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Spookygnu

buildigns config

Jun 25th, 2016
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  1.  
  2. class CfgVehicles
  3. {
  4. class House;
  5. class House_F: House
  6. {
  7. class DestructionEffects;
  8. };
  9. class Ruins_F;
  10. class Land_OPX2: House_F
  11. {
  12. displayName = "House 1";
  13. scope = 2;
  14. armor = 2000;
  15. mapSize = 16.5;
  16. cost = 40000;
  17. model = "\OPXBuildings2\OPX2_apartmentcomplex.p3d";
  18. };
  19. class House;
  20. class House_F: House
  21. {
  22. class DestructionEffects;
  23. }
  24. class Ruins_F;
  25. class Land_OPX2_apartmentcomplex_wip: House_F
  26. {
  27. model = "\OPXBuildings2\OPX2_apartmentcomplex_wip.p3d";
  28. };
  29. class House_1;
  30. class Land_OPX2_hut1: House
  31. {
  32. model = "\OPXBuildings2\OPX2_hut1.p3d";
  33. };
  34. class house_2;
  35. class Land_OPX2_hut2: House
  36. {
  37. model = "\OPXBuildings2\OPX2_hut2.p3d";
  38. };
  39. class House_3;
  40. class Land_OPX2_h20: House
  41. {
  42. model = "\OPXBuildings2\OPX2_h20.p3d";
  43. };
  44. class House_4;
  45. class Land_OPX2_complex2: House
  46. {
  47. model = "\OPXBuildings2\OPX2_complex2.p3d";
  48. };
  49. class House_5;
  50. class Land_OPX2_complex1: House
  51. {
  52. model = "\OPXBuildings2\OPX2_complex1.p3d";
  53. };
  54. class House_6;
  55. class Land_OPX2_complex6_: House
  56. {
  57. model = "\OPXBuildings2\OPX2_complex6.p3d";
  58. };
  59. class House_7;
  60. class Land_OPX2_h19_: House
  61. {
  62. model = "\OPXBuildings2\OPX2_h19.p3d";
  63. };
  64. class House_8;
  65. class Land_OPX2_h12_: House
  66. {
  67. model = "\OPXBuildings2\OPX2_h12.p3d";
  68. };
  69. class House_9;
  70. class Land_OPX2_apartmentcomplex_: House
  71. {
  72. model = "\OPXBuildings2\OPX2_apartmentcomplex.p3d";
  73. };
  74. class House_10;
  75. class Land_OPX2_h6: House
  76. {
  77. model = "\OPXBuildings2\OPX2_h6.p3d";
  78. };
  79. class House_11;
  80. class Land_OPX2_h1: House
  81. {
  82. model = "\OPXBuildings2\OPX2_h1.p3d";
  83. };
  84. class House_12;
  85. class Land_OPX2_h2: House
  86. {
  87. model = "\OPXBuildings2\OPX2_h2.p3d";
  88. };
  89. class House_13;
  90. class Land_OPX2_h15: House
  91. {
  92. model = "\OPXBuildings2\OPX2_h15.p3d";
  93. };
  94. class House_14;
  95. class Land_OPX2_h17: House
  96. {
  97. model = "\OPXBuildings2\OPX2_h17.p3d";
  98. };
  99. class House_15;
  100. class Land_OPX2_complex5: House
  101. {
  102. model = "\OPXBuildings2\OPX2_complex5.p3d";
  103. };
  104. /*class House_16;
  105. class Land_OPX2_h11: House
  106. {
  107. model = "\OPXBuildings2\OPX2_h11.p3d";
  108. };
  109. */
  110. class House_17;
  111. class Land_OPX2_h14: House
  112. {
  113. model = "\OPXBuildings2\OPX2_h14.p3d";
  114. };
  115. class House_18;
  116. class Land_OPX2_construct3: House
  117. {
  118. model = "\OPXBuildings2\OPX2_construct3.p3d";
  119. };
  120. class House_19;
  121. class Land_OPX2_h10: House
  122. {
  123. model = "\OPXBuildings2\OPX2_h10.p3d";
  124. };
  125. class House_20;
  126. class Land_OPX2_h18: House
  127. {
  128. model = "\OPXBuildings2\OPX2_h18.p3d";
  129. };
  130. class House_21;
  131. class Land_OPX2_h16: House
  132. {
  133. model = "\OPXBuildings2\OPX2_h16.p3d";
  134. };
  135. class House_22;
  136. class Land_OPX2_h21: House
  137. {
  138. model = "\OPXBuildings2\OPX2_h21.p3d";
  139. };
  140. class House_23;
  141. class Land_OPX2_construct2: House
  142. {
  143. model = "\OPXBuildings2\OPX2_construct2.p3d";
  144. };
  145. class House_24;
  146. class Land_OPX2_big_f: House
  147. {
  148. model = "\OPXBuildings2\OPX2_big_f.p3d";
  149. };
  150. class House_25;
  151. class Land_OPX2_h7: House
  152. {
  153. model = "\OPXBuildings2\OPX2_h7.p3d";
  154. };
  155. class House_26;
  156. class Land_OPX2_long1: House
  157. {
  158. model = "\OPXBuildings2\OPX2_long1.p3d";
  159. };
  160. class House_27;
  161. class Land_OPX2_h8: House
  162. {
  163. model = "\OPXBuildings2\OPX2_h8.p3d";
  164. };
  165. class House_28;
  166. class Land_OPX2_shop3: House
  167. {
  168. model = "\OPXBuildings2\OPX2_shop3.p3d";
  169. };
  170. class House_29;
  171. class Land_OPX2_h9: House
  172. {
  173. model = "\OPXBuildings2\OPX2_h9.p3d";
  174. };
  175. class House_30;
  176. class Land_OPX2_h11: House
  177. {
  178. model = "\OPXBuildings2\OPX2_h11.p3d";
  179. };
  180. class House_31;
  181. class Land_OPX2_shop1: House
  182. {
  183. model = "\OPXBuildings2\OPX2_shop1.p3d";
  184. };
  185. class House_32;
  186. class Land_OPX2_shack: House
  187. {
  188. model = "\OPXBuildings2\OPX2_shack.p3d";
  189. };
  190. class House_33;
  191. class Land_OPX2_complex8: House
  192. {
  193. model = "\OPXBuildings2\OPX2_complex8.p3d";
  194. };
  195. class House_34;
  196. class Land_OPX2_corner2: House
  197. {
  198. model = "\OPXBuildings2\OPX2_corner2.p3d";
  199. };
  200. class House_35;
  201. class Land_OPX2_complex9: House
  202. {
  203. model = "\OPXBuildings2\OPX2_complex9.p3d";
  204. };
  205. class House_36;
  206. class Land_OPX2_big_d: House
  207. {
  208. model = "\OPXBuildings2\OPX2_big_d.p3d";
  209. };
  210. class House_37;
  211. class Land_OPX2_shop2: House
  212. {
  213. model = "\OPXBuildings2\OPX2_shop2.p3d";
  214. };
  215. class House_38;
  216. class Land_OPX2_stores: House
  217. {
  218. model = "\OPXBuildings2\OPX2_stores.p3d";
  219. };
  220. class House_39;
  221. class Land_OPX2_apartmentcomplex4: House
  222. {
  223. model = "\OPXBuildings2\OPX2_apartmentcomplex4.p3d";
  224. };
  225. class House_40;
  226. class Land_OPX2_block1: House
  227. {
  228. model = "\OPXBuildings2\OPX2_block1.p3d";
  229. };
  230. class House_41;
  231. class Land_OPX2_hut4: House
  232. {
  233. model = "\OPXBuildings2\OPX2_hut4.p3d";
  234. };
  235. class House_42;
  236. class Land_OPX2_corner1: House
  237. {
  238. model = "\OPXBuildings2\OPX2_corner1.p3d";
  239. };
  240. class House_43;
  241. class Land_OPX2_construct1: House
  242. {
  243. model = "\OPXBuildings2\OPX2_construct1.p3d";
  244. };
  245. class House_44;
  246. class Land_OPX2_big_b: House
  247. {
  248. model = "\OPXBuildings2\OPX2_big_b.p3d";
  249. };
  250. class House_45;
  251. class Land_OPX2_complex4: House
  252. {
  253. model = "\OPXBuildings2\OPX2_complex4.p3d";
  254. };
  255. class House_46;
  256. class Land_OPX2_big_e: House
  257. {
  258. model = "\OPXBuildings2\OPX2_big_e.p3d";
  259. };
  260. class House_47;
  261. class Land_OPX2_hut3: House
  262. {
  263. model = "\OPXBuildings2\OPX2_hut3.p3d";
  264. };
  265. class House_48;
  266. class Land_OPX2_mosque1: House
  267. {
  268. model = "\OPXBuildings2\OPX2_mosque1.p3d";
  269. };
  270. class House_49;
  271. class Land_OPX2_hut_invert1: House
  272. {
  273. model = "\OPXBuildings2\OPX2_hut_invert1.p3d";
  274. };
  275. class House_50;
  276. class Land_OPX2_shop3b: House
  277. {
  278. model = "\OPXBuildings2\OPX2_shop3b.p3d";
  279. };
  280. class House_51;
  281. class Land_OPX2_complex3: House
  282. {
  283. model = "\OPXBuildings2\OPX2_complex3.p3d";
  284. };
  285. class House_52;
  286. class Land_OPX2_pharmacy: House
  287. {
  288. model = "\OPXBuildings2\OPX2_pharmacy.p3d";
  289. };
  290. class House_53;
  291. class Land_OPX2_shop4: House
  292. {
  293. model = "\OPXBuildings2\OPX2_shop4.p3d";
  294. };
  295. class House_54;
  296. class Land_OPX2_big: House
  297. {
  298. model = "\OPXBuildings2\OPX2_big.p3d";
  299. };
  300. class House_55;
  301. class Land_OPX2_stores3: House
  302. {
  303. model = "\OPXBuildings2\OPX2_stores3.p3d";
  304. };
  305. class House_56;
  306. class Land_OPX2_stores2: House
  307. {
  308. model = "\OPXBuildings2\OPX2_stores2.p3d";
  309. };
  310. class House_57;
  311. class Land_OPX2_store1: House
  312. {
  313. model = "\OPXBuildings2\OPX2_store1.p3d";
  314. };
  315.  
  316. };
  317. #include "cfgClutter.hpp"
  318. class Names
  319. {
  320. #include "Benghazi.hpp"
  321. };
  322. };
  323.  
  324. class CfgWorldList
  325. {
  326. class Benghazi{};
  327. };
  328. class CfgMissions
  329. {
  330. class Cutscenes
  331. {
  332.  
  333. };
  334. };
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