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- Christine "Shrike" Smith
- Gender: F Height: 5' 7" Weight: 146lbs.
- High Concept: Hot-blooded heavy weapons gal
- Appearance: Blonde hair, brown eyes, body of a model and mouth of a sailor.
- Attributes
- Mental Physical
- Int ·· Pow ·
- Per ··· Agi ··
- Cha · Bea ···
- Perks
- First In, Last Out - +1 to hit enemies while no other allies are engaged
- Girl Knows Her Guns - +1 to identify and know history of any type of armament
- Background: Christine has been a fan of mechs since she was a little girl, but a bigger fan of things that shoot, explode, or otherwise cause damage, and grew up stuffing her little noggin as full of the minutiae of weaponry of all sorts as it could handle. She grew up pretty, which saved her from a fair amount of ridicule her hobby would have otherwise earned. Of course, it also meant minor social ostracization, as she only really hung around people who shared her interests, or those who would buy her a drink or three.
- Time rolled on and she applied for programs that would teach her to pilot mechs; only one accepted her, but one was all she needed. She applied herself zealously to the applied training, though the bookwork bored her to tears. All she cared about was driving her mech around and exploding things on the targeting range. Luck has favored her over the years, with the handful of visible scars not really detracting from her looks.
- Mech
- Role: Heavy Assault Destruction Platform
- Weight: 16.55T
- Colors: Eggshell white (primary), dark purple (trim), sky blue (optics)
- Insignia: Great white shark with lasers on sides of head, wearing blue baseball cap, and grinning
- Name: Shark ("Shrike's Shark")
- Stats
- Str ···· Dodge 10 Hands AR 2d6+4+3
- Spd ····· Armor 3+ Shoulders AR 2d6+3
- Ctrl ··· Init 5+1 Missile AR 3d6+3
- Parts
- Head: Mono-02 (8cr) (1W, SPD+1, CTRL+1, 1.0 ton)
- +Armor (3cr, +1W)
- Chassis: NRB-01 (6cr) (5W, STR+3, SPD+1, 8.0 tons, Armor rating increased to 3+)
- Arms: CO-02 (8cr) (3W, STR+1, SPD+2, CNTRL+1, 3.0 tons)
- Legs: CO-02 (6cr) (3W, SPD+2, CTRL+1, 3.5 tons)
- Shoulders (2 slots)
- Targeting Array (2cr) (1 slot, 0.25 tons) (Perception, Initiative +1)
- Weapons (2 hand slots, 1 missile slot)
- Shotgun (2cr) (Any slot, range 15, Wound+1, Hit+1)
- +QB8 ammo (1cr) (4 shots, range-5, Wound+1 additional)
- Light Missiles (3cr) (Missile slot, range 10+, Wound +0)
- Blade (1cr) (Held, range 1, equivalent to punch but with Wound+1. Does not wound self.)
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