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- Information about object: objBugs
- Sprite:
- Solid: false
- Visible: true
- Depth: 5000
- Persistent: false
- Parent:
- Children:
- Mask:
- No Physics Object
- Create Event:
- execute code:
- SetDense = 0;
- // Particles
- partBugs_sys = part_system_create();
- part_system_depth(partBugs_sys,500);
- // Bugs Particle
- partBugs = part_type_create();
- part_type_sprite(partBugs,sprBug,0,0,1);
- part_type_alpha3(partBugs,0,0.6,0);
- part_type_orientation(partBugs,-100,-80,0.001,0.0,1);
- part_type_direction(partBugs,0,360,0,1);
- part_type_speed(partBugs,0.2,0.3,0,0.00001);
- part_type_color_mix(partBugs,c_black, c_gray);
- part_type_life(partBugs,3 * room_speed ,5 * room_speed );
- part_type_size(partBugs,0.3 ,0.5,0,0);
- //part_type_speed(partBugs,1 * Size,3 * Size,0,0);
- // Particle Emitter
- partBugs_emit = part_emitter_create(partBugs_sys);
- part_emitter_region(partBugs_sys,partBugs_emit,0, room_width,0,room_height,ps_shape_rectangle,ps_distr_linear);
- part_emitter_stream(partBugs_sys, partBugs_emit,partBugs,-2);
- repeat(room_speed * 7)
- {
- part_system_update(partBugs_sys);
- }
- Destroy Event:
- execute code:
- part_system_clear(partBugs_sys);
- part_type_destroy(partBugs);
- part_emitter_destroy(partBugs_sys,partBugs_emit);
- part_system_destroy(partBugs_sys);
- Step Event:
- execute code:
- if SetDense <> 0
- {
- part_emitter_stream(partBugs_sys, partBugs_emit,partBugs,SetDense);
- repeat(room_speed * 7)
- {
- part_system_update(partBugs_sys);
- }
- SetDense = 0;
- }
- Other Event: Room End:
- execute code:
- instance_destroy();
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