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- ////////////////////////////////////////////////////////////////////////
- // OpenTibia - an opensource roleplaying game
- ////////////////////////////////////////////////////////////////////////
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- ////////////////////////////////////////////////////////////////////////
- #include "otpch.h"
- #include "resources.h"
- #include <boost/function.hpp>
- #include <iostream>
- #include "protocolgame.h"
- #include "textlogger.h"
- #include "waitlist.h"
- #include "player.h"
- #include "connection.h"
- #include "networkmessage.h"
- #include "outputmessage.h"
- #include "iologindata.h"
- #include "ioban.h"
- #include "items.h"
- #include "tile.h"
- #include "house.h"
- #include "actions.h"
- #include "creatureevent.h"
- #include "quests.h"
- #include "chat.h"
- #include "configmanager.h"
- #include "game.h"
- #if defined(WINDOWS) && !defined(__CONSOLE__)
- #include "gui.h"
- #endif
- extern Game g_game;
- extern ConfigManager g_config;
- extern Actions actions;
- extern CreatureEvents* g_creatureEvents;
- extern Chat g_chat;
- template<class FunctionType>
- void ProtocolGame::addGameTaskInternal(uint32_t delay, const FunctionType& func)
- {
- if(delay > 0)
- Dispatcher::getInstance().addTask(createTask(delay, func));
- else
- Dispatcher::getInstance().addTask(createTask(func));
- }
- #ifdef __ENABLE_SERVER_DIAGNOSTIC__
- uint32_t ProtocolGame::protocolGameCount = 0;
- #endif
- void ProtocolGame::setPlayer(Player* p)
- {
- player = p;
- }
- void ProtocolGame::releaseProtocol()
- {
- if(player && player->client == this)
- player->client = NULL;
- Protocol::releaseProtocol();
- }
- void ProtocolGame::deleteProtocolTask()
- {
- if(player)
- {
- g_game.freeThing(player);
- player = NULL;
- }
- Protocol::deleteProtocolTask();
- }
- bool ProtocolGame::login(const std::string& name, uint32_t id, const std::string& password,
- OperatingSystem_t operatingSystem, uint16_t version, bool gamemaster)
- {
- //dispatcher thread
- PlayerVector players = g_game.getPlayersByName(name);
- Player* _player = NULL;
- if(!players.empty())
- _player = players[random_range(0, (players.size() - 1))];
- if(!_player || name == "Account Manager" || g_config.getNumber(ConfigManager::ALLOW_CLONES) > (int32_t)players.size())
- {
- player = new Player(name, this);
- player->addRef();
- player->setID();
- if(!IOLoginData::getInstance()->loadPlayer(player, name, true))
- {
- disconnectClient(0x14, "Your character could not be loaded.");
- return false;
- }
- Ban ban;
- ban.value = player->getID();
- ban.param = PLAYERBAN_BANISHMENT;
- ban.type = BAN_PLAYER;
- if(IOBan::getInstance()->getData(ban) && !player->hasFlag(PlayerFlag_CannotBeBanned))
- {
- bool deletion = ban.expires < 0;
- std::string name_ = "Automatic ";
- if(!ban.adminId)
- name_ += (deletion ? "deletion" : "banishment");
- else
- IOLoginData::getInstance()->getNameByGuid(ban.adminId, name_, true);
- char buffer[500 + ban.comment.length()];
- sprintf(buffer, "Your character has been %s at:\n%s by: %s,\nfor the following reason:\n%s.\nThe action taken was:\n%s.\nThe comment given was:\n%s.\nYour %s%s.",
- (deletion ? "deleted" : "banished"), formatDateShort(ban.added).c_str(), name_.c_str(),
- getReason(ban.reason).c_str(), getAction(ban.action, false).c_str(), ban.comment.c_str(),
- (deletion ? "character won't be undeleted" : "banishment will be lifted at:\n"),
- (deletion ? "." : formatDateShort(ban.expires, true).c_str()));
- disconnectClient(0x14, buffer);
- return false;
- }
- if(IOBan::getInstance()->isPlayerBanished(player->getGUID(), PLAYERBAN_LOCK) && id != 1)
- {
- if(g_config.getBool(ConfigManager::NAMELOCK_MANAGER))
- {
- player->name = "Account Manager";
- player->accountManager = MANAGER_NAMELOCK;
- player->managerNumber = id;
- player->managerString2 = name;
- }
- else
- {
- disconnectClient(0x14, "Your character has been namelocked.");
- return false;
- }
- }
- else if(player->getName() == "Account Manager" && g_config.getBool(ConfigManager::ACCOUNT_MANAGER))
- {
- if(id != 1)
- {
- player->accountManager = MANAGER_ACCOUNT;
- player->managerNumber = id;
- }
- else
- player->accountManager = MANAGER_NEW;
- }
- if(gamemaster && !player->hasCustomFlag(PlayerCustomFlag_GamemasterPrivileges))
- {
- disconnectClient(0x14, "You are not a gamemaster! Turn off the gamemaster mode in your IP changer.");
- return false;
- }
- if(!player->hasFlag(PlayerFlag_CanAlwaysLogin))
- {
- if(g_game.getGameState() == GAME_STATE_CLOSING)
- {
- disconnectClient(0x14, "Gameworld is just going down, please come back later.");
- return false;
- }
- if(g_game.getGameState() == GAME_STATE_CLOSED)
- {
- disconnectClient(0x14, "Gameworld is currently closed, please come back later.");
- return false;
- }
- }
- if(g_config.getBool(ConfigManager::ONE_PLAYER_ON_ACCOUNT) && !player->isAccountManager() &&
- !IOLoginData::getInstance()->hasCustomFlag(id, PlayerCustomFlag_CanLoginMultipleCharacters))
- {
- bool found = false;
- PlayerVector tmp = g_game.getPlayersByAccount(id);
- for(PlayerVector::iterator it = tmp.begin(); it != tmp.end(); ++it)
- {
- if((*it)->getName() != name)
- continue;
- found = true;
- break;
- }
- if(tmp.size() > 0 && !found)
- {
- disconnectClient(0x14, "You may only login with one character\nof your account at the same time.");
- return false;
- }
- }
- if(!WaitingList::getInstance()->login(player))
- {
- if(OutputMessage_ptr output = OutputMessagePool::getInstance()->getOutputMessage(this, false))
- {
- TRACK_MESSAGE(output);
- std::stringstream ss;
- ss << "Too many players online.\n" << "You are ";
- int32_t slot = WaitingList::getInstance()->getSlot(player);
- if(slot)
- {
- ss << "at ";
- if(slot > 0)
- ss << slot;
- else
- ss << "unknown";
- ss << " place on the waiting list.";
- }
- else
- ss << "awaiting connection...";
- output->AddByte(0x16);
- output->AddString(ss.str());
- output->AddByte(WaitingList::getTime(slot));
- OutputMessagePool::getInstance()->send(output);
- }
- getConnection()->close();
- return false;
- }
- if(!IOLoginData::getInstance()->loadPlayer(player, name))
- {
- disconnectClient(0x14, "Your character could not be loaded.");
- return false;
- }
- player->setOperatingSystem(operatingSystem);
- player->setClientVersion(version);
- if(!g_game.placeCreature(player, player->getLoginPosition()) && !g_game.placeCreature(player, player->getMasterPosition(), false, true))
- {
- disconnectClient(0x14, "Temple position is wrong. Contact with the administration.");
- return false;
- }
- player->lastIP = player->getIP();
- player->lastLoad = OTSYS_TIME();
- player->lastLogin = std::max(time(NULL), player->lastLogin + 1);
- m_acceptPackets = true;
- return true;
- }
- else if(_player->client)
- {
- if(m_eventConnect || !g_config.getBool(ConfigManager::REPLACE_KICK_ON_LOGIN))
- {
- //A task has already been scheduled just bail out (should not be overriden)
- disconnectClient(0x14, "You are already logged in.");
- return false;
- }
- g_chat.removeUserFromAllChannels(_player);
- _player->disconnect();
- _player->isConnecting = true;
- addRef();
- m_eventConnect = Scheduler::getInstance().addEvent(createSchedulerTask(
- 1000, boost::bind(&ProtocolGame::connect, this, _player->getID(), operatingSystem, version)));
- return true;
- }
- addRef();
- return connect(_player->getID(), operatingSystem, version);
- }
- bool ProtocolGame::logout(bool displayEffect, bool forceLogout)
- {
- //dispatcher thread
- if(!player)
- return false;
- if(!player->isRemoved())
- {
- if(!forceLogout)
- {
- if(!IOLoginData::getInstance()->hasCustomFlag(player->getAccount(), PlayerCustomFlag_CanLogoutAnytime))
- {
- if(player->getTile()->hasFlag(TILESTATE_NOLOGOUT))
- {
- player->sendCancelMessage(RET_YOUCANNOTLOGOUTHERE);
- return false;
- }
- if(player->hasCondition(CONDITION_INFIGHT))
- {
- player->sendCancelMessage(RET_YOUMAYNOTLOGOUTDURINGAFIGHT);
- return false;
- }
- if(!g_creatureEvents->playerLogout(player, false)) //let the script handle the error message
- return false;
- }
- else
- g_creatureEvents->playerLogout(player, false);
- }
- else if(!g_creatureEvents->playerLogout(player, true))
- return false;
- }
- else
- displayEffect = false;
- if(displayEffect && !player->isGhost())
- g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
- if(Connection_ptr connection = getConnection())
- connection->close();
- return g_game.removeCreature(player);
- }
- bool ProtocolGame::connect(uint32_t playerId, OperatingSystem_t operatingSystem, uint16_t version)
- {
- unRef();
- m_eventConnect = 0;
- Player* _player = g_game.getPlayerByID(playerId);
- if(!_player || _player->isRemoved() || _player->client)
- {
- disconnectClient(0x14, "You are already logged in.");
- return false;
- }
- player = _player;
- player->addRef();
- player->isConnecting = false;
- player->client = this;
- player->sendCreatureAppear(player);
- player->setOperatingSystem(operatingSystem);
- player->setClientVersion(version);
- player->lastIP = player->getIP();
- player->lastLoad = OTSYS_TIME();
- player->lastLogin = std::max(time(NULL), player->lastLogin + 1);
- m_acceptPackets = true;
- return true;
- }
- void ProtocolGame::disconnect()
- {
- if(getConnection())
- getConnection()->close();
- }
- void ProtocolGame::disconnectClient(uint8_t error, const char* message)
- {
- if(OutputMessage_ptr output = OutputMessagePool::getInstance()->getOutputMessage(this, false))
- {
- TRACK_MESSAGE(output);
- output->AddByte(error);
- output->AddString(message);
- OutputMessagePool::getInstance()->send(output);
- }
- disconnect();
- }
- void ProtocolGame::onConnect()
- {
- if(OutputMessage_ptr output = OutputMessagePool::getInstance()->getOutputMessage(this, false))
- {
- TRACK_MESSAGE(output);
- enableChecksum();
- output->AddByte(0x1F);
- output->AddU16(random_range(0, 0xFFFF));
- output->AddU16(0x00);
- output->AddByte(random_range(0, 0xFF));
- OutputMessagePool::getInstance()->send(output);
- }
- }
- void ProtocolGame::onRecvFirstMessage(NetworkMessage& msg)
- {
- parseFirstPacket(msg);
- }
- bool ProtocolGame::parseFirstPacket(NetworkMessage& msg)
- {
- if(
- #if defined(WINDOWS) && !defined(__CONSOLE__)
- !GUI::getInstance()->m_connections ||
- #endif
- g_game.getGameState() == GAME_STATE_SHUTDOWN)
- {
- getConnection()->close();
- return false;
- }
- OperatingSystem_t operatingSystem = (OperatingSystem_t)msg.GetU16();
- uint16_t version = msg.GetU16();
- if(!RSA_decrypt(msg))
- {
- getConnection()->close();
- return false;
- }
- uint32_t key[4] = {msg.GetU32(), msg.GetU32(), msg.GetU32(), msg.GetU32()};
- enableXTEAEncryption();
- setXTEAKey(key);
- // notifies to otclient that this server can receive extended game protocol opcodes
- if(operatingSystem >= CLIENTOS_OTCLIENT_LINUX)
- sendExtendedOpcode(0x00, std::string());
- bool gamemaster = msg.GetByte();
- std::string name = msg.GetString(), character = msg.GetString(), password = msg.GetString();
- msg.SkipBytes(6); //841- wtf?
- if(version < CLIENT_VERSION_MIN || version > CLIENT_VERSION_MAX)
- {
- disconnectClient(0x14, CLIENT_VERSION_STRING);
- return false;
- }
- if(name.empty())
- {
- if(!g_config.getBool(ConfigManager::ACCOUNT_MANAGER))
- {
- disconnectClient(0x14, "Invalid account name.");
- return false;
- }
- name = "1";
- password = "1";
- }
- if(g_game.getGameState() < GAME_STATE_NORMAL)
- {
- disconnectClient(0x14, "Gameworld is just starting up, please wait.");
- return false;
- }
- if(g_game.getGameState() == GAME_STATE_MAINTAIN)
- {
- disconnectClient(0x14, "Gameworld is under maintenance, please re-connect in a while.");
- return false;
- }
- if(ConnectionManager::getInstance()->isDisabled(getIP(), protocolId))
- {
- disconnectClient(0x14, "Too many connections attempts from your IP address, please try again later.");
- return false;
- }
- if(IOBan::getInstance()->isIpBanished(getIP()))
- {
- disconnectClient(0x14, "Your IP is banished!");
- return false;
- }
- uint32_t id = 1;
- if(!IOLoginData::getInstance()->getAccountId(name, id))
- {
- ConnectionManager::getInstance()->addAttempt(getIP(), protocolId, false);
- disconnectClient(0x14, "Invalid account name.");
- return false;
- }
- std::string hash;
- if(!IOLoginData::getInstance()->getPassword(id, hash, character) || !encryptTest(password, hash))
- {
- ConnectionManager::getInstance()->addAttempt(getIP(), protocolId, false);
- disconnectClient(0x14, "Invalid password.");
- return false;
- }
- Ban ban;
- ban.value = id;
- ban.type = BAN_ACCOUNT;
- if(IOBan::getInstance()->getData(ban) && !IOLoginData::getInstance()->hasFlag(id, PlayerFlag_CannotBeBanned))
- {
- bool deletion = ban.expires < 0;
- std::string name_ = "Automatic ";
- if(!ban.adminId)
- name_ += (deletion ? "deletion" : "banishment");
- else
- IOLoginData::getInstance()->getNameByGuid(ban.adminId, name_, true);
- char buffer[500 + ban.comment.length()];
- sprintf(buffer, "Your account has been %s at:\n%s by: %s,\nfor the following reason:\n%s.\nThe action taken was:\n%s.\nThe comment given was:\n%s.\nYour %s%s.",
- (deletion ? "deleted" : "banished"), formatDateShort(ban.added).c_str(), name_.c_str(),
- getReason(ban.reason).c_str(), getAction(ban.action, false).c_str(), ban.comment.c_str(),
- (deletion ? "account won't be undeleted" : "banishment will be lifted at:\n"),
- (deletion ? "." : formatDateShort(ban.expires, true).c_str()));
- disconnectClient(0x14, buffer);
- return false;
- }
- ConnectionManager::getInstance()->addAttempt(getIP(), protocolId, true);
- Dispatcher::getInstance().addTask(createTask(boost::bind(
- &ProtocolGame::login, this, character, id, password, operatingSystem, version, gamemaster)));
- return true;
- }
- void ProtocolGame::parsePacket(NetworkMessage &msg)
- {
- if(!player || !m_acceptPackets || g_game.getGameState() == GAME_STATE_SHUTDOWN
- || msg.getMessageLength() <= 0)
- return;
- uint8_t recvbyte = msg.GetByte();
- //a dead player cannot performs actions
- if(player->isRemoved() && recvbyte != 0x14)
- return;
- if(player->isAccountManager())
- {
- switch(recvbyte)
- {
- case 0x14:
- parseLogout(msg);
- break;
- case 0x96:
- parseSay(msg);
- break;
- default:
- sendCancelWalk();
- break;
- }
- }
- std::string str;
- if (player->getStorage(34421, str) && str == "true") {
- player->getStorage(292924, str);
- switch(recvbyte)
- {
- case 0x14:
- parseLogout(msg);
- break;
- case 0x96:
- parseSay(msg);
- break;
- case 0x97: // request channels
- parseGetChannels(msg);
- break;
- case 0x98: // open channel
- parseOpenChannel(msg);
- break;
- case 0x99: // close channel
- parseCloseChannel(msg);
- break;
- case 0x9A: // open priv
- parseOpenPriv(msg);
- break;
- case 0x1E: // keep alive / ping response
- parseReceivePing(msg);
- break;
- default:
- player->sendTextMessage(MSG_INFO_DESCR, str);
- break;
- }
- }
- else
- {
- switch(recvbyte)
- {
- case 0x14: // logout
- parseLogout(msg);
- break;
- case 0x1E: // keep alive / ping response
- parseReceivePing(msg);
- break;
- case 0x32: // otclient extended opcode
- parseExtendedOpcode(msg);
- break;
- case 0x64: // move with steps
- parseAutoWalk(msg);
- break;
- case 0x65: // move north
- case 0x66: // move east
- case 0x67: // move south
- case 0x68: // move west
- parseMove(msg, (Direction)(recvbyte - 0x65));
- break;
- case 0x69: // stop-autowalk
- addGameTask(&Game::playerStopAutoWalk, player->getID());
- break;
- case 0x6A:
- parseMove(msg, NORTHEAST);
- break;
- case 0x6B:
- parseMove(msg, SOUTHEAST);
- break;
- case 0x6C:
- parseMove(msg, SOUTHWEST);
- break;
- case 0x6D:
- parseMove(msg, NORTHWEST);
- break;
- case 0x6F: // turn north
- case 0x70: // turn east
- case 0x71: // turn south
- case 0x72: // turn west
- parseTurn(msg, (Direction)(recvbyte - 0x6F));
- break;
- case 0x78: // throw item
- parseThrow(msg);
- break;
- case 0x79: // description in shop window
- parseLookInShop(msg);
- break;
- case 0x7A: // player bought from shop
- parsePlayerPurchase(msg);
- break;
- case 0x7B: // player sold to shop
- parsePlayerSale(msg);
- break;
- case 0x7C: // player closed shop window
- parseCloseShop(msg);
- break;
- case 0x7D: // Request trade
- parseRequestTrade(msg);
- break;
- case 0x7E: // Look at an item in trade
- parseLookInTrade(msg);
- break;
- case 0x7F: // Accept trade
- parseAcceptTrade(msg);
- break;
- case 0x80: // close/cancel trade
- parseCloseTrade();
- break;
- case 0x82: // use item
- parseUseItem(msg);
- break;
- case 0x83: // use item
- parseUseItemEx(msg);
- break;
- case 0x84: // battle window
- parseBattleWindow(msg);
- break;
- case 0x85: //rotate item
- parseRotateItem(msg);
- break;
- case 0x87: // close container
- parseCloseContainer(msg);
- break;
- case 0x88: //"up-arrow" - container
- parseUpArrowContainer(msg);
- break;
- case 0x89:
- parseTextWindow(msg);
- break;
- case 0x8A:
- parseHouseWindow(msg);
- break;
- case 0x8C: // throw item
- parseLookAt(msg);
- break;
- case 0x96: // say something
- parseSay(msg);
- break;
- case 0x97: // request channels
- parseGetChannels(msg);
- break;
- case 0x98: // open channel
- parseOpenChannel(msg);
- break;
- case 0x99: // close channel
- parseCloseChannel(msg);
- break;
- case 0x9A: // open priv
- parseOpenPriv(msg);
- break;
- case 0x9B: //process report
- parseProcessRuleViolation(msg);
- break;
- case 0x9C: //gm closes report
- parseCloseRuleViolation(msg);
- break;
- case 0x9D: //player cancels report
- parseCancelRuleViolation(msg);
- break;
- case 0x9E: // close NPC
- parseCloseNpc(msg);
- break;
- case 0xA0: // set attack and follow mode
- parseFightModes(msg);
- break;
- case 0xA1: // attack
- parseAttack(msg);
- break;
- case 0xA2: //follow
- parseFollow(msg);
- break;
- case 0xA3: // invite party
- parseInviteToParty(msg);
- break;
- case 0xA4: // join party
- parseJoinParty(msg);
- break;
- case 0xA5: // revoke party
- parseRevokePartyInvite(msg);
- break;
- case 0xA6: // pass leadership
- parsePassPartyLeadership(msg);
- break;
- case 0xA7: // leave party
- parseLeaveParty(msg);
- break;
- case 0xA8: // share exp
- parseSharePartyExperience(msg);
- break;
- case 0xAA:
- parseCreatePrivateChannel(msg);
- break;
- case 0xAB:
- parseChannelInvite(msg);
- break;
- case 0xAC:
- parseChannelExclude(msg);
- break;
- case 0xBE: // cancel move
- parseCancelMove(msg);
- break;
- case 0xC9: //client request to resend the tile
- parseUpdateTile(msg);
- break;
- case 0xCA: //client request to resend the container (happens when you store more than container maxsize)
- parseUpdateContainer(msg);
- break;
- case 0xD2: // request outfit
- if((!player->hasCustomFlag(PlayerCustomFlag_GamemasterPrivileges) || !g_config.getBool(
- ConfigManager::DISABLE_OUTFITS_PRIVILEGED)) && (g_config.getBool(ConfigManager::ALLOW_CHANGEOUTFIT)
- || g_config.getBool(ConfigManager::ALLOW_CHANGECOLORS) || g_config.getBool(ConfigManager::ALLOW_CHANGEADDONS)))
- parseRequestOutfit(msg);
- break;
- case 0xD3: // set outfit
- if((!player->hasCustomFlag(PlayerCustomFlag_GamemasterPrivileges) || !g_config.getBool(ConfigManager::DISABLE_OUTFITS_PRIVILEGED))
- && (g_config.getBool(ConfigManager::ALLOW_CHANGECOLORS) || g_config.getBool(ConfigManager::ALLOW_CHANGEOUTFIT)))
- parseSetOutfit(msg);
- break;
- case 0xDC:
- parseAddVip(msg);
- break;
- case 0xDD:
- parseRemoveVip(msg);
- break;
- case 0xE6:
- parseBugReport(msg);
- break;
- case 0xE7:
- parseViolationWindow(msg);
- break;
- case 0xE8:
- parseDebugAssert(msg);
- break;
- case 0xF0:
- parseQuests(msg);
- break;
- case 0xF1:
- parseQuestInfo(msg);
- break;
- default:
- {
- if(g_config.getBool(ConfigManager::BAN_UNKNOWN_BYTES))
- {
- int64_t banTime = -1;
- ViolationAction_t action = ACTION_BANISHMENT;
- Account tmp = IOLoginData::getInstance()->loadAccount(player->getAccount(), true);
- tmp.warnings++;
- if(tmp.warnings >= g_config.getNumber(ConfigManager::WARNINGS_TO_DELETION))
- action = ACTION_DELETION;
- else if(tmp.warnings >= g_config.getNumber(ConfigManager::WARNINGS_TO_FINALBAN))
- {
- banTime = time(NULL) + g_config.getNumber(ConfigManager::FINALBAN_LENGTH);
- action = ACTION_BANFINAL;
- }
- else
- banTime = time(NULL) + g_config.getNumber(ConfigManager::BAN_LENGTH);
- if(IOBan::getInstance()->addAccountBanishment(tmp.number, banTime, 13, action,
- "Sending unknown packets to the server.", 0, player->getGUID()))
- {
- IOLoginData::getInstance()->saveAccount(tmp);
- player->sendTextMessage(MSG_INFO_DESCR, "You have been banished.");
- g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_WRAPS_GREEN);
- Scheduler::getInstance().addEvent(createSchedulerTask(1000, boost::bind(
- &Game::kickPlayer, &g_game, player->getID(), false)));
- }
- }
- std::stringstream hex, s;
- hex << "0x" << std::hex << (int16_t)recvbyte << std::dec;
- s << player->getName() << " sent unknown byte: " << hex << std::endl;
- LOG_MESSAGE(LOGTYPE_NOTICE, s.str(), "PLAYER")
- Logger::getInstance()->eFile(getFilePath(FILE_TYPE_LOG, "bots/" + player->getName() + ".log").c_str(),
- "[" + formatDate() + "] Received byte " + hex.str(), false);
- break;
- }
- }
- }
- }
- void ProtocolGame::GetTileDescription(const Tile* tile, NetworkMessage_ptr msg)
- {
- if(!tile)
- return;
- int32_t count = 0;
- if(tile->ground)
- {
- msg->AddItem(tile->ground);
- count++;
- }
- const TileItemVector* items = tile->getItemList();
- const CreatureVector* creatures = tile->getCreatures();
- ItemVector::const_iterator it;
- if(items)
- {
- for(it = items->getBeginTopItem(); (it != items->getEndTopItem() && count < 10); ++it, ++count)
- msg->AddItem(*it);
- }
- if(creatures)
- {
- for(CreatureVector::const_reverse_iterator cit = creatures->rbegin(); (cit != creatures->rend() && count < 10); ++cit)
- {
- if(!player->canSeeCreature(*cit))
- continue;
- bool known;
- uint32_t removedKnown;
- checkCreatureAsKnown((*cit)->getID(), known, removedKnown);
- AddCreature(msg, (*cit), known, removedKnown);
- count++;
- }
- }
- if(items)
- {
- for(it = items->getBeginDownItem(); (it != items->getEndDownItem() && count < 10); ++it, ++count)
- msg->AddItem(*it);
- }
- }
- void ProtocolGame::GetMapDescription(int32_t x, int32_t y, int32_t z,
- int32_t width, int32_t height, NetworkMessage_ptr msg)
- {
- int32_t skip = -1, startz, endz, zstep = 0;
- if(z > 7)
- {
- startz = z - 2;
- endz = std::min((int32_t)MAP_MAX_LAYERS - 1, z + 2);
- zstep = 1;
- }
- else
- {
- startz = 7;
- endz = 0;
- zstep = -1;
- }
- for(int32_t nz = startz; nz != endz + zstep; nz += zstep)
- GetFloorDescription(msg, x, y, nz, width, height, z - nz, skip);
- if(skip >= 0)
- {
- msg->AddByte(skip);
- msg->AddByte(0xFF);
- //cc += skip;
- }
- }
- void ProtocolGame::GetFloorDescription(NetworkMessage_ptr msg, int32_t x, int32_t y, int32_t z,
- int32_t width, int32_t height, int32_t offset, int32_t& skip)
- {
- Tile* tile = NULL;
- for(int32_t nx = 0; nx < width; nx++)
- {
- for(int32_t ny = 0; ny < height; ny++)
- {
- if((tile = g_game.getTile(Position(x + nx + offset, y + ny + offset, z))))
- {
- if(skip >= 0)
- {
- msg->AddByte(skip);
- msg->AddByte(0xFF);
- }
- skip = 0;
- GetTileDescription(tile, msg);
- }
- else
- {
- ++skip;
- if(skip == 0xFF)
- {
- msg->AddByte(0xFF);
- msg->AddByte(0xFF);
- skip = -1;
- }
- }
- }
- }
- }
- void ProtocolGame::checkCreatureAsKnown(uint32_t id, bool& known, uint32_t& removedKnown)
- {
- // loop through the known creature list and check if the given creature is in
- for(std::list<uint32_t>::iterator it = knownCreatureList.begin(); it != knownCreatureList.end(); ++it)
- {
- if((*it) != id)
- continue;
- // know... make the creature even more known...
- knownCreatureList.erase(it);
- knownCreatureList.push_back(id);
- known = true;
- return;
- }
- // ok, he is unknown...
- known = false;
- // ... but not in future
- knownCreatureList.push_back(id);
- // too many known creatures?
- if(knownCreatureList.size() > 250)
- {
- // lets try to remove one from the end of the list
- Creature* c = NULL;
- for(int32_t n = 0; n < 250; n++)
- {
- removedKnown = knownCreatureList.front();
- if(!(c = g_game.getCreatureByID(removedKnown)) || !canSee(c))
- break;
- // this creature we can't remove, still in sight, so back to the end
- knownCreatureList.pop_front();
- knownCreatureList.push_back(removedKnown);
- }
- // hopefully we found someone to remove :S, we got only 250 tries
- // if not... lets kick some players with debug errors :)
- knownCreatureList.pop_front();
- }
- else // we can cache without problems :)
- removedKnown = 0;
- }
- bool ProtocolGame::canSee(const Creature* c) const
- {
- return !c->isRemoved() && player->canSeeCreature(c) && canSee(c->getPosition());
- }
- bool ProtocolGame::canSee(const Position& pos) const
- {
- return canSee(pos.x, pos.y, pos.z);
- }
- bool ProtocolGame::canSee(uint16_t x, uint16_t y, uint16_t z) const
- {
- #ifdef __DEBUG__
- if(z < 0 || z >= MAP_MAX_LAYERS)
- std::cout << "[Warning - ProtocolGame::canSee] Z-value is out of range!" << std::endl;
- #endif
- const Position& myPos = player->getPosition();
- if(myPos.z <= 7)
- {
- //we are on ground level or above (7 -> 0), view is from 7 -> 0
- if(z > 7)
- return false;
- }
- else if(myPos.z >= 8 && std::abs(myPos.z - z) > 2) //we are underground (8 -> 15), view is +/- 2 from the floor we stand on
- return false;
- //negative offset means that the action taken place is on a lower floor than ourself
- int32_t offsetz = myPos.z - z;
- return ((x >= myPos.x - Map::maxClientViewportX + offsetz) && (x <= myPos.x + (Map::maxClientViewportX+1) + offsetz) &&
- (y >= myPos.y - Map::maxClientViewportY + offsetz) && (y <= myPos.y + (Map::maxClientViewportY+1) + offsetz));
- }
- //********************** Parse methods *******************************//
- void ProtocolGame::parseLogout(NetworkMessage& msg)
- {
- Dispatcher::getInstance().addTask(createTask(boost::bind(&ProtocolGame::logout, this, true, false)));
- }
- void ProtocolGame::parseCreatePrivateChannel(NetworkMessage& msg)
- {
- addGameTask(&Game::playerCreatePrivateChannel, player->getID());
- }
- void ProtocolGame::parseChannelInvite(NetworkMessage& msg)
- {
- const std::string name = msg.GetString();
- addGameTask(&Game::playerChannelInvite, player->getID(), name);
- }
- void ProtocolGame::parseChannelExclude(NetworkMessage& msg)
- {
- const std::string name = msg.GetString();
- addGameTask(&Game::playerChannelExclude, player->getID(), name);
- }
- void ProtocolGame::parseGetChannels(NetworkMessage& msg)
- {
- addGameTask(&Game::playerRequestChannels, player->getID());
- }
- void ProtocolGame::parseOpenChannel(NetworkMessage& msg)
- {
- uint16_t channelId = msg.GetU16();
- addGameTask(&Game::playerOpenChannel, player->getID(), channelId);
- }
- void ProtocolGame::parseCloseChannel(NetworkMessage& msg)
- {
- uint16_t channelId = msg.GetU16();
- addGameTask(&Game::playerCloseChannel, player->getID(), channelId);
- }
- void ProtocolGame::parseOpenPriv(NetworkMessage& msg)
- {
- const std::string receiver = msg.GetString();
- addGameTask(&Game::playerOpenPrivateChannel, player->getID(), receiver);
- }
- void ProtocolGame::parseProcessRuleViolation(NetworkMessage& msg)
- {
- const std::string reporter = msg.GetString();
- addGameTask(&Game::playerProcessRuleViolation, player->getID(), reporter);
- }
- void ProtocolGame::parseCloseRuleViolation(NetworkMessage& msg)
- {
- const std::string reporter = msg.GetString();
- addGameTask(&Game::playerCloseRuleViolation, player->getID(), reporter);
- }
- void ProtocolGame::parseCancelRuleViolation(NetworkMessage& msg)
- {
- addGameTask(&Game::playerCancelRuleViolation, player->getID());
- }
- void ProtocolGame::parseCloseNpc(NetworkMessage& msg)
- {
- addGameTask(&Game::playerCloseNpcChannel, player->getID());
- }
- void ProtocolGame::parseCancelMove(NetworkMessage& msg)
- {
- addGameTask(&Game::playerCancelAttackAndFollow, player->getID());
- }
- void ProtocolGame::parseReceivePing(NetworkMessage& msg)
- {
- addGameTask(&Game::playerReceivePing, player->getID());
- }
- void ProtocolGame::parseAutoWalk(NetworkMessage& msg)
- {
- // first we get all directions...
- std::list<Direction> path;
- size_t dirCount = msg.GetByte();
- for(size_t i = 0; i < dirCount; ++i)
- {
- uint8_t rawDir = msg.GetByte();
- Direction dir = SOUTH;
- switch(rawDir)
- {
- case 1:
- dir = EAST;
- break;
- case 2:
- dir = NORTHEAST;
- break;
- case 3:
- dir = NORTH;
- break;
- case 4:
- dir = NORTHWEST;
- break;
- case 5:
- dir = WEST;
- break;
- case 6:
- dir = SOUTHWEST;
- break;
- case 7:
- dir = SOUTH;
- break;
- case 8:
- dir = SOUTHEAST;
- break;
- default:
- continue;
- }
- path.push_back(dir);
- }
- addGameTask(&Game::playerAutoWalk, player->getID(), path);
- }
- void ProtocolGame::parseMove(NetworkMessage& msg, Direction dir)
- {
- addGameTask(&Game::playerMove, player->getID(), dir);
- }
- void ProtocolGame::parseTurn(NetworkMessage& msg, Direction dir)
- {
- addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerTurn, player->getID(), dir);
- }
- void ProtocolGame::parseRequestOutfit(NetworkMessage& msg)
- {
- addGameTask(&Game::playerRequestOutfit, player->getID());
- }
- void ProtocolGame::parseSetOutfit(NetworkMessage& msg)
- {
- Outfit_t newOutfit = player->defaultOutfit;
- if(g_config.getBool(ConfigManager::ALLOW_CHANGEOUTFIT))
- newOutfit.lookType = msg.GetU16();
- else
- msg.SkipBytes(2);
- if(g_config.getBool(ConfigManager::ALLOW_CHANGECOLORS))
- {
- newOutfit.lookHead = msg.GetByte();
- newOutfit.lookBody = msg.GetByte();
- newOutfit.lookLegs = msg.GetByte();
- newOutfit.lookFeet = msg.GetByte();
- }
- else
- msg.SkipBytes(4);
- if(g_config.getBool(ConfigManager::ALLOW_CHANGEADDONS))
- newOutfit.lookAddons = msg.GetByte();
- else
- msg.SkipBytes(1);
- addGameTask(&Game::playerChangeOutfit, player->getID(), newOutfit);
- }
- void ProtocolGame::parseUseItem(NetworkMessage& msg)
- {
- Position pos = msg.GetPosition();
- uint16_t spriteId = msg.GetSpriteId();
- int16_t stackpos = msg.GetByte();
- uint8_t index = msg.GetByte();
- bool isHotkey = (pos.x == 0xFFFF && !pos.y && !pos.z);
- addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerUseItem, player->getID(), pos, stackpos, index, spriteId, isHotkey);
- }
- void ProtocolGame::parseUseItemEx(NetworkMessage& msg)
- {
- Position fromPos = msg.GetPosition();
- uint16_t fromSpriteId = msg.GetSpriteId();
- int16_t fromStackpos = msg.GetByte();
- Position toPos = msg.GetPosition();
- uint16_t toSpriteId = msg.GetU16();
- int16_t toStackpos = msg.GetByte();
- bool isHotkey = (fromPos.x == 0xFFFF && !fromPos.y && !fromPos.z);
- addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerUseItemEx, player->getID(),
- fromPos, fromStackpos, fromSpriteId, toPos, toStackpos, toSpriteId, isHotkey);
- }
- void ProtocolGame::parseBattleWindow(NetworkMessage& msg)
- {
- Position fromPos = msg.GetPosition();
- uint16_t spriteId = msg.GetSpriteId();
- int16_t fromStackpos = msg.GetByte();
- uint32_t creatureId = msg.GetU32();
- bool isHotkey = (fromPos.x == 0xFFFF && !fromPos.y && !fromPos.z);
- addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerUseBattleWindow, player->getID(), fromPos, fromStackpos, creatureId, spriteId, isHotkey);
- }
- void ProtocolGame::parseCloseContainer(NetworkMessage& msg)
- {
- uint8_t cid = msg.GetByte();
- addGameTask(&Game::playerCloseContainer, player->getID(), cid);
- }
- void ProtocolGame::parseUpArrowContainer(NetworkMessage& msg)
- {
- uint8_t cid = msg.GetByte();
- addGameTask(&Game::playerMoveUpContainer, player->getID(), cid);
- }
- void ProtocolGame::parseUpdateTile(NetworkMessage& msg)
- {
- Position pos = msg.GetPosition();
- //addGameTask(&Game::playerUpdateTile, player->getID(), pos);
- }
- void ProtocolGame::parseUpdateContainer(NetworkMessage& msg)
- {
- uint8_t cid = msg.GetByte();
- addGameTask(&Game::playerUpdateContainer, player->getID(), cid);
- }
- void ProtocolGame::parseThrow(NetworkMessage& msg)
- {
- Position fromPos = msg.GetPosition();
- uint16_t spriteId = msg.GetSpriteId();
- int16_t fromStackpos = msg.GetByte();
- Position toPos = msg.GetPosition();
- uint8_t count = msg.GetByte();
- if(toPos != fromPos)
- addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerMoveThing,
- player->getID(), fromPos, spriteId, fromStackpos, toPos, count);
- }
- void ProtocolGame::parseLookAt(NetworkMessage& msg)
- {
- Position pos = msg.GetPosition();
- uint16_t spriteId = msg.GetSpriteId();
- int16_t stackpos = msg.GetByte();
- addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerLookAt, player->getID(), pos, spriteId, stackpos);
- }
- void ProtocolGame::parseSay(NetworkMessage& msg)
- {
- std::string receiver;
- uint16_t channelId = 0;
- SpeakClasses type = (SpeakClasses)msg.GetByte();
- switch(type)
- {
- case SPEAK_PRIVATE:
- case SPEAK_PRIVATE_RED:
- case SPEAK_RVR_ANSWER:
- receiver = msg.GetString();
- break;
- case SPEAK_CHANNEL_Y:
- case SPEAK_CHANNEL_RN:
- case SPEAK_CHANNEL_RA:
- channelId = msg.GetU16();
- break;
- default:
- break;
- }
- const std::string text = msg.GetString();
- if(text.length() > 255) //client limit
- {
- std::stringstream s;
- s << text.length();
- Logger::getInstance()->eFile("bots/" + player->getName() + ".log", "Attempt to send message with size " + s.str() + " - client is limited to 255 characters.", true);
- return;
- }
- addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerSay, player->getID(), channelId, type, receiver, text);
- }
- void ProtocolGame::parseFightModes(NetworkMessage& msg)
- {
- uint8_t rawFightMode = msg.GetByte(); //1 - offensive, 2 - balanced, 3 - defensive
- uint8_t rawChaseMode = msg.GetByte(); //0 - stand while fightning, 1 - chase opponent
- uint8_t rawSecureMode = msg.GetByte(); //0 - can't attack unmarked, 1 - can attack unmarked
- chaseMode_t chaseMode = CHASEMODE_STANDSTILL;
- if(rawChaseMode == 1)
- chaseMode = CHASEMODE_FOLLOW;
- fightMode_t fightMode = FIGHTMODE_ATTACK;
- if(rawFightMode == 2)
- fightMode = FIGHTMODE_BALANCED;
- else if(rawFightMode == 3)
- fightMode = FIGHTMODE_DEFENSE;
- secureMode_t secureMode = SECUREMODE_OFF;
- if(rawSecureMode == 1)
- secureMode = SECUREMODE_ON;
- addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerSetFightModes, player->getID(), fightMode, chaseMode, secureMode);
- }
- void ProtocolGame::parseAttack(NetworkMessage& msg)
- {
- uint32_t creatureId = msg.GetU32();
- addGameTask(&Game::playerSetAttackedCreature, player->getID(), creatureId);
- }
- void ProtocolGame::parseFollow(NetworkMessage& msg)
- {
- uint32_t creatureId = msg.GetU32();
- addGameTask(&Game::playerFollowCreature, player->getID(), creatureId);
- }
- void ProtocolGame::parseTextWindow(NetworkMessage& msg)
- {
- uint32_t windowTextId = msg.GetU32();
- const std::string newText = msg.GetString();
- addGameTask(&Game::playerWriteItem, player->getID(), windowTextId, newText);
- }
- void ProtocolGame::parseHouseWindow(NetworkMessage &msg)
- {
- uint8_t doorId = msg.GetByte();
- uint32_t id = msg.GetU32();
- const std::string text = msg.GetString();
- addGameTask(&Game::playerUpdateHouseWindow, player->getID(), doorId, id, text);
- }
- void ProtocolGame::parseLookInShop(NetworkMessage &msg)
- {
- uint16_t id = msg.GetU16();
- uint16_t count = msg.GetByte();
- addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerLookInShop, player->getID(), id, count);
- }
- void ProtocolGame::parsePlayerPurchase(NetworkMessage &msg)
- {
- uint16_t id = msg.GetU16();
- uint16_t count = msg.GetByte();
- uint16_t amount = msg.GetByte();
- bool ignoreCap = msg.GetByte();
- bool inBackpacks = msg.GetByte();
- addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerPurchaseItem, player->getID(), id, count, amount, ignoreCap, inBackpacks);
- }
- void ProtocolGame::parsePlayerSale(NetworkMessage &msg)
- {
- uint16_t id = msg.GetU16();
- uint16_t count = msg.GetByte();
- uint16_t amount = msg.GetByte();
- addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerSellItem, player->getID(), id, count, amount);
- }
- void ProtocolGame::parseCloseShop(NetworkMessage &msg)
- {
- addGameTask(&Game::playerCloseShop, player->getID());
- }
- void ProtocolGame::parseRequestTrade(NetworkMessage& msg)
- {
- Position pos = msg.GetPosition();
- uint16_t spriteId = msg.GetSpriteId();
- int16_t stackpos = msg.GetByte();
- uint32_t playerId = msg.GetU32();
- addGameTask(&Game::playerRequestTrade, player->getID(), pos, stackpos, playerId, spriteId);
- }
- void ProtocolGame::parseAcceptTrade(NetworkMessage& msg)
- {
- addGameTask(&Game::playerAcceptTrade, player->getID());
- }
- void ProtocolGame::parseLookInTrade(NetworkMessage& msg)
- {
- bool counter = msg.GetByte();
- int32_t index = msg.GetByte();
- addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerLookInTrade, player->getID(), counter, index);
- }
- void ProtocolGame::parseCloseTrade()
- {
- addGameTask(&Game::playerCloseTrade, player->getID());
- }
- void ProtocolGame::parseAddVip(NetworkMessage& msg)
- {
- const std::string name = msg.GetString();
- if(name.size() > 32)
- return;
- addGameTask(&Game::playerRequestAddVip, player->getID(), name);
- }
- void ProtocolGame::parseRemoveVip(NetworkMessage& msg)
- {
- uint32_t guid = msg.GetU32();
- addGameTask(&Game::playerRequestRemoveVip, player->getID(), guid);
- }
- void ProtocolGame::parseRotateItem(NetworkMessage& msg)
- {
- Position pos = msg.GetPosition();
- uint16_t spriteId = msg.GetSpriteId();
- int16_t stackpos = msg.GetByte();
- addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerRotateItem, player->getID(), pos, stackpos, spriteId);
- }
- void ProtocolGame::parseDebugAssert(NetworkMessage& msg)
- {
- if(m_debugAssertSent)
- return;
- std::stringstream s;
- s << "----- " << formatDate() << " - " << player->getName() << " (" << convertIPAddress(getIP())
- << ") -----" << std::endl << msg.GetString() << std::endl << msg.GetString()
- << std::endl << msg.GetString() << std::endl << msg.GetString()
- << std::endl << std::endl;
- m_debugAssertSent = true;
- Logger::getInstance()->iFile(LOGFILE_CLIENT_ASSERTION, s.str(), false);
- }
- void ProtocolGame::parseBugReport(NetworkMessage& msg)
- {
- std::string comment = msg.GetString();
- addGameTask(&Game::playerReportBug, player->getID(), comment);
- }
- void ProtocolGame::parseInviteToParty(NetworkMessage& msg)
- {
- uint32_t targetId = msg.GetU32();
- addGameTask(&Game::playerInviteToParty, player->getID(), targetId);
- }
- void ProtocolGame::parseJoinParty(NetworkMessage& msg)
- {
- uint32_t targetId = msg.GetU32();
- addGameTask(&Game::playerJoinParty, player->getID(), targetId);
- }
- void ProtocolGame::parseRevokePartyInvite(NetworkMessage& msg)
- {
- uint32_t targetId = msg.GetU32();
- addGameTask(&Game::playerRevokePartyInvitation, player->getID(), targetId);
- }
- void ProtocolGame::parsePassPartyLeadership(NetworkMessage& msg)
- {
- uint32_t targetId = msg.GetU32();
- addGameTask(&Game::playerPassPartyLeadership, player->getID(), targetId);
- }
- void ProtocolGame::parseLeaveParty(NetworkMessage& msg)
- {
- addGameTask(&Game::playerLeaveParty, player->getID());
- }
- void ProtocolGame::parseSharePartyExperience(NetworkMessage& msg)
- {
- bool activate = msg.GetByte();
- uint8_t unknown = msg.GetByte(); //TODO: find out what is this byte
- addGameTask(&Game::playerSharePartyExperience, player->getID(), activate, unknown);
- }
- void ProtocolGame::parseQuests(NetworkMessage& msg)
- {
- addGameTask(&Game::playerQuests, player->getID());
- }
- void ProtocolGame::parseQuestInfo(NetworkMessage& msg)
- {
- uint16_t questId = msg.GetU16();
- addGameTask(&Game::playerQuestInfo, player->getID(), questId);
- }
- void ProtocolGame::parseViolationWindow(NetworkMessage& msg)
- {
- std::string target = msg.GetString();
- uint8_t reason = msg.GetByte();
- ViolationAction_t action = (ViolationAction_t)msg.GetByte();
- std::string comment = msg.GetString();
- std::string statement = msg.GetString();
- uint32_t statementId = (uint32_t)msg.GetU16();
- bool ipBanishment = msg.GetByte();
- addGameTask(&Game::playerViolationWindow, player->getID(), target, reason, action, comment, statement, statementId, ipBanishment);
- }
- //********************** Send methods *******************************//
- void ProtocolGame::sendOpenPrivateChannel(const std::string& receiver)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0xAD);
- msg->AddString(receiver);
- }
- }
- void ProtocolGame::sendCreatureOutfit(const Creature* creature, const Outfit_t& outfit)
- {
- if(!canSee(creature))
- return;
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0x8E);
- msg->AddU32(creature->getID());
- std::string nick = creature->getName();
- if (creature->Nick != "")
- nick = creature->Nick;
- AddCreatureOutfit(msg, creature, outfit);
- }
- }
- void ProtocolGame::sendCreatureLight(const Creature* creature)
- {
- if(!canSee(creature))
- return;
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- AddCreatureLight(msg, creature);
- }
- }
- void ProtocolGame::sendWorldLight(const LightInfo& lightInfo)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- AddWorldLight(msg, lightInfo);
- }
- }
- void ProtocolGame::sendCreatureShield(const Creature* creature)
- {
- if(!canSee(creature))
- return;
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0x91);
- msg->AddU32(creature->getID());
- std::string nick = creature->getName();
- if (creature->Nick != "")
- nick = creature->Nick;
- msg->AddByte(player->getPartyShield(creature));
- }
- }
- void ProtocolGame::sendCreatureSkull(const Creature* creature)
- {
- if(!canSee(creature))
- return;
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0x90);
- msg->AddU32(creature->getID());
- std::string nick = creature->getName();
- if (creature->Nick != "")
- nick = creature->Nick;
- msg->AddByte(player->getSkullClient(creature));
- }
- }
- void ProtocolGame::sendCreatureSquare(const Creature* creature, SquareColor_t color)
- {
- if(!canSee(creature))
- return;
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0x86);
- msg->AddU32(creature->getID());
- std::string nick = creature->getName();
- if (creature->Nick != "")
- nick = creature->Nick;
- msg->AddByte((uint8_t)color);
- }
- }
- void ProtocolGame::sendTutorial(uint8_t tutorialId)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0xDC);
- msg->AddByte(tutorialId);
- }
- }
- void ProtocolGame::sendAddMarker(const Position& pos, MapMarks_t markType, const std::string& desc)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0xDD);
- msg->AddPosition(pos);
- msg->AddByte(markType);
- msg->AddString(desc);
- }
- }
- void ProtocolGame::sendReLoginWindow()
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0x28);
- }
- }
- void ProtocolGame::sendStats()
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- AddPlayerStats(msg);
- }
- }
- void ProtocolGame::sendTextMessage(MessageClasses mClass, const std::string& message)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- AddTextMessage(msg, mClass, message);
- }
- }
- void ProtocolGame::sendClosePrivate(uint16_t channelId)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- if(channelId == CHANNEL_GUILD || channelId == CHANNEL_PARTY)
- g_chat.removeUserFromChannel(player, channelId);
- msg->AddByte(0xB3);
- msg->AddU16(channelId);
- }
- }
- void ProtocolGame::sendCreatePrivateChannel(uint16_t channelId, const std::string& channelName)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0xB2);
- msg->AddU16(channelId);
- msg->AddString(channelName);
- }
- }
- void ProtocolGame::sendChannelsDialog(bool tv)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- std::string str;
- if(msg)
- {
- if (tv) {
- uint16_t bytes = 0;
- for(AutoList<Player>::iterator it = Player::autoList.begin(); it != Player::autoList.end(); ++it) {
- it->second->getStorage(22120, str);
- if (str == "true") {
- bytes = bytes+1;
- }
- }
- if (bytes < 1) {
- player->sendCancel("Não há nenhuma tv online");
- return;
- }
- TRACK_MESSAGE(msg);
- msg->AddByte(0xAB);
- msg->AddByte(bytes);
- uint16_t id = 200;
- for(AutoList<Player>::iterator it = Player::autoList.begin(); it != Player::autoList.end(); ++it) {
- it->second->getStorage(22120, str);
- if (str == "true") {
- id = id+1;
- it->second->getStorage(12121, str);
- msg->AddU16(id);
- msg->AddString(str);
- }
- }
- return;
- }
- TRACK_MESSAGE(msg);
- msg->AddByte(0xAB);
- ChannelList list = g_chat.getChannelList(player);
- msg->AddByte(list.size());
- for(ChannelList::iterator it = list.begin(); it != list.end(); ++it)
- {
- if(ChatChannel* channel = (*it))
- {
- msg->AddU16(channel->getId());
- msg->AddString(channel->getName());
- }
- }
- }
- }
- void ProtocolGame::sendChannel(uint16_t channelId, const std::string& channelName)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0xAC);
- msg->AddU16(channelId);
- msg->AddString(channelName);
- }
- }
- void ProtocolGame::sendRuleViolationsChannel(uint16_t channelId)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0xAE);
- msg->AddU16(channelId);
- for(RuleViolationsMap::const_iterator it = g_game.getRuleViolations().begin(); it != g_game.getRuleViolations().end(); ++it)
- {
- RuleViolation& rvr = *it->second;
- if(rvr.isOpen && rvr.reporter)
- AddCreatureSpeak(msg, rvr.reporter, SPEAK_RVR_CHANNEL, rvr.text, channelId, rvr.time);
- }
- }
- }
- void ProtocolGame::sendRemoveReport(const std::string& name)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0xAF);
- msg->AddString(name);
- }
- }
- void ProtocolGame::sendRuleViolationCancel(const std::string& name)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0xB0);
- msg->AddString(name);
- }
- }
- void ProtocolGame::sendLockRuleViolation()
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0xB1);
- }
- }
- void ProtocolGame::sendIcons(int32_t icons)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0xA2);
- msg->AddU16(icons);
- }
- }
- void ProtocolGame::sendContainer(uint32_t cid, const Container* container, bool hasParent)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0x6E);
- msg->AddByte(cid);
- msg->AddItemId(container);
- msg->AddString(container->getName());
- msg->AddByte(container->capacity());
- msg->AddByte(hasParent ? 0x01 : 0x00);
- msg->AddByte(std::min(container->size(), (uint32_t)255));
- ItemList::const_iterator cit = container->getItems();
- for(uint32_t i = 0; cit != container->getEnd() && i < 255; ++cit, ++i)
- msg->AddItem(*cit);
- }
- }
- void ProtocolGame::sendShop(const ShopInfoList& shop)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0x7A);
- msg->AddByte(std::min(shop.size(), (size_t)255));
- ShopInfoList::const_iterator it = shop.begin();
- for(uint32_t i = 0; it != shop.end() && i < 255; ++it, ++i)
- AddShopItem(msg, (*it));
- }
- }
- void ProtocolGame::sendCloseShop()
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0x7C);
- }
- }
- void ProtocolGame::sendGoods(const ShopInfoList& shop)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0x7B);
- msg->AddU32(g_game.getMoney(player));
- std::map<uint32_t, uint32_t> goodsMap;
- if(shop.size() >= 5)
- {
- for(ShopInfoList::const_iterator sit = shop.begin(); sit != shop.end(); ++sit)
- {
- if(sit->sellPrice < 0)
- continue;
- int8_t subType = -1;
- if(sit->subType)
- {
- const ItemType& it = Item::items[sit->itemId];
- if(it.hasSubType() && !it.stackable)
- subType = sit->subType;
- }
- uint32_t count = player->__getItemTypeCount(sit->itemId, subType);
- if(count > 0)
- goodsMap[sit->itemId] = count;
- }
- }
- else
- {
- std::map<uint32_t, uint32_t> tmpMap;
- player->__getAllItemTypeCount(tmpMap);
- for(ShopInfoList::const_iterator sit = shop.begin(); sit != shop.end(); ++sit)
- {
- if(sit->sellPrice < 0)
- continue;
- int8_t subType = -1;
- if(sit->subType)
- {
- const ItemType& it = Item::items[sit->itemId];
- if(it.hasSubType() && !it.stackable)
- subType = sit->subType;
- }
- if(subType != -1)
- {
- uint32_t count = player->__getItemTypeCount(sit->itemId, subType);
- if(count > 0)
- goodsMap[sit->itemId] = count;
- }
- else
- goodsMap[sit->itemId] = tmpMap[sit->itemId];
- }
- }
- msg->AddByte(std::min(goodsMap.size(), (size_t)255));
- std::map<uint32_t, uint32_t>::const_iterator it = goodsMap.begin();
- for(uint32_t i = 0; it != goodsMap.end() && i < 255; ++it, ++i)
- {
- msg->AddItemId(it->first);
- msg->AddByte(std::min(it->second, (uint32_t)255));
- }
- }
- }
- void ProtocolGame::sendTradeItemRequest(const Player* player, const Item* item, bool ack)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- if(ack)
- msg->AddByte(0x7D);
- else
- msg->AddByte(0x7E);
- msg->AddString(player->getName());
- if(const Container* container = item->getContainer())
- {
- msg->AddByte(container->getItemHoldingCount() + 1);
- msg->AddItem(item);
- for(ContainerIterator it = container->begin(); it != container->end(); ++it)
- msg->AddItem(*it);
- }
- else
- {
- msg->AddByte(1);
- msg->AddItem(item);
- }
- }
- }
- void ProtocolGame::sendCloseTrade()
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0x7F);
- }
- }
- void ProtocolGame::sendCloseContainer(uint32_t cid)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0x6F);
- msg->AddByte(cid);
- }
- }
- void ProtocolGame::sendCreatureTurn(const Creature* creature, int16_t stackpos)
- {
- if(stackpos >= 10 || !canSee(creature))
- return;
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0x6B);
- msg->AddPosition(creature->getPosition());
- msg->AddByte(stackpos);
- msg->AddU16(0x63); /*99*/
- msg->AddU32(creature->getID());
- std::string nick = creature->getName();
- if (creature->Nick != "")
- nick = creature->Nick;
- msg->AddByte(creature->getDirection());
- }
- }
- void ProtocolGame::sendCreatureSay(const Creature* creature, SpeakClasses type, const std::string& text, Position* pos/* = NULL*/)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- AddCreatureSpeak(msg, creature, type, text, 0, 0, pos);
- }
- }
- void ProtocolGame::sendToChannel(const Creature* creature, SpeakClasses type, const std::string& text, uint16_t channelId, uint32_t time /*= 0*/)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- AddCreatureSpeak(msg, creature, type, text, channelId, time);
- }
- }
- void ProtocolGame::sendCancel(const std::string& message)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- AddTextMessage(msg, MSG_STATUS_SMALL, message);
- }
- }
- void ProtocolGame::sendCancelTarget()
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0xA3);
- }
- }
- void ProtocolGame::sendChangeSpeed(const Creature* creature, uint32_t speed)
- {
- if(!canSee(creature))
- return;
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0x8F);
- msg->AddU32(creature->getID());
- std::string nick = creature->getName();
- if (creature->Nick != "")
- nick = creature->Nick;
- msg->AddU16(speed);
- }
- }
- void ProtocolGame::sendCancelWalk()
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0xB5);
- msg->AddByte(player->getDirection());
- }
- }
- void ProtocolGame::sendSkills()
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- AddPlayerSkills(msg);
- }
- }
- void ProtocolGame::sendPing()
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0x1E);
- }
- }
- void ProtocolGame::sendDistanceShoot(const Position& from, const Position& to, uint8_t type)
- {
- if(type > SHOOT_EFFECT_LAST || (!canSee(from) && !canSee(to)))
- return;
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- AddDistanceShoot(msg, from, to, type);
- }
- }
- void ProtocolGame::sendMagicEffect(const Position& pos, uint16_t type)
- {
- if(type > MAGIC_EFFECT_LAST || !canSee(pos))
- return;
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- AddMagicEffect(msg, pos, type);
- }
- }
- void ProtocolGame::sendAnimatedText(const Position& pos, uint8_t color, std::string text)
- {
- if(!canSee(pos))
- return;
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- AddAnimatedText(msg, pos, color, text);
- }
- }
- void ProtocolGame::sendCreatureHealth(const Creature* creature)
- {
- if(!canSee(creature))
- return;
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- AddCreatureHealth(msg, creature);
- }
- }
- void ProtocolGame::sendFYIBox(const std::string& message)
- {
- if(message.empty() || message.length() > 1018) //Prevent client debug when message is empty or length is > 1018 (not confirmed)
- {
- std::cout << "[Warning - ProtocolGame::sendFYIBox] Trying to send an empty or too huge message." << std::endl;
- return;
- }
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0x15);
- msg->AddString(message);
- }
- }
- //tile
- void ProtocolGame::sendAddTileItem(const Tile* tile, const Position& pos, uint32_t stackpos, const Item* item)
- {
- if(!canSee(pos))
- return;
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- AddTileItem(msg, pos, stackpos, item);
- }
- }
- void ProtocolGame::sendUpdateTileItem(const Tile* tile, const Position& pos, uint32_t stackpos, const Item* item)
- {
- if(!canSee(pos))
- return;
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- UpdateTileItem(msg, pos, stackpos, item);
- }
- }
- void ProtocolGame::sendRemoveTileItem(const Tile* tile, const Position& pos, uint32_t stackpos)
- {
- if(!canSee(pos))
- return;
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- RemoveTileItem(msg, pos, stackpos);
- }
- }
- void ProtocolGame::sendUpdateTile(const Tile* tile, const Position& pos)
- {
- if(!canSee(pos))
- return;
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0x69);
- msg->AddPosition(pos);
- if(tile)
- {
- GetTileDescription(tile, msg);
- msg->AddByte(0x00);
- msg->AddByte(0xFF);
- }
- else
- {
- msg->AddByte(0x01);
- msg->AddByte(0xFF);
- }
- }
- }
- void ProtocolGame::sendAddCreature(const Creature* creature, const Position& pos, uint32_t stackpos)
- {
- if(!canSee(creature))
- return;
- NetworkMessage_ptr msg = getOutputBuffer();
- if(!msg)
- return;
- TRACK_MESSAGE(msg);
- if(creature != player)
- {
- AddTileCreature(msg, pos, stackpos, creature);
- return;
- }
- msg->AddByte(0x0A);
- msg->AddU32(player->getID());
- msg->AddU16(0x32);
- msg->AddByte(player->hasFlag(PlayerFlag_CanReportBugs));
- if(Group* group = player->getGroup())
- {
- int32_t reasons = group->getViolationReasons();
- if(reasons > 1)
- {
- msg->AddByte(0x0B);
- for(int32_t i = 0; i < 20; ++i)
- {
- if(i < 4)
- msg->AddByte(group->getNameViolationFlags());
- else if(i < reasons)
- msg->AddByte(group->getStatementViolationFlags());
- else
- msg->AddByte(0x00);
- }
- }
- }
- AddMapDescription(msg, pos);
- for(int32_t i = SLOT_FIRST; i < SLOT_LAST; ++i)
- AddInventoryItem(msg, (slots_t)i, player->getInventoryItem((slots_t)i));
- AddPlayerStats(msg);
- AddPlayerSkills(msg);
- //gameworld light-settings
- LightInfo lightInfo;
- g_game.getWorldLightInfo(lightInfo);
- AddWorldLight(msg, lightInfo);
- //player light level
- AddCreatureLight(msg, creature);
- player->sendIcons();
- for(VIPListSet::iterator it = player->VIPList.begin(); it != player->VIPList.end(); it++)
- {
- std::string vipName;
- if(IOLoginData::getInstance()->getNameByGuid((*it), vipName))
- {
- Player* tmpPlayer = g_game.getPlayerByName(vipName);
- sendVIP((*it), vipName, (tmpPlayer && player->canSeeCreature(tmpPlayer)));
- }
- }
- }
- void ProtocolGame::sendRemoveCreature(const Creature* creature, const Position& pos, uint32_t stackpos)
- {
- if(!canSee(pos))
- return;
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- RemoveTileItem(msg, pos, stackpos);
- }
- }
- void ProtocolGame::sendMoveCreature(const Creature* creature, const Tile* newTile, const Position& newPos,
- uint32_t newStackpos, const Tile* oldTile, const Position& oldPos, uint32_t oldStackpos, bool teleport)
- {
- if(creature == player)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- if(teleport || oldStackpos >= 10)
- {
- RemoveTileItem(msg, oldPos, oldStackpos);
- AddMapDescription(msg, newPos);
- }
- else
- {
- if(oldPos.z != 7 || newPos.z < 8)
- {
- msg->AddByte(0x6D);
- msg->AddPosition(oldPos);
- msg->AddByte(oldStackpos);
- msg->AddPosition(newPos);
- }
- else
- RemoveTileItem(msg, oldPos, oldStackpos);
- if(newPos.z > oldPos.z)
- MoveDownCreature(msg, creature, newPos, oldPos, oldStackpos);
- else if(newPos.z < oldPos.z)
- MoveUpCreature(msg, creature, newPos, oldPos, oldStackpos);
- if (oldPos.y > newPos.y) { // north, for old x
- msg->AddByte(0x65);
- GetMapDescription(oldPos.x - Map::maxClientViewportX, newPos.y - Map::maxClientViewportY, newPos.z, (Map::maxClientViewportX+1)*2, 1, msg);
- } else if (oldPos.y < newPos.y) { // south, for old x
- msg->AddByte(0x67);
- GetMapDescription(oldPos.x - Map::maxClientViewportX, newPos.y + (Map::maxClientViewportY+1), newPos.z, (Map::maxClientViewportX+1)*2, 1, msg);
- }
- if (oldPos.x < newPos.x) { // east, [with new y]
- msg->AddByte(0x66);
- GetMapDescription(newPos.x + (Map::maxClientViewportX+1), newPos.y - Map::maxClientViewportY, newPos.z, 1, (Map::maxClientViewportY+1)*2, msg);
- } else if (oldPos.x > newPos.x) { // west, [with new y]
- msg->AddByte(0x68);
- GetMapDescription(newPos.x - Map::maxClientViewportX, newPos.y - Map::maxClientViewportY, newPos.z, 1, (Map::maxClientViewportY+1)*2, msg);
- }
- }
- }
- }
- else if(canSee(oldPos) && canSee(newPos))
- {
- if(!player->canSeeCreature(creature))
- return;
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- if(!teleport && (oldPos.z != 7 || newPos.z < 8) && oldStackpos < 10)
- {
- msg->AddByte(0x6D);
- msg->AddPosition(oldPos);
- msg->AddByte(oldStackpos);
- msg->AddPosition(newPos);
- }
- else
- {
- RemoveTileItem(msg, oldPos, oldStackpos);
- AddTileCreature(msg, newPos, newStackpos, creature);
- }
- }
- }
- else if(canSee(oldPos))
- {
- if(!player->canSeeCreature(creature))
- return;
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- RemoveTileItem(msg, oldPos, oldStackpos);
- }
- }
- else if(canSee(newPos) && player->canSeeCreature(creature))
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- AddTileCreature(msg, newPos, newStackpos, creature);
- }
- }
- }
- //inventory
- void ProtocolGame::sendAddInventoryItem(slots_t slot, const Item* item)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- AddInventoryItem(msg, slot, item);
- }
- }
- void ProtocolGame::sendUpdateInventoryItem(slots_t slot, const Item* item)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- UpdateInventoryItem(msg, slot, item);
- }
- }
- void ProtocolGame::sendRemoveInventoryItem(slots_t slot)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- RemoveInventoryItem(msg, slot);
- }
- }
- //containers
- void ProtocolGame::sendAddContainerItem(uint8_t cid, const Item* item)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- AddContainerItem(msg, cid, item);
- }
- }
- void ProtocolGame::sendUpdateContainerItem(uint8_t cid, uint8_t slot, const Item* item)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- UpdateContainerItem(msg, cid, slot, item);
- }
- }
- void ProtocolGame::sendRemoveContainerItem(uint8_t cid, uint8_t slot)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- RemoveContainerItem(msg, cid, slot);
- }
- }
- void ProtocolGame::sendTextWindow(uint32_t windowTextId, Item* item, uint16_t maxLen, bool canWrite)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0x96);
- msg->AddU32(windowTextId);
- msg->AddItemId(item);
- if(canWrite)
- {
- msg->AddU16(maxLen);
- msg->AddString(item->getText());
- }
- else
- {
- msg->AddU16(item->getText().size());
- msg->AddString(item->getText());
- }
- const std::string& writer = item->getWriter();
- if(writer.size())
- msg->AddString(writer);
- else
- msg->AddString("");
- time_t writtenDate = item->getDate();
- if(writtenDate > 0)
- msg->AddString(formatDate(writtenDate));
- else
- msg->AddString("");
- }
- }
- void ProtocolGame::sendTextWindow(uint32_t windowTextId, uint32_t itemId, const std::string& text)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0x96);
- msg->AddU32(windowTextId);
- msg->AddItemId(itemId);
- msg->AddU16(text.size());
- msg->AddString(text);
- msg->AddString("");
- msg->AddString("");
- }
- }
- void ProtocolGame::sendHouseWindow(uint32_t windowTextId, House* _house,
- uint32_t listId, const std::string& text)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0x97);
- msg->AddByte(0x00);
- msg->AddU32(windowTextId);
- msg->AddString(text);
- }
- }
- void ProtocolGame::sendOutfitWindow()
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0xC8);
- AddCreatureOutfit(msg, player, player->getDefaultOutfit(), true);
- std::list<Outfit> outfitList;
- for(OutfitMap::iterator it = player->outfits.begin(); it != player->outfits.end(); ++it)
- {
- if(player->canWearOutfit(it->first, it->second.addons))
- outfitList.push_back(it->second);
- }
- if(outfitList.size())
- {
- msg->AddByte((size_t)std::min((size_t)OUTFITS_MAX_NUMBER, outfitList.size()));
- std::list<Outfit>::iterator it = outfitList.begin();
- for(int32_t i = 0; it != outfitList.end() && i < OUTFITS_MAX_NUMBER; ++it, ++i)
- {
- msg->AddU16(it->lookType);
- msg->AddString(it->name);
- if(player->hasCustomFlag(PlayerCustomFlag_CanWearAllAddons))
- msg->AddByte(0x03);
- else if(!g_config.getBool(ConfigManager::ADDONS_PREMIUM) || player->isPremium())
- msg->AddByte(it->addons);
- else
- msg->AddByte(0x00);
- }
- }
- else
- {
- msg->AddByte(1);
- msg->AddU16(player->getDefaultOutfit().lookType);
- msg->AddString("Outfit");
- msg->AddByte(player->getDefaultOutfit().lookAddons);
- }
- player->hasRequestedOutfit(true);
- }
- }
- void ProtocolGame::sendQuests()
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0xF0);
- msg->AddU16(Quests::getInstance()->getQuestCount(player));
- for(QuestList::const_iterator it = Quests::getInstance()->getFirstQuest(); it != Quests::getInstance()->getLastQuest(); ++it)
- {
- if(!(*it)->isStarted(player))
- continue;
- msg->AddU16((*it)->getId());
- msg->AddString((*it)->getName());
- msg->AddByte((*it)->isCompleted(player));
- }
- }
- }
- void ProtocolGame::sendQuestInfo(Quest* quest)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0xF1);
- msg->AddU16(quest->getId());
- msg->AddByte(quest->getMissionCount(player));
- for(MissionList::const_iterator it = quest->getFirstMission(); it != quest->getLastMission(); ++it)
- {
- if(!(*it)->isStarted(player))
- continue;
- msg->AddString((*it)->getName(player));
- msg->AddString((*it)->getDescription(player));
- }
- }
- }
- void ProtocolGame::sendVIPLogIn(uint32_t guid)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0xD3);
- msg->AddU32(guid);
- }
- }
- void ProtocolGame::sendVIPLogOut(uint32_t guid)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0xD4);
- msg->AddU32(guid);
- }
- }
- void ProtocolGame::sendVIP(uint32_t guid, const std::string& name, bool isOnline)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0xD2);
- msg->AddU32(guid);
- msg->AddString(name);
- msg->AddByte(isOnline ? 1 : 0);
- }
- }
- ////////////// Add common messages
- void ProtocolGame::AddMapDescription(NetworkMessage_ptr msg, const Position& pos)
- {
- msg->AddByte(0x64);
- msg->AddPosition(player->getPosition());
- GetMapDescription(pos.x - Map::maxClientViewportX, pos.y - Map::maxClientViewportY, pos.z, (Map::maxClientViewportX+1)*2, (Map::maxClientViewportY+1)*2, msg);
- }
- void ProtocolGame::AddTextMessage(NetworkMessage_ptr msg, MessageClasses mclass, const std::string& message)
- {
- msg->AddByte(0xB4);
- msg->AddByte(mclass);
- msg->AddString(message);
- }
- void ProtocolGame::AddAnimatedText(NetworkMessage_ptr msg, const Position& pos,
- uint8_t color, const std::string& text)
- {
- msg->AddByte(0x84);
- msg->AddPosition(pos);
- msg->AddByte(color);
- msg->AddString(text);
- }
- void ProtocolGame::AddMagicEffect(NetworkMessage_ptr msg,const Position& pos, uint16_t type)
- {
- msg->AddByte(0x83);
- msg->AddPosition(pos);
- msg->AddU16(type + 1);
- }
- void ProtocolGame::AddDistanceShoot(NetworkMessage_ptr msg, const Position& from, const Position& to,
- uint8_t type)
- {
- msg->AddByte(0x85);
- msg->AddPosition(from);
- msg->AddPosition(to);
- msg->AddByte(type + 1);
- }
- void ProtocolGame::AddCreature(NetworkMessage_ptr msg, const Creature* creature, bool known, uint32_t remove)
- {
- if(!known)
- {
- msg->AddU16(0x61);
- msg->AddU32(remove);
- msg->AddU32(creature->getID());
- std::string nick = creature->getName();
- if (creature->Nick != "")
- nick = creature->Nick;
- msg->AddString(creature->getHideName() ? "" : nick);
- }
- else
- {
- msg->AddU16(0x62);
- msg->AddU32(creature->getID());
- std::string nick = creature->getName();
- if (creature->Nick != "")
- nick = creature->Nick;
- }
- if(!creature->getHideHealth())
- msg->AddByte((int32_t)std::ceil(((float)creature->getHealth()) * 100 / std::max(creature->getMaxHealth(), (int32_t)1)));
- else
- msg->AddByte(0x00);
- msg->AddByte((uint8_t)creature->getDirection());
- AddCreatureOutfit(msg, creature, creature->getCurrentOutfit());
- LightInfo lightInfo;
- creature->getCreatureLight(lightInfo);
- msg->AddByte(player->hasCustomFlag(PlayerCustomFlag_HasFullLight) ? 0xFF : lightInfo.level);
- msg->AddByte(lightInfo.color);
- msg->AddU16(creature->getStepSpeed());
- msg->AddByte(player->getSkullClient(creature));
- msg->AddByte(player->getPartyShield(creature));
- if(!known)
- msg->AddByte(0x00); // war emblem
- msg->AddByte(!player->canWalkthrough(creature));
- }
- void ProtocolGame::AddPlayerStats(NetworkMessage_ptr msg)
- {
- msg->AddByte(0xA0);
- msg->AddU16(player->getHealth());
- msg->AddU16(player->getPlayerInfo(PLAYERINFO_MAXHEALTH));
- msg->AddU32(uint32_t(player->getFreeCapacity() * 100));
- uint64_t experience = player->getExperience();
- if(experience > 0x7FFFFFFF) // client debugs after 2,147,483,647 exp
- msg->AddU32(0x7FFFFFFF);
- else
- msg->AddU32(experience);
- msg->AddU16(player->getPlayerInfo(PLAYERINFO_LEVEL));
- msg->AddByte(player->getPlayerInfo(PLAYERINFO_LEVELPERCENT));
- msg->AddU16(player->getPlayerInfo(PLAYERINFO_MANA));
- msg->AddU16(player->getPlayerInfo(PLAYERINFO_MAXMANA));
- msg->AddByte(player->getPlayerInfo(PLAYERINFO_MAGICLEVEL));
- msg->AddByte(player->getPlayerInfo(PLAYERINFO_MAGICLEVELPERCENT));
- msg->AddByte(player->getPlayerInfo(PLAYERINFO_SOUL));
- msg->AddU16(player->getStaminaMinutes());
- }
- void ProtocolGame::AddPlayerSkills(NetworkMessage_ptr msg)
- {
- msg->AddByte(0xA1);
- msg->AddByte(player->getSkill(SKILL_FIST, SKILL_LEVEL));
- msg->AddByte(player->getSkill(SKILL_FIST, SKILL_PERCENT));
- msg->AddByte(player->getSkill(SKILL_CLUB, SKILL_LEVEL));
- msg->AddByte(player->getSkill(SKILL_CLUB, SKILL_PERCENT));
- msg->AddByte(player->getSkill(SKILL_SWORD, SKILL_LEVEL));
- msg->AddByte(player->getSkill(SKILL_SWORD, SKILL_PERCENT));
- msg->AddByte(player->getSkill(SKILL_AXE, SKILL_LEVEL));
- msg->AddByte(player->getSkill(SKILL_AXE, SKILL_PERCENT));
- msg->AddByte(player->getSkill(SKILL_DIST, SKILL_LEVEL));
- msg->AddByte(player->getSkill(SKILL_DIST, SKILL_PERCENT));
- msg->AddByte(player->getSkill(SKILL_SHIELD, SKILL_LEVEL));
- msg->AddByte(player->getSkill(SKILL_SHIELD, SKILL_PERCENT));
- msg->AddByte(player->getSkill(SKILL_FISH, SKILL_LEVEL));
- msg->AddByte(player->getSkill(SKILL_FISH, SKILL_PERCENT));
- }
- void ProtocolGame::AddCreatureSpeak(NetworkMessage_ptr msg, const Creature* creature, SpeakClasses type,
- std::string text, uint16_t channelId, uint32_t time/*= 0*/, Position* pos/* = NULL*/)
- {
- msg->AddByte(0xAA);
- if(creature)
- {
- const Player* speaker = creature->getPlayer();
- if(speaker)
- {
- msg->AddU32(++g_chat.statement);
- g_chat.statementMap[g_chat.statement] = text;
- }
- else
- msg->AddU32(0x00);
- if(creature->getSpeakType() != SPEAK_CLASS_NONE)
- type = creature->getSpeakType();
- switch(type)
- {
- case SPEAK_CHANNEL_RA:
- msg->AddString("");
- break;
- case SPEAK_RVR_ANSWER:
- msg->AddString("Gamemaster");
- break;
- default:
- msg->AddString(!creature->getHideName() ? creature->getName() : "");
- break;
- }
- if(speaker && type != SPEAK_RVR_ANSWER && !speaker->isAccountManager()
- && !speaker->hasCustomFlag(PlayerCustomFlag_HideLevel))
- msg->AddU16(speaker->getPlayerInfo(PLAYERINFO_LEVEL));
- else
- msg->AddU16(0x00);
- }
- else
- {
- msg->AddU32(0x00);
- msg->AddString("");
- msg->AddU16(0x00);
- }
- msg->AddByte(type);
- switch(type)
- {
- case SPEAK_SAY:
- case SPEAK_WHISPER:
- case SPEAK_YELL:
- case SPEAK_MONSTER_SAY:
- case SPEAK_MONSTER_YELL:
- case SPEAK_PRIVATE_NP:
- {
- if(pos)
- msg->AddPosition(*pos);
- else if(creature)
- msg->AddPosition(creature->getPosition());
- else
- msg->AddPosition(Position(0,0,7));
- break;
- }
- case SPEAK_CHANNEL_Y:
- case SPEAK_CHANNEL_RN:
- case SPEAK_CHANNEL_RA:
- case SPEAK_CHANNEL_O:
- case SPEAK_CHANNEL_W:
- msg->AddU16(channelId);
- break;
- case SPEAK_RVR_CHANNEL:
- {
- msg->AddU32(uint32_t(OTSYS_TIME() / 1000 & 0xFFFFFFFF) - time);
- break;
- }
- default:
- break;
- }
- msg->AddString(text);
- }
- void ProtocolGame::AddCreatureHealth(NetworkMessage_ptr msg,const Creature* creature)
- {
- msg->AddByte(0x8C);
- msg->AddU32(creature->getID());
- std::string nick = creature->getName();
- if (creature->Nick != "")
- nick = creature->Nick;
- if(!creature->getHideHealth())
- msg->AddByte((int32_t)std::ceil(((float)creature->getHealth()) * 100 / std::max(creature->getMaxHealth(), (int32_t)1)));
- else
- msg->AddByte(0x00);
- }
- void ProtocolGame::AddCreatureOutfit(NetworkMessage_ptr msg, const Creature* creature, const Outfit_t& outfit, bool outfitWindow/* = false*/)
- {
- if(outfitWindow || !creature->getPlayer() || (!creature->isInvisible() && (!creature->isGhost()
- || !g_config.getBool(ConfigManager::GHOST_INVISIBLE_EFFECT))))
- {
- msg->AddU16(outfit.lookType);
- if(outfit.lookType)
- {
- msg->AddByte(outfit.lookHead);
- msg->AddByte(outfit.lookBody);
- msg->AddByte(outfit.lookLegs);
- msg->AddByte(outfit.lookFeet);
- msg->AddByte(outfit.lookAddons);
- }
- else if(outfit.lookTypeEx)
- msg->AddItemId(outfit.lookTypeEx);
- else
- msg->AddU16(outfit.lookTypeEx);
- }
- else
- msg->AddU32(0x00);
- }
- void ProtocolGame::AddWorldLight(NetworkMessage_ptr msg, const LightInfo& lightInfo)
- {
- msg->AddByte(0x82);
- msg->AddByte((player->hasCustomFlag(PlayerCustomFlag_HasFullLight) ? 0xFF : lightInfo.level));
- msg->AddByte(lightInfo.color);
- }
- void ProtocolGame::AddCreatureLight(NetworkMessage_ptr msg, const Creature* creature)
- {
- LightInfo lightInfo;
- creature->getCreatureLight(lightInfo);
- msg->AddByte(0x8D);
- msg->AddU32(creature->getID());
- std::string nick = creature->getName();
- if (creature->Nick != "")
- nick = creature->Nick;
- msg->AddByte((player->hasCustomFlag(PlayerCustomFlag_HasFullLight) ? 0xFF : lightInfo.level));
- msg->AddByte(lightInfo.color);
- }
- //tile
- void ProtocolGame::AddTileItem(NetworkMessage_ptr msg, const Position& pos, uint32_t stackpos, const Item* item)
- {
- if(stackpos >= 10)
- return;
- msg->AddByte(0x6A);
- msg->AddPosition(pos);
- msg->AddByte(stackpos);
- msg->AddItem(item);
- }
- void ProtocolGame::AddTileCreature(NetworkMessage_ptr msg, const Position& pos, uint32_t stackpos, const Creature* creature)
- {
- if(stackpos >= 10)
- return;
- msg->AddByte(0x6A);
- msg->AddPosition(pos);
- msg->AddByte(stackpos);
- bool known;
- uint32_t removedKnown;
- checkCreatureAsKnown(creature->getID(), known, removedKnown);
- AddCreature(msg, creature, known, removedKnown);
- }
- void ProtocolGame::UpdateTileItem(NetworkMessage_ptr msg, const Position& pos, uint32_t stackpos, const Item* item)
- {
- if(stackpos >= 10)
- return;
- msg->AddByte(0x6B);
- msg->AddPosition(pos);
- msg->AddByte(stackpos);
- msg->AddItem(item);
- }
- void ProtocolGame::RemoveTileItem(NetworkMessage_ptr msg, const Position& pos, uint32_t stackpos)
- {
- if(stackpos >= 10)
- return;
- msg->AddByte(0x6C);
- msg->AddPosition(pos);
- msg->AddByte(stackpos);
- }
- void ProtocolGame::MoveUpCreature(NetworkMessage_ptr msg, const Creature* creature,
- const Position& newPos, const Position& oldPos, uint32_t oldStackpos)
- {
- if(creature != player)
- return;
- msg->AddByte(0xBE); //floor change up
- if(newPos.z == 7) //going to surface
- {
- int32_t skip = -1;
- GetFloorDescription(msg, oldPos.x - Map::maxClientViewportX, oldPos.y - Map::maxClientViewportY, 5, (Map::maxClientViewportX+1)*2, (Map::maxClientViewportY+1)*2, 3, skip); //(floor 7 and 6 already set)
- GetFloorDescription(msg, oldPos.x - Map::maxClientViewportX, oldPos.y - Map::maxClientViewportY, 4, (Map::maxClientViewportX+1)*2, (Map::maxClientViewportY+1)*2, 4, skip);
- GetFloorDescription(msg, oldPos.x - Map::maxClientViewportX, oldPos.y - Map::maxClientViewportY, 3, (Map::maxClientViewportX+1)*2, (Map::maxClientViewportY+1)*2, 5, skip);
- GetFloorDescription(msg, oldPos.x - Map::maxClientViewportX, oldPos.y - Map::maxClientViewportY, 2, (Map::maxClientViewportX+1)*2, (Map::maxClientViewportY+1)*2, 6, skip);
- GetFloorDescription(msg, oldPos.x - Map::maxClientViewportX, oldPos.y - Map::maxClientViewportY, 1, (Map::maxClientViewportX+1)*2, (Map::maxClientViewportY+1)*2, 7, skip);
- GetFloorDescription(msg, oldPos.x - Map::maxClientViewportX, oldPos.y - Map::maxClientViewportY, 0, (Map::maxClientViewportX+1)*2, (Map::maxClientViewportY+1)*2, 8, skip);
- if(skip >= 0)
- {
- msg->AddByte(skip);
- msg->AddByte(0xFF);
- }
- }
- else if(newPos.z > 7) //underground, going one floor up (still underground)
- {
- int32_t skip = -1;
- GetFloorDescription(msg, oldPos.x - Map::maxClientViewportX, oldPos.y - Map::maxClientViewportY, oldPos.z - 3, (Map::maxClientViewportX+1)*2, (Map::maxClientViewportY+1)*2, 3, skip);
- if(skip >= 0)
- {
- msg->AddByte(skip);
- msg->AddByte(0xFF);
- }
- }
- //moving up a floor up makes us out of sync
- //west
- msg->AddByte(0x68);
- GetMapDescription(oldPos.x - Map::maxClientViewportX, oldPos.y - (Map::maxClientViewportY-1), newPos.z, 1, (Map::maxClientViewportY+1)*2, msg);
- //north
- msg->AddByte(0x65);
- GetMapDescription(oldPos.x - Map::maxClientViewportX, oldPos.y - Map::maxClientViewportY, newPos.z, (Map::maxClientViewportX+1)*2, 1, msg);
- }
- void ProtocolGame::MoveDownCreature(NetworkMessage_ptr msg, const Creature* creature,
- const Position& newPos, const Position& oldPos, uint32_t oldStackpos)
- {
- if(creature != player)
- return;
- msg->AddByte(0xBF); //floor change down
- if(newPos.z == 8) //going from surface to underground
- {
- int32_t skip = -1;
- GetFloorDescription(msg, oldPos.x - Map::maxClientViewportX, oldPos.y - Map::maxClientViewportY, newPos.z, (Map::maxClientViewportX+1)*2, (Map::maxClientViewportY+1)*2, -1, skip);
- GetFloorDescription(msg, oldPos.x - Map::maxClientViewportX, oldPos.y - Map::maxClientViewportY, newPos.z + 1, (Map::maxClientViewportX+1)*2, (Map::maxClientViewportY+1)*2, -2, skip);
- GetFloorDescription(msg, oldPos.x - Map::maxClientViewportX, oldPos.y - Map::maxClientViewportY, newPos.z + 2, (Map::maxClientViewportX+1)*2, (Map::maxClientViewportY+1)*2, -3, skip);
- if(skip >= 0)
- {
- msg->AddByte(skip);
- msg->AddByte(0xFF);
- }
- }
- else if(newPos.z > oldPos.z && newPos.z > 8 && newPos.z < 14) //going further down
- {
- int32_t skip = -1;
- GetFloorDescription(msg, oldPos.x - Map::maxClientViewportX, oldPos.y - Map::maxClientViewportY, newPos.z + 2, (Map::maxClientViewportX+1)*2, (Map::maxClientViewportY+1)*2, -3, skip);
- if(skip >= 0)
- {
- msg->AddByte(skip);
- msg->AddByte(0xFF);
- }
- }
- //moving down a floor makes us out of sync
- //east
- msg->AddByte(0x66);
- GetMapDescription(oldPos.x + Map::maxClientViewportX, oldPos.y - (Map::maxClientViewportY-1), newPos.z, 1, (Map::maxClientViewportY+1)*2, msg);
- //south
- msg->AddByte(0x67);
- GetMapDescription(oldPos.x - Map::maxClientViewportX, oldPos.y + Map::maxClientViewportY, newPos.z, (Map::maxClientViewportX+1)*2, 1, msg);
- }
- //inventory
- void ProtocolGame::AddInventoryItem(NetworkMessage_ptr msg, slots_t slot, const Item* item)
- {
- if(item)
- {
- msg->AddByte(0x78);
- msg->AddByte(slot);
- msg->AddItem(item);
- }
- else
- RemoveInventoryItem(msg, slot);
- }
- void ProtocolGame::RemoveInventoryItem(NetworkMessage_ptr msg, slots_t slot)
- {
- msg->AddByte(0x79);
- msg->AddByte(slot);
- }
- void ProtocolGame::UpdateInventoryItem(NetworkMessage_ptr msg, slots_t slot, const Item* item)
- {
- AddInventoryItem(msg, slot, item);
- }
- //containers
- void ProtocolGame::AddContainerItem(NetworkMessage_ptr msg, uint8_t cid, const Item* item)
- {
- msg->AddByte(0x70);
- msg->AddByte(cid);
- msg->AddItem(item);
- }
- void ProtocolGame::UpdateContainerItem(NetworkMessage_ptr msg, uint8_t cid, uint8_t slot, const Item* item)
- {
- msg->AddByte(0x71);
- msg->AddByte(cid);
- msg->AddByte(slot);
- msg->AddItem(item);
- }
- void ProtocolGame::RemoveContainerItem(NetworkMessage_ptr msg, uint8_t cid, uint8_t slot)
- {
- msg->AddByte(0x72);
- msg->AddByte(cid);
- msg->AddByte(slot);
- }
- void ProtocolGame::sendChannelMessage(std::string author, std::string text, SpeakClasses type, uint8_t channel)
- {
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0xAA);
- msg->AddU32(0x00);
- msg->AddString(author);
- msg->AddU16(0x00);
- msg->AddByte(type);
- msg->AddU16(channel);
- msg->AddString(text);
- }
- }
- void ProtocolGame::AddShopItem(NetworkMessage_ptr msg, const ShopInfo item)
- {
- const ItemType& it = Item::items[item.itemId];
- msg->AddU16(it.clientId);
- if(it.isSplash() || it.isFluidContainer())
- msg->AddByte(fluidMap[item.subType % 8]);
- else if(it.stackable || it.charges)
- msg->AddByte(item.subType);
- else
- msg->AddByte(0x01);
- msg->AddString(item.itemName);
- msg->AddU32(uint32_t(it.weight * 100));
- msg->AddU32(item.buyPrice);
- msg->AddU32(item.sellPrice);
- }
- void ProtocolGame::reloadCreature(const Creature* creature)
- {
- if(!canSee(creature))
- return;
- // we are cheating the client in here!
- uint32_t stackpos = creature->getTile()->getClientIndexOfThing(player, creature);
- if(stackpos >= 10)
- return;
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- std::list<uint32_t>::iterator it = std::find(knownCreatureList.begin(), knownCreatureList.end(), creature->getID());
- if(it != knownCreatureList.end())
- {
- RemoveTileItem(msg, creature->getPosition(), stackpos);
- msg->AddByte(0x6A);
- msg->AddPosition(creature->getPosition());
- msg->AddByte(stackpos);
- AddCreature(msg, creature, false, creature->getID());
- }
- else
- AddTileCreature(msg, creature->getPosition(), stackpos, creature);
- }
- }
- void ProtocolGame::sendCreatureNick(const Creature* creature)
- {
- reloadCreature(creature);
- }
- void ProtocolGame::parseExtendedOpcode(NetworkMessage& msg)
- {
- uint8_t opcode = msg.GetByte();
- std::string buffer = msg.GetString();
- // process additional opcodes via lua script event
- addGameTask(&Game::parsePlayerExtendedOpcode, player->getID(), opcode, buffer);
- }
- void ProtocolGame::sendExtendedOpcode(uint8_t opcode, const std::string& buffer)
- {
- // extended opcodes can only be send to players using otclient, cipsoft's tibia can't understand them
- NetworkMessage_ptr msg = getOutputBuffer();
- if(msg)
- {
- TRACK_MESSAGE(msg);
- msg->AddByte(0x32);
- msg->AddByte(opcode);
- msg->AddString(buffer);
- }
- }
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