver crown affixed with glittering jewels, dragon steel Sword(+5 Duel Score, Improves chance to Wound opponent in Duel)
  28.  
  29. Traits: dragonhearted (-1 mind, +2 charm, +1 body), Studied (+1 mind; +1 dragon knowledge), Kind (guard perception), Thespian(+10 to Acting, Disguise, and Speech rolls. +1 Charm, +1 Mind, +1 Body),Pregnant: (-3 Duel Score, -1 Charm), Patron of Beauty (+2 Charm, +20 Fertility Chance, +5 for offspring to receive good genetic traits), Fashion sense: Gain small bonuses or penalties depending on what you're wearing and how fashionable it is
  30.  
  31. Kingdom trade resources: 0 wine, 15 timber, 5 gem, 5 Chitinite(Ore), 5 Changeling Dye
  32.  
  33.  
  34. Kingdom areas/architecture/features:
  35. Capital:
  36. Sex dungeon (+1 Fertility when using dungeon, Public Opinion Decreases, Nobility Opinion Increases, 50/50 chance of Becoming Lustful)
  37. Obsidrius Spire: a large spiraling obelisk, seeming placed in the middle of nowhere, was a great conduit that ponies often visited to gain wisdom
  38. Inventors guild: crossbow tech and other goodies
  39. >Ice cream parlor
  40. >Lumpia shop
  41. >Hayburger dive
  42. >Public gardens
  43. >Hayhenny bridge
  44. >River docks
  45. >Town square
  46. >Public courts
  47. >Theater
  48. >church of harmony
  49.  
  50. Pending: weapon improvement R&D, seafort construction
  51. 15 talent units ready for instruction upon payment/labor agreement
  52.  
  53.  
  54.  
  55. Ponies of interest:
  56. Nymphesker: bastard lineage changeling, was imprisioned, has priority duty to his own hive before our kingdom. Releasing Esker from custody, you bestowed upon him the title of Master of the Hunt, 11 Duel Skill
  57. Cyrus Firefeather: a griffon who served your father. He has the most general know-how besides Wormtongue and has a sunnier disposition
  58. Regent Wormtongue: Was here to help you adjust to your royal duties before you turn 16
  59. Fringe Flake: Your personal guard since youth, you grew up together and are closer than anypony else, promises he'll always be there for you as a loyal bodyguard
  60. Spymistress Nymphadora: Pink maned changeling monarch in charge of all things espionage and secret
  61. Cheiftain Randoplh Elklight: Deer/Elk, Age 27*, Tall, Proud, Honorable, Trained Fighter, Stormborn(Lightning Mage)
  62. Brawn Ironside(Warlord), Earth pony, Age 24*, Strong, Burly, Wroth, Trained Fighter, Cruel
  63. Grafh Stormwing(Pirate Lord), Griffon, Age 19*, Scarred, Skilled Fighter, Naval Commander, Lustful, Greedy, Authoritative
  64. Bloody Chalice(Bloodroyal), Bat Pony, 13*, Pious, Kind, Trusting, Bloodsucker, Night Commander, Erudite, Fashion Sense, Chaste. Your first consort and father to your first child. bloodstained mane was short with a cute curl, and grey coat. Cutie mark is a chalice filled with red wine.
  65. Branch Sandsea: Saddle arabian, brown mane in a bow and sandy mane covered by traditional arabian dress, another half-sibling you've met for the coronation and memorial
  66. Lucius Meadowlark:A noble elk of House Meadow helped with the northern barbarians
  67. Mace Morningstar: Your half-uncle, a Knight Errant, who was gone for more than a decade to avenge the death of their father by a cultist order, Thus fulfilling an oath and restoring honor to your family, 17 Duel Skill, victoruos over northern deer champion
  68. General Stark Styles: one of your generals who helped with the northern barbarians, 10 duel skill
  69. Galehaut: the son of lord Meadowlark and an leader of troopers, 9 Body, 11 Mind, 17 Charm, Attractive, Quick, Good with a Sword, Cavalry/Flier Commander, Brave, Seasoned Soldier, Trained Fighter
  70.  
  71.  
  72. system:
  73. Public opinion mainly affects War Support(Currently 1) and Revolt Risk(Currently 0)
  74. Noble Opinion mainly affects Yearly Income (Kingdom treasury's bits and talents), and Troop Support(Currently 2)
  75.  
  76. Your Treasurer explains that Talents represent the bits that fill your personal coffers that pay for services rendered for the kingdom. He also explains that you may take out Loans during times of Economic Instability, such as paying for personal endeavors or the upkeep of an extended conflict. If you can't pay your army then they will fight poorly and in worse cases go rogue.
  77.  
  78. >You may choose one Element as a Patron(Lasts 10 Years)
  79. Strength: +3 Body, +5 Duel Score, can Smith items
  80. Healing: +2 Mind, Quick Recovery from Illness and Injury, chance to fix physical affliction
  81. Hope: +2 Charm, Maxes Troop Morale, Boost War Support, initiates Last Hope Event if over 40 and last of dynasty.
  82. Beauty: +2 Charm, +20 Fertility Chance, +5 for offspring to receive good genetic traits. (Current selection)
  83. Bravery: +2 Body, Triples Chances for Commander Events to trigger, can force a Duel with anyone.
  84. Sorcery: +5 Mind, Can use magic, chance to become Mystic, Smart, Erudite, Strategist, Scholar.
  85.  
  86. New stats:
  87. Feature:status(improvement factor)
  88.  
  89. Military:
  90. Light Troop/Ranged: Good (0.5)
  91. Heavy Troop/Special: good (1.1)
  92. Cavalry/Fliers: Okay (0.4)
  93. Siege: Okay (2.0)
  94. Shipbuilding: Poor (0.2)
  95. Military Organization: good (1.0)
  96.  
  97. (Standing Army: 3500 Light, 2000 Heavy, 3,000 vassals)
  98.  
  99. ~Economy~
  100. Capital region:
  101. Castle Infra: Great! (2.1)
  102. City overall Infra: Good (1.5)
  103. Church Infrastructure: okay (0.3)
  104. Improved Keep: okay (1.0)
  105. Trade Practice and flow: good, steady (0.5)
  106. Construction/architecture practices: good (1.0)
  107. Gardens/nature/art: okay (0.4)
  108.  
  109. Culture
  110. Noble Custom: Strong (0.3)
  111. Popular Custom: okay (0.2)
  112. Religious Custom: needs improvement (0.2)
  113. Majesty: okay (1.0)
  114. Tolerance: good (2.5)
  115. Legalism: okay (1.0)
  116.  
  117. You have many farms, a good stock of forests and wilderness, a small mountain and many hills. Though you have a few rivers that aren't accessible by traditional ships so a port must be built on the coast, though the coastline your kingdom controls has many sheer cliffs. The road network was stone in the center of your kingdoms but thinned into dirt paved roads on the borders
  118.  
  119.  
  120.  
  121. ~General opinion~
  122. Capitol Public: Good (War support: 1, Revolt risk: 0, impression:gentle) [slight improvement]
  123. Nobles: Good (Annual income:35, troop support: 2, impression: semi-soft) [no change]
  124. Guards & servants: Great (Loyalty:Strong, impression: kind and understanding) [improved]
  125.  
  126.  
  127. ~pony stats~
  128. Fringe Flake (p): Duel score of 16, speed of 4
  129. Effect: Can take blow for any ally, foe is defeated but difference in ally and foe duel score is temporarily subtracted from his own
  130. Extra: Crossbow proficiency
  131.  
  132. Lunar Beam (e): Duel score of 13, speed of 2
  133. Effect: Can negate one blow with 80/#eff used % toward himself or any ally within 2 leaps
  134.  
  135. Midnight Gaze (u): Duel score of 13, speed of 3
  136. Effect: Color burst spell to blind foe, 70% base chance
  137.  
  138. Currentia (b): Duel score of 12, speed of 5
  139. Effect: When flanking, duel score +6 (shareable)
  140.  
  141. Yourself (c): Duel score of (base is 10, currently at as of y2m8) 13
  142. Effect: You inspire your allies to fight and win, +1 duel score to all allies in area (other than yourself)
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