Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Great Sword
- Charged Slash Combo
- The bread-and-butter great sword
- combo. Built off of the Charged
- Slash, many a hunter knows this
- combo by heart.
- Surge Slash Combo
- An offensive style that combines speed
- with the weight of the weapon to unleash
- a stream of powerful slashes.
- Proper footwork is required, but allows
- for a large number of combos.
- Strongarm Stance
- A technique that uses Ironsilk to reinforce
- both your arms and weapon temporarily
- to fend off attacks.
- If used while charging, you can quickly
- parry an attack and then unleash
- a fierce onslaught afterwards.
- (Wirebug Gauge recovery speed: Fast)
- <REF HN_WeaponControlsMsg_exname_GreatSword_05>
- A Wirebug technique to prepare for the
- next attack, auto-sheathing as you draw
- in and boosting attack power briefly.
- You can either close the gap ready for
- the next attack, or pull back to evade,
- making this an all-round technique.
- (Wirebug Gauge recovery speed: Fast)
- Backslide
- A quick evasive move using a Wirebug.
- Watch for an opening while charging and
- upping attack level, and maintain charge
- during Surge Slash Combo-based moves.
- Fine tune your evasive move with <ICON ANALOG_LS>.
- (Wirebug Gauge recovery speed: Fast)
- =========================================
- Longsword
- Special Sheathe Combo
- A special sheathe that can be performed
- after attacking. Both of its follow-up
- attacks fill the Spirit Gauge.
- An Iai Slash automatically increases
- Spirit Gauge. Successfully countering
- a monster attack with an Iai Spirit Slash
- unleashes a powerful flash and raises
- the Spirit Gauge by one level.
- Sacred Sheathe Combo
- A slow methodical movement that can be
- executed following an attack. Upon sheathing
- your weapon, you can harness the increased
- spirit to unleash a follow-up slash. The power
- of the slash increases according to the level
- of the Spirit Gauge. If you are attacked before
- you have finished with the sheathe, it will
- consume one level of Spirit Gauge and
- the move will be cancelled.
- Tempered Spirit Blade
- A decisive Silkbind maneuver that
- parries any incoming monster attack
- with a Spirit Blade.
- Timing is key if you want to successfully
- parry an attack, but doing so will fill your
- Spirit Gauge and raise it one level.
- (Wirebug Gauge recovery speed: Fast)
- <REF HN_WeaponControlsMsg_exname_LongSword_07>
- A move that casts out Ironsilk, and auto-
- matically counters any incoming attack.
- Like a reflection of the moon, it's visible,
- but untouchable.
- If a hit is countered, one level of Spirit
- Gauge will be consumed.
- (Wirebug Gauge recovery speed: Fast)
- Harvest Moon
- A move that casts out an Ironsilk ring that
- narrows your range of attack, but boosts
- spirit so you can go on the offensive.
- Within the ring, your Spirit Gauge won't
- deplete, and if you perform any counter
- attacks, it will add additional hits.
- (Wirebug Gauge recovery speed: Medium)
- =========================================
- Sword and Shield
- <REF HN_WeaponControlsMsg_skill_ShortSword_13>
- A two-hit attack that uses both the sword
- and shield. This traditional combo opens
- with a horizontal shield swipe and then
- follows up with a stepping downward
- slash.
- Twin Blade Combo
- A two-part attack that opens with a circular
- slash and follows up with a blade thrust.
- An easy attack to get multiple hits in with,
- so ideal for weapons with high elemental
- and status properties.
- Destroyer Oil
- Uses a Wirebug to cover your blade with
- a special ointment whose effects trigger
- if ignited by friction with your shield.
- While active, monsters flinch more easily,
- creating more openings for attack.
- (Wirebug Gauge recovery speed: Medium)
- <REF HN_WeaponControlsMsg_skill_ShortSword_28>
- A technique that uses a Wirebug to leap
- forward and attack. If the attack lands,
- you will perform a Scaling Slash which
- can be chained into various finishing
- attacks.
- (Wirebug Gauge recovery speed: Fast)
- Shield Bash
- A combined offensive and defensive
- move using a Wirebug to dash forward
- with your shield raised. If the attack
- connects with a monster, you can
- instantly follow up with a variety of
- attacks. If timed right, you can even
- parry an incoming attack and then
- continue your assault.
- (Wirebug Gauge recovery speed: Fast)
- =========================================
- Dual Blades
- Roundslash Combo
- A slashing attack that allows you
- to reposition.
- Use this attack to continue a combo
- or change direction giving you the
- ability to keep up the pressure on
- a targeted spot.
- Slide Slash Combo
- Float like a butterfly, sting like a bee.
- This technique allows you to attack
- while evading, and if you work it
- into your combos, you can unleash
- a relentless attack that's difficult to
- defend against.
- Spiral Slash
- A Silkbind attack that launches you
- spiraling forwards. Once your attack
- connects, your body acts as a drill as
- your blades bore into your target's flesh.
- Note: You can also perform a Spiral Slash
- midair.
- (Wirebug Gauge recovery speed: Medium)
- <REF HN_WeaponControlsMsg_skill_DualBlades_27>
- A technique that uses a Wirebug to close
- in rapidly on the enemy, while instantly
- countering any attacks.
- Perfect for a good start in battle, as
- you can jump straight to the heart of
- the action without fear of taking a hit.
- (Wirebug Gauge recovery speed: Medium)
- Ironshine Silk
- An ingenious Silkbind technique that
- uses turbulence from evading to sharpen
- your blades.
- Even with Shrouded Vault, and other
- evades, sharpness recovers if you
- time it right.
- (Wirebug Gauge recovery speed: Fast)
- =========================================
- Hammer
- <REF HN_WeaponControlsMsg_skill_Hammer_18>
- Charge as you advance to unleash
- a devastating spinning attack.
- The attack hits with each rotation
- allowing you to land multiple
- successive blows. In addition, the
- number of rotations determines
- which attack can be performed next.
- Spinning Bludgeon: Charge
- A technique that stores released power and
- funnels it into the next Charge Switch attack.
- Power is built up when performing a Spinning
- Bludgeon. The charge level is then maintained
- when executing a Charge Switch.
- Make good use of this to unleash a series
- of level 3 charged attacks.
- Keeping Sway
- A maneuver that uses a Wirebug to
- quickly evade an attack at high speed.
- By using a Wirebug, you're able to
- maintain your charge during the evade.
- (Wirebug Gauge recovery speed: Fast)
- <REF HN_WeaponControlsMsg_skill_Hammer_46>
- A Silkbind attack that makes you leap
- in the air and come down with multiple
- earth-shattering strikes.
- The power of the attack and number
- of hits you'll land are determined by
- your charge level at the start of the
- attack.
- (Wirebug Gauge recovery speed: Fast)
- Impact Burst
- A Silkbind attack that wraps your weapon
- in Ironsilk. For a short period of time, any
- charged attack performed causes the silk
- to vibrate, creating a shockwave that
- makes it easier to flinch monsters.
- (Wirebug Gauge recovery speed: Medium)
- =========================================
- Hunting Horn
- Crush Attack Combo
- A combo that uses Swing and Crush
- attacks.
- Useful from a fixed position and from
- close range. The combo loop varies
- depending on button input.
- Swing Combo
- A two-hit attack that can be delivered
- from either the left or right. This allows
- you to quickly shift directions, making
- it useful for repositioning.
- Sonic Bloom
- Places a Wirebug cocoon on the ground
- that's tethered to you with Ironsilk. When
- attacking, vibrations are sent to the silk
- and stored in the cocoon, which gradually
- swells. After a certain number of Perform-
- ances, the energy stored detonates,
- dealing stun and exhaust damage.
- (Wirebug Gauge recovery speed: Medium)
- <REF HN_WeaponControlsMsg_skill_Horn_17>
- A technique that uses a Wirebug to push
- ahead with repeated attacks, punctuated
- by a performance that buffs strength.
- It serves the dual purpose of closing in
- on your enemy and boosting your power.
- (Wirebug Gauge recovery speed: Fast)
- Silkbind Shockwave
- A Silkbind attack that wraps your weapon
- in Ironsilk. For a short period of time, any
- attack performed causes the silk to vibrate,
- creating a time-delayed shockwave that
- triggers additional hits. These additional
- hits do major stun, exhaust, and part
- damage.
- (Wirebug Gauge recovery speed: Medium)
- =========================================
- Lance
- Guard Dash
- A technique that allows mobility while
- guarding with your shield.
- If performed after an attack you can move
- in any direction, forward, backward, left,
- and right.
- Shield Tackle
- A technique where you charge forward
- with your shield raised. As your shield
- is raised, you're able to guard against
- incoming attacks. You can also follow
- up with a variety of thrusting attacks.
- Watch for an opening and then unleash
- an unrelenting series of attacks.
- Skyward Thrust
- A technique where a Wirebug launches
- you high into the air. Thrust your lance
- towards the heavens and then pierce
- the earth.
- Note: The falling portion of the attack
- inflicts multiple hits.
- (Wirebug Gauge recovery speed: Medium)
- <REF HN_WeaponControlsMsg_skill_Lance_37>
- A technique that draws a monster's
- attention by thrusting a kunai tethered
- with Ironsilk into it.
- While the kunai is lodged, the hunter can
- leap in close to the target with a Closed
- Jump. In addition, stamina consumption
- while guarding is reduced.
- (Wirebug Gauge recovery speed: Medium)
- Sheathing Retreat
- A technique that automatically sheathes
- your weapon while using a Wirebug to
- pull you backwards out of harm's way.
- No matter how effective your shield is,
- if you sense life-threatening danger,
- retreat is the wisest choice.
- (Wirebug Gauge recovery speed: Slow)
- =========================================
- Gunlance
- <REF HN_WeaponControlsMsg_skill_GunLance_07>
- An attack that impales a monster
- with a stake from your gunlance.
- The effects of each stake differs
- depending on the gunlance's shelling
- type. Normal and long shelling types
- detonate after multiple hits, while
- the wide shelling type only detonates
- a single blast, but can stun monsters.
- Erupting Cannon
- This technique involves firing an exploding
- stake into your target.
- When using the Eruption Cannon, the tip
- of the gunlance heats up and slashing
- attacks are enhanced for a certain period
- of time.
- Bullet Barrage
- Uses a Wirebug to Blast Dash toward
- your target, unleashing everything with
- abandon.
- Be careful: Shells, Wyrmstake Cannon,
- and Wyvern's Fire will automatically be
- reloaded first before performing the attack.
- (Wirebug Gauge recovery speed: Medium)
- <REF HN_WeaponControlsMsg_skill_GunLance_30>
- A strong blocking stance utilizing
- Wirebug silk.
- You also enjoy bonus sharpness recovery
- if you get the timing right. After a
- successful guard, you can combo
- into a variety of different attacks.
- (Wirebug Gauge recovery speed: Medium)
- Reverse Blast
- A rapid, backward evasive maneuver
- using a Wirebug to stop.
- If no shells are loaded, you'll do a quick
- reload, so act with caution.
- (Wirebug Gauge recovery speed: Fast)
- =========================================
- Switch Axe
- <REF HN_WeaponControlsMsg_skill_SlashAxe_11>
- A technique that closes the distance
- to your target by using the centrifugal
- force of swinging with an Axe: Wild
- Swing.
- Useful for when the target is out of
- swinging range, or when you want to
- get in close for Sword Mode attacks.
- 2-Staged Morph Slash Combo
- A two-staged Morph Slash attack that
- follows an Axe: Wild Swing.
- 1st Stage: Morphs into Sword Mode.
- 2nd Stage: Morphs into Axe Mode.
- During this combo, the power of Sword
- Mode attacks increase and Axe Mode
- attacks fill the Switch Gauge faster.
- Elemental Burst Counter
- Compresses Switch Gauge energy,
- that can be released as an Elemental
- Burst. If the burst is released right
- as a monster attacks, you'll perform
- a Power Finisher and your switch
- axe will go into an Amped State.
- (Wirebug Gauge recovery speed: Fast)
- <REF HN_WeaponControlsMsg_skill_SlashAxe_36>
- A technique that uses a Wirebug to
- restore your Switch Gauge as you move.
- Once active, your Switch Gauge won't
- deplete for a while, so use this technique
- to gain the advantage at the start of battle.
- (Wirebug Gauge recovery speed: Medium)
- Wire Step
- A Wirebug-based evasion technique that
- allows you to morph into Axe Mode while
- flanking the enemy.
- Highly effective for maneuvering while
- in Axe Mode.
- (Wirebug Gauge recovery speed: Fast)
- =========================================
- Charge Blade
- Phial Follow-up
- A mechanism in which a small explosion is
- triggered by Shield Thrust during Elemental
- Boost or by sword attacks while in Sword
- Boost Mode.
- Functions as support when attacking in
- Sword Mode.
- Phial Follow-up: Firing Pin
- A mechanism that lowers the pressure
- of elemental energy generated through
- Shield Thrust during Elemental Boost,
- or by sword attacks while in Sword Boost
- Mode. The elemental energy generated
- builds up on your target, but disappears
- over time. It can be detonated by any
- attack in Axe Mode, and extending the
- time limit of the Elemental Boost.
- Ready Stance
- A Silkbind maneuver that binds sword
- and axe together with Ironsilk.
- After guarding, a heavy knockback leaves
- you in Sword Mode, and lowers your guard
- reaction so you're able to chain sword/axe
- attacks.
- (Wirebug Gauge recovery speed: Fast)
- <REF HN_WeaponControlsMsg_skill_ChargeAxe_33>
- A Silkbind technique for quickly closing
- the distance to your target while morphing
- into Axe Mode.
- While advancing, you're immune to knock-
- backs and attacks that send you flying.
- You can also follow up by morphing back
- into Sword Mode.
- (Wirebug Gauge recovery speed: Fast)
- Air Dash
- A Wirebug-based technique where you
- rise up while whirling an axe, then propel
- yourself away with a Phial Explosion.
- Damage often leaves monsters mountable,
- and you can control your fall direction
- to some degree. If no Phial Explosion is
- detonated, you'll fall straight down.
- (Wirebug Gauge recovery speed: Fast)
- =========================================
- Insect Glaive
- <REF HN_WeaponControlsMsg_skill_InsectGlaive_08>
- A technique that consumes stamina
- to perform a midair slash.
- If you have red extract absorbed,
- you'll perform a multi-hit Strong
- Jumping Advancing Slash instead.
- Landing either Slash will follow up
- with a Vaulting Dance.
- Kinsect Slash
- A mid-air technique where you thrust
- forward with your glaive and Kinsect.
- If the slash connects, you'll perform
- a Vaulting Dance, absorbing extract.
- However, once you've absorbed red
- extract with Kinsect Slash, you won't
- be able to absorb any other extract
- with it, but you'll be able to perform an
- Enhanced Insect Spiker as a trade-off.
- Awakened Kinsect Attack
- A technique where you hurl a Kinsect
- to inflict massive damage. All extracts
- are consumed and the more extract you
- have, the more potent this attack will be.
- After launching the Kinsect, you'll close
- in using a Wirebug; simultaneously
- absorbing extract, marking the target,
- and then chaining into a Vaulting Dance.
- (Wirebug Gauge recovery speed: Medium)
- <REF HN_WeaponControlsMsg_skill_InsectGlaive_29>
- A Silkbind attack in which you perform
- a forward-leaping attack.
- Also useable midair, you can close
- in on a target quickly by following up
- with either a Midair Evade or Jumping
- Advancing Slash.
- (Wirebug Gauge recovery speed: Fast)
- Kinsect Glide
- A technique that sends your Kinsect
- out and uses a Wirebug to quickly
- jump to it. The Kinsect normally aims
- for a marker, but in the absence of
- a marker, it will fly forward or follow
- the reticle. When your Kinsect comes
- in contact with a monster, it'll absorb
- extract.
- (Wirebug Gauge recovery speed: Fast)
- =========================================
- Light Bowgun
- Marksman
- A style of shooting that draws out the true
- potential of ammo.
- Critical Firepower
- A special shooting style that further raises
- damage output but narrows critical
- distance and increases recoil. Because
- the distance at which the power of ammo
- is most effective has been reduced, you
- will need to be aware and adjust your
- firing position.
- Note: Does not apply to certain ammo types.
- Wyvern Counter
- An urgent retreat that fires a shot with
- massive recoil, using a Wirebug to stop.
- While not a powerful attack, its true
- value comes when it's used to evade
- incoming attacks. If timed right, you'll
- retreat with an explosive exit that can
- even neutralize breath attacks.
- (Wirebug Gauge recovery speed: Fast)
- <REF HN_WeaponControlsMsg_exname_LightBowgun_03>
- A technique that uses a Wirebug to pull
- you forward. If can be followed up with
- a powerful close-range attack that blasts
- Ironsilk into the target dealing severing
- damage. After the attack, whatever
- ammo was previously loaded will be
- automatically reloaded.
- (Wirebug Gauge recovery speed: Medium)
- Mech Silkbind Shot
- Purified ammo is loaded with Ironsilk,
- allowing you to unleash an onslaught
- of shots. Each shot laced with Ironsilk
- lodges into the monster, and if any
- follow-up attacks hit the lodged ammo,
- the silk reacts, increasing the chance
- of leaving the part broken or the monster
- mountable.
- (Wirebug Gauge recovery speed: Medium)
- =========================================
- Heavy Bowgun
- <REF HN_WeaponControlsMsg_exname_HeavyBowgun_03>
- A style of shooting that accumulates power
- by charging a shot.
- The amount of power a shot is increased
- by is determined by how long the shot
- was charged.
- Crouching Shot
- A style of shooting that utilizes a special
- stance to reduce recoil. In exchange for
- not being able to move, you're able to fire
- in rapid succession. The longer you fire,
- the shorter the firing interval becomes,
- but at the risk of overheating your bowgun.
- If your bowgun overheats, it can't be fired
- until it has cooled down.
- Note: Certain ammo types cannot be used.
- Rising Moon
- A Silkbind technique in which a Wirebug
- generates a ring of Ironsilk. Special
- powder accumulates within the ring,
- and when ammo passes through it,
- the velocity of the ammo increases,
- and in turn, extends the ammo's range.
- This can make certain ammo types
- viable from farther away.
- (Wirebug Gauge recovery speed: Fast)
- <REF HN_WeaponControlsMsg_exname_HeavyBowgun_05>
- Advance like a raging wildfire.
- This technique uses a Wirebug to pull
- you while you glide forward. It can be
- used to evade attack and adjust position.
- (Wirebug Gauge recovery speed: Fast)
- Setting Sun
- A Silkbind technique in which a Wirebug
- generates a ring of Ironsilk. Special
- powder accumulates within the ring,
- and when ammo passes through it,
- the velocity of the ammo is decreased.
- Firing piercing ammo/multi-hit ammo
- through the ring will boost the total
- number of hits upon impact.
- (Wirebug Gauge recovery speed: Fast)
- =========================================
- Bow
- <REF HN_WeaponControlsMsg_skill_common_10>
- A basic melee attack.
- If you perform a Charging Sidestep
- after a Melee Attack, you can follow-up
- with a Lunging Melee Attack.
- Both melee attacks will have the same
- effect as your currently applied coating
- but won't consume it.
- Stake Thrust
- An attack that thrusts an explosive stake
- into your target.
- The stake reacts to follow-up attacks,
- dealing extra damage to the target.
- The amount of extra damage dealt is
- determined by type of arrow loosed.
- Butcher's Bind
- Fires an arrow loaded with Ironsilk.
- If the follow-up arrow lands in the same
- spot as the first, Ironsilk winds around
- both arrows, inflicting severing damage.
- If the second arrow is off target, the
- lodged arrow disappears.
- (Wirebug Gauge recovery speed: Medium)
- <REF HN_WeaponControlsMsg_exname_Bow_04>
- A maneuver using a Wirebug to boost bow-
- drawing strength.
- Shots can be fired while evading.
- (Wirebug Gauge recovery speed: Fast)
- Bolt Boost
- A maneuver that twines Ironsilk around
- your arrow. This move deals damage
- more effectively, and thus requires
- range adjustment. Activates Super
- Critical Range, boosting damage
- within that range for a set time.
- (Wirebug Gauge recovery speed: Medium)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement