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Feb 22nd, 2020
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  1.  
  2. CistacTD[playerid][playerid][0] = CreatePlayerTextDraw(playerid, 479.400054, 172.173370, "LD_SPAC:white");
  3. PlayerTextDrawLetterSize(playerid, CistacTD[playerid][0], 0.000000, 0.000000);
  4. PlayerTextDrawTextSize(playerid, CistacTD[playerid][0], 176.000000, 71.000000);
  5. PlayerTextDrawAlignment(playerid, CistacTD[playerid][0], 1);
  6. PlayerTextDrawColor(playerid, CistacTD[playerid][0], 362271231);
  7. PlayerTextDrawSetShadow(playerid, CistacTD[playerid][0], 0);
  8. PlayerTextDrawSetOutline(playerid, CistacTD[playerid][0], 0);
  9. PlayerTextDrawBackgroundColor(playerid, CistacTD[playerid][0], 255);
  10. PlayerTextDrawFont(playerid, CistacTD[playerid][0], 4);
  11. PlayerTextDrawSetProportional(playerid, CistacTD[playerid][0], 0);
  12. PlayerTextDrawSetShadow(playerid, CistacTD[playerid][0], 0);
  13.  
  14. CistacTD[playerid][playerid][1] = CreatePlayerTextDraw(playerid, 479.399841, 184.866668, "LD_SPAC:white");
  15. PlayerPlayerTextDrawLetterSize(playerid, CistacTD[playerid][1], 0.000000, 0.000000);
  16. PlayerTextDrawTextSize(playerid, CistacTD[playerid][1], 162.000000, 1.000000);
  17. PlayerTextDrawAlignment(playerid, CistacTD[playerid][1], 1);
  18. PlayerTextDrawColor(playerid, CistacTD[playerid][1], -1);
  19. PlayerTextDrawSetShadow(playerid, CistacTD[playerid][1], 0);
  20. PlayerTextDrawSetOutline(playerid, CistacTD[playerid][1], 0);
  21. PlayerTextDrawBackgroundColor(playerid, CistacTD[playerid][1], 255);
  22. PlayerTextDrawFont(playerid, CistacTD[playerid][1], 4);
  23. PlayerTextDrawSetProportional(playerid, CistacTD[playerid][1], 0);
  24. PlayerTextDrawSetShadow(playerid, CistacTD[playerid][1], 0);
  25.  
  26. CistacTD[playerid][playerid][2] = CreatePlayerTextDraw(playerid, 502.799896, 173.573318, "CISTAC_PARKA");
  27. PlayerTextDrawLetterSize(playerid, CistacTD[playerid][2], 0.351999, 0.995199);
  28. PlayerTextDrawAlignment(playerid, CistacTD[playerid][2], 1);
  29. PlayerTextDrawColor(playerid, CistacTD[playerid][2], -1);
  30. PlayerTextDrawSetShadow(playerid, CistacTD[playerid][2], 0);
  31. PlayerTextDrawSetOutline(playerid, CistacTD[playerid][2], 0);
  32. PlayerTextDrawBackgroundColor(playerid, CistacTD[playerid][2], 255);
  33. PlayerTextDrawFont(playerid, CistacTD[playerid][2], 2);
  34. PlayerTextDrawSetProportional(playerid, CistacTD[playerid][2], 1);
  35. PlayerTextDrawSetShadow(playerid, CistacTD[playerid][2], 0);
  36.  
  37. CistacTD[playerid][playerid][3] = CreatePlayerTextDraw(playerid, 501.199951, 191.493270, "0/100%_OCISCENO");
  38. PlayerTextDrawLetterSize(playerid, CistacTD[playerid][3], 0.319199, 0.927999);
  39. PlayerTextDrawAlignment(playerid, CistacTD[playerid][3], 1);
  40. PlayerTextDrawColor(playerid, CistacTD[playerid][3], -1);
  41. PlayerTextDrawSetShadow(playerid, CistacTD[playerid][3], 0);
  42. PlayerTextDrawSetOutline(playerid, CistacTD[playerid][3], 0);
  43. PlayerTextDrawBackgroundColor(playerid, CistacTD[playerid][3], 255);
  44. PlayerTextDrawFont(playerid, CistacTD[playerid][3], 2);
  45. PlayerTextDrawSetProportional(playerid, CistacTD[playerid][3], 1);
  46. PlayerTextDrawSetShadow(playerid, CistacTD[playerid][3], 0);
  47.  
  48. CistacTD[playerid][playerid][4] = CreatePlayerTextDraw(playerid, 500.399902, 201.200012, "Checkpoint:_1");
  49. PlayerTextDrawLetterSize(playerid, CistacTD[playerid][4], 0.279999, 1.032532);
  50. PlayerTextDrawAlignment(playerid, CistacTD[playerid][4], 1);
  51. PlayerTextDrawColor(playerid, CistacTD[playerid][4], -1);
  52. PlayerTextDrawSetShadow(playerid, CistacTD[playerid][4], 0);
  53. PlayerTextDrawSetOutline(playerid, CistacTD[playerid][4], 0);
  54. PlayerTextDrawBackgroundColor(playerid, CistacTD[playerid][4], 255);
  55. PlayerTextDrawFont(playerid, CistacTD[playerid][4], 2);
  56. PlayerTextDrawSetProportional(playerid, CistacTD[playerid][4], 1);
  57. PlayerTextDrawSetShadow(playerid, CistacTD[playerid][4], 0);
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