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MAT4m

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Jan 13th, 2019
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  1. #include <limits.h>
  2. #include <stdio.h>
  3. #include <stdlib.h>
  4.  
  5. struct NVec {
  6. int n;
  7. double v[INT_MAX];
  8. }
  9.  
  10. typedef struct NVec NVec;
  11.  
  12. NVec createNVecInstance(double* init_vec, int init_vec_length); {
  13. NVec newVector;
  14. newVector.n = init_vec_length;
  15. for(int i = 0; i< newVector.n; i++) {
  16. newVector.v[i] = init_vec[i];
  17. }
  18. return newVector;
  19. }
  20. NVec addNVec(NVec vec1, NVec vec2)
  21. {
  22. NVec result;
  23. result.n = vec1.n;
  24. for(int i = 0; i< result .n; i++) {
  25. result.v[i] = vec1.v[i] + vec2.v[i];
  26. }
  27. return result ;
  28. }
  29.  
  30. NVec substractNVec(NVec vec_minuend, NVec vec_subtrahend) {
  31. return result;
  32. }
  33.  
  34. int vecLenght(NVec vec)
  35. {
  36. return vec.n;
  37. }
  38.  
  39. double vecDotProduct(NVec vec1, NVec vec2) {
  40. return result;
  41. }
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