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- if(up_down || left_right)
- {
- if(CHARACTER_INFO[playerid][ch_STYLE] != 0 && CHARACTER_INFO[playerid][ch_STATE] == ROLEPLAY_STATE_NORMAL && PLAYER_TEMP[playerid][pt_CONTROL])
- {
- if(PLAYER_TEMP[playerid][pt_LAST_KEY] != Keys && gettime() > PLAYER_TEMP[playerid][pt_STYLE_IMMUNITY])
- {
- switch(Keys)
- {
- case KEY_WALK: ApplyAnimation(playerid, Style_Info[ CHARACTER_INFO[playerid][ch_STYLE] ][style_WALK_LIB], Style_Info[ CHARACTER_INFO[playerid][ch_STYLE] ][style_WALK_ANIM], 4.1, 1, 1, 1, 1, 1, 1);
- case KEY_SPRINT: ApplyAnimation(playerid, Style_Info[ CHARACTER_INFO[playerid][ch_STYLE] ][style_SPRINT_LIB], Style_Info[ CHARACTER_INFO[playerid][ch_STYLE] ][style_SPRINT_ANIM], 4.1, 1, 1, 1, 1, 1, 1);
- case 0: ApplyAnimation(playerid, Style_Info[ CHARACTER_INFO[playerid][ch_STYLE] ][style_RUN_LIB], Style_Info[ CHARACTER_INFO[playerid][ch_STYLE] ][style_RUN_ANIM], 4.1, 1, 1, 1, 1, 1, 1);
- }
- PLAYER_TEMP[playerid][pt_LAST_KEY] = Keys;
- }
- }
- switch(Keys)
- {
- case KEY_SPRINT:
- {
- PLAYER_TEMP[playerid][pt_PED_STATE] = PED_SPRINTING;
- PLAYER_TEMP[playerid][pt_HUNGRY_THIRST_DISCOUNT_TIME] = 5;
- }
- case KEY_WALK:
- {
- PLAYER_TEMP[playerid][pt_PED_STATE] = PED_WALKING;
- PLAYER_TEMP[playerid][pt_HUNGRY_THIRST_DISCOUNT_TIME] = 10;
- }
- default:
- {
- PLAYER_TEMP[playerid][pt_PED_STATE] = PED_RUNNING;
- PLAYER_TEMP[playerid][pt_HUNGRY_THIRST_DISCOUNT_TIME] = 20;
- }
- }
- }
- else
- {
- if(CHARACTER_INFO[playerid][ch_STYLE] != 0 && CHARACTER_INFO[playerid][ch_STATE] == ROLEPLAY_STATE_NORMAL && PLAYER_TEMP[playerid][pt_CONTROL])
- {
- if(PLAYER_TEMP[playerid][pt_LAST_KEY] > -1)
- {
- ApplyAnimation(playerid, Style_Info[CHARACTER_INFO[playerid][ch_STYLE] ][style_IDLE_LIB], Style_Info[ CHARACTER_INFO[playerid][ch_STYLE] ][style_IDLE_ANIM], 4.0, 0, 0, 0, 0, 1, 1);
- PLAYER_TEMP[playerid][pt_LAST_KEY] = -1;
- }
- }
- PLAYER_TEMP[playerid][pt_PED_STATE] = PED_STOPPED;
- }
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