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Ultimga

Auro's Godhood

Mar 9th, 2019
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  1. Damage Immunities. nonmagic bludgeoning, piercing, slashing; radiant
  2. Resistance to piercing damage
  3. Heals from fire damage
  4. Condition Immunities. charmed, frightened, poisoned, stunned
  5. Senses. darkvision 120ft., truesight 120 ft.
  6. Magic Weapons. Your weapon attacks are magical.
  7. Limited Magic Immunity. Unless you wish to be affected, you are immune to spells of 3rd level or lower. You have advantage on saving throws against all other spells and magic effects.
  8. Ability Score Increase. You gain 20 points that can be used to increase your ability scores. Your ability score maximum is now 30.
  9. You gain a realm of your choosing. You define reality there.
  10. You can grant cleric and paladin powers up to 10th level and phoenix sorcerers
  11. Choose one 9th level spell. You can cast that spell 1/day. (shapechange)
  12. You can cast wish 1/week without repercussions with relevance to your power level.
  13. Discorperation. When you drop to 0 hit points or die, your body is destroyed but your essence travels back to your domain, and you are unable to take physical form for a time.
  14. You have 4 relevant features, traits, or abilities.
  15. Regeneration. You regain 10 hit points at the start of your turn.
  16. Inferno Aura. Any hostile within ten feet of you takes 1d10 fire damage. This damage also occurs when a creature attacks you. This aura can be activated or deactivated as a reaction.
  17. Second Chances. Any friendly creature within 30 feet of you that rolls a 1 on the d20 for an attack, ability check, or saving throw can reroll the die and must use the new roll. In addition, affected creatures cannot have disadvantage on attack rolls, ability checks, or saving throws. Any creature that is dying within this radius is automatically stabilized.
  18. Heart Sight. As an action you can pick a creature within 30 ft and magically knows the creature's current emotional state. You also knows the creature's alignment.
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  21. Work with the DM to determine your domain spells. You can cast your domain's 1st and 2nd level spells at will and 3/day you can cast any other spell from your domain.
  22. 1st: searing smite, cure wounds
  23. 3rd: fly, flame arrows
  24. 5th: conjure volley, reincarnate
  25. 7th: fire storm, temple of the gods
  26. 9th: shapechange, mass heal
  27.  
  28. Legendary Resistances 2/day
  29. Legendary Actions 2/round
  30. Attack. You make a single weapon attack
  31. Move. You move up to your speed without provoking opportunity attacks.
  32. Hero's Charge (2 actions). You use the Hero's Charge ability of the Spear of Force.
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