Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include <algorithm>
- using namespace std;
- struct S
- {
- int x,d,s,p;
- bool operator < (const S& e) const
- {
- if(d!=e.d)
- return d>e.d;
- if(s!= e.s)
- return s<e.s;
- if(p!=e.p)
- return p<e.p;
- return x<e.x;
- }
- };
- class InParser {
- private:
- FILE *fin;
- char *buff;
- int sp;
- char read_ch() {
- ++sp;
- if (sp == 4096) {
- sp = 0;
- fread(buff, 1, 4096, fin);
- }
- return buff[sp];
- }
- public:
- InParser(const char* nume) {
- fin = fopen(nume, "r");
- buff = new char[4096]();
- sp = 4095;
- }
- InParser& operator >> (int &n) {
- char c;
- while (!isdigit(c = read_ch()) && c != '-');
- int sgn = 1;
- if (c == '-') {
- n = 0;
- sgn = -1;
- } else {
- n = c - '0';
- }
- while (isdigit(c = read_ch())) {
- n = 10 * n + c - '0';
- }
- n *= sgn;
- return *this;
- }
- };
- class OutParser {
- private:
- FILE *fout;
- char *buff;
- int sp;
- void write_ch(char ch) {
- if (sp == 50000) {
- fwrite(buff, 1, 50000, fout);
- sp = 0;
- buff[sp++] = ch;
- } else {
- buff[sp++] = ch;
- }
- }
- public:
- OutParser(const char* name) {
- fout = fopen(name, "w");
- buff = new char[50000]();
- sp = 0;
- }
- ~OutParser() {
- fwrite(buff, 1, sp, fout);
- fclose(fout);
- }
- OutParser& operator << (int vu32) {
- if (vu32 <= 9) {
- write_ch(vu32 + '0');
- } else {
- (*this) << (vu32 / 10);
- write_ch(vu32 % 10 + '0');
- }
- return *this;
- }
- OutParser& operator << (char ch) {
- write_ch(ch);
- return *this;
- }
- OutParser& operator << (const char *ch) {
- while (*ch) {
- write_ch(*ch);
- ++ch;
- }
- return *this;
- }
- };
- void nr_cif_sum_prod(int n,int &ncd,int &s,int &p)
- {
- int c,cif[10]={0};
- ncd=0,s=0,p=1;
- while(n)
- c=n%10,cif[c]=1,s+=c,p*=c,n/=10;
- for(int i=0;i<10;++i)
- if(cif[i])
- ++ncd;
- }
- int main()
- {
- int n;
- InParser f("sort4.in");
- f>>n;
- S a[n];
- for(int i=0;i<n;++i)
- f>>a[i].x,nr_cif_sum_prod(a[i].x,a[i].d,a[i].s,a[i].p);
- sort(a,a+n);
- OutParser g("sort4.out");
- for(int i=0;i<n;++i)
- g<<a[i].x<<' ';
- return 0;
- }
Advertisement
Add Comment
Please, Sign In to add comment