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- log.txt for X-Plane 11.26r2 (build 112601 64-bit)
- compiled on Aug 21 2018 21:49:25
- X-Plane started on Tue Oct 30 16:58:49 2018
- This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
- If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.
- Windows 10.0 (build 17134/2)
- This is a 64-bit version of Windows.
- CPU type: 8664
- Physical Memory (total for computer): 17142755328
- Maximum Virtual Memory (for X-Plane only): 140737488224256
- CPU 0: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz Speed (mhz): 3792
- CPU 0: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz Speed (mhz): 3792
- CPU 0: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz Speed (mhz): 3792
- CPU 0: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz Speed (mhz): 3792
- X-System folder:'F:\Flight Sim/X-Plane 11/', case sensitive=0
- WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
- OpenGL Vendor : NVIDIA Corporation
- OpenGL Render : GeForce GTX 1070/PCIe/SSE2
- OpenGL Version : 4.6.0 NVIDIA 416.34 (460/0)
- OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
- threaded_avail : 1 aniso_avail : 1 timer_avail : 1 sync/fence : 1
- pbo_avail : 1 frameblit_avail : 1 framebuffer_msaa : 1
- gpu_shad4_avail : 1 shad_lod_avail : 1 array_tex_avail : 1 texture_rg : 1
- tex_float_avail : 1 seamless_avail : 1 drawbuf2_avail : 1 packed_stencil : 1
- framebuffer_srgb : 1 copy_buf_avail : 1 ubo_avail : 1 gshader_avail : 1
- base_vert_avail : 1 tex_multi_avail : 1 depth_float_avail: 1
- instance_avail : 1 tess_avail : 1 viewport_arr : 1 tex_storage : 1
- buf_storage : 1 multi_bind : 1 clip_control : 1 program binary : 1
- debug_avail : 1
- max tex units : 32 (32/8)
- max iso filtering: 16.000000
- max samples : 32
- max texture size : 32768 (hardware limit)
- max point size : 189.875000
- idx in vram : 1
- GLSL Version :4.60 NVIDIA/460
- (16/4096/124/192/32/4096/4096/65536)
- This video card is: DX11+ VR Ready (found glMapBufferRange)
- CPU count : 4
- OpenAL loaded: Resources/dlls/64/openal32.dll
- OpenAL devices: OpenAL Soft
- Open AL default device:OpenAL Soft
- OpenAL vendor : OpenAL Community
- OpenAL renderer : OpenAL Soft
- OpenAL version : 1.1
- OpenAL hardware : OpenAL Soft
- OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
- Fetching plugins for F:\Flight Sim/X-Plane 11/Resources/plugins
- Loaded: F:\Flight Sim/X-Plane 11/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin).
- I found the following scenery packages (prioritized in this order):
- 0 Custom Scenery/Nebraska_2016_60cm/
- 1 Custom Scenery/X-Plane Landmarks - Chicago/
- 2 Custom Scenery/X-Plane Landmarks - Las Vegas/
- 3 Custom Scenery/X-Plane Landmarks - London/
- 4 Custom Scenery/X-Plane Landmarks - Sydney/
- 5 Custom Scenery/Global Airports/
- 6 Custom Scenery/KSEA Demo Area/
- 7 Global Scenery/X-Plane 11 Demo Areas/
- 8 Global Scenery/X-Plane 11 Global Scenery/
- 9 Resources/default scenery/1000 autogen/
- 10 Resources/default scenery/1000 decals/
- 11 Resources/default scenery/1000 forests/
- 12 Resources/default scenery/1000 roads/
- 13 Resources/default scenery/1000 urban terrain/
- 14 Resources/default scenery/1000 world terrain/
- 15 Resources/default scenery/700 roads/
- 16 Resources/default scenery/900 beaches/
- 17 Resources/default scenery/900 europe objects/
- 18 Resources/default scenery/900 forests/
- 19 Resources/default scenery/900 roads/
- 20 Resources/default scenery/900 us objects/
- 21 Resources/default scenery/900 world object placeholders/
- 22 Resources/default scenery/airport decals/
- 23 Resources/default scenery/airport scenery/
- 24 Resources/default scenery/default apt dat/
- 25 Resources/default scenery/default atc/
- 26 Resources/default scenery/sim objects/
- 27 Resources/tutorials/tutorials_Alaska/
- 28 Resources/tutorials/tutorials_Hawaii/
- 29 Resources/tutorials/tutorials_Seattle/
- Clean exit from threads.
- 0:00:00.000 D/HID: HID Bridge Running
- 0:00:12.122 I/REN: Setting texture resolution read from prefs as 4
- 0:00:12.122 I/REN: Setting |draw view indicator read from prefs as 1.
- 0:00:12.122 I/REN: Setting |dim under high G-load or hypoxia read from prefs as 1.
- 0:00:12.122 I/REN: Setting |draw hi-res planet textures from orbit read from prefs as 1.
- 0:00:12.122 I/REN: Setting |draw forest fires and balloons read from prefs as 0.
- 0:00:12.122 I/REN: Setting |draw birds and deer in nice weather read from prefs as 1.
- 0:00:12.122 I/REN: Setting |draw aircraft carriers and frigates read from prefs as 1.
- 0:00:12.122 I/REN: Setting |draw Aurora Borealis read from prefs as 0.
- 0:00:12.122 I/REN: Setting |runways follow terrain contours read from prefs as 1.
- 0:00:12.122 I/REN: Setting |3-d drawing detail read from prefs as 3.
- 0:00:12.122 I/REN: Setting |water reflection detail read from prefs as 0.
- 0:00:12.122 I/REN: Setting |draw parked aircraft at airports read from prefs as 1.
- 0:00:12.122 I/REN: Setting compress textures to save VRAM read from prefs as 1.
- 0:00:12.122 I/REN: Setting |Effects read from prefs as 3.
- 0:00:12.122 I/REN: Setting |3-d shadows read from prefs as 0.
- 0:00:12.122 I/REN: Setting |HDR anti-aliasing read from prefs as 0.
- 0:00:12.122 I/REN: Setting |draw volumetric fog read from prefs as 1.
- 0:00:12.122 I/REN: Setting |draw per pixel lighting read from prefs as 1.
- 0:00:12.122 I/REN: Setting |atmospheric scattering read from prefs as 1.
- 0:00:20.383 I/NET: Hamachi 2620:9b::1912:ed27
- 0:00:20.383 I/NET: Ethernet 192.168.1.43
- 0:00:20.383 I/NET: VirtualBox Host-Only Network 192.168.56.1
- 0:00:20.383 I/NET: VMware Network Adapter VMnet1 192.168.244.1
- 0:00:20.383 I/NET: VMware Network Adapter VMnet8 192.168.61.1
- 0:00:20.746 D/STM: Transitioning from state state_InitialLoading to state_QuickFlightWizard
- 0:00:20.746 I/OVR: User is entering the holodeck.
- 0:00:20.746 I/WIN: Opened window Primary V11 UI
- 0:00:21.469 I/WIN: Displaying the authentication dialog.
- 0:00:21.469 D/IAP: Prefs specify feature IAP as enabled.
- 0:01:27.547 I/SIM: Exiting the sim without confirmation
- 0:01:27.548 D/STM: Transitioning from state state_QuickFlightWizard to state_ShuttingDown
- 0:01:27.548 D/HID: HID Bridge Shutdown
- ----- X-Plane has shut down -----
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